Hi guys. :) I'm relatively new to Smogon and all these competitive battling, but I've been having fun on Pokemon Showdown lately and testing out some teams which I made (which mostly sucked).
However, as I started to get interested in NU, I (somehow) created a team that works pretty OK. When used well, this team can enable you to have an endless sweep!
(Just saying, I'm not really a serious battler, and I cannot boast any good rankings on the ladder or stuff. I just want to hear your comments, recommendations, or even criticism.)
So...now for the team...
Bastiodon (M) @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Metal Burst
- Roar
- Magic Coat
- Stealth Rock
This thing. THIS THING is sometimes just TOO bulky to handle. In NU, spinners are pretty rare (I guess), so at first, this guy was only used for stealth rocks or taking a scarfsawk down with metal burst (I don't know, I just tend to see scarfsawk too often :P). However, I also included Magic Coat to block opposing hazards OR even as an amoonguss spore counter. If time permits, roar can also be effectively used for phazing with bastiodon's INDESTRUCTIBLE bulk.
Wartortle (F) @ Eviolite
Trait: Rain Dish
EVs: 252 HP / 200 SDef / 56 Def
Calm Nature
- Scald
- Toxic
- Rapid Spin
- Protect
I do not use armaldo. I don't like spinners who are weak to sr, which I think as stupid.
Yeah, so this guy is just a spinner. Usually that's all it does. But it's also a quite sturdy special wall with eviolite, and sometimes I use it for last-minute toxic stalling (too bad it doesn't have a reliable recovery).
Drifblim (F) @ Ghost Gem
Trait: Unburden
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
- Calm Mind
- Shadow Ball
- Thunderbolt
- Hidden Power [Fighting]
I love unburden. It's like the best ability for a sweeper.
In smogon, there is a set for Drifblim called "Acroblimp" or something. It says that by using acrobatics and flying gem, Drifblim can try to get a sweep going. I disagree. THIS is THE sweep set for Drifblim.
First, bring it in a special attacker which probably cannot do much damage to you. (do not risk setting up in front of a physical attacker, Drifblim is actually pretty frail than expected) Then, set up right before you're about to die, then use shadow ball. By then you'll have enough spatk boosts and, with double speed, can really go for a sweep.
Shadow Ball can fish out a surprise KO with ghost gem, and after that, it's still powerful. Thunderbolt and HP Fighting provides great coverage along shadow ball.
Pinsir (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- X-Scissor
- Close Combat
- Stone Edge
- Earthquake
I love moxie. It's like the best ability for a...wait, that sounds familiar.
Anyways, Pinsir can be a very effective revenge killer or a late game sweeper. Every time you kill, you're attack goes up, and with the scarf speed boost, it can really be unstoppable. However, without a moxie boost it tends to get walled pretty easily, so beware.
Gorebyss (F) @ Focus Sash
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]
The epitome of sweeping. Shell smash gorebyss.
This thing, this BEAST is so strong, the only reason wartortle is in my team was for gorebyss...well, originally.
After a shell smash, gorebyss smashes everything except Amoonguss or maybe...Alomomola? Mostly Amoonguss, being the special tank in NU. I've had some incidents when Amoonguss survived a +3 ice beam from gorebyss. So, if amoonguss is on the opponent's team, try to wear it out before you try a sweep (damn that regenerator :/)
Zangoose (M) @ Toxic Orb
Trait: Toxic Boost
EVs: 252 Spd / 4 HP / 252 Atk
Jolly Nature
- Facade
- Close Combat
- Night Slash
- Quick Attack
Now, this thing. THIS THING is a monster. With toxic boost...boosted...facade, it can take down almost EVERYTHING. It would be wise to get rid of bulky ghosts such as misdreavus first, but after that, it's practically unstoppable. Just get it in a safe switch to activate toxic orb, because without toxic, you're vulnerable to status and have shit attack.
Facade has CRAZY power after toxic, CC is for Rock/Steels, Night Slash is for ghosts (although bulky ones like Misdreavus can probably wall it and go for WoW). Lastly, quick attack provides priority, which sometimes can be really helpful. Despite it's 40 bp, it's pretty powerful with STAB and toxic boost.
Some things I've been considering to change:
-Maybe protect on Zangoose? :P
-Gorebyss did a great job when Serperior wasn't there. If you would like, you could change Serperior either with shell smash gorebyss or light ball pikachu (yes, I'm serious.)
-Bastiodon could have toxic over magic coat, that's what I used to have. But stealth rocks cannot be replaced. CANNOT.
-Sometimes, Pinsir just doesn't have enough power to take down bulky walls, even with moxie, so I was considering to change Pinsir with SLAKING. (Yes, Slaking was actually my original member of this team)
-Anything that you would suggest!
Common threats...I don't know, I will have to play with this team a bit more. However, Amoonguss can really be a bitch to take down, and bulky fire types have also been quite a problem, if I remember correctly.
So...that's basically it! Please leave any kind of comment or suggestions :)
However, as I started to get interested in NU, I (somehow) created a team that works pretty OK. When used well, this team can enable you to have an endless sweep!
(Just saying, I'm not really a serious battler, and I cannot boast any good rankings on the ladder or stuff. I just want to hear your comments, recommendations, or even criticism.)
So...now for the team...

Bastiodon (M) @ Leftovers
Trait: Sturdy
EVs: 252 Def / 252 HP / 4 SDef
Relaxed Nature
IVs: 0 Spd
- Metal Burst
- Roar
- Magic Coat
- Stealth Rock
This thing. THIS THING is sometimes just TOO bulky to handle. In NU, spinners are pretty rare (I guess), so at first, this guy was only used for stealth rocks or taking a scarfsawk down with metal burst (I don't know, I just tend to see scarfsawk too often :P). However, I also included Magic Coat to block opposing hazards OR even as an amoonguss spore counter. If time permits, roar can also be effectively used for phazing with bastiodon's INDESTRUCTIBLE bulk.

Wartortle (F) @ Eviolite
Trait: Rain Dish
EVs: 252 HP / 200 SDef / 56 Def
Calm Nature
- Scald
- Toxic
- Rapid Spin
- Protect
I do not use armaldo. I don't like spinners who are weak to sr, which I think as stupid.
Yeah, so this guy is just a spinner. Usually that's all it does. But it's also a quite sturdy special wall with eviolite, and sometimes I use it for last-minute toxic stalling (too bad it doesn't have a reliable recovery).

Drifblim (F) @ Ghost Gem
Trait: Unburden
EVs: 252 Spd / 252 SAtk / 4 Def
Modest Nature
- Calm Mind
- Shadow Ball
- Thunderbolt
- Hidden Power [Fighting]
I love unburden. It's like the best ability for a sweeper.
In smogon, there is a set for Drifblim called "Acroblimp" or something. It says that by using acrobatics and flying gem, Drifblim can try to get a sweep going. I disagree. THIS is THE sweep set for Drifblim.
First, bring it in a special attacker which probably cannot do much damage to you. (do not risk setting up in front of a physical attacker, Drifblim is actually pretty frail than expected) Then, set up right before you're about to die, then use shadow ball. By then you'll have enough spatk boosts and, with double speed, can really go for a sweep.
Shadow Ball can fish out a surprise KO with ghost gem, and after that, it's still powerful. Thunderbolt and HP Fighting provides great coverage along shadow ball.

Pinsir (M) @ Choice Scarf
Trait: Moxie
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- X-Scissor
- Close Combat
- Stone Edge
- Earthquake
I love moxie. It's like the best ability for a...wait, that sounds familiar.
Anyways, Pinsir can be a very effective revenge killer or a late game sweeper. Every time you kill, you're attack goes up, and with the scarf speed boost, it can really be unstoppable. However, without a moxie boost it tends to get walled pretty easily, so beware.

Gorebyss (F) @ Focus Sash
Trait: Swift Swim
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Shell Smash
- Surf
- Ice Beam
- Hidden Power [Grass]
The epitome of sweeping. Shell smash gorebyss.
This thing, this BEAST is so strong, the only reason wartortle is in my team was for gorebyss...well, originally.
After a shell smash, gorebyss smashes everything except Amoonguss or maybe...Alomomola? Mostly Amoonguss, being the special tank in NU. I've had some incidents when Amoonguss survived a +3 ice beam from gorebyss. So, if amoonguss is on the opponent's team, try to wear it out before you try a sweep (damn that regenerator :/)

Zangoose (M) @ Toxic Orb
Trait: Toxic Boost
EVs: 252 Spd / 4 HP / 252 Atk
Jolly Nature
- Facade
- Close Combat
- Night Slash
- Quick Attack
Now, this thing. THIS THING is a monster. With toxic boost...boosted...facade, it can take down almost EVERYTHING. It would be wise to get rid of bulky ghosts such as misdreavus first, but after that, it's practically unstoppable. Just get it in a safe switch to activate toxic orb, because without toxic, you're vulnerable to status and have shit attack.
Facade has CRAZY power after toxic, CC is for Rock/Steels, Night Slash is for ghosts (although bulky ones like Misdreavus can probably wall it and go for WoW). Lastly, quick attack provides priority, which sometimes can be really helpful. Despite it's 40 bp, it's pretty powerful with STAB and toxic boost.
Some things I've been considering to change:
-Maybe protect on Zangoose? :P
-Gorebyss did a great job when Serperior wasn't there. If you would like, you could change Serperior either with shell smash gorebyss or light ball pikachu (yes, I'm serious.)
-Bastiodon could have toxic over magic coat, that's what I used to have. But stealth rocks cannot be replaced. CANNOT.
-Sometimes, Pinsir just doesn't have enough power to take down bulky walls, even with moxie, so I was considering to change Pinsir with SLAKING. (Yes, Slaking was actually my original member of this team)
-Anything that you would suggest!
Common threats...I don't know, I will have to play with this team a bit more. However, Amoonguss can really be a bitch to take down, and bulky fire types have also been quite a problem, if I remember correctly.
So...that's basically it! Please leave any kind of comment or suggestions :)