[SET]
name: Guts Offense
move 1: Knock Off
move 2: Facade
move 3: Close Combat
move 4: Obstruct
item: Flame Orb
ability: Guts
nature: Adamant / Jolly
evs: 252 Att / 4 Def / 252 Spe
[SET COMMENTS]
Obstagoon finds its place in the tier as a wallbreaker, boasting a solid Attack stat boosted further by Guts. However, it faces stiff competition in this role, vying against hard hitters such as Dracovish and Galarian Darmanitan. Nonetheless, it has a niche with the utility it provides through Knock Off, Taunt, and status absorption. The given EV spread and natures make full use of Obstagoon's offensive capabilities; Adamant hits harder and still outspeeds unboosted Gyarados, but Jolly can be used to push Obstagoon up the Speed tier. Flame Orb is the item of choice to proc Guts and double Facade's power. Facade is Obstagoon's Normal-type STAB and go-to move most of the time, breaking even bulky foes without resistance or immunity to it. Max Strike has slightly lower power but reduces the foe's Speed. Knock Off is the preferred Dark-type STAB that provides power and utility, covering for Ghost-types, which are immune to Facade, such as Galarian Corsola, Dragapult, and Aegislash and crippling the former by removing its Eviolite. Max Darkness sacrifices utility for more power, nagging the OHKO on Aegislash. Close Combat is a powerful coverage move against Rock- and Steel-types such as Tyranitar and Ferrothorn, which resist Facade. Max Knuckle increases Attack upon use without drawbacks, albeit losing power. Obstruct is Obstagoon's signature that activates Flame Orb, stalls for Dynamax, scouts moves, and softens defenses to often force switches for free chip damage. Taunt is an option to deter a lot of Pokemon that are outsped; walls such as Toxapex, hazard setters such as Seismitoad, and setup sweepers such as Gyarados are locked out of their niche moves. Gunk Shot provides a better move against Grass- and Fairy-types such as Flapple and Clefable. When Dynamaxed, it loses power but never misses. Bulk Up may be considered as well to beef up Obstagoon's power and bulk, but be wary of revenge killers, especially Ditto.
Obstagoon fits well with most balanced teams to break through walls and provide utility. Obstagoon's ability to pummel defenses pairs it well with late-game cleaners and sweepers such as Dragapult, Gengar, and Barraskewda; the former two can also take in Fighting-type moves for Obstagoon, while it takes Dark- and Ghost-type moves for them in return. Obstagoon also provides support to them by switching into status conditions they dislike. Poison-types such as Toxapex and the previously mentioned Gengar resist all of Obstagoon's weaknesses; it helps them by switching into Psychic-type moves. Entry hazard support from Seismitoad and Ferrothorn is also appreciated to cap off more KOs.
[CREDITS]
- Written by: [[<kt3>, <userid1>]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
name: Guts Offense
move 1: Knock Off
move 2: Facade
move 3: Close Combat
move 4: Obstruct
item: Flame Orb
ability: Guts
nature: Adamant / Jolly
evs: 252 Att / 4 Def / 252 Spe
[SET COMMENTS]
Obstagoon finds its place in the tier as a wallbreaker, boasting a solid Attack stat boosted further by Guts. However, it faces stiff competition in this role, vying against hard hitters such as Dracovish and Galarian Darmanitan. Nonetheless, it has a niche with the utility it provides through Knock Off, Taunt, and status absorption. The given EV spread and natures make full use of Obstagoon's offensive capabilities; Adamant hits harder and still outspeeds unboosted Gyarados, but Jolly can be used to push Obstagoon up the Speed tier. Flame Orb is the item of choice to proc Guts and double Facade's power. Facade is Obstagoon's Normal-type STAB and go-to move most of the time, breaking even bulky foes without resistance or immunity to it. Max Strike has slightly lower power but reduces the foe's Speed. Knock Off is the preferred Dark-type STAB that provides power and utility, covering for Ghost-types, which are immune to Facade, such as Galarian Corsola, Dragapult, and Aegislash and crippling the former by removing its Eviolite. Max Darkness sacrifices utility for more power, nagging the OHKO on Aegislash. Close Combat is a powerful coverage move against Rock- and Steel-types such as Tyranitar and Ferrothorn, which resist Facade. Max Knuckle increases Attack upon use without drawbacks, albeit losing power. Obstruct is Obstagoon's signature that activates Flame Orb, stalls for Dynamax, scouts moves, and softens defenses to often force switches for free chip damage. Taunt is an option to deter a lot of Pokemon that are outsped; walls such as Toxapex, hazard setters such as Seismitoad, and setup sweepers such as Gyarados are locked out of their niche moves. Gunk Shot provides a better move against Grass- and Fairy-types such as Flapple and Clefable. When Dynamaxed, it loses power but never misses. Bulk Up may be considered as well to beef up Obstagoon's power and bulk, but be wary of revenge killers, especially Ditto.
Obstagoon fits well with most balanced teams to break through walls and provide utility. Obstagoon's ability to pummel defenses pairs it well with late-game cleaners and sweepers such as Dragapult, Gengar, and Barraskewda; the former two can also take in Fighting-type moves for Obstagoon, while it takes Dark- and Ghost-type moves for them in return. Obstagoon also provides support to them by switching into status conditions they dislike. Poison-types such as Toxapex and the previously mentioned Gengar resist all of Obstagoon's weaknesses; it helps them by switching into Psychic-type moves. Entry hazard support from Seismitoad and Ferrothorn is also appreciated to cap off more KOs.
[CREDITS]
- Written by: [[<kt3>, <userid1>]]
- Quality checked by: [[<username1>, <userid1>], [<username2>, <userid2>]]
- Grammar checked by: [[<username1>, <userid1>]]
Last edited: