'NUther fine SUNNY DAY [NU Sunny Day Team]

Introduction

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Hello Smogon! I present to you my newest team that has brought me great success, my NU Sunny Day team. This team went an amazing 29-2 (i would have tested more, but it is hard to find an NU battler nowadays) when i was play testing it. However, it is not really that impressive because most (not all) NU players slap a team of the 6 strongest pokemon together and call it a team (around half of the teams i faced had a choice banded rampardos...). Yet, i am still very proud of this team because it had good success against anyone i faced. So one day, I was lurking around smogon, stalking battles, when i came across a user who used an incredibly successful sunny day team in the OU tier. After watching a couple more of his/her battles, i immediately set out to create my own team. I knew that sunny day teams used pokemon with the ability chlorophyl as their main sweepers, so i went to smogon.com to find out which pokemon could use this ability successfully. After a quick click on the chlorophyl ability, i found that 8/9 pokemon with the ability were in the NU tier! I made up my mind then to create a NU sunny day to the best of my ability, and this is the end result:

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Team Building

I knew that i needed at least two chlorophyl users (one physical and one special), so i chose exeggutor and shiftry as my main two sweepers.

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Next, i needed a lead, and a sunny day user. After some careful consideration, i chose jumpluff as my lead.

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after reviewing my team, i noticed that i have 3 fire weaknesses, 3 flying weaknesses, and 3 ice weaknesses. I now needed to find 3 support pokemon to counter the use of 3 grass pokemon. I chose entei and quagsire to help support my team.

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Now, all i needed was a third and finally sunny day user that wasn't grass or fire, and had considerable bulk. I chose lickilicky to fill this last spot because it had everything that i needed to complete this team.

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After a bit more playtesting, i realized that entei wasn't really helping much on this team. A friend, sandslashPWNS then recommended a sub petaya typhlosion set over entei. So, after testing that set, i quickly switched out entei permanently.

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Then, i knew the time had come to replace lickilicky. It just wasnt doing as great as i expected it would do. It was basically a suicide sunny day setter. I had debating miltank for a while, but i didnt like its lack of explosion or knock off, but after Kenshiro gave me the details why it as better, i immediately made the switch

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At a Glance:
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A closer Look:

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Jumpluff@Heat Rock
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Ability: Chlorophyl
Nature: Jolly
Ev's: 252 HP / 4 Atk / 252 Spe
Moveset:
  • Sunny Day
  • Aromatherapy
  • Sleep Powder
  • U-Turn

Analysis: In my opinion, jumpluff is the best sunny day user in the game, and it is also one of the fastest. I NU, only 4 other pokemon out speed it, and only 3/4 normally carry taunt. This pokemon usually starts off the match with a sleep powder, rendering the other pokemon useless for the time being. Then, as they switch or burn a turn of sleep, i use sunny day. This brings me to around a 700 speed stat meaning nothing outruns me. U-turn allows me to get some damage on the opponent, and switch into one of my sweepers, so it is always a win-win situation. Most people classify lead-puff as a suicide lead because of its terrible defenses and HP. That is not the case here. As you can see, its last move is aromatherapy, which heals all status's off of my pokemon. What good is it having a paralyzed shiftry, or a a poisoned LO exeggutor? Thats why i save my jumpluff at all costs, and id much rather have a non sun user like lickilicky die before jumpluff.

Ev's and Nature: Nothing particularly interesting about these ev's. 252 speed ev's and jolly nature for max speed, which is key to setting up sun. 252 HP is for longevity, as i don't really need them in attack or either defenses.

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Exeggutor@Life Orb
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Ability: Chlorophyl
Nature: Mild
Ev's: 4 Atk / 252 SpA / 252 Spe
Moveset:
  • Solar Beam
  • Hidden Power Fire
  • Psychic
  • Explosion

Analysis: My first of two sunny day sweepers. This pokemon is extremely deadly in the sun when combining doubled speed with a base special attack stat of 125. The objective behind this pokemon is simple. After jumpluff sets up sunny day, i normally U-turn into this pokemon. After that, its hit as hard as you can with solar beam, hidden power, and psychic, until my HP gets low. Then, i explode, finishing my sweep with a bang. Solar beam is the obvious STAB move with a base 120 power and no charge in the sun. Hidden Power fire hits almost every poke that resists solar beam, and it gets a boost in the sun. Psychic is my secondary STAB move, and is used to provide complete coverage against any pokemon in NU.(those 3 moves are only resisted by latias in OU). Finally, explosion is used when my HP gets down to low enough point where exeggutor isnt really that useful. It is also used on the last turn of sun, so i get a free switch to either of my sunny day users.

Ev's and Nature: The ev's are quite simple; max special attack. I do not need to put any ev's into speed because in the sun, i out run literally anything in NU. Mild nature was chosen over modest so that explosion does more damage, while still keeping the special attack maxed.

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Shiftry@Life Orb
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Ability: Chlorophyl
Nature: Adamant
Ev's: 4 Hp / 252 Atk / 252 Spe
Moveset:
  • Swords Dance
  • Seed Bomb
  • Sucker Punch
  • Rock Slide

Analysis: My second sunny day sweeper in the form of SD shiftry. Seeing as how most experienced players would immediately bring in their special wall to counter sunny day teams, i decided that i needed a physical sweeper to partner with exeggutor. Shiftry was decided over victreebel (who does have a higher attack stat of 105 compared to 100) because of its access to rock slide. Rock slide allows me to counter fire types that always switch into shiftry and to take down articuno. Articuno can be a pain if it has special attack ev's invested into it Ice beam really weakens exeggutor and shiftry, who both carry LO, leaving them virtually useless. But rock slide takes care of articuno no problem with it being a OHKO 100% of the time. Seed bomb and sucker punch are there as dual STAB moves, and provide awesome coverage. A thing that i really like about this set is that no one sees it coming. Physical sweepers are not normally seen in the sun (other than tangrowth and the occasional tropius), so i almost always get a free SD up, allowing me to sweep.

Ev's and Nature: Adamant nature + 252 atk ev's = max attack + SD = sweep. 252 speed ev's are there to make me even faster...(no shit)

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Typhlosion@Salac Berry
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Nature: Timid
Ability: Blaze
Ev's: 12 HP / 252 SpA / 240 Spe
Moveset:
  • Sunny Day
  • Substitute
  • Flamethrower
  • Solar Beam

Analysis: Typhlosion is a beast. It has the potential to sweep teams, and it sets up sun, making it an amazing pokemon for this team. This was originally a sub petaya set, but i then i realized that out speeding pokes was better than over powering them, especially sub CM espeon. Substitute allows me to get to my salac berry, allowing me to out speed any non-scarfed pokemon or electrode (i think). It also allows me to absorb hits from any slower pokemon that would otherwise do more damage than substitute would. I picked flamethrower over fire blast because i didnt like the accuracy, and if i missed after my berry has been activated, then there would be no point in having this poke. Also, a sun blaze boosted flamethrower is powerful enough. Solar beam is to make use of the sun, and it allows me to hit politoed and slowking hard (always a 2KO).

Ev's and Nature: 12 Hp ev's allows salac berry and blaze to be activated after 3 subs (2 after SR). The rest are just maxing out its two main catagories, SpA and Spe. I went with timid nature because i like having more speed over power and in case i dont get the speed boost, i can still out speed stuff.

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Quagsire@Leftovers
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Ability: Water Absorb
Nature: Impish
Ev's: 252 HP / 64 Atk / 194 Def
Moveset:
  • Earthquake
  • Ice Punch
  • Toxic
  • Encore

Analysis: Quagsire is the physical tank / supporter of this team. I needed a pokemon that resisted fire type moves, and was considerable bulky, so i chose quagsire as it fit the role nicely. Earthquake hits probopass hard (normally a 3KO) and all fire types fairly well. Ice punch is rarely used, and only hits the uncommon dodrio. Toxic and encore are really the only two moves that i use on this set. Toxic really helps when an opponent isnt OHKO'd by one of my sweepers, and encore allows a safe switch into really any of my pokemon. Quagesire and entei really work well together, and almost resist all of each other's weakness's.

Ev's and Nature: 64 atk is used to give that earthquake and extra boost against the fairly bulky magmortar. 252 HP along with 194 Def and impish nature make quagsire very difficult to take down from the physical side.

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Miltank@Heat Rock
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Ability: Thick Fat
Nature: Careful
Ev's: 252 HP / 120 Def / 136 SpD
Moveset:
  • Sunny Day
  • Body Slam
  • Stealth Rocks
  • Milk Drink

Analysis: My special sponge on the team. It also allows me to absorb fire and ice attacks that are directed towards my sweepers because of its ability, thick fat, and then heal it off with milk drink. This is really good because it allows my sweepers to stay healthy and not receive any other damage other than LO damage.

Ev's and Nature: I wanted lickilicky to be my special wall, so i went with careful nature over the suggested impish nature. Plus, i also gave it 184 SpD ev's to make it even more specially bulky. Also, any good wall almost always has 252 HP, and it was recommended on smogon, so it went with it. The 72 leftover ev's were placed in defense so it could survive physical hits more.

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Closing Remarks:
This team has brought me tremendous success in the NU environment, and it has made me a lot more interested in playing NU more. As i stated in the Introduction, this team went 24-1 in the time that i tested it. It was very difficult to find a good NU battler, and most of my wins ended up being 6 or 5-0. That being said, i will not take away any credit that this team deserves as i still needed to beat the noobs in the match.

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A Final Glance:
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A few nitpicks:

On Entei, a sun-boosted Flamethrower actually does more than a x4 SE hidden power ground vs. the NU steels. The only purpose of running HP Ground is to hit flash fire pokemon like Ninetales (which Stone Edge already covers), which is why Solarbeam is still a better option over hp ground for better type coverage. The sub-petaya typhlosion could work but I think Entei is better as a sun renewer.

Also, I like that you're using lickilicky :D but I really think that Miltank would fit much better in that position. Yes, I know its base HP and spdef are lower and it doesn't have explosion/knock off, but it has Thick Fat, Heal Bell, and Stealth Rock to make up for it, and this team definitely needs stealth rock up to threaten other fire types and to help against dangerous sweepers like Pinsir. Its speed lets you do a lot of things with it too, and it can run a bunch of coverage options if you feel the need to.

This is an example EV spread that gives good special bulk to meet your team needs.
Miltank @ Heat Rock
252 HP/120 Def/136 SpDef
Careful Nature (+Spdef, -Spatk)
Sunny Day
Milk Drink
Body Slam/Earthquake/Heal Bell
Stealth Rock/Heal Bell

Miltank has A LOT of attacking and support options while remaining an all-around bulky pokemon. With thick fat, it'll come in to sponge the special fire/ice hits that your team hates while still having enough physical bulk to take pretty much any non-fighting hit. Your choice of support move, either SR or heal bell will help your team a lot, though you could also choose to run both over your attacking move. She's got the elemental punches, the listed options, Hammer Arm, Rock Slide, and Zen Headbutt to work with, so pick something that covers a specific threat you can't hit otherwise and try it out :)
 
First,I agree to Kenshiro about Miltank because I think it is better at supporting your team needs and it can come repeatedly thanks to great bulk and Milk Drink while also give you SR,that your team desperately need
Okay I only have a few nitpicks :
Why you use Entei when there is Ninetales as a better choice.It have Flash Fire and Ninetales really love the Flash Fire boost it gain that will easily achieved seeing that 3 of your pokemon is grass type that lure fire attacks.Here is the set:

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Ninetales @Leftovers / Life Orb
252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe,-Atk)
Ability :Flash Fire
-Nasty Plot
-Hypnosis
-Flamethrower/Fire Blast
-Energy Ball

Flash Fire is important for your team,not only because it gives you immunity that 3 of your team doesn't like to take it also benefit on Ninetales sweeping,and provided you keep the sun up,She is a real beast.Even not with Fire Blast,A +2+Flash Fire boost + Sun boost flamethrower do this amount of damage to special wall variant of Probopass 96.3% - 113% (provided you pick LO)to Probopass,a big chance to OHKO and bigger chance if you have SR up (with is sadly on your team,lacking).That's up to you though if you think 5 turns Sun is better.
That's all for now and good luck
 
A few nitpicks:

On Entei, a sun-boosted Flamethrower actually does more than a x4 SE hidden power ground vs. the NU steels. The only purpose of running HP Ground is to hit flash fire pokemon like Ninetales (which Stone Edge already covers), which is why Solarbeam is still a better option over hp ground for better type coverage. The sub-petaya typhlosion could work but I think Entei is better as a sun renewer.

Also, I like that you're using lickilicky :D but I really think that Miltank would fit much better in that position. Yes, I know its base HP and spdef are lower and it doesn't have explosion/knock off, but it has Thick Fat, Heal Bell, and Stealth Rock to make up for it, and this team definitely needs stealth rock up to threaten other fire types and to help against dangerous sweepers like Pinsir. Its speed lets you do a lot of things with it too, and it can run a bunch of coverage options if you feel the need to.

This is an example EV spread that gives good special bulk to meet your team needs.
Miltank @ Heat Rock
252 HP/120 Def/136 SpDef
Careful Nature (+Spdef, -Spatk)
Sunny Day
Milk Drink
Body Slam/Earthquake/Heal Bell
Stealth Rock/Heal Bell

Miltank has A LOT of attacking and support options while remaining an all-around bulky pokemon. With thick fat, it'll come in to sponge the special fire/ice hits that your team hates while still having enough physical bulk to take pretty much any non-fighting hit. Your choice of support move, either SR or heal bell will help your team a lot, though you could also choose to run both over your attacking move. She's got the elemental punches, the listed options, Hammer Arm, Rock Slide, and Zen Headbutt to work with, so pick something that covers a specific threat you can't hit otherwise and try it out :)

I have tested miltank with sunny day milk drink, body slam, and SR and it is working very well. thank you for the reccomendation :D SR is definitely helping a lot more on mantines that think they can just switch in and out whenever they want, and it helps with ninetails too.



First,I agree to Kenshiro about Miltank because I think it is better at supporting your team needs and it can come repeatedly thanks to great bulk and Milk Drink while also give you SR,that your team desperately need
Okay I only have a few nitpicks :
Why you use Entei when there is Ninetales as a better choice.It have Flash Fire and Ninetales really love the Flash Fire boost it gain that will easily achieved seeing that 3 of your pokemon is grass type that lure fire attacks.Here is the set:

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Ninetales @Leftovers / Life Orb
252 SpA / 4 SpD / 252 Spe
Timid Nature (+Spe,-Atk)
Ability :Flash Fire
-Nasty Plot
-Hypnosis
-Flamethrower/Fire Blast
-Energy Ball

Flash Fire is important for your team,not only because it gives you immunity that 3 of your team doesn't like to take it also benefit on Ninetales sweeping,and provided you keep the sun up,She is a real beast.Even not with Fire Blast,A +2+Flash Fire boost + Sun boost flamethrower do this amount of damage to special wall variant of Probopass 96.3% - 113% (provided you pick LO)to Probopass,a big chance to OHKO and bigger chance if you have SR up (with is sadly on your team,lacking).That's up to you though if you think 5 turns Sun is better.
That's all for now and good luck

I tested typhlosion out today, and it is very good on this team, so i think i will keep typhlosion over entei or ninetails. Also, like i said above, i am switching lickilicky to miltank for stealth rock and over all support. thanks for the rate!
 
Yeah Typhloison is a good choice and I remember getting swept once by the SubPetaya variant ,btw why you are so concern about Probopass?I mean Quagsire deal with it easily because of it's high defence and also resistance to it's rock STAB moves and can quickly dispatch Probopass by using STAB EQ and you can also encore if it's magnet rise give you a free switch to your other sweeper.Really,if you play it right Probopass is never a problem :).
 
Bump. Saying that i retired this team permanently, as it has lost its "surprise" factor, and i havnt been winning too much with it anymore.

Requesting lock 24 hours after this post
 
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