Offencive Core - MetaDos

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Smeargle (M) @ Choice Scarf
Ability: Own Tempo
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Spore
- Explosion
- Lunar Dance

My sig lead, gives good utility with sore, switchout and revengekills, cripples walls and fully heals a wounded ally.
This lead has proved to be an exellant addition to most teams, i like that he gets most of the jobs done but i think i might want a SR lead. so maybe gliscor would help/
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Latias (F) @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Trick
- Thunderbolt
- Draco Meteor
- Surf

Mence and gyra seem problematic threats so scarf lati is here, addd bonus of trick which is always a treat. Very standard otherwise

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Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Pursuit
- Superpower

Tyranitar is a pain so this is almost a must, i was considering breloom but spore could interfere with smeargles, Gengar could help wittle down alot of the opponants but it isnt a good switch in to tar

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Heatran (M) @ Life Orb
Ability: Flash Fire
EVs: 252 HP/252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Fire Blast
- Earth Power
- Hidden Power [Grass]

Beats scizor and jirachi and deals massive damage to almost everything else, subis always handy because everyone is going to switch to thier best counter for him, i mght need HP-ice, explosion or dragon pulse depending on my testing

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And now for the core combo of the team

Zapdos @ Leftovers
Ability: Pressure
EVs: 160 HP/68 Def/252 SAtk/30 SDef
Timid nature (+Spd, -Atk)
- Agility
- Baton Pass
- Thunderbolt
- Heat Wave

agility set, looking at numbers beyond scarfers i outspeed everything anyway, im hoping the bulk will let me set up, otherwise ill switch it back into speed, but at base 100it doesnt seem too likely yet. when tyranitar, blissey, latias or snorlax wanders in after hidig the rest of the match in the opposing roster, i switpass to metagross
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Metagross @ Life Orb
Ability: Clear Body
EVs: 160 HP/252 Atk/18 Def/80 SDef
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Zen Headbutt
- Earthquake
- Ice Punch

The gaeme finisher, sweeps after getting his speed, ive messed with the EVs a bit to bulk up but ending on the calcs im runing i might move them around yet.
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As i said the win condition is to attack on one spectrum and switch to the other if im getting walled. Im trying to patch together coverage and resistants.
So what are my options? The critisism? Comments?
 
Rule 3 said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.

You need to improve on your descriptions. Have a look at some of the teams in the RMT archive to see what is expected. Try and stay away from 1-2 line descriptions. Explain why you chose a Pokemon, what it does, how does it contribute to the success of the team, etc. If you fix the descriptions properly, PM me the changes and I'll unlock your thread.
 
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