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Articuno
Type: Ice/Flying
Ability: Pressure (reduces moves PP by two when used).
Strengths: Grass (x0.5), Bug (x0.5), Ground (x0).
Weaknesses: Fire (x2), Electric (x2), Rock (x4), Steel (x2).
Base Stats
HP: 90
Attack: 85
Defense: 100
Speed: 85
Special Sttack: 95
Special Defense: 125
Noteable Physical Moves.
Ice Pebble
Double-edge
Body Slam
Return/Frustration
Aerial Ace
Steel Wing
Snow Slide
Somersault
Beak Peck
Giga Attack
Sky Attack
Noteable Special Moves.
Ice Beam
Blizzard
Water Pulse
Hyper Beam
Hidden Power
Ancientpower
Sheer Cold (OHKO move)
Extrasensory
Noteable stat, weather, restoring, or miscellaneous moves.
Feather Rest
Hail
Mind Reader
Tail Wind
Heal Bell
Mist
Haze
Double Team
Agility
Reflect
Toxic
Protect
Rest
Endure
Sleep Talk
Fog Clear
Sets
Articuno @ Leftovers
Ability: Pressure
Impish Nature (+Def., -SA)
56 Atk. / 138 Def. / 252 Spd. / 64 SD
Tail Wind
Reflect
Somersault
Heal Bell
- Not the usual choice of Articuno, but it could work. Each one of the moves can combo with Somersault.
Articuno @ Leftovers
Ability: Pressure
Calm Nature (+SD, -Atk.)
20 HP / 252 Def. / 232 SA / 6 SD
Ice Beam
Feather Rest
Roar
Reflect
- With Feather Rest, Articuno loses its flying type, so with Reflect, Articuno has some help with defensive power. Roar is there to get rid of pesky Skarmories and Ice Beam is there for STAB.
Overview
- Articuno has been losing its popularity for quite a while now, and everyone knows how to counter it. At least with some of these sets, Articuno can maybe help other pokemon out, not so much knock out ones. Learning Somersault has also slightly helped Articuno. I didn't put Mind Reader + Sheer Cold down because everyone could now predict it. Overall, what do you guys think about Articuno?
Articuno
Type: Ice/Flying
Ability: Pressure (reduces moves PP by two when used).
Strengths: Grass (x0.5), Bug (x0.5), Ground (x0).
Weaknesses: Fire (x2), Electric (x2), Rock (x4), Steel (x2).
Base Stats
HP: 90
Attack: 85
Defense: 100
Speed: 85
Special Sttack: 95
Special Defense: 125
Noteable Physical Moves.
Ice Pebble
Double-edge
Body Slam
Return/Frustration
Aerial Ace
Steel Wing
Snow Slide
Somersault
Beak Peck
Giga Attack
Sky Attack
Noteable Special Moves.
Ice Beam
Blizzard
Water Pulse
Hyper Beam
Hidden Power
Ancientpower
Sheer Cold (OHKO move)
Extrasensory
Noteable stat, weather, restoring, or miscellaneous moves.
Feather Rest
Hail
Mind Reader
Tail Wind
Heal Bell
Mist
Haze
Double Team
Agility
Reflect
Toxic
Protect
Rest
Endure
Sleep Talk
Fog Clear
Sets
Articuno @ Leftovers
Ability: Pressure
Impish Nature (+Def., -SA)
56 Atk. / 138 Def. / 252 Spd. / 64 SD
Tail Wind
Reflect
Somersault
Heal Bell
- Not the usual choice of Articuno, but it could work. Each one of the moves can combo with Somersault.
Articuno @ Leftovers
Ability: Pressure
Calm Nature (+SD, -Atk.)
20 HP / 252 Def. / 232 SA / 6 SD
Ice Beam
Feather Rest
Roar
Reflect
- With Feather Rest, Articuno loses its flying type, so with Reflect, Articuno has some help with defensive power. Roar is there to get rid of pesky Skarmories and Ice Beam is there for STAB.
Overview
- Articuno has been losing its popularity for quite a while now, and everyone knows how to counter it. At least with some of these sets, Articuno can maybe help other pokemon out, not so much knock out ones. Learning Somersault has also slightly helped Articuno. I didn't put Mind Reader + Sheer Cold down because everyone could now predict it. Overall, what do you guys think about Articuno?