Of Mice and Men [OU Current Reqs]

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Of Mice and Men
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An OU RMT, dedicated to the Frost Server, my favorite

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Introduction
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Hello there Smogonites! This is my final team of the 5th generation, and one of my finest at that. If you know me well, you'll know that Bulky Offense is my main style of play and in my opinion, easiest. Set up Rocks ASAP if need be, hit hard, fall back on bulkier mons, rinse and repeat.

Well, that formula got tired out after a while. "What shall my final team for the 5th gen be?" asked I. I'd heard how fun hyperoffense was, so I was obliged to try it out. I was very pleased at how fun it was, since it was basically "hit hard and fast" all the time. It all started around an SD Scizor suggested by my friend, and everything basically fell together from there.

I never really made any great accomplishments with this team, so sorry :]. I did make reqs for the Keldeo suspect test on the current ladder, however, so I guess that's a start (but only top 300's o3o). The metagame will change drastically with the onslaught of the 6th gen, so I might as well retire this team now. Scizor will turn into Mega Scizor, Politoed will fall from its throne, random Hidden Powers won't be as dangerous, etc. But, that is now, but back then Hydro Pump had 120 Power and we had these things called "weather wars".

The name is because I read it during the making of the team. Let us begin! P.S. I don't feel bad for using 5 legendaries.


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The Team
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Teambuilding
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Well, as stated, it all began with this guy. Holding onto the #1 spot of usage for months, everyone knows how much of a monster he is. I'd heard of SD Acrobatics Scizor before, but it never came to my mind to use it until my friend suggested it to me. And oh boy, it is a monster.

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The SR support had to be tended to, and good ol' Landorus-T was always there to set them up for me. I used the standard offensive pivot set that dealt with physical attackers like Terrakion very well. Not much else to say, everyone knows how good Landorus-T is (#5 in 1850 stats, whoop whoop!).

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There was HUGE talk of a Keldeo suspect test. I knew I had to try him out before he potentially got banned, although we all know that he didn't (yay!). Keldeo pairs very, very well with Scizor as Scizor lures in bulky waters that send to wall Keldeo, and beats Celebi. Keldeo is extremely good at wallbreaking. Lucario seemed good to pair up Scizor because it enjoys the removal of Landorus-T and bulky waters.

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Thundurus-T seemed like a viable scarfer to use. I'd seen many people use it before to great success. And of course, I used everyone's favorite Durian fruit as my rain counter.

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Skarmory custap leads were really annoying for my team, because they guaranteed at least SR and Spikes. Jirachi was a great fit so I could beat Landorus-T, Garchomp, and Skarmory leads. My team got buttraped by Keldeo so I fitted on Celebi so I didn't have to sack something every time Keldeo came in. Better rain counter than Ferrothorn and keeps more momentum.

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The current state of the team. Thundurus-T's SR weakness really held it back from switching in and out, plus 101 speed just wasn't enough for me. Volcarona could sweep my team after a single Quiver Dance if it carried Giga Drain. With this, I swapped out Thundurus-T with Terrakion to easily check Volcarona. Landorus-T came back to replace Lucario because I needed a bulkier setup mon and a ground immunity, and it's been working great.

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In Depth
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GGMaster @ Flying Gem
Ability: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Swords Dance
- Bullet Punch
- Acrobatics
- Superpower

Everyone knows how great Scizor is in OU, famous for its Choice Banded set. I'd always been using that set until a friend showed me the SD Acrobatics set. I decided that I should base a team around it for my last Gen. 5 because it seemed cool. And it's turned out awesome. The point of Scizor is not exactly to sweep, but to clear the path for Keldeo and Terrakion to clean up (even though it most definitely can sweep). Lures in Landorus-T, Tentacruel, and Jellicent like a charm and OHKO's them with Acrobatics.

Swords Dance raises Scizor's attack to good levels. Bullet Punch picks off many weakened things at +2. Acrobatics works well with Speed investment, you can KO Jellicent without a second thought at +2 and other things that are thought to counter the common Choice Banded Scizor. Superpower compliments everything else by covering steel types, and lets you beat slower Heatrans. Adamant nature gives you a boost to bullet punch, Scizor isn't outspeeding too much due to only 65 speed. Flying Gem is amazingly useful to power up Acrobatics to 165 power. Scizor does a lot and is irreplacable for this team. Named after my good friend GGMaster because he's so good at gg'ing people.



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Cosy @ Shuca Berry
Ability: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Stealth Rock
- Icy Wind
- Hidden Power [Fire]
- Thunderbolt
Jirachi recently gained S Rank, and for good reason. It's sooo versatile in what it can do and has no definite counters. Skarmory and Garchomp leads pissed me off with Landorus-T, so I asked my friend "What can beat both of them?" and this guy came out. Jirachi is extremely reliable at getting rocks up, nothing can really OHKO it besides a strong Fire Blast or Specs or Banded mons, all of which are rare as leads. I'll often lead with it because nothing can really stop it from getting rocks up. Garhcomp gets 2HKO'd by Icy Wind while it sets up rocks. The Garchomp in question switched to Scizor to avoid getting KO'd? Hidden Power Fire its ass.

The only real lead I lose against is Mamoswine, and I'll usually take the chance to setup with Scizor on it because I'm greedy like that. Shuca Berry allows Jirachi to live all Ground type attacks barring a crit, then I can troll the Ground type user in question with Icy Wind for a 2HKO. Hidden Power Fire helps cover the steel types that try to switchin to Icy Wind, OHKO'ing Scizor and 2HKO'ing Ferrothorn. Thunderbolt gives BoltBeam coverage, and heavily damages Politoed and other bulky waters. Max speed is useful to outspeed Lucario and things under me that would normally outspeed. Modest nature can be used, but I prefer knowing that I'll outspeed certain mons. All in all, Jirachi is reliable for setting up rocks and doing some other damage to the opponent's team. Named after my friend Cosy because he always seemed like a Jirachi to me :3.


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Snooki @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Ghost]
Keldeo is a pretty cool pokemon, even if it does have bit of a *cough* kittypool. I did vote for it to stay, but at this point in time, I've kind of mixed about it. The reasons for it being suspected were good, it shat on everything that didn't resist its STABs, and could even power through those who did. It benefited from the 2 most dominant weathers, Rain and Sandstorm, gaining a 1.5 boost from rain and pursuit support from sand. Scizor could also offer pursuit support, though not as good. Lastly, Hidden Power let it beat or heavily damage its counters.

Anyways, this isn't a longass rant about Keldeo like on that one thread. I knew that I had to try out Keldeo forreal with the huge talk of its suspect test. Specs seemed like the one people were most complaining about, so here I am using it right now! Keldeo pairs well with Scizor as Scizor lures in Bulky Waters and KO's them. The set is pretty standard, Hydro Pump and Secret Sword are STABs that have overwhelming power and the ability to hit on other sides of the spectrum respectively. Hydro Pump can be replaced with surf if you hate having Stone Edge's accuracy, but the power is missed dearly. Icy Wind has cool coverage and powerful with Specs boost, but it does suck a bit to be locked into it :I. HP Ghost, I think is the best Hidden Power Keldeo can use for a middle line to hit all of its counters at least normally effective (perfect coverage with Secret Sword yeaa!!!). Can use HP Bug, but really you lose against Tentacruel and Jellicent who I think have a bigger place than Celebi by itself. Named after my friend Snooki because she always seemed like a Keldeo to me.

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CoolAsian @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Sandstorm

Choice Scarf Terrakion is the most common Terrakion that I use, and for good reason. Rock STAB is amazingly useful to revenge kill threats such as Volcarona, Dragonite, Gyarados, etc. Terrakion can effectively clean up after the opponents Gliscor / Landorus-T is weakened or killed. Terrakion's STABs are very powerful and have good coverage. X-Scissor is to hit psychics harder, you can replace it with Earthquake if you don't want Toxicroak and Nidoqueen to setup on you. Sandstorm is the only oddball on the set, I use it to disrupt rain and sun teams that get on my nerves when they use the weather to their advantage (I feel like I always have a random weather user on my weather teams). Named after my friend CoolAsian. Probably the most boring mon on my team, but what can you expect with Terrakion.

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BrittleWind (M) @ Leftovers
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge

Double Dance Landorus-T is really underestimated set and can sweep teams good and hard. People always expect the offensive pivot set so they play lightly around it. You get a lot of opportunities to setup, but it's best to wait until late game to do so and just strike with moves until the appropriate time. It isn't buttraped by priority like Terrakion is, barring Ice Shard. Like Scizor, its job is to wear down the team or even sweep until the point where the opponent's team can be cleant up by Keldeo or Terrakion.

Swords Dance adds on to Landorus-T's attack and lets you OHKO many bulkier Pokemon like Jellicent. Rock Polish lets you run through offensive teams. Earthquake and Stone Edge have perfect coverage barring Breloom and Virizion, so you can more effectively run through teams. The spread allows you outspeed CS Latios after a rock polish boost, the standard line for +2 users. The rest is placed in attack and HP. Leftovers lets you have more durability during the beginning and middle game.

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HotFuzzBall @ Leftovers
Ability: Natural Cure
EVs: 60 HP / 252 SAtk / 196 Spd
Modest Nature
- Leaf Storm
- Hidden Power [Fire]
- Recover
- U-turn

If you thought that Terrakion was boring, meet offensive Celebi! No longer can Politoed take 36% make Giga Drain and use Perish Song to force you out, you can just straight OHKO it with Leaf Storm! Offensive Celebi is fun because people always expect the specially defensive set and try to setup on it. This used to be a Ferrothorn, but Ferrothorn lost too much momentum for my tastes and Scald burns sucked. Celebi is my main Rain check, backed up with an extremely strong Leaf Storm.

Leaf Storm has a huge 140 base power and OHKOs most water types and heavily damages everything else. Hidden Power Fire is fun because Ferrothorn and Scizor are extremely common switchins to Celebi, and you can get a troll KO on them. You can replace it with Earth Power to deal with Heatran, but dealing with Ferrothorn and Scizor is bigger for me. Recover is to stay healthy, which is vital since Celebi is my only member with recovery. U-turn lets you keep momentum.

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Conclusion
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Thanks for reading my team! I don't make RMT's much, but when I do its always of my favorite teams and this is one of my favorite teams. Well, I'm closing off my final BW2 RMT. Later Smogon!
 
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Aside from the GAYarados I told you...

One little suggestion is to give Keldeo HP Electric, while Scizor lures bulky water types, it allows it to be more self-sufficient and beats Pokémon like Tentacruel and Gyarados. Most Pokémon hit SE by Ghost are hit harder by Hydro Pump(and even Surf) anyway or they also take SE Damage from Electric. Celebi is an exception to this, so if you are keen on covering Celebi(and Exeggutor!), keep HP Ghost.

I almost forgot Sun Teams. I noticed a glaring weakness against Chrolophyll abusers, most notably Venusaur and Victreebel(Tangrowth, Exeggutor and all other Chrolophyll abusers also matches up well). While Terrakion can screw weather, it doesn't cut it for obvious reasons. The best checks and counters are the like of Heatran, Latias and Blissey. The only Pokémon there I see fit on this team is Latias who can replace Terrakion. Will post the set later.

EDIT: Forgot to post the set but I think ThePillsburyDoughBoy set is better, so try that.

However, I don't like that half the team are Choiced Attackers, it becomes too reliant on prediction.
 
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This team is basicly god tier, it is just really go(o)d. Shuca rachi is a great lead, and since it has tbolt it prevents you from getting destroyed by DD if you manage to keep it around. After one DD Gyarados outspeed's it anyway, just keep hp Ghost. I dont think Sandstorm is good at all, since in basicly any situation you would want to possibly use it, attacking would be a better option. If you really want it, keep it, but I think Sleep Talk or even Earthquake would be better. But thats like the only you you could change for the better, it is an amazing team as it is. Also, what does Celebi outspeed with the ev's it has?

(edit) This hasnt anything to do with the rate, but where did you get those fancy typing-pictues from (
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Solid team it was hard to find threats to it. The primary threats to this team as far as I can see are SubDisable Gengar, Venasaur, and Skarmory. Gengar can set up on both your Choice locked fighting-types and Landorus-T if it disables Stone Edge or if Stone Edge misses. It's high speed is problematic for your team. Scizor can only check it once after a Focus Blast and the same is true if your Jirachi takes damage from its lead position. Timid Venasaur sweeps this team clean, only fearing the damage that an unboosted Bullet Punch will cause him. Skarmory can solidly wall Landorus-T, Scizor, and Scarf Terrakion.

I find your Landorus-T the most replaceable member on your team. You already have two solid late game options in SD Scizor and Choice Scarf Terrakion. So I am going to suggest Choice Scarf Heatran:

Heatran (F) @ Choice Scarf
Trait: Flash Fire
EVs: 252 SAtk / 4 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Overheat
- Flamethrower
- Earth Power
- Hidden Power [Ice]

Choice Scarf Heatran allows for you to check Venasaur easily. It is immune from trapping as long as SR is down from Dugtrio because you can outspeed it with Choice Scarf. In addition, Choice Scarf stays with the offensive nature of the team and gives you second means of checking CB Dragonite outside of Scizor. In addition, Heatran is a means of taking out Skarmory without having to fear a potential Brave Bird, which is what your Keldeo fears. Overall, Scarf Heatran just takes a dump on Sun teams which you will have a lot of trouble with unless you kill Saur + set up with Landorus-T because your spread does not outspeed Saur in the sun.

Alternatively you can try out Life Orb Mamoswine. He gives your team a second means of priority and a way to stop Venusaur and of breaking Gengar's Substitute. However, he is checked by Skarmory just like Landorus-T and is not as useful vs Sun.
 
lol, u said mamomswine isn't useful against sun. he's the main reason ninetales has to run speed. mamoswine is fantastic in the sun as he constantly forces switches. he has stab earthquakes, if predicted right, can destroy the opponent and has priority ice shard in dealing with chlorophyll sweepers.
 
lol, u said mamomswine isn't useful against sun. he's the main reason ninetales has to run speed. mamoswine is fantastic in the sun as he constantly forces switches. he has stab earthquakes, if predicted right, can destroy the opponent and has priority ice shard in dealing with chlorophyll sweepers.

Alternatively you can try out Life Orb Mamoswine. He gives your team a second means of priority and a way to stop Venusaur and of breaking Gengar's Substitute. However, he is checked by Skarmory just like Landorus-T and is not as useful vs Sun.

First you need to read more closely. Second, you are right, Mamoswine is the reason Ninetales runs speed because it can Flamethrower it to death. But that is the point, Ninetales does run speed to kill Mamoswine. Mamoswine can be useful against sun, that is why I recommended it. But it struggles against sun in that it has slim opportunities to get an EQ on the opponent because many members of sun teams can outspeed and OHKO. Since Heatran is immune and resists the primary attacking types of sun teams, as well as has his STAB boosted by sun, he can find more opportunities to damage and ultimately wreck them. This is why Heatran is more useful than Mamoswine.
 
At least Defensive Ninetales can't OHKO a FatAss Mamoswine, but there's Will-O-Wisp.

This team is basicly god tier, it is just really go(o)d. Shuca rachi is a great lead, and since it has tbolt it prevents you from getting destroyed by DD if you manage to keep it around. After one DD Gyarados outspeed's it anyway, just keep hp Ghost.
Also, what does Celebi outspeed with the ev's it has?

HP Electric's main target isn't Gyarados, it's Tentacruel, because a well played Substitue Tentacruel with rain support is almost untouchable to this team.

Celebi outspeeds 252+ base 80 Pokémons.
 
Hi Stone, great team you got here and great name, I happen to be shamelessly bludging writing an essay on that book at the moment.
I don't have too much too say about this team, only a few minor nitpicks.
I love the use of Shuca Rachi on this team but I recommend you change some of your Rachi's details to this
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Cosy @ Shuca Berry
Ability: Serene Grace
EVs: 4HP / 252 SAtk / 252 Spd
Modest Nature
- Stealth Rock
- Icy Wind
- Grass Knot
- Thunderbolt
Grass knot allows you to KO Mamoswine, who can hit a large portion of your team super effectively otherwise. If you really need Forretress and Ferrothorn gone though, keep HP Fire. Changing the nature to modest allows you to KO defensive Gliscor after SR. You do not miss out on much by using a timid nature as you are not outspeeding anything that you need Rachi for.

Sandstorm on your Terrakion isn't doing much, first of all because he's scarfed and cannot switch moves afterwards, forcing him to switch out. I therefore suggest you replace Sandstorm with Zen Headbutt or Sleep Talk. Both allow you to answer Breloom. I personally would prefer Zen Headbutt as it also secures the KO on Keldeo, Infernape ect.

Keldeo should have HP Electric over HP Ghost, HP Electric Hits most of the Pokemon on Rain teams, which I can see your team having trouble with, hard and hits almost all of the Pokemon that HP Ghost hits. You should also give it an Expert belt instead of Choice Specs. E-Belt Keldeo is a great lure to Water Absorb Jelli, who come in thinking you're Choiced in some way only to be nailed by HP Electric (Or HP Ghost if you prefer that).

Other than those nitpicks, this team is great, having very few weaknesses. Good Luck!!
 
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Cosy @ Shuca Berry
Ability: Serene Grace
EVs: 4HP / 252 SAtk / 252 Spd
Modest Nature
- Stealth Rock
- Icy Wind
- Grass Knot
- Thunderbolt

Grass knot allows you to KO Mamoswine

Not only is lead Mamoswine awfull (imho), they are basicly always sash. As stated in the OP Icy Wind 2hko's. I guess it would be helpfull later on if the Shuca Beery is lost, but I have tested this team for a bit and Icy Wind had great utility. And does ebelt Keldeo even 2hko specially defensive Jellicent?
 
At least Defensive Ninetales can't OHKO a FatAss Mamoswine, but there's Will-O-Wisp.



HP Electric's main target isn't Gyarados, it's Tentacruel, because a well played Substitue Tentacruel with rain support is almost untouchable to this team.

Celebi outspeeds 252+ base 80 Pokémons.
Ah, that makes sense. Hp electric is better than, didnt even think of that.
 
Definitely a nice team my friend, very standard, but very effective. You have most stuff covered on the offensive spectrum [although lava plume Heatran and Venusaur in the sun look a little annoying], but I think this team could have trouble breaking the classic BW2 Stall teams with Jellicent, given that it tries to break stall mainly on the premise that the lures will work, when honestly, AcroScizor is pretty outdated as a lure now and most people will expect it. Jellicent/Skarmory/Hippowdon cores just look like a bitch in general to break. I think the key here is Specs Keldeo, which obviously needs prediction to work, but can 2HKO Jellicent and hopefully break through. Only thing is Stall will want hazards up fast and you have no spinner, so you have to take out Jellicent, and possibly a celebi out fast so that Keldeo can just power its way through. I think that you could maybe try a CB Scizor over your acro Scizor. Pursuit can kill standard Jellicent after it's taken an HP Ghost from Keldeo, and it can also trap defensive Celebi pretty well. In addition to its use for trapping Keldeo's counters, CB Scizor offers you a pretty solid check to LO Venusaur, which can be a huge problem for this team under the sun; CB Scizor's BP can take our LO Venusaur after SR iirc and can greatly mitigate the threat of it so you can get back on the offensive.

Scizor @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature (+Atk, -SpA)
- U-turn
- Pursuit
- Bullet Punch
- Superpower
 
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