------Introduction------
Hello, Smogon. I came here from Gfaqs after realizing that the people there aren't precisely stellar at giving rates. So I come here, hoping to tap in to your vast reserves of knowledge.
So, here in all it's glory is my team. =)
Hello, Smogon. I came here from Gfaqs after realizing that the people there aren't precisely stellar at giving rates. So I come here, hoping to tap in to your vast reserves of knowledge.
So, here in all it's glory is my team. =)
-----At a Glance-----
Uxie @ Choice Scarf
Ability: Levitate
EVs: 252 HP/106 Def/152 Spd
Impish nature (+Def, -SAtk)
- U-turn
- Stealth Rock
- Trick
- Thunder Wave
--
Uxie is underrated. People expect Uxie to be only somewhat fast, and more of a supporting Pokemon. With this, I usually trick on the first turn, unless it's something like a Jirachi that obviously has a scarf of their own. If they taunt, I Uturn to see their switch in, gaining momentum. If they SR, I do, too on the switch, then go to the appropriate counter. This also has the handy function of locking sleep leads into sleep clause limited moves. Overall, I usually end up starting the match with a lot of momentum. One final advantage of this set is that I can scout attacks with its great dual defenses, and so helps retain my momentum mid-game. I replaced Yawn with Thunder Wave.
JetLag (Latias) (F) @ Choice Scarf
Ability: Levitate
EVs: 82 HP/176 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Draco Meteor
- Thunderbolt
- Trick
--
This is what prevents Salamence/Gyarados/infernape/Heatran and others from tearing through me unimpeded. In addition, it fufills the role of a revenge killer. With Timid nautre, 176 speed, and Choice scarf, Latias is Guarenteed to outspeed the once-mighty One dragon dance max speed Salamence, and OHKO with Draco Meteor (it also outspeeds all base 100 Speed pokes with a scarf). Surf is there to take care of Heatran, Infernape and even Gliscor, managing a 2HKO on Most Heatran, and OHKOs on Infernape and Gliscor. TBolt is there to take care of Gyarados, who otherwise rampages through me unchecked. Trick is there to hamper any walls or things that think I'm going to be calm minding. Because of the important role of Latias in keeping threats from tearing through me, I always am sure to preserve her until I've seen most of the adversary's team.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
--
Scizor is the best user of Choice band in my opinion. In the early game, I usually uturn out as expected, scouting for Magnezones and other odds and ends, dealing surprising damage in the process. Bullet punch is for obvious revenge killing when it's too early in the game to bring latias out, superpower is for predicted Heatran and Magnezone switch ins, and Pursuit, is there to keep Starmie from rapid spinning my rocks away, and taking care of other Latias' (in addition to being an all around good move). Bullet punch can also "sweep" late game when everything is suffeciently weakened. In addition, this is my answer to revenge killing Gengar, OHKO most of them after SR (or, if I'm gutsy, I come on on a shadow ball).
lol (Heatran) (M) @ Choice Specs
Ability: Flash Fire
EVs: 40 HP/218 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Flamethrower
- Earth Power
- Hidden Power [Grass]
- Overheat
--
The great thing about specs tran is that he can Force most things out that Scarf can because of Feigning it (before first attacking), allowing him to have the psychological advantages of a scarf, and practical advantages of specs. Seriously, this thing is underrated. It can come with it's base 130 special attack, and cripple all but the bulkiest of pokemon. With a flash fire boost....this thing is off. Earth power is there to take care of other heatrans, and predicted Magnezone/tentacruel. HP Grass is there so I can outspeed and ki-I mean, faint Swampy, and do a bit more damage to bulky waters. Overheat may seem redundant with flamethrower. But I added it because Heatran is unfortunately walled alot (Read: You can see a fire attack coming from miles away, so they switch in a resist or something that can OHKO). With overheat, I can deal as much damage before switching out (I mean, for an example, It does over 50% to 4/0 Timid Latias, even with it's monstrous special defense and resist). I switched out Fire Blast for Flamethrower, for cleaning up/sweeping late game.
Intimidation (Salamence) (M) @ Life Orb
Ability: Intimidate
EVs: 42 Atk/252 Spd/216 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Fire Blast
- Roost
- Brick Break
--
This is my stallbreaker, allowing me to muscle through Skarmbliss, and others. Roost adds to my survivability, becuase of SR LO and possible sandstorm. Draco Meteor hits everything that even resists it hard, with 210 Base power after STAB. Fire blast takes care of Scizors that like to bullet punch me, and helps my team break through Forretress and the like. Brick break is to handle Blissey, OHKOing after SR and any prior damage (though I need to watch out for ice beams if I can't one shot it). Changed the EVs as locopoke suggested.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
--
This may be bog standard, but it's effective. You see, I can often get this guy in after a kill, or a quad resist (like a choice band Scizor's pursuit that killed my Latias), and after a SD, clean up most things that my other team mates left behind (ES also gives my team handy double priority). Crunch is to hit the ghosts with surprising power who try to switch in to my CCs, Close combat is for Most cleaning up, and ES is there for picking faster, frailer things off (Like infernape).
Any future changes to the team will be in red.
---
Also, I've included this handy threat list for you:
Aerodactyl: Scizor/Latias
Alakazam:Scizor/latias/lucario
Azelf:Scizor/latias/ heatran/lucario
Blissey:Lucario/scizor/trick lati/
Breloom:Scizor/Salamance/lucario
Bronzong:Heatran/Scizor/Lati(trick)
Celebi:Heatran/Scizor(although being safe of hpfire)/Mence
Cress:Scizor/Heatran(cress really can't do much and i think it's a 2ko)
D-Nite:Latias/scizor/double priority
Dusknoir:Heatran(watching eq)/ Lucario(if its at low)
Electivire:Scarf lati(always outspeeds)/double priority
Empoleon:Latias(outspeeds after the agility)/Lucario
Flygon:DOuble priority/latias
Forre:Heatran/Mence
Gengar:Scizor/latias
Gliscor:Latias/Mence
Gyarados:Latias/priority
Heatran: Latias/Heatran(if its locked into a fire attack)
Hera:Latias/double priority/ mence
Hippo: Latias/ heatran(OHKO w/ fireblast iirc)
Infernape: lati/double priority
Jirachi:HEatran/Mence(slightly)Luc(slightly)
Jolteon:Latias, double priority
Kingdra: Latias outspeeds after a dd, scizor can take the hit and uturn/ lucario extreme speeds
Latias:Scizor/Lati/luc
Lucario: Mence/priority
Machamp: Mence/Lati/heatran/lucario(none can switch in though)
Magnezone:Heatran/Lucario/mence
Mamo: scizor/Lucario
Metagross:Heatran/Lucario/scizor
Ninjask: Scizor/ heatran
Porygon-z:Lucario/Latias/scizor
Rhyperior: Lati/Mence/Heatran
ROtom-a:Heatran/Mence/Lati
Salamance:SCizor/Lati/Luc
Scizor:Heatan/Lucario(off of pursuit/bp)
Skarm:Heatran/Salamance/lati
Smeargle: Lucario/Scizor/heatran/lati/mence
Lax:Trick/Lucario/Scizor
Starmie: Scizor/Lati/
Suicune: Lati/Heatran can predict a switch in and 2ko/
Swampert:Lati/heatran/Mence
Tenta: Lati/heatran(to a slight extent)
Toge:Latias/heatran/lucario/scizor
TTar:Scizor/lucario
Umbre:Scizor/lucario
Vappy:Lati/Hetran can 2ko/lucario can set up on
Weavile:Scizor/lucario
Zappy: Mence/Lati/Heatran
---
Well, that's it. I hope the Smogon community can take this team from good to great.
Thanks! Bye!







Uxie @ Choice Scarf
Ability: Levitate
EVs: 252 HP/106 Def/152 Spd
Impish nature (+Def, -SAtk)
- U-turn
- Stealth Rock
- Trick
- Thunder Wave
--
Uxie is underrated. People expect Uxie to be only somewhat fast, and more of a supporting Pokemon. With this, I usually trick on the first turn, unless it's something like a Jirachi that obviously has a scarf of their own. If they taunt, I Uturn to see their switch in, gaining momentum. If they SR, I do, too on the switch, then go to the appropriate counter. This also has the handy function of locking sleep leads into sleep clause limited moves. Overall, I usually end up starting the match with a lot of momentum. One final advantage of this set is that I can scout attacks with its great dual defenses, and so helps retain my momentum mid-game. I replaced Yawn with Thunder Wave.

JetLag (Latias) (F) @ Choice Scarf
Ability: Levitate
EVs: 82 HP/176 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Draco Meteor
- Thunderbolt
- Trick
--
This is what prevents Salamence/Gyarados/infernape/Heatran and others from tearing through me unimpeded. In addition, it fufills the role of a revenge killer. With Timid nautre, 176 speed, and Choice scarf, Latias is Guarenteed to outspeed the once-mighty One dragon dance max speed Salamence, and OHKO with Draco Meteor (it also outspeeds all base 100 Speed pokes with a scarf). Surf is there to take care of Heatran, Infernape and even Gliscor, managing a 2HKO on Most Heatran, and OHKOs on Infernape and Gliscor. TBolt is there to take care of Gyarados, who otherwise rampages through me unchecked. Trick is there to hamper any walls or things that think I'm going to be calm minding. Because of the important role of Latias in keeping threats from tearing through me, I always am sure to preserve her until I've seen most of the adversary's team.

Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
--
Scizor is the best user of Choice band in my opinion. In the early game, I usually uturn out as expected, scouting for Magnezones and other odds and ends, dealing surprising damage in the process. Bullet punch is for obvious revenge killing when it's too early in the game to bring latias out, superpower is for predicted Heatran and Magnezone switch ins, and Pursuit, is there to keep Starmie from rapid spinning my rocks away, and taking care of other Latias' (in addition to being an all around good move). Bullet punch can also "sweep" late game when everything is suffeciently weakened. In addition, this is my answer to revenge killing Gengar, OHKO most of them after SR (or, if I'm gutsy, I come on on a shadow ball).

lol (Heatran) (M) @ Choice Specs
Ability: Flash Fire
EVs: 40 HP/218 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Flamethrower
- Earth Power
- Hidden Power [Grass]
- Overheat
--
The great thing about specs tran is that he can Force most things out that Scarf can because of Feigning it (before first attacking), allowing him to have the psychological advantages of a scarf, and practical advantages of specs. Seriously, this thing is underrated. It can come with it's base 130 special attack, and cripple all but the bulkiest of pokemon. With a flash fire boost....this thing is off. Earth power is there to take care of other heatrans, and predicted Magnezone/tentacruel. HP Grass is there so I can outspeed and ki-I mean, faint Swampy, and do a bit more damage to bulky waters. Overheat may seem redundant with flamethrower. But I added it because Heatran is unfortunately walled alot (Read: You can see a fire attack coming from miles away, so they switch in a resist or something that can OHKO). With overheat, I can deal as much damage before switching out (I mean, for an example, It does over 50% to 4/0 Timid Latias, even with it's monstrous special defense and resist). I switched out Fire Blast for Flamethrower, for cleaning up/sweeping late game.

Intimidation (Salamence) (M) @ Life Orb
Ability: Intimidate
EVs: 42 Atk/252 Spd/216 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Fire Blast
- Roost
- Brick Break
--
This is my stallbreaker, allowing me to muscle through Skarmbliss, and others. Roost adds to my survivability, becuase of SR LO and possible sandstorm. Draco Meteor hits everything that even resists it hard, with 210 Base power after STAB. Fire blast takes care of Scizors that like to bullet punch me, and helps my team break through Forretress and the like. Brick break is to handle Blissey, OHKOing after SR and any prior damage (though I need to watch out for ice beams if I can't one shot it). Changed the EVs as locopoke suggested.

Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Close Combat
- Extremespeed
- Crunch
--
This may be bog standard, but it's effective. You see, I can often get this guy in after a kill, or a quad resist (like a choice band Scizor's pursuit that killed my Latias), and after a SD, clean up most things that my other team mates left behind (ES also gives my team handy double priority). Crunch is to hit the ghosts with surprising power who try to switch in to my CCs, Close combat is for Most cleaning up, and ES is there for picking faster, frailer things off (Like infernape).
Any future changes to the team will be in red.
---
Also, I've included this handy threat list for you:
Aerodactyl: Scizor/Latias
Alakazam:Scizor/latias/lucario
Azelf:Scizor/latias/ heatran/lucario
Blissey:Lucario/scizor/trick lati/
Breloom:Scizor/Salamance/lucario
Bronzong:Heatran/Scizor/Lati(trick)
Celebi:Heatran/Scizor(although being safe of hpfire)/Mence
Cress:Scizor/Heatran(cress really can't do much and i think it's a 2ko)
D-Nite:Latias/scizor/double priority
Dusknoir:Heatran(watching eq)/ Lucario(if its at low)
Electivire:Scarf lati(always outspeeds)/double priority
Empoleon:Latias(outspeeds after the agility)/Lucario
Flygon:DOuble priority/latias
Forre:Heatran/Mence
Gengar:Scizor/latias
Gliscor:Latias/Mence
Gyarados:Latias/priority
Heatran: Latias/Heatran(if its locked into a fire attack)
Hera:Latias/double priority/ mence
Hippo: Latias/ heatran(OHKO w/ fireblast iirc)
Infernape: lati/double priority
Jirachi:HEatran/Mence(slightly)Luc(slightly)
Jolteon:Latias, double priority
Kingdra: Latias outspeeds after a dd, scizor can take the hit and uturn/ lucario extreme speeds
Latias:Scizor/Lati/luc
Lucario: Mence/priority
Machamp: Mence/Lati/heatran/lucario(none can switch in though)
Magnezone:Heatran/Lucario/mence
Mamo: scizor/Lucario
Metagross:Heatran/Lucario/scizor
Ninjask: Scizor/ heatran
Porygon-z:Lucario/Latias/scizor
Rhyperior: Lati/Mence/Heatran
ROtom-a:Heatran/Mence/Lati
Salamance:SCizor/Lati/Luc
Scizor:Heatan/Lucario(off of pursuit/bp)
Skarm:Heatran/Salamance/lati
Smeargle: Lucario/Scizor/heatran/lati/mence
Lax:Trick/Lucario/Scizor
Starmie: Scizor/Lati/
Suicune: Lati/Heatran can predict a switch in and 2ko/
Swampert:Lati/heatran/Mence
Tenta: Lati/heatran(to a slight extent)
Toge:Latias/heatran/lucario/scizor
TTar:Scizor/lucario
Umbre:Scizor/lucario
Vappy:Lati/Hetran can 2ko/lucario can set up on
Weavile:Scizor/lucario
Zappy: Mence/Lati/Heatran
---
Well, that's it. I hope the Smogon community can take this team from good to great.
Thanks! Bye!
