A team that needs your help! (UU RMT)
Well this is my UU team...or was. It was doing exteremly well, even against some of the top UU players. It got me to the high 1470's, but then I'd get beat by some noob from some mistake or my computer messing up XD. I feel it's a pretty solid team, but every team has it's flaws. I want to improve it and continue battling. That's why I came here!
Regirock @ leftovers
Ability: Clear body
Evs: 252 HP/6 Atk/252 SDef
Nature: Careful
-stealth rock
-explosion
-twave
-rock slide
Bulky lead who pretty much always gets rocks on the field. Lead ambipom with taunt usually stops it, but maggy come in on him to force a switch. Twaves faster opponents lacking taunt or a sleep move. parahax is so fun on this thing. STAB rockslide to ware down and parahax my opponent. Explodes when the time is right. Pretty much guaranteed 1 KO match.
Honchkrow @ Life Orb
Ability: Insomnia
Evs: 4 HP/252 Atk/ 252 Spd
Nature: Adamant
-sucker punch
-pusuit
-superpower
-drill peck
Takes sleep moves from the like of roserade and others. Pursuits if choiced and SPed otherwise. Fight/dark combo for perfect coverage. Jolly nature for speed against others. Yes, he has sucker punch I know, but it can be predicted froma mile away, so sometimes max speed gives me the edge. Lifr orb for more power. Works well as a revenge killer of sorts.
Hariyama @ Leftovers
Ability: Thick fat
Evs: 76 HP/252 Atk/180 Def
Nature: Adamant
-substitute
-ice punch
-payback
-Focus Punch
Wow...wow! This thing is a beast! Subs on things that maggy has tricked or can force out. With thick fat he has more opportunities to sub. Leftovers brings back HP for more subs. he can take hits like a champ. Sometimes special attacks too. Again, fight/dark cmbo for perfect coverage and to hit ghosts and psychics for SE damage. Ice punch for flyers mainly and grasses. Focus punch hits almost anything really hard. Slow and steady wins the race sums this thing up.
Shaymin @ Leftovers
Ability: natural cure
Evs: 4 HP/252 SAtk/252 Spd
Nature: timid
-seed flare
-HP: Ice
-substitute
-leech seed
The overpowered grass type of UU. I didn't use him for a long time because I just didn't care for him, but when I witnessed a subshaymin sweep my team I just had to have him. Seed flare is beastly and air slash is for other grasses. Leech seed can cause switches or drain an opponent's HP. Works just as any other subattacker. Subs when he can and hits hard.
Azumarill @ Leftovers
Ability: Huge Power
Evs: 212 HP/252 Atk/44 Spd
Nature: Adamant
-focus punch
-aqua jet
-waterfall
-substitute
Azumarill is pretty standard and just as powerful as any other. Can revenge kill with aqua jet or hit hard with something else. I love the people who switch away from this thing. Focus punch hits many things hard. After SR damage and a hit from FP whatever is in is already at 50% HP or less. Alot of times in AJ kill range. Some examples of common switch ins are: shaymin and other grasses and waters. Shaymin is dead after SR+ FP+ AJ. I absolutely love this thing!
Mismagius @ Choice Specs
Ability: Levitate
Evs: 252 SAtk/4 SDef/252 Spd
Nature: Timid
-shadow ball
-hidden power fighting
-thunderbolt
-trick
Trickmaggy is great. Adds a few immunities to the team and tricks a lot of things. Switch ins to this are physical attackers or walls. So trick almost always messes something up. If it tricks something that something else on my team resists (most likely does) I can get a free sub, FP, or pursuit. Can stay in and hit hard or mess something up with trick. Not really a sweeper to this team, but an essential asset nonetheless.
Well, that's my team and it needs your help! Love it, hate it, but just rate it! :D
Well this is my UU team...or was. It was doing exteremly well, even against some of the top UU players. It got me to the high 1470's, but then I'd get beat by some noob from some mistake or my computer messing up XD. I feel it's a pretty solid team, but every team has it's flaws. I want to improve it and continue battling. That's why I came here!

Regirock @ leftovers
Ability: Clear body
Evs: 252 HP/6 Atk/252 SDef
Nature: Careful
-stealth rock
-explosion
-twave
-rock slide
Bulky lead who pretty much always gets rocks on the field. Lead ambipom with taunt usually stops it, but maggy come in on him to force a switch. Twaves faster opponents lacking taunt or a sleep move. parahax is so fun on this thing. STAB rockslide to ware down and parahax my opponent. Explodes when the time is right. Pretty much guaranteed 1 KO match.

Honchkrow @ Life Orb
Ability: Insomnia
Evs: 4 HP/252 Atk/ 252 Spd
Nature: Adamant
-sucker punch
-pusuit
-superpower
-drill peck
Takes sleep moves from the like of roserade and others. Pursuits if choiced and SPed otherwise. Fight/dark combo for perfect coverage. Jolly nature for speed against others. Yes, he has sucker punch I know, but it can be predicted froma mile away, so sometimes max speed gives me the edge. Lifr orb for more power. Works well as a revenge killer of sorts.

Hariyama @ Leftovers
Ability: Thick fat
Evs: 76 HP/252 Atk/180 Def
Nature: Adamant
-substitute
-ice punch
-payback
-Focus Punch
Wow...wow! This thing is a beast! Subs on things that maggy has tricked or can force out. With thick fat he has more opportunities to sub. Leftovers brings back HP for more subs. he can take hits like a champ. Sometimes special attacks too. Again, fight/dark cmbo for perfect coverage and to hit ghosts and psychics for SE damage. Ice punch for flyers mainly and grasses. Focus punch hits almost anything really hard. Slow and steady wins the race sums this thing up.

Shaymin @ Leftovers
Ability: natural cure
Evs: 4 HP/252 SAtk/252 Spd
Nature: timid
-seed flare
-HP: Ice
-substitute
-leech seed
The overpowered grass type of UU. I didn't use him for a long time because I just didn't care for him, but when I witnessed a subshaymin sweep my team I just had to have him. Seed flare is beastly and air slash is for other grasses. Leech seed can cause switches or drain an opponent's HP. Works just as any other subattacker. Subs when he can and hits hard.

Azumarill @ Leftovers
Ability: Huge Power
Evs: 212 HP/252 Atk/44 Spd
Nature: Adamant
-focus punch
-aqua jet
-waterfall
-substitute
Azumarill is pretty standard and just as powerful as any other. Can revenge kill with aqua jet or hit hard with something else. I love the people who switch away from this thing. Focus punch hits many things hard. After SR damage and a hit from FP whatever is in is already at 50% HP or less. Alot of times in AJ kill range. Some examples of common switch ins are: shaymin and other grasses and waters. Shaymin is dead after SR+ FP+ AJ. I absolutely love this thing!

Mismagius @ Choice Specs
Ability: Levitate
Evs: 252 SAtk/4 SDef/252 Spd
Nature: Timid
-shadow ball
-hidden power fighting
-thunderbolt
-trick
Trickmaggy is great. Adds a few immunities to the team and tricks a lot of things. Switch ins to this are physical attackers or walls. So trick almost always messes something up. If it tricks something that something else on my team resists (most likely does) I can get a free sub, FP, or pursuit. Can stay in and hit hard or mess something up with trick. Not really a sweeper to this team, but an essential asset nonetheless.
Well, that's my team and it needs your help! Love it, hate it, but just rate it! :D