Offense is the Best Form of Defense {OU RMT}

Offense is the Best Form of Defense { An OU RMT }

Hello everyone, this is ==BlazePWBT== here for my second OU RMT, third overall I believe. I'm really sad that all my other threads have only got a maximum of 4 rates each, a pitiful amount. Sure you could say that I'm not big here, like someone like IPL etc , but I'm just looking for some advice ( and giving it back to respective RMT's).

Anywayz, moving away from my sadness, onto the team. In OU, I generally excel with Weather teams, most notably Sandstorm though my favourite is UU and NU. This is the first Offensive team I've made, as most of my teams have been either Stall or Steady Balance. Obviously, beginner's luck isn't working out ( Im a beginner at Offense, I've played competitively for a very long time).

Objectives I tried to incorporate into this team was the ability to take down as many pokemon as possible as fast as possible. I also wanted pokemon that could rise against the population of China of pokemon like Latias, Breloom, Gyarados, Salamence etc. In short, all the OverUsed OU's. My objective was not only to KO them as fast as possible but also try to stop them setting up.

Im a person that likes Speed > Power in moderation. This team isn't the Usain Bolt of Pokemon, but they're not too shabby themselves. I will now talk you through the team building process I went through with this team.
NB: This team is for use for ShoddyBattle at the moment, if and when it is good enough to be used for wifi on my cartridge, then it is fine. Also, I have no Action Replay, so Rotom forms unfortunately are not a good idea to suggest. I wish I did, it would have been useful for this team IMO.


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Firstly, I'd like to thank the people that helped me a bit with this team, mostly regarding the damage calcs ( Jassim, Mander, Jahken - members of PWBT ). I started out thinking of a lead that could combat Stealth Rocks and setting up to an extent, ie: a Taunter. Azelf fitted that role well being relatively fast, able to explode and Taunt early. Next up were some strong sweepers that didn't need much setting up if any. MixMence immeadiately became a candidate with strong powerful attacks and not too bad speed. Being weak to Ice + Rock and not combatting against Steels well, Magnezone was a near perfect partner in sweeping due to its Magnet Pull ability which would help against common annoying steels such as Scizor, Forretress and Skarmory.
azelf.png
pokemon_salamenceSprite.gif
magnezone.png

Now despite being an offensive team, I needed a pokemon that could take attacks but also dish out damage. Many pokemon came to my mind, but I chose Zapdos as its typing was good, only weak to a small number of attacks and has served me well in this sort of position.

azelf.png
pokemon_salamenceSprite.gif
magnezone.png
zapdos.png

I then realized I needed a strong physical sweeper since my team was more specially orientated and I chose Infernape since it had strong STAB’s, but mainly due to the synergy with my team members and its high speed would always help me in times of trouble. Also, with many different sets available, it wouldn’t be easy to combat with it.

azelf.png
pokemon_salamenceSprite.gif
magnezone.png
zapdos.png
infernape.png

Over time, I found that Zapdos wasn’t really working out for me at all and it shared problems and counters with Salamence. I chose Celebi to replace it as it was bulky enough to take hits, but strong enough to deal damage, and made a great counter for Tyranitar and other rock and bulky waters.
azelf.png
pokemon_salamenceSprite.gif
magnezone.png
celebi.png
infernape.png

Having two Psychic Pokemon, Azelf and Celebi was a problem, hence I decided to ditch Azelf, for Aerodactyl. I chose it since it was faster, it could get off a quick taunt, but also, aid the team too as you will see in the detail of the team.

aerodactyl.png
pokemon_salamenceSprite.gif
magnezone.png
celebi.png
infernape.png

For my final pokemon I needed a finisher that just needed a small amount of set-up if any at all and could easily take down a weakened team, with a range of strong physical attacks. In the end I chose Gyarados simply due to its good synergy with the team, its strong attacks and its general power.
aerodactyl.png
pokemon_salamenceSprite.gif
magnezone.png
celebi.png
infernape.png
gyarados-f.png

So there’s the team. To be honest, I wasn’t really sure how to present this Team Building Process as the pokemon that I picked were more or less the first that came into my mind when piecing it together. Also, I tried to start thinking about KO’ing as many pokemon as possible in the fewest moves, and all the pokemon I have used had the base stats and movepools to pull it off, so it wasn’t too hard of a building process.

After some rates, Aerodactyl was taken out and Metagross was replaced due to much better synergy as well as other reason as seen in Snorlaxe's post.
metagross.png
pokemon_salamenceSprite.gif
magnezone.png
celebi.png
infernape.png
gyarados-f.png

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Team In-Depth

metagross.png


Metagross @ Lum Berry
Ability: Clear Body
Nature: Jolly
Ev’s: 252HP/236Attack/12 Defense/ 8 Speed

Stealth Rock
Meteor Mash
Bullet Punch
Explosion

Stealth Rock is of course the most important move, especially on an offensive team such as this one. Meteor Mash is for an amazing source of STAB, as well as having a 30% chance of raising Metagross's attack. This is a bigger deal than it sounds, as the attack boost can really help Metagross do more damage to opposing teams, especially stall teams, as most members are slower than Metagross. Earthquake is commonly run in that slot to deal with Heatran and opposing Metagross leads, but seeing as Gyarados handles Heatran and Magnezone handles Metagross, in my opinion your own Metagross doesn't need to carry Earthquake. Bullet Punch is an important move for picking off weakened, fast threats, and especially helps in picking off foes that have already eaten a Meteor Mash, and a combination of Meteor Mash and Bullet Punch easily handles all Focus Sash leads, no problem. Explosion is Metagross's last ditch move of choice, and is great for handling bulky threats or Pokemon that have gotten too many stat boosts, like Swords Dance Scizor or Dragon Dance Gyarados. Metagross's Explosion is so powerful that it can OHKO Choice Band Scizor and a Hippowdon, the supposed "physical wall to end all walls" of DPPt. Lum Berry is used on this Metagross as it allows Metagross to beat Smeargle and Rosearade leads extremely easily; they use a sleep move on the first turn, Lum Berry wakes Metagross up and Metagross uses Meteor Mash, their Focus Sash activates, and then they are easily picked off by Bullet Punch next turn.
<------- (Taken from Snorlaxe's post. Credit to him. Thanks :) )

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pokemon_salamenceSprite.gif


Salamence @ Life Orb
Ability: Intimidate
Nature: Rash
Ev’s: 80Att/224SpAtt/206Speed

Draco Meteor
Earthquake
Fire Blast
Roost

This is a great pokemon that doesn’t need any set up to wreak havoc. With a STAB Draco Meteor coming off around 340 Sp.Att, it’s not something to laugh at. If you glance down to the damage calculations, you’ll see it severly dents if not KO many bulky pokemon that could pose a threat. As always with Salamence, Steels are a problem and the 2 middle attacks are to combat them by OHKO’ing Heatran and Metagross respectively. I’m still unsure about the last slot. Should Stealth Rock be on the field, roost makes a nice aid. Also against low power Ice/ Rock/ Electric attacks as well as others, Roost can save me and allow me to get maybe one more powerful attack in.

Draco Meteor v 252HP/ 0SpDef Swampert - 76.5% - 90.1% (309 – 364HP)
Draco Meteor v Standard Vaporeon – 65.8% - 77.7% (295 – 348HP)
Draco Meteor v All Bulky Gyara - 76.2% - 90% (282 – 333HP) 100% OHKO with Stealth Rock
Draco Meteor v 252HP/252SpDef (Positive) Latias - 92.9% - 109.3% (338 – 398HP) 100% OHKO with Stealth Rock
Draco Meteor v Crocune/ CM Cune - 61.9% - 73% (250 – 295HP)
Earthquake v Crocune and CM Cune – 21%-25% (86 – 102HP) < Draco Meteor + EQ + Stealth Rock = Decent Chance of 2HKO.
Fire Blast v 252HP/252SpDef (neutral) Skarmory - 95.2% - 112.6% (318 – 376HP) 100% OHKO with Stealth Rock
Fire Blast v 112HP/0SpDef Metagross - 107.6% - 127.1% (354 – 418HP)

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magnezone.png



Magnezone @ Choice Scarf
Ability: Magnet Pull
Nature: Naive
Ev’s: 4Att/252SpAtt/252Speed

Thunderbolt
Hidden Power Ice (70)
Flash Cannon
Explosion

With the ever omnipresent steels, this makes a perfect counter, able to revenge kill Scizor, Metagross and others like Skarmory with HP Fire. Thunderbolt hits Metagross slightly harder than HP Fire as well as other pokemon. With the scarf, I reach 360 Speed, enough to outspeed base 110’s like Gengar and Latias most notably. Flash Cannon is mainly used for Tyranitar and other rocks like Shuckle and Explosion is there as a last-ditch resort either when low on health or when needed to counter a potential problem – OHKO’ing Blissey.

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celebi.png

Celebi @ Life Orb
Ability: Natural Cure
Nature: Modest
Ev’s: 232HP/ 244SpAtt/32 Speed

Grass Knot
Earth Power / Hidden Power Fire (70)
Thunder Wave/ Hidden Power Fire (70)

Recover

Despite this team being centred around offense, Celebi makes good use of its Base 100 stats to dish out damage as well as take some for the team – status too. Leaf Storm is able to KO Max HP Tyranitar, showing the true power of it. Earth power is there to combat steels and fire types, most notably Heatran who is easily OHKO’d. Thunder wave is useful to make threats slower enabling others to have an easier time sweeping. Recover is there so replenish the damage done to Celebi and keeps the sweep going. With these Ev’s, its makes Celebi’s ability to soak damage greater, while still have a strong special attack stat, and being fast enough to outspeed Jolly Tyranitar before it Dances.

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infernape.png

Infernape @ Choice Band
Ability: Blaze
Nature: Jolly
Ev’s: 4HP/252Att/252Speed

Close Combat
Flare Blitz
Stone Edge
U-Turn

One of the other powerhouses of the team. Choice Band Infernape packs a huge punch with two 180 power moves (inc. STAB) coming off over 550 Attack. As seen from the damage calculations, it even works well against its threats, showing its true prowess. Stone Edge is mainly there for flying pokemon such as Zapdos, Gyarados and Salamence who, without boosts, are easily outsped. For the final slot, I am still debating as to which attack to use. U-turn allows me to scout out easily and with Choice Band still does around 20% + to most pokemon not factoring in stealth rock. However, Mach Punch is useful in its own right, helping me against SD Luke and other varients before they can use Extremespeed. Help?

Close Combat v 252HP/252Def (positive) Swampert - 48.3% - 56.7% (195 – 229HP) Very likely 2HKO.
Close Combat v 188HP/252Def (positive) Vaporeon - 55.1% - 65.2% (247 – 292HP) 2HKO
Close Combat v 252HP/252Def (positive) Blissey - 127.7% - 150.4% (912 – 1074HP) OHKO!
Stone Edge v Bulky Gyara -82.2% - 96.8% (304 – 358HP) OHKO with Stealth Rock
U-Turn v Defensive CM Latias - 64.3% - 76.3% (214-254HP)
Mach Punch v 4HP/0Def Lucario - 79.7% - 94.7% (224 – 266) After SR + 1x Life Orb Recoil = 86% Left


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gyarados-f.png

Gyarados @ Life Orb
Ability: Intimidate
Nature: Adamant
Ev’s: 4HP/252Att/252Speed

Dragon Dance
Waterfall
Stone Edge
Taunt

My true late game finisher. Once, everything is weakened by some factors like Stealth Rock, U-Turns and heavy damage, Gyarados is a perfect pokemon to have a one turn set-up and be prepared to sweep. Waterfall is there as primary STAB hitting many things hard with +1 Att. Stone Edge allows me to challenge flying types and opposing Gyarados (see damage calculations) to an extent. I chose Bounce as my final attack as it is only 7.5BP Less than Waterfall factoring in STAB for both. Also, it is able to OHKO most Latias after one Dragon Dance, a beat not many of the other attacks it can carry can achieve ( see damage calculations). Once everything is weakened, it usually is able to pull off a sweep, only really hindered by Stealth rock, should it be present. A clean, dramatic finisher.

Stone Edge v Bulky Gyara - 88.6% - 104.3% (328 – 386HP) OHKO after Stealth Rock

Stone Edge v Physically Bulky Salamence - 75.1% - 88.8% (296 – 350HP) OHKO after Stealth Rock
+1 Waterfall v Scarf Magnezone (outsped) 86.2% - 101.4% (243 – 286HP) Approx.50% OHKO with Stealth Rocks



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And that, is my team and I'm grateful to everyone who has read this far, so thanks. Overall, this team has been working out well for me winning most of my matches - around >80% which means on average, for every 4 I win, I lose one, not too shabby really.

Yeah, I would really appreciate suggestions. Anything really, especially where I've put either Slashes ( / ) or had a querie. As mentioned before, I do not really want the core of my team changing too much if any at all ( not in terms of the sets, but the pokemon themselves), but if you have a suggestion, by all means say it, nothing too drastic though please. Note that I do not want Rotom-A formes as this team is for use on Shoddy until it will be good enough to be used on both Shoddy and Wifi.

So, we're reaching the end and I'd like to thank you again should you have read this far. I can't wait for your rates and suggestions, and yes a threat list will definately follow shortly. It's a long one, around 100 + sets to think about, but hopefully this RMT will be worthwhile and get more than the measly 4 rates I usually get :(

Thanks Everyone! Happy New Year etc.

==BlazePWBT==

Threat list should come up at latest before the 24 hr. bump.
 
Is Substitute really neccessary on Aero? Taunt already blocks status, and if you lose the speed tie to another Aero and he Taunts you, you're screwed. IMO you should put Rock Slide over Substitute. No real need to change EVs though, since you will 2HKO enemy Aeros no matter what, due do their Sash. And Sub is messed up on him anyway, since he has a Sash, making it useless. Good luck with the team, Tailwind is cool
 
Response

Alright :) Thanks for the quick rate. Yeah fair play there. I think I will change Rock Slide > Substitute for those reasons. Taunt can be a problem as you said. With sash I should be saved if its needed. Thanks

==BlazePWBT==

Pleaseee more rates :(
 
Hello

Mismancerox is right about the Substitute thing. Substitute combined with Focus Sash is also not good, Leftovers could be better. I suggest switching it's entire moveset over to a "normal" lead Aero, which is mostly used as a suicide lead. Tailwind could work but your other pokemon already have decent speed so it will just full up a moveslot.

aerodactyl.png

Aerodactyl @ focus sash/ jolly/ pressure
6 HP, 252 Atk, 252 Spe

- Taunt
- Stealth Rock
- Earthquake
- Rock Slide

--> This is the typical lead Aerodactyl and it's not uncommon the more offensive orientated teams. Taunt will screw over slower leads (Swampert, Heatran, ...) who try to set up SR for them selves. Stealth Rock is always nice to have and Offensive teams like your own appreciate the extra damage. Earthquake helps you deal with Heatran and Metagross leads. Rock Slide is STAB'ed and could flinch your opponent. Stone Edge could be used here to for extra power, but lower PP.

On Magnezone I suggest HP ice instead of fire. It helps you against opposing Dragon types , most notable Salamence.

Same goes for Celebi. I suggest giving it HP fire instead of Earth Power. Grass Knot is a good alternative for Leaf Storm. Scizor loves to switch in against Celebi and Pursuiting it, or worse U-turn in it's face. HP fire takes care of that problem.

Hope I helped!
 
Although your team has generally decent speed, I notice that you have nothing really fast that could be used to revenge kill dragon dancers (note that Aero doesn't count at all because it runs no attacks). Sometimes it really is the maximum speed hit by your team that matters. If you chose not to run Mach Punch on Infernape for example, I could see you being swept by a DDtar. You could put a scarf on Infernape or Salamence to remedy these problems (obviously with different movesets) but you would probably have to change magnezone's set to do this.

You really should change your Aerodactyl - Tailwind just doesn't last long enough to be worth it. The set mentioned above is recommended. However, I noticed that at the moment you are running a bulky spread, and there is a bulky Aerodactyl set that works surprisingly well: Same as the set above except with Stone edge over Rock Slide, Babiri Berry over Focus sash and a spread of 248hp/12def/112spDef/136spe. This prevents you from being 2HKOd by Metagross bullet punch (unless if it rolls max damage twice) Swamperts ice beam, and Azelf's psychic(most of the time,) meaning you can taunt without fear of being 2HKOd, which would help since you have 2 SR weak pokes and no spinner. It can also switch out from other leads with more health after carrying out its task. Notable disadvantages are getting OHKOd by Ttar stone edge, and losing to other Aerodactyl (though most will taunt while you 2HKO with SE, and fail to OHKO in return.) EDIT: since you are considering running this I will explain further. 248hp evs reduces the damage taken from SR as opposed to 252. 136 speed is enough to outrun max speed base 115s e.g Azelf and Starmie. There are no notable pokemon beaten by 252 speed - it only allows a tie with other base 130s. There was a well explained analysis in C + C that was rejected largely for being too similar to the standard, and has sadly been removed.

The main advantage of HP fire on magnezone is actually Forretress - neutral thunderbolt outdamages 2x super effective HP (also SD Scizor.) Since these are pretty much delt with by infernape (Forry tends to run shed shell by the way,) HP ice does seem preferable. The Hp Fire suggestion for Celebi is also good. It reduces the speed IV by one though so you would need 4 more speed EVs to attain the same stat.

EDIT: By the way, Snorlaxe's suggestions are good. Metagross would suit your team well although this would give the opponent somewhat of a higher chance of setting up rocks which your team is weak to.
 
Response to Set Changes

Yes I guess you both are right. Firstly to Delko, yes I gather what you mean about substiute and tailwind. Fine, I will change it. However, I will not go for that set, but the one that jc104 gave me as I like it slightly bulky and not full on like your set it, not saying its bad btw, just choosing something different.

Regarding Magnezone. I'm not for the change HP Ice > HP Fire as I really wanted to combat those steels. However I guess that countering Dragons are also very important so I'll just agree with both you guys there.

For Celebi, yes since Magnezone had gotten rid of HP Fire, Celebi can have it not.

THanks 4 the rate.

Blaze
 
Hello. This team is nice, but some important members share common weaknesses, which could be a huge problem in some matches. For instance, the team currently has three Pokemon that are weak to Rock-type attacks, and only one resist. Also, three Pokemon are weak to Ice type attacks, and while it helps that two teammates resist Ice type moves, over time these Pokemon will fall to multiple attacks and residual damage. Additionally, this team currently relies on Magnezone to check a multitude of threats that this team struggles with, like Life Orb Starmie; Magnezone is by no means a frail Pokemon, but it will eventually be KOed by Starmie's powerful Hydro Pump. Another example is Life Orb Dragon Dance Gyarados. With Magnezone out of the picture, Dragon Dance Gyarados that carry Ice Fang easily sweep this team. While Salamence's and Gyarados's dual Intimidates do somewhat help remedy this problem, the fact still remains that Gyarados has the speed boosts to sweep your team. To fix all of the above problems, I think that you should consider changing this team's lead to a Metagross.

Metagross is a very capable lead, as it can easily get down Stealth Rock against several common leads like Jirachi, Swampert, opposing Metagross, and others. Taunt leads are a problem for Metagross, but what makes Metagross stand out among other bulky leads is his ability to easily OHKO both Azelf and Aerodactyl with little to no effort, as well as do a great amount of damage with his other moves. I currently feel as though Aerodactyl is sort of a waste of a slot on this team, as really all it does is get up rocks and then snuff it, possibly setting up a three turn Tailwind in the process. Metagross is a perfect fit on this team, as he is a wonderful combination of bulk and power, and possesses several key resistances that aid your team. Use this set:

Metagross @ Lum Berry | Clear Body
Adamant | 252 HP | 236 Attack | 12 Defense | 8 Speed
Stealth Rock | Meteor Mash | Bullet Punch | Explosion

Stealth Rock is of course the most important move, especially on an offensive team such as this one. Meteor Mash is for an amazing source of STAB, as well as having a 30% chance of raising Metagross's attack. This is a bigger deal than it sounds, as the attack boost can really help Metagross do more damage to opposing teams, especially stall teams, as most members are slower than Metagross. Earthquake is commonly run in that slot to deal with Heatran and opposing Metagross leads, but seeing as Gyarados handles Heatran and Magnezone handles Metagross, in my opinion your own Metagross doesn't need to carry Earthquake. Bullet Punch is an important move for picking off weakened, fast threats, and especially helps in picking off foes that have already eaten a Meteor Mash, and a combination of Meteor Mash and Bullet Punch easily handles all Focus Sash leads, no problem. Explosion is Metagross's last ditch move of choice, and is great for handling bulky threats or Pokemon that have gotten too many stat boosts, like Swords Dance Scizor or Dragon Dance Gyarados. Metagross's Explosion is so powerful that it can OHKO Choice Band Scizor and a Hippowdon, the supposed "physical wall to end all walls" of DPPt. Lum Berry is used on this Metagross as it allows Metagross to beat Smeargle and Rosearade leads extremely easily; they use a sleep move on the first turn, Lum Berry wakes Metagross up and Metagross uses Meteor Mash, their Focus Sash activates, and then they are easily picked off by Bullet Punch next turn.

I really think that you should consider trying out Hidden Power Fire over Thunder Wave on Celebi. While Thunder Wave is useful for hitting faster sweepers like Gengar who will often switch in on Celebi, Hidden Power Fire is more useful for hitting Choice Band Scizor who will very commonly be switching in on Celebi in hopes of Pursuiting as it tries to flee, or even worse, using U-turn to KO it on the switch out. In order for Hidden Power Fire to work, however, Celebi's Special Attack has to be intact, and for this reason I suggest that you replace Leaf Storm with Grass Knot. Grass Knot hits most Pokemon that Leaf Storm hits almost as hard, barring Vaporeon and the practically non-existent Lanturn. Grass Knot is especially useful as it's PP is much higher than Leaf Storm's; this way you aren't completely walled by Suicune that pack Special Defense EVs to survive Leaf Storm. Additionally, I think you should consider changing up Celebi's EV spread so that it looks like "4 HP / 252 SpA / 252 Spe" and using a Timid nature. Celebi as a sweeper really appreciates having a lot of speed to work with, and while the HP EVs do help the grassy pixie take hits, Celebi's Recover allow it to stay around for quite a while, anyway.

I might want to consider using Taunt on Gyarados as opposed to Bounce. Taunt is great, especially on Dragon Dance Gyarados, as with it Gyarados can literally break stall teams lacking a Vaporeon single-handedly. Between Salamence and Taunt Gyarados, stall doesn't stand a snowball's chance in hell against this team. Gyarados is an exceptionally good user of Taunt, as he excells at using it against Pokemon like Blissey and Skarmory who would otherwise use Thunder Wave or Whirlwind to stop Gyarados's sweep. These Pokemon are generally very low on attacking options, so Gyarados can set up independently fairly easily. I would also consider running Leftovers as opposed to Life Orb, so that Gyarados has greater longevity. Also, on Infernape, run U-turn over Mach Punch for sure. The reason is twofold: U-turn is great on Infernape, and especially the choice band variant, as it allows it to act as an extremely fast and powerful scout. Mach Punch warrants little use on this team, as your Choice Scarf Magnezone is already one of the best counters to Lucario that exists in the OU tier. Mach Punch on Infernape has little reason to use outside of hitting Swords Dance Lucario and stopping its sweep in my opinion, and since Infernape's teammates already counter Swords Dance Lucario well, there is no real reason that Infernape shouldn't run U-turn.

Hope the changes helped, and good luck! Also, I love the usage of Choice Band Infernape on this team, he can be extremely deadly when used correctly and this team showcases him wonderfully so good job! ;)
 
After a DD ttar ohko's your entire team, and sets up easily on magnezone. I'd suggest infernape for scizor. They do similar things but scizor's u-turn does much, much more damage and he has more chances to switch in. Either that or swap infernape for scarf flygon, since that's a weaker u-turner but can revenge most gyara and all ddtar.
 
Thanks

Thanks to Akarius and Snorlaxe for the rates, especially thanks to Snorlaxe. I test them out a bit in the 2 hours I had free and yes most of the changes you wanted me to implement actually improved the gameplay and the smoothness of the team so thanks very very much.

I haven't changed, I think, a couple of things. I haven't changed the Ev's on Celebi yet, as they are still in testing and also the ev spread for Gyarados if its needs changing. DO you think I should change it?


BTW, Edits were made in Bold.

Thanks. Please keep the rates coming :)
 
Thanks!

Right, I would like to thank everyone on this thread who posted so far. The changes that you thought I should make have been put into action and have been implemented in around 50 battles. If you would like to know the results of these battles, then here they are.

Approximately, before any changes were made--- 34 Wins : 9 losses

Approximately, after changes being implemented-- 31 Wins: 3 losses

I'm now on a 13 game win streak.

So, as you can see, there has been some clear improvement with the changes implemented and I'd like to thank you guys for making this team better.

Yes a threat list is coming soon. I had to delay its release due to set changes on pokemon, but it will come soon.

Thanks heaps.

==BlazePWBT==

Please, looking for some more RATES and NITPICKS.
 
Lucario is an excellent partner to a Dracco meteor mence, as salamence can draw in Hippowdon/zapdos/gyrados/rotom etc. thinking its physical, lucario can sweep with ease, once its counter is drawn out and OHKOed. Lucario can also set up on mence counters, e.g. scarf latias. Mence can come in EQ/fighting/fire aimed at lucario.

I would suggest lucario swops for infernape

Also, could a duel screen cresselia be better than celebii, duel screen can help your sweeper survive and lunar dance can heal them up. Duel screen is also better for offensive teams.

Lead smeargle could be better than metagross, as an offensive team like this will force switches and smeargle can set up spikes and SR, while crippling a poke with sleep and taking another out with destiny bond/ endevor / trick.

You could then swap gyrados for a gengar, as gengar makes an offesive rapid spinner and can trick a scarf onto rapid spinners making them set up fodder, and trick can help lucario/mence set up. While gengar can use hp ice and thunderbolt to revenge kill salamence and gyrados (would hp rock OHKO?) and then shadow ball for some stab.

Hope I helped.
 
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