Hi guys, KT here with my old kinda last meta NU Team, it still works imo, you guys can rate it though i suppose.
Entropy (Seismitoad) (M) @ Leftovers
Trait: Water Absorb
Shiny: Yes
EVs: 200 HP / 252 Def / 56 SDef
Relaxed Nature
- Earthquake
- Knock Off
- Scald
- Stealth Rock
Entropy is my SR setter, this was originally golurk, but I found that Seismitoad's utility on beating a lot of SR users, and two spinners was a fine niche, the defense also allows you to take on a good amount of physical attackers. I chose Knock Off for added utility against choiced, custap, and eviolite users. the Smogon set is standard to survive GK from zebstrika and hit back with earthquake, earthquake also kos jynx after SR which it loves to switch on scald.
Dream World (Musharna) (F) @ Leftovers
Trait: Synchronize
Shiny: Yes
EVs: 240 HP / 252 Def / 16 Spd
Bold Nature
IVs: null Atk
- Psychic
- Thunder Wave
- Heal Bell
- Moonlight
Musharna is my go to pivot, it can sponge hits and hit back decently hard with psychic, thunder wave can cripple skuntank switch-ins and a lot of pokemon who want to setup on musharna's face, heal bell allows you to act as a cleric and moonlight gives you semi-reliable recovery. I chose the null ATK IV to help reduce foul play/confusion damage if the situation calls for it.
Sock (Sawk) (M) @ Choice Band
Trait: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Close Combat
- Earthquake
- Ice Punch
- Stone Edge
Banded Sawk is a fascinating wallbreaker thanks to mold breaker, you are able to bypass things like levitate from stopping you, Banded CB Sawk's EQ 2hkos weezing, which prevents it from doing much to you, while misdreavus can be worn out after multiple earthquakes and hazard damage, forcing it to use pain split or any other recovery move. Close Combat leaves a huge dent against most opponents, Earthquake hits poison types and gives decent coverage, while Ice punch hits a couple of threats harder like golurk, and stone edge rounds off the set, giving QuakeEdge coverage.
Sweep (Braviary) (M) @ Leftovers
Trait: Defiant
Shiny: Yes
EVs: 252 HP / 192 SDef / 64 Spd
Careful Nature
- Brave Bird
- Bulk Up
- Substitute
- Roost
Braviary is a very versatile pokemon which is feared for it's Choice Band and Choice Scarf sets, it can also operate as a setup sweeper, with substitute it can setup on a lot of pokemon with ease, and the boosted special defense will allow braviary to survive hits you normally would expect to kill it, all of the moves are mostly straightforward, brave bird is chosen due to nothing is immune to it, while steel does resist it, Sock can usually take care of them.
Farts (Skuntank) (M) @ Black Sludge
Trait: Aftermath
Shiny: Yes
EVs: 252 Atk / 220 SDef / 36 Spd
Adamant Nature
- Crunch
- Pursuit
- Sucker Punch
- Taunt
Farts completes the Fighting/Psychic/Dark core and is known as the utility trapper, it can revenge kill certain threats with sucker punch, and pursuit allows him to put psychic pokemon in a checkmate. Farts also pairs up well with Sock, clearing musharna will allow sock to bust down and do tons of damage with close combat.
Sparks (Electabuzz) (M) @ Choice Scarf
Trait: Vital Spirit
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Focus Blast
- Thunderbolt
Last but not the least is my Choice Scarf Pokemon, Electabuzz has the base speed to outspeed even Jolly scarf Primeape and Timid Scarf Jynx, which is quite a feat, volt switch keeps the momentum up, while hidden power ice provides boltbeam coverage to hit ground types like Golurk. Thunderbolt is a reliable electric type attack that does more damage than volt switch, and focus blast can leave a dent on lickilicky, audino, regice, regirock and other pokemon.
Shoutout to Dr.Ciel for helping me, barely helping that is xD

Entropy (Seismitoad) (M) @ Leftovers
Trait: Water Absorb
Shiny: Yes
EVs: 200 HP / 252 Def / 56 SDef
Relaxed Nature
- Earthquake
- Knock Off
- Scald
- Stealth Rock
Entropy is my SR setter, this was originally golurk, but I found that Seismitoad's utility on beating a lot of SR users, and two spinners was a fine niche, the defense also allows you to take on a good amount of physical attackers. I chose Knock Off for added utility against choiced, custap, and eviolite users. the Smogon set is standard to survive GK from zebstrika and hit back with earthquake, earthquake also kos jynx after SR which it loves to switch on scald.

Dream World (Musharna) (F) @ Leftovers
Trait: Synchronize
Shiny: Yes
EVs: 240 HP / 252 Def / 16 Spd
Bold Nature
IVs: null Atk
- Psychic
- Thunder Wave
- Heal Bell
- Moonlight
Musharna is my go to pivot, it can sponge hits and hit back decently hard with psychic, thunder wave can cripple skuntank switch-ins and a lot of pokemon who want to setup on musharna's face, heal bell allows you to act as a cleric and moonlight gives you semi-reliable recovery. I chose the null ATK IV to help reduce foul play/confusion damage if the situation calls for it.

Sock (Sawk) (M) @ Choice Band
Trait: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Close Combat
- Earthquake
- Ice Punch
- Stone Edge
Banded Sawk is a fascinating wallbreaker thanks to mold breaker, you are able to bypass things like levitate from stopping you, Banded CB Sawk's EQ 2hkos weezing, which prevents it from doing much to you, while misdreavus can be worn out after multiple earthquakes and hazard damage, forcing it to use pain split or any other recovery move. Close Combat leaves a huge dent against most opponents, Earthquake hits poison types and gives decent coverage, while Ice punch hits a couple of threats harder like golurk, and stone edge rounds off the set, giving QuakeEdge coverage.

Sweep (Braviary) (M) @ Leftovers
Trait: Defiant
Shiny: Yes
EVs: 252 HP / 192 SDef / 64 Spd
Careful Nature
- Brave Bird
- Bulk Up
- Substitute
- Roost
Braviary is a very versatile pokemon which is feared for it's Choice Band and Choice Scarf sets, it can also operate as a setup sweeper, with substitute it can setup on a lot of pokemon with ease, and the boosted special defense will allow braviary to survive hits you normally would expect to kill it, all of the moves are mostly straightforward, brave bird is chosen due to nothing is immune to it, while steel does resist it, Sock can usually take care of them.

Farts (Skuntank) (M) @ Black Sludge
Trait: Aftermath
Shiny: Yes
EVs: 252 Atk / 220 SDef / 36 Spd
Adamant Nature
- Crunch
- Pursuit
- Sucker Punch
- Taunt
Farts completes the Fighting/Psychic/Dark core and is known as the utility trapper, it can revenge kill certain threats with sucker punch, and pursuit allows him to put psychic pokemon in a checkmate. Farts also pairs up well with Sock, clearing musharna will allow sock to bust down and do tons of damage with close combat.

Sparks (Electabuzz) (M) @ Choice Scarf
Trait: Vital Spirit
Shiny: Yes
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Volt Switch
- Hidden Power [Ice]
- Focus Blast
- Thunderbolt
Last but not the least is my Choice Scarf Pokemon, Electabuzz has the base speed to outspeed even Jolly scarf Primeape and Timid Scarf Jynx, which is quite a feat, volt switch keeps the momentum up, while hidden power ice provides boltbeam coverage to hit ground types like Golurk. Thunderbolt is a reliable electric type attack that does more damage than volt switch, and focus blast can leave a dent on lickilicky, audino, regice, regirock and other pokemon.
Shoutout to Dr.Ciel for helping me, barely helping that is xD