So here's a Hail team I've been working on for the past couple of weeks, and it's done rather well if I say so myself. I actually can't remember if I've posted this team before, but I don't recall ever hearing comments on it, so I'll assume I haven't. Let's get started, shall we? ^_^
Abomasnow (M) @ Leftovers
Snow Warning
60 HP/236 Atk/76 Def/138 SAtk
Quiet (+SAtk, -Spd)
- Wood Hammer
- Blizzard
- Substitute
- Leech Seed
My lead to start off the Hail. Also my only source of Hail on the team, but that's not a huge issue, I've found. Since he's not much for combat, it's easy to keep him away from hungry opponents until Hippowdon/TTar are gone. It's a SubSeeder, which I remember hearing worked with less speed, hence Quiet. EVs are for equal attack stats, HP is for max Leftovers (I think...it's been a while since I fiddled with this thing's EVs.) I find that Wood Hammer and Blizzard in tandem means that you need resistances rather than stats to stand up to this thing. Wood Hammer recoil is theoretically healed by Leech Seed and Leftovers.
Weavile @ Focus Sash
Pressure
6 HP/252 Atk/252 Spd
Jolly (+Spd, -SAtk)
- Ice Shard
- Night Slash
- Brick Break
- Swords Dance
I don't normally use Swords Dance immediately to give the illusion that it's Choiced. I try to keep it away from damage if at all possible so that I can Swords Dance on a key turn and (hopefully) sweep. Ice Shard for the priority (which even Weavile needs, I've found), Night Slash and Brick Break for coverage and power. It's Jolly since Swords Dance provides all the power I need.
Heatran @ Choice Scarf
Flash Fire
6 HP/252 Spd/252 SAtk
Mild (+SAtk, -Def)
- Fire Blast
- Earth Power
- Dragon Pulse
- Explosion
Hail team = Ice aplenty = flamebait. Enter Heatran. TBH, I'd love to remove the Scarf in favor of Life Orb or even Specs, but the speed's just been too damn useful to pass up. I know the analysis suggests Hidden Power Ice over Dragon Pulse if it's scarfed, but a) I don't like Hidden Power (personal bias, no flames pl0x) and b) I'm banking on the residual damage from Hail to make up the difference. And there's another source of residual damage that'll come later... I have no idea what those extra HP EVs were for, tbh. =/
Mamoswine @ Leftovers
Snow Cloak
220 HP/252 Atk/38 Def
Adamant (+Atk, -SAtk)
- Ice Shard
- Earthquake
- Stone Edge
- Curse
Another offensive force, this one more defensive than Weavile. I guess it could serve as something of a tank once I get a few Curses in, but Ice has a bunch of weaknesses... Ice Shard ignores the speed drop from Curse, and Earthquake and Stone Edge provide excellent coverage. Like Weavile, I try to avoid using Curse too early unless I have to or if Leftovers give away my lack of Choice items. Also makes a nice switch into Blissey, I've found.
Roserade @ Choice Scarf
Natural Cure
6 HP/252 Spd/252 SAtk
Timid (+Spd, -Atk)
- Leaf Storm
- Sludge Bomb
- Weather Ball
- Sleep Powder
I <3 Roserade on weather teams for one reason: Weather Ball. Best part is, it doesn't mind Sandstorm any more than Hail, or any other weather for that matter (Hello 100 BP [Fire/Water/Rock/Ice] move). Anyway, a Scarfed Roserade will always outspeed a DD'd Salamence iirc, so Weather Ball Ice should deliver a OHKO. I'd say it provides a safe switch into Fighting moves, but I'd be lying unless we're talking about Aura Sphere or Focus Blast, as this thing is frail physically. Scarfed Sleep Powder has proven quite handy on occasion. Leaf Storm for power, Sludge Bomb for STAB that doesn't lower my stats. I was unaware that Timid Scarfed Roserade > Garchomp. DO WANT.
Tentacruel @ Black Sludge
Liquid Ooze
206 HP/148 Spd/156 SAtk
Timid (+Spd, -Atk)
- Surf
- Ice Beam
- Rapid Spin
- Toxic Spikes
Ice = Stealth Rock weak, so here's a Rapid Spinner to get rid of them. Also works nicely to safeguard Weavile's Sash. Sets its own Toxic Spikes to combine with the Hail damage (this is the extra residual damage I mentioned at Heatran). Also serves as something of a special sponge, but no real recovery hampers it. Usually lives for the sole purpose of setting Toxic Spikes and Spinning away Stealth Rock/Spikes. EVs supposedly survive, outspeed, and OHKO SpecsMence, but a) I have yet to face one with this team and b) I have 2 Ice Shards and a Scarfed Weather Ball. Do I really need any more Dragon insurance? =/
Some other team members I had at one point or another were Froslass, Cloyster, and Clefable, but they weren't really working, which is why they're not here. (Heatran replaced Froslass, Tentacruel/Clefable/Cloyster were vying for the same spot.) Comments and suggestions welcome. ^_^
I'll mull over the proposed changes so far before I swap out any Pokemon/movesets, but do keep commenting.
Abomasnow (M) @ Leftovers
Snow Warning
60 HP/236 Atk/76 Def/138 SAtk
Quiet (+SAtk, -Spd)
- Wood Hammer
- Blizzard
- Substitute
- Leech Seed
My lead to start off the Hail. Also my only source of Hail on the team, but that's not a huge issue, I've found. Since he's not much for combat, it's easy to keep him away from hungry opponents until Hippowdon/TTar are gone. It's a SubSeeder, which I remember hearing worked with less speed, hence Quiet. EVs are for equal attack stats, HP is for max Leftovers (I think...it's been a while since I fiddled with this thing's EVs.) I find that Wood Hammer and Blizzard in tandem means that you need resistances rather than stats to stand up to this thing. Wood Hammer recoil is theoretically healed by Leech Seed and Leftovers.
Weavile @ Focus Sash
Pressure
6 HP/252 Atk/252 Spd
Jolly (+Spd, -SAtk)
- Ice Shard
- Night Slash
- Brick Break
- Swords Dance
I don't normally use Swords Dance immediately to give the illusion that it's Choiced. I try to keep it away from damage if at all possible so that I can Swords Dance on a key turn and (hopefully) sweep. Ice Shard for the priority (which even Weavile needs, I've found), Night Slash and Brick Break for coverage and power. It's Jolly since Swords Dance provides all the power I need.
Heatran @ Choice Scarf
Flash Fire
6 HP/252 Spd/252 SAtk
Mild (+SAtk, -Def)
- Fire Blast
- Earth Power
- Dragon Pulse
- Explosion
Hail team = Ice aplenty = flamebait. Enter Heatran. TBH, I'd love to remove the Scarf in favor of Life Orb or even Specs, but the speed's just been too damn useful to pass up. I know the analysis suggests Hidden Power Ice over Dragon Pulse if it's scarfed, but a) I don't like Hidden Power (personal bias, no flames pl0x) and b) I'm banking on the residual damage from Hail to make up the difference. And there's another source of residual damage that'll come later... I have no idea what those extra HP EVs were for, tbh. =/
Mamoswine @ Leftovers
Snow Cloak
220 HP/252 Atk/38 Def
Adamant (+Atk, -SAtk)
- Ice Shard
- Earthquake
- Stone Edge
- Curse
Another offensive force, this one more defensive than Weavile. I guess it could serve as something of a tank once I get a few Curses in, but Ice has a bunch of weaknesses... Ice Shard ignores the speed drop from Curse, and Earthquake and Stone Edge provide excellent coverage. Like Weavile, I try to avoid using Curse too early unless I have to or if Leftovers give away my lack of Choice items. Also makes a nice switch into Blissey, I've found.
Roserade @ Choice Scarf
Natural Cure
6 HP/252 Spd/252 SAtk
Timid (+Spd, -Atk)
- Leaf Storm
- Sludge Bomb
- Weather Ball
- Sleep Powder
I <3 Roserade on weather teams for one reason: Weather Ball. Best part is, it doesn't mind Sandstorm any more than Hail, or any other weather for that matter (Hello 100 BP [Fire/Water/Rock/Ice] move). Anyway, a Scarfed Roserade will always outspeed a DD'd Salamence iirc, so Weather Ball Ice should deliver a OHKO. I'd say it provides a safe switch into Fighting moves, but I'd be lying unless we're talking about Aura Sphere or Focus Blast, as this thing is frail physically. Scarfed Sleep Powder has proven quite handy on occasion. Leaf Storm for power, Sludge Bomb for STAB that doesn't lower my stats. I was unaware that Timid Scarfed Roserade > Garchomp. DO WANT.
Tentacruel @ Black Sludge
Liquid Ooze
206 HP/148 Spd/156 SAtk
Timid (+Spd, -Atk)
- Surf
- Ice Beam
- Rapid Spin
- Toxic Spikes
Ice = Stealth Rock weak, so here's a Rapid Spinner to get rid of them. Also works nicely to safeguard Weavile's Sash. Sets its own Toxic Spikes to combine with the Hail damage (this is the extra residual damage I mentioned at Heatran). Also serves as something of a special sponge, but no real recovery hampers it. Usually lives for the sole purpose of setting Toxic Spikes and Spinning away Stealth Rock/Spikes. EVs supposedly survive, outspeed, and OHKO SpecsMence, but a) I have yet to face one with this team and b) I have 2 Ice Shards and a Scarfed Weather Ball. Do I really need any more Dragon insurance? =/
Some other team members I had at one point or another were Froslass, Cloyster, and Clefable, but they weren't really working, which is why they're not here. (Heatran replaced Froslass, Tentacruel/Clefable/Cloyster were vying for the same spot.) Comments and suggestions welcome. ^_^
I'll mull over the proposed changes so far before I swap out any Pokemon/movesets, but do keep commenting.