

An OU RMT, dedicated to the Frost Server, my favorite



Well, that formula got tired out after a while. "What shall my final team for the 5th gen be?" asked I. I'd heard how fun hyperoffense was, so I was obliged to try it out. I was very pleased at how fun it was, since it was basically "hit hard and fast" all the time. It all started around an SD Scizor suggested by my friend, and everything basically fell together from there.
I never really made any great accomplishments with this team, so sorry :]. I did make reqs for the Keldeo suspect test on the current ladder, however, so I guess that's a start (but only top 300's o3o). The metagame will change drastically with the onslaught of the 6th gen, so I might as well retire this team now. Scizor will turn into Mega Scizor, Politoed will fall from its throne, random Hidden Powers won't be as dangerous, etc. But, that is now, but back then Hydro Pump had 120 Power and we had these things called "weather wars".
The name is because I read it during the making of the team. Let us begin! P.S. I don't feel bad for using 5 legendaries.











Well, as stated, it all began with this guy. Holding onto the #1 spot of usage for months, everyone knows how much of a monster he is. I'd heard of SD Acrobatics Scizor before, but it never came to my mind to use it until my friend suggested it to me. And oh boy, it is a monster.


The SR support had to be tended to, and good ol' Landorus-T was always there to set them up for me. I used the standard offensive pivot set that dealt with physical attackers like Terrakion very well. Not much else to say, everyone knows how good Landorus-T is (#5 in 1850 stats, whoop whoop!).




There was HUGE talk of a Keldeo suspect test. I knew I had to try him out before he potentially got banned, although we all know that he didn't (yay!). Keldeo pairs very, very well with Scizor as Scizor lures in bulky waters that send to wall Keldeo, and beats Celebi. Keldeo is extremely good at wallbreaking. Lucario seemed good to pair up Scizor because it enjoys the removal of Landorus-T and bulky waters.






Thundurus-T seemed like a viable scarfer to use. I'd seen many people use it before to great success. And of course, I used everyone's favorite Durian fruit as my rain counter.






Skarmory custap leads were really annoying for my team, because they guaranteed at least SR and Spikes. Jirachi was a great fit so I could beat Landorus-T, Garchomp, and Skarmory leads. My team got buttraped by Keldeo so I fitted on Celebi so I didn't have to sack something every time Keldeo came in. Better rain counter than Ferrothorn and keeps more momentum.






The current state of the team. Thundurus-T's SR weakness really held it back from switching in and out, plus 101 speed just wasn't enough for me. Volcarona could sweep my team after a single Quiver Dance if it carried Giga Drain. With this, I swapped out Thundurus-T with Terrakion to easily check Volcarona. Landorus-T came back to replace Lucario because I needed a bulkier setup mon and a ground immunity, and it's been working great.







GGMaster @ Flying Gem
Ability: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Swords Dance
- Bullet Punch
- Acrobatics
- Superpower
Swords Dance raises Scizor's attack to good levels. Bullet Punch picks off many weakened things at +2. Acrobatics works well with Speed investment, you can KO Jellicent without a second thought at +2 and other things that are thought to counter the common Choice Banded Scizor. Superpower compliments everything else by covering steel types, and lets you beat slower Heatrans. Adamant nature gives you a boost to bullet punch, Scizor isn't outspeeding too much due to only 65 speed. Flying Gem is amazingly useful to power up Acrobatics to 165 power. Scizor does a lot and is irreplacable for this team. Named after my good friend GGMaster because he's so good at gg'ing people.
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Cosy @ Shuca Berry
Ability: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Stealth Rock
- Icy Wind
- Hidden Power [Fire]
- Thunderbolt
Jirachi recently gained S Rank, and for good reason. It's sooo versatile in what it can do and has no definite counters. Skarmory and Garchomp leads pissed me off with Landorus-T, so I asked my friend "What can beat both of them?" and this guy came out. Jirachi is extremely reliable at getting rocks up, nothing can really OHKO it besides a strong Fire Blast or Specs or Banded mons, all of which are rare as leads. I'll often lead with it because nothing can really stop it from getting rocks up. Garhcomp gets 2HKO'd by Icy Wind while it sets up rocks. The Garchomp in question switched to Scizor to avoid getting KO'd? Hidden Power Fire its ass.




Cosy @ Shuca Berry
Ability: Serene Grace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Stealth Rock
- Icy Wind
- Hidden Power [Fire]
- Thunderbolt
The only real lead I lose against is Mamoswine, and I'll usually take the chance to setup with Scizor on it because I'm greedy like that. Shuca Berry allows Jirachi to live all Ground type attacks barring a crit, then I can troll the Ground type user in question with Icy Wind for a 2HKO. Hidden Power Fire helps cover the steel types that try to switchin to Icy Wind, OHKO'ing Scizor and 2HKO'ing Ferrothorn. Thunderbolt gives BoltBeam coverage, and heavily damages Politoed and other bulky waters. Max speed is useful to outspeed Lucario and things under me that would normally outspeed. Modest nature can be used, but I prefer knowing that I'll outspeed certain mons. All in all, Jirachi is reliable for setting up rocks and doing some other damage to the opponent's team. Named after my friend Cosy because he always seemed like a Jirachi to me :3.
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Snooki @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Ghost]
Keldeo is a pretty cool pokemon, even if it does have bit of a *cough* kittypool. I did vote for it to stay, but at this point in time, I've kind of mixed about it. The reasons for it being suspected were good, it shat on everything that didn't resist its STABs, and could even power through those who did. It benefited from the 2 most dominant weathers, Rain and Sandstorm, gaining a 1.5 boost from rain and pursuit support from sand. Scizor could also offer pursuit support, though not as good. Lastly, Hidden Power let it beat or heavily damage its counters.




Snooki @ Choice Specs
Ability: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Hidden Power [Ghost]
Anyways, this isn't a longass rant about Keldeo like on that one thread. I knew that I had to try out Keldeo forreal with the huge talk of its suspect test. Specs seemed like the one people were most complaining about, so here I am using it right now! Keldeo pairs well with Scizor as Scizor lures in Bulky Waters and KO's them. The set is pretty standard, Hydro Pump and Secret Sword are STABs that have overwhelming power and the ability to hit on other sides of the spectrum respectively. Hydro Pump can be replaced with surf if you hate having Stone Edge's accuracy, but the power is missed dearly. Icy Wind has cool coverage and powerful with Specs boost, but it does suck a bit to be locked into it :I. HP Ghost, I think is the best Hidden Power Keldeo can use for a middle line to hit all of its counters at least normally effective (perfect coverage with Secret Sword yeaa!!!). Can use HP Bug, but really you lose against Tentacruel and Jellicent who I think have a bigger place than Celebi by itself. Named after my friend Snooki because she always seemed like a Keldeo to me.
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CoolAsian @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Sandstorm
Choice Scarf Terrakion is the most common Terrakion that I use, and for good reason. Rock STAB is amazingly useful to revenge kill threats such as Volcarona, Dragonite, Gyarados, etc. Terrakion can effectively clean up after the opponents Gliscor / Landorus-T is weakened or killed. Terrakion's STABs are very powerful and have good coverage. X-Scissor is to hit psychics harder, you can replace it with Earthquake if you don't want Toxicroak and Nidoqueen to setup on you. Sandstorm is the only oddball on the set, I use it to disrupt rain and sun teams that get on my nerves when they use the weather to their advantage (I feel like I always have a random weather user on my weather teams). Named after my friend CoolAsian. Probably the most boring mon on my team, but what can you expect with Terrakion.




CoolAsian @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Close Combat
- Stone Edge
- X-Scissor
- Sandstorm
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BrittleWind (M) @ Leftovers
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge





BrittleWind (M) @ Leftovers
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spd
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge
Double Dance Landorus-T is really underestimated set and can sweep teams good and hard. People always expect the offensive pivot set so they play lightly around it. You get a lot of opportunities to setup, but it's best to wait until late game to do so and just strike with moves until the appropriate time. It isn't buttraped by priority like Terrakion is, barring Ice Shard. Like Scizor, its job is to wear down the team or even sweep until the point where the opponent's team can be cleant up by Keldeo or Terrakion.
Swords Dance adds on to Landorus-T's attack and lets you OHKO many bulkier Pokemon like Jellicent. Rock Polish lets you run through offensive teams. Earthquake and Stone Edge have perfect coverage barring Breloom and Virizion, so you can more effectively run through teams. The spread allows you outspeed CS Latios after a rock polish boost, the standard line for +2 users. The rest is placed in attack and HP. Leftovers lets you have more durability during the beginning and middle game.
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HotFuzzBall @ Leftovers
Ability: Natural Cure
EVs: 60 HP / 252 SAtk / 196 Spd
Modest Nature
- Leaf Storm
- Hidden Power [Fire]
- Recover
- U-turn





HotFuzzBall @ Leftovers
Ability: Natural Cure
EVs: 60 HP / 252 SAtk / 196 Spd
Modest Nature
- Leaf Storm
- Hidden Power [Fire]
- Recover
- U-turn
If you thought that Terrakion was boring, meet offensive Celebi! No longer can Politoed take 36% make Giga Drain and use Perish Song to force you out, you can just straight OHKO it with Leaf Storm! Offensive Celebi is fun because people always expect the specially defensive set and try to setup on it. This used to be a Ferrothorn, but Ferrothorn lost too much momentum for my tastes and Scald burns sucked. Celebi is my main Rain check, backed up with an extremely strong Leaf Storm.
Leaf Storm has a huge 140 base power and OHKOs most water types and heavily damages everything else. Hidden Power Fire is fun because Ferrothorn and Scizor are extremely common switchins to Celebi, and you can get a troll KO on them. You can replace it with Earth Power to deal with Heatran, but dealing with Ferrothorn and Scizor is bigger for me. Recover is to stay healthy, which is vital since Celebi is my only member with recovery. U-turn lets you keep momentum.


Thanks for reading my team! I don't make RMT's much, but when I do its always of my favorite teams and this is one of my favorite teams. Well, I'm closing off my final BW2 RMT. Later Smogon!
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