Odd One Out (OU RMT)

THE ODD ONE OUT
This team seeks to utilize some more odd, and less predictable movesets. That goal sort of failed when I realized that my movesets are in fact predictable, but the team gave me a few wins and I'm just seeking to maximize my win rate. So without further ado:

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Froslass (F) @ Focus Sash
Ability: Snow Cloak
EVs: 252 Spd/252 SAtk/4 SDef
Timid nature (+Spd, -Atk)
- Spikes
- Taunt
- Destiny Bond
- Ice Beam

My Froslass serves an anti-lead purpose. If I outspeed the enemy, I typically taunt first. If I can OHKO them with Ice beam I do so, otherwise I use spikes, until I'm at low health (assisted by focus sash), at which point I destiny bond. Even when I face a faster lead such as Aerodactyl, I can succeed using ice beam. Froslass usually helps me take down the bane of my entire team, which is Rotom-H.
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Ninjask (M) @ Leftovers
Ability: Speed Boost
EVs: 176 HP/252 Atk/80 Spd
Jolly nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Baton Pass
- X-Scissor
My speed/attack boost Baton Passer that many are familiar with. I haven't seen too much of ninjask lately so I thought I'd try him out again. I usually switch him in right after froslass clears the playing field and prevents stealth rock. I also sometimes switch into him when I predict a utillity move from my opponent like wish from a vaporeon, or softboiled from Blissey. I use substitute and stall for Ninjask's speed boost to stack up. If they don't break the substitute, I also tack on a swords dance. When the hp gets low, or I see consecutive electric attacks on ninjask, I baton pass the boosts to Electivire usually.
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Electivire (M) @ Expert Belt
Ability: Motor Drive
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Ice Punch
- Cross Chop
- Earthquake
A quite capable physical sweeper if I do say so myself. He has massive type coverage, and if he gets a swords dance passed to him he can KO a surprising number of opponents in OU. Not to mention If I see my enemy using thunder attacks, I can switch into Electivire, and he'll gain a speed boost due to motor drive. The only real threats I sometimes face are the various Rotom Formes. If I can get a Swords Dance passed from Ninjask then they crumble easily, but otherwise they eliminate my electric yeti. That being said, I am considering somehow working firepunch onto his moveset. Ideas?
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Starmie @ Leftovers
Ability: Natural Cure
EVs: 136 HP/156 Def/216 Spd
Timid nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Thunderbolt
- Recover
The spinning star of lore. I'm not going to lie, I was unsure at this point in the team building process of who to use, and thus I chose an opponent I had never used before, but had seen a lot of. Starmie is just sort of there to eliminate enemies with low special defense, and remove the rare entry hazard that made it past froslass. Further usage is random. Open to alternates or suggestions.
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Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 168 HP/120 Def/220 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Rest
- Return
- Earthquake
The big fat special-sponging curser. I often switch Snorlax into incoming status inflictions because he can quickly rest them off after a curse or so. He also works well against Blissey who I love to watch struggle to poison or paralyze this big guy. He does suffer somewhat to ghosts with levitate, and this often forces some switches I don't want. Should I replace earthquake with crunch?
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Bronzong @ Leftovers
Ability: Heatproof
EVs: 252 HP/86 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Gyro Ball
- Light Screen
- Grass Knot

My one-trick pony. At first glance one might ask: Why Heatproof? I find most opponents predict a levitate, and thus I'm protected from incoming earthquakes when they use fire blast. If I'm lucky, they scratch their heads at the 30% a fire blast from heatran does, and try it again. This frees me up to light screen after stealth rocking. I put grass knot on to deal with heavy water types that i was often having a problem with, particularly swampert. Gyro ball is the commonplace STAB for Bronzong.

And thats my team in a nutshell. Ideas?
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Ummm I think 1st of all you need to work out a new anti lead because you current on isn't good for OU see as sand is so big and after say 1 crunch from scarf t-tat or even a lead t-tar with SR you die same applies to aerodactyl and pokes like bronzong just gyro ball you my point is froslass leads won't cut it in OU
Also i don't forsee this thing dealing with rotom-h at all as the bulky version can wisp you and laugh as you die to burn and scarfed ones kill you before you do anything

Next, ninjask is a great baton pass but, I think gliscor might fit into this team a bit better than ninjask
1. It's far more bulky. So, priority won't scare you off
2.hyper cutter insures the stats you worked hard to boost aren't brought back to +0
3. Doesn't get destroyed by SR if starime gets knocked out first
and in today's defensive metagame that is huge espectially with all the phazers and things of that nature
 
Froslass is not a good lead in OU. Metagross, Aero, Azelf, they all walk right over it. Swampert isn't dented at all and probably will 2HKO with Earthquake; I can't think of any lead that will be beaten outright by Froslass.

Change it to what I think is currently the best lead the metagame has to offer- Metagross. It holds up to most leads, and even to the leads it loses to it will still set up Stealth Rock.

Next up, you do know that Jask has that crippling quality of losing half its health everytime is switches in, right? I second the proposal to replace it with Gliscor, who is far bulkier and can bluff other sets before your opponent figures out you're a Baton Passer.
 
I tried adding the standard baton pass gliscor and you were right! I pass booth speed boosts and swords dances to electivire with much more ease...

...however Froslass is proving a problem. I know people generally don't like her as a lead in OU, but I'm having such an easy time with her. Even against sandstorm. I can 2HKO hippowdown who has yet to OHKO me, and I haven't seen a lead tyranitar with crunch yet for somereason, I keep seeing Payback, which is survive. I dunno, focus sash also helps a lot, especially with getting at least one layer of spikes up, which hurts a lot more to enemies than expected, especially with bronzong stealth rocking right after.

Metagross wasn't working out as a lead when i tried. Bronzong Stealths better, and trickscarf just isn't too helpful. I really prefer the almost guaranteed first KO, and a prevention of opponents entry hazards afforded by Froslass.
 
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