Manager signups for NUCL II will be going up towards the final week of November, with a rough plan for Week 1 to commence on Monday, the 6th of January 2025. The NU Moderation team has taken in all the feedback we've gotten regarding NUCL this year and have mostly finalized our new and improved plan for this tour. That being said, we have a few discussion points that we'd like to get some community input on, and would also like to give you all some time to familiarize yourselves with the newly revamped format before manager signups launch in the next 1-2 weeks.
SUMMARY OF NUCL II FORMAT (NOT UP TO CHANGE):
- Reception to the all-gens format of NUCL 1 was mixed / leaning towards negative, so we're returning to a fairy-gens focused format, with the addition of 'all-gen flex slots' to give this tour a unique identity separate from NUPL while still allowing the potential for players of all NU generations to participate meaningfully.
- The Format for NUCL will be the following: SV1 / SV2 / SV3 / SS / SM / ORAS / Flex 1A / Flex 1B / Flex 2A / Flex 2B.
- Each team is allocated two 'flex picks' per week. They must pick two tiers (flex picks) every week ranging from SV all the way down to RBY. Teams MUST pick two different tiers per week with no repeats (e.g, Team A may pick DPP and RBY as their flex tier picks of the week, but NOT DPP + DPP or ORAS + ORAS.). (Note: This restriction does not apply across teams, e.g Team A picking SM does not prevent Team B from also picking SM). These picks can be changed week by week, allowing for managers to tailor their decisions based on the weaknesses of their opponents, as well as adding an additional element of strategy to the auction / draft. EDIT: Refer to "Format Explained" at the end of the post for a more thoroughly explanation on this.
- For the time being, we plan on sticking to a 6 Team tournament as this change received mostly positive feedback and allows us to settle into the new year with a shorter but more dynamic and unpredictable tour.
DISCUSSION POINTS FOR THE COMMUNITY (POINTS THAT MAY OR MAY NOT BE IMPLEMENTED AND ARE UP TO DISCUSSION):
- 'Flex Players' are an idea we're considering for this tournament to add an extra element of strategy and hype to the tour. In theory, one player can be allocated as a 'flex player' for the team per week, and thus they will be able to slot into TWO slots rather than one. However, once a player has been used as a flex player in regular season, they may not be used as a flex player again until playoffs. (But they can still continue to play their one slot per week). EDIT: Refer to "Format Explained" at the end of the post for a more thoroughly explanation on this.
- Bo3 as a Flex tier option? (Both players pick one gen from SV - RBY, with the tiebreaker being SV? Or perhaps Bo3 can be kept to just fairygens?)
- Depending on the amount and quality of signups, we could consider expanding from 6 to 8 teams?
- Should SV be a flex pick at all? or should flex picks only range from Gen 1 - Gen 8?
- One or Two Manager self-buys?
Let us know what your opinion is on these discussion points below!
disclaimer: talk about anything on topic but be NICE
SUMMARY OF NUCL II FORMAT (NOT UP TO CHANGE):
- Reception to the all-gens format of NUCL 1 was mixed / leaning towards negative, so we're returning to a fairy-gens focused format, with the addition of 'all-gen flex slots' to give this tour a unique identity separate from NUPL while still allowing the potential for players of all NU generations to participate meaningfully.
- The Format for NUCL will be the following: SV1 / SV2 / SV3 / SS / SM / ORAS / Flex 1A / Flex 1B / Flex 2A / Flex 2B.
- Each team is allocated two 'flex picks' per week. They must pick two tiers (flex picks) every week ranging from SV all the way down to RBY. Teams MUST pick two different tiers per week with no repeats (e.g, Team A may pick DPP and RBY as their flex tier picks of the week, but NOT DPP + DPP or ORAS + ORAS.). (Note: This restriction does not apply across teams, e.g Team A picking SM does not prevent Team B from also picking SM). These picks can be changed week by week, allowing for managers to tailor their decisions based on the weaknesses of their opponents, as well as adding an additional element of strategy to the auction / draft. EDIT: Refer to "Format Explained" at the end of the post for a more thoroughly explanation on this.
- For the time being, we plan on sticking to a 6 Team tournament as this change received mostly positive feedback and allows us to settle into the new year with a shorter but more dynamic and unpredictable tour.
DISCUSSION POINTS FOR THE COMMUNITY (POINTS THAT MAY OR MAY NOT BE IMPLEMENTED AND ARE UP TO DISCUSSION):
- 'Flex Players' are an idea we're considering for this tournament to add an extra element of strategy and hype to the tour. In theory, one player can be allocated as a 'flex player' for the team per week, and thus they will be able to slot into TWO slots rather than one. However, once a player has been used as a flex player in regular season, they may not be used as a flex player again until playoffs. (But they can still continue to play their one slot per week). EDIT: Refer to "Format Explained" at the end of the post for a more thoroughly explanation on this.
- Bo3 as a Flex tier option? (Both players pick one gen from SV - RBY, with the tiebreaker being SV? Or perhaps Bo3 can be kept to just fairygens?)
- Depending on the amount and quality of signups, we could consider expanding from 6 to 8 teams?
- Should SV be a flex pick at all? or should flex picks only range from Gen 1 - Gen 8?
- One or Two Manager self-buys?
Let us know what your opinion is on these discussion points below!
disclaimer: talk about anything on topic but be NICE
The current format is, as explained:
SV1
SV2
SV3
SS
SM
ORAS
Flex 1A
Flex 2A
Flex 1B
Flex 2B
SV, SS, SM and ORAS will be played as we know, no gimmicks here, and I will refer to them as locked tiers. The Flex tiers, however, is a new concept we will be introducing this tournament. An explanation for this can be seen here as initially proposed by malekith for last WCOP. These flex tiers would play the same role as the team chosen tiers proposed on that post, with available tiers ranging from SV all the way to RBY, with the possibility of Bo3 being included as well. So in other words, the pool of available tiers would, as of now, be: SV / SS / SM / ORAS / BW / DPP / ADV / GSC / RBY.
The way it would work, albeit a bit weird at first, is actually quite simple. Lets say I, Ren-chon, am managing the MF BLOOMS with my friend Aawin, whereas Tuthur is managing the Limber Dittos, and we will be facing each other on the following week. Ideally, the tournament would have two deadlines: one for tier picking (lets say, for example, midnight EST Saturday), and one for actual lineups (11:59 PM EST Sunday). On Saturday, I PM the host my two picks: SM and GSC, while Tuthur does the same, picking SS and ADV. Once every team has made their choice, the host will announce on the manager channel on NU cord every teams pick, which is when we will be informed of them. So in this case, I now know Tuthur chose SS and BW, and they know I chose SM and GSC. So from there, we know our match-up will be as follow:
SV1
SV2
SV3
SS
SM
ORAS
Flex 1A => SM
Flex 2A => GSC
Flex 1B => SS
Flex 2B => ADV
Note there's no back and forth between managers and/or hosts, nor is there a priority order for picking. Every team simply blindly picks their tiers, and then we send our respective lineups by the end of the week as normal. So once tiers (flex tiers) are chosen, the tour basically plays out as normal, just with a goofy tier ordering. Now, the week after that, we're playing Stories managing the Let Flygons be Flygons. Same thing happens here: my team picks SM and BW, but their team instead picks DPP and BW. But wait, doesn't this mean there will be two BW games being played? Yes, it does. Remember: the same team can't pick two of the same tiers, but the same tier can be picked twice between both teams. I can't choose BW and BW, but I can choose BW while my opponents also choose BW. This adds a lot of strategy and decision making for managers, but that's not something I will cover here. In the event of tie breaks, it would just be played out as normal since they already use the concept of flex tiers: SV, Team A, Team B.
As for the Flex Player idea, this is a separate suggestion that we're thinking on implementing. It's not tied to the format itself, so don't worry about things being overly complicated. You should analyse them in a vacuum since they're two different matters. The way it works is simple: The same player can be slotted in two categories of tiers: locked tiers, and flex picks. It CAN NOT be slotted twice in locked tiers (so SV1 and SS, for example), neither can it be locked into two flex tiers (like Flex 1A and 1B, or Flex 1A and Flex 1B). If I draft zS, for example, I can slot him into SV1 and Flex 1A, but I can't slot him into SV1 and SS UNLESS I PICK SS FOR MY FLEX TIER. So say, my team picked SS and RBY for our flex picks. I can slot in zS in SV1 and on the flex SS, but not on the tier locked SS. For example, let's say my team picked SS and RBY and the opponent picked SM and GSC:
SV1
SV2
SV3
SS
SM
ORAS
SS
RBY
SM
GSC
The following two line-ups are legal (flex tiers bolded):
The following five line ups are not legal (flex tiers bolded):
SV1
SV2
SV3
SS
SM
ORAS
Flex 1A
Flex 2A
Flex 1B
Flex 2B
SV, SS, SM and ORAS will be played as we know, no gimmicks here, and I will refer to them as locked tiers. The Flex tiers, however, is a new concept we will be introducing this tournament. An explanation for this can be seen here as initially proposed by malekith for last WCOP. These flex tiers would play the same role as the team chosen tiers proposed on that post, with available tiers ranging from SV all the way to RBY, with the possibility of Bo3 being included as well. So in other words, the pool of available tiers would, as of now, be: SV / SS / SM / ORAS / BW / DPP / ADV / GSC / RBY.
The way it would work, albeit a bit weird at first, is actually quite simple. Lets say I, Ren-chon, am managing the MF BLOOMS with my friend Aawin, whereas Tuthur is managing the Limber Dittos, and we will be facing each other on the following week. Ideally, the tournament would have two deadlines: one for tier picking (lets say, for example, midnight EST Saturday), and one for actual lineups (11:59 PM EST Sunday). On Saturday, I PM the host my two picks: SM and GSC, while Tuthur does the same, picking SS and ADV. Once every team has made their choice, the host will announce on the manager channel on NU cord every teams pick, which is when we will be informed of them. So in this case, I now know Tuthur chose SS and BW, and they know I chose SM and GSC. So from there, we know our match-up will be as follow:
SV1
SV2
SV3
SS
SM
ORAS
Flex 1A => SM
Flex 2A => GSC
Flex 1B => SS
Flex 2B => ADV
Note there's no back and forth between managers and/or hosts, nor is there a priority order for picking. Every team simply blindly picks their tiers, and then we send our respective lineups by the end of the week as normal. So once tiers (flex tiers) are chosen, the tour basically plays out as normal, just with a goofy tier ordering. Now, the week after that, we're playing Stories managing the Let Flygons be Flygons. Same thing happens here: my team picks SM and BW, but their team instead picks DPP and BW. But wait, doesn't this mean there will be two BW games being played? Yes, it does. Remember: the same team can't pick two of the same tiers, but the same tier can be picked twice between both teams. I can't choose BW and BW, but I can choose BW while my opponents also choose BW. This adds a lot of strategy and decision making for managers, but that's not something I will cover here. In the event of tie breaks, it would just be played out as normal since they already use the concept of flex tiers: SV, Team A, Team B.
As for the Flex Player idea, this is a separate suggestion that we're thinking on implementing. It's not tied to the format itself, so don't worry about things being overly complicated. You should analyse them in a vacuum since they're two different matters. The way it works is simple: The same player can be slotted in two categories of tiers: locked tiers, and flex picks. It CAN NOT be slotted twice in locked tiers (so SV1 and SS, for example), neither can it be locked into two flex tiers (like Flex 1A and 1B, or Flex 1A and Flex 1B). If I draft zS, for example, I can slot him into SV1 and Flex 1A, but I can't slot him into SV1 and SS UNLESS I PICK SS FOR MY FLEX TIER. So say, my team picked SS and RBY for our flex picks. I can slot in zS in SV1 and on the flex SS, but not on the tier locked SS. For example, let's say my team picked SS and RBY and the opponent picked SM and GSC:
SV1
SV2
SV3
SS
SM
ORAS
SS
RBY
SM
GSC
The following two line-ups are legal (flex tiers bolded):
SV1 zS
SV2
SV3
SS
SM
ORAS
SS zS
RBY
SM
GSC
SV2
SV3
SS
SM
ORAS
SS zS
RBY
SM
GSC
SV1 zS
SV2
SV3
SS
SM
ORAS
SS
RBY
SM zS
GSC
SV2
SV3
SS
SM
ORAS
SS
RBY
SM zS
GSC
The following five line ups are not legal (flex tiers bolded):
SV1 zS
SV2
SV3
SS zS
SM
ORAS
SS
RBY
SM
GSC
SV2
SV3
SS zS
SM
ORAS
SS
RBY
SM
GSC
SV1
SV2
SV3
SS
SM
ORAS
SS zS
RBY
SM zS
GSC
SV2
SV3
SS
SM
ORAS
SS zS
RBY
SM zS
GSC
SV1 zS
SV2
SV3
SS zS
SM
ORAS
SS
RBY
SM
GSC
SV2
SV3
SS zS
SM
ORAS
SS
RBY
SM
GSC
SV1
SV2
SV3
SS
SM
ORAS
SS zS
RBY zS
SM
GSC
SV2
SV3
SS
SM
ORAS
SS zS
RBY zS
SM
GSC
SV1
SV2
SV3
SS
SM
ORAS
SS
RBY
SM zS
GSC zS
SV2
SV3
SS
SM
ORAS
SS
RBY
SM zS
GSC zS
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