This is a long read but you probably don't need to read the entire thing to get a grasp on the team.
After my older nUU team was kinda sucking, I all but trashed it, and decided to think about something I could really abuse in nUU; Spikes. Spikes are pretty beastly in nUU, and especially because all the rapid spinners fail at life. Not only that, but they are ridiculously easy to set up.
Alright, the basic premise of the team is this: Get those spikes up, kill the spinner, and proceed to force switches, weaken the opposition, blah de blah, till one of my 2 choicers can just spam their neutral attack for the win, or my LO sweeper decimate everything else.
As you can see, this team really isn't particular UU at all. Nidoking is the only non-former BL in there, and he is only there because I couldn't find a better mixed sweeper :/ Most of the pokemon here are totally abused and are extremely powerful, though I doubt whether they are actually ban worthy. But these are very strong/useful pokemon, and I decided to abuse them.
Let's start:
Staraptor @ Choice Scarf
Intimidate
56 HP/252 Atk/196 Spd
Adamant
-Brave Bird
-Close Combat
-Return
-U Turn
Yeah, original isn't it? I had a number of different choice scarf leads here, mainly because they could all beat up perhaps the best support lead out there; Crobat. However, none of the really had the synergy required for my team, and thus were not very effective later in the game. Not to mention they were too prediction heavy; stuff like Manetric is pretty obvious, and I have no clue what attack to throw out first. Oh, and they all sucked vs. SD Gallade.
And guess who fixed up the problem? Yep, the all but broken Staraptor, who combines his awesome attack force with blistering speed (for UU at least). CS Staraptor is a great lead, and you can definitely do a lot against many leads, and prediction is much easier thanks to U Turn, allowing you to stay a step ahead of your opponent.
The moves are pretty clear; Brave Bird and Return are viciously strong STABs that will dominate later through sheer neutral damage. Close Combat is the steels and rocks that wall you, and U Turn is just great for some predicting.
Staraptor fits my team because he is a great check vs. many threats; he can deal fatal damage to stuff like Raikou, Mismagius, and most importantly, Gallade. Combined with Azumarill's water jet, I have a very solid combination of revenge killing. Later in the game, Staraptor really abuses all the residual damage and can just go clean through a team through his STAB attack of choice.
I simply popped these EVs from the Smogon thing, and they work fine. Scarf Roserade leads still outspeed me, but I can't stop that unless I go Jolly.
Registeel @ Leftovers
Clear Body
252 HP/100 Atk/100 Def/56 SpD
Careful
-Stealth Rock
-Toxic
-Iron Head
-Earthquake
Registeel is the most reliable pokemon in nUU. He takes all kinds of hits very well, sets up rocks nearly all the time, and just makes a great "go-to-guy." Rocks are obviously invaluable to this team, since they hit those fliers for 25% and still hit levitators, who all avoid my spikes.
Toxic is invaluable; it really helps a lot in breaking down bulky waters and Uxie, and no pokemon actually enjoy toxic just kicking their ass in addition to Spikes. It also helps me do one important thing, which is to get rest talkers like Spiritomb to sleep, which almost guarantees me killing them.
Iron Head and Earthquake have decent coverage, and hit what Registeel needs to hit, namely Mismagius and Raikou. They still come in handy for other reasons though, and I can sometimes fire off an Earthquake predicting a fire type that thinks they can come in for free (Charizard the exception).
Also, the switches that Registeel causes all the time makes Spikes and SR even better.
However, Registeels ability to take hits and switch in a lot is often his down fall. I sometimes switch him in too liberally, and leaving me considerably more vulnerable against...quite a lot. Luckily, between Aqua Jet, Staraptor, and speedy Roserade and Mismagius, I still have plenty of leverage. But yes, Registeel is extremely important for me.
The EVs have 100 Atk to prevent any kind of mismagius from being to sub for free, and Registeel does appreciate a bit of that extra pop. Meanwhile, the combination of defensive and offensive EVs apparently make him very good defensively, according to the overall damage calculator.
I have tried Steelix here because he can phaze and deal Spikes+SR damage, but his defenses and typing are much much worse.
Roserade @ Leftovers
Natural Cure
176 HP/252 Spd/80 SpA
Timid
-Spikes
-Energy Ball
-Sludge Bomb
-Rest
Roserade fits like a charm on my team. She sets up spikes very very well, since she can come in on various pokemon from bulky waters to most spinners like Claydol to Chansey, and just spike up easily. One must remember that even 1 layer of Spikes with SR does a ridiculous 25% each switch in to rock neutral pokemon! Good stuff for my team.
Energy Ball and Sludge Bomb are the attacks. Energy Ball wrecks bulky waters, grounds, etc., while Sludge Bomb does impressive damage to most other things, notably Shaymin. Also, Roserade survives LO Modest Ludicolo Surf and KOs back with Sludge Bomb (after he takes LO recoil). The rest of the rain dance team can be stopped much more effectively by the rest of my team. Sludge Bomb will also nail most fire switch ins very very hard. Which is very cool.
Rest is great on something with Natural cure; even after taking some SE special hits, I can just rest and get out to something else.
Max Speed because thats all cool. 80 SpA EVs to basically guarantee some good damage with my attacks, and the remaining HP gives Roserade plenty of bulk with her SpD. Alternate EVs would be fine though if you have any.
Mismagious @ Choice Specs
Levitate
4 HP/252 SpA/252 Spd
Timid
-Shadow Ball
-HP Fighting
-Thunderbolt
-Trick
Missy is why spinners in nUU fail miserably. Most of them will be killed in 1-2 shots by Mismagius, and rarely can rarely beat her. And even if something like Hitmontop tries Foresight+Rapid Spin, I can set them up again and he'll have been gimped from taking one of my Shadow Balls.
Once the spinners are out the way, Missy can focus on breaking down the opposing team. With some proper prediction, Missy can do some great stuff to most popular walls. Trick is great for Chansey, turning her into free set up bait. Thunderbolt easily 2hkoes Milotic. HP Fighting is only decent against Registeel and Clefable, but with full spikes and rocks, they too are defeated. And Shadow Ball is just an excellent attack period, 2hkoing common switchins like Spiritomb, and 2hkoes so much after they have taken spikes and rocks damage a few times.
Mismagius provides a 2nd Earthquake immunity, and is invaluable as a fighting/normal resist, and goes great with Registeel defensively. Nice and fast too, so she can revenge most non-speed boosted threats very nicely.
All out speed and SpA is to maximize Missy's ability as a sweeper, as well as outspeeding most other Mismagius.
Nidoking @ Life Orb
Poison Point
64 Atk/228 SpA/216 Spd
Rash
-Earth Power
-Thunderbolt
-Ice Beam
-Superpower
My own little creation, this mixed Nidoking can absolutely tear straight through a team with some proper prediction. He 2hkoes most walls, and can 1hko most faster switchins. So with some good prediction, I can really blast through a team very effectively. And sometimes, it's as simple as Earthpowering something, then boltbeaming the switch-in for an easy kill.
Earth Power is a sweet STAB that friggin 1hkoes Steelix and 2hkoes Registeel, and also 1hkoes just about every grounded fire type there is. Thunderbolt blasts those bulky waters out, as well as hits fliers. Ice Beam is useful for other ground types, grasses, and flying types as well. Superpower rounds it out, KOing Chansey most of the time and dealing solid damage to Clefable and basically kills Chansey when combined with Earth Power.
Nidoking is basically my wall breaker, and with his respectable 260 Spd, serves as a great mixed sweeper. He definitely makes it very scary for people trying to switch in, and often forces the opponent's hand.
Unfortunately, Nidoking is quite frail. Not quite as frail as some otheres, but he is still frail, and his typing sucks too. However, unlike other mixed attackers, he has a sweet immunity to Electric, absorbs T Spikes, and has resists to rock and fighting.
The Atk EVs allow Nidoking to do 75% minimum to Chansey with Superpower, which means she is basically completely screwed once rocks and spikes are up. 216 Spd EVs to outspeed neutral natured base 80s, and the rest into SpA. I'm considering boosting the speed to outspeed Magmortar (because I was killed by his psychic before o_O), because Nidoking does not actually need all those SpA EVs to kill what he needs to.
Azumarill @ Life Orb
Huge Power
88 HP/252 Atk/168 Spd
Adamant
-Waterfall
-Aqua Jet
-Superpower
-Return
When all is said and done, Azumarill comes out to finish off what remains. With STAB Aqua Jet backed by Huge Power and LO, he is going to be picking off most of the faster pokemon. His other powerful moves will easily remove slower pokemon. With his bulk, he can also take a hit or two.
This is your standard Azumarill, and he is probably one of my most valuable pokemon. Priority is oh so important, and Azumarill provides one of the best shots in the game. Not to mention he seriously can beat up on slower walls with his enormous power.
I chose LO because I feel that with all the resid damage, being able to switch attacks is very useful. And allowing free turns is a huge no no, considering I have only 1 Scarfer that is quite fragile.
After my older nUU team was kinda sucking, I all but trashed it, and decided to think about something I could really abuse in nUU; Spikes. Spikes are pretty beastly in nUU, and especially because all the rapid spinners fail at life. Not only that, but they are ridiculously easy to set up.






Alright, the basic premise of the team is this: Get those spikes up, kill the spinner, and proceed to force switches, weaken the opposition, blah de blah, till one of my 2 choicers can just spam their neutral attack for the win, or my LO sweeper decimate everything else.
As you can see, this team really isn't particular UU at all. Nidoking is the only non-former BL in there, and he is only there because I couldn't find a better mixed sweeper :/ Most of the pokemon here are totally abused and are extremely powerful, though I doubt whether they are actually ban worthy. But these are very strong/useful pokemon, and I decided to abuse them.
Let's start:

Staraptor @ Choice Scarf
Intimidate
56 HP/252 Atk/196 Spd
Adamant
-Brave Bird
-Close Combat
-Return
-U Turn
Yeah, original isn't it? I had a number of different choice scarf leads here, mainly because they could all beat up perhaps the best support lead out there; Crobat. However, none of the really had the synergy required for my team, and thus were not very effective later in the game. Not to mention they were too prediction heavy; stuff like Manetric is pretty obvious, and I have no clue what attack to throw out first. Oh, and they all sucked vs. SD Gallade.
And guess who fixed up the problem? Yep, the all but broken Staraptor, who combines his awesome attack force with blistering speed (for UU at least). CS Staraptor is a great lead, and you can definitely do a lot against many leads, and prediction is much easier thanks to U Turn, allowing you to stay a step ahead of your opponent.
The moves are pretty clear; Brave Bird and Return are viciously strong STABs that will dominate later through sheer neutral damage. Close Combat is the steels and rocks that wall you, and U Turn is just great for some predicting.
Staraptor fits my team because he is a great check vs. many threats; he can deal fatal damage to stuff like Raikou, Mismagius, and most importantly, Gallade. Combined with Azumarill's water jet, I have a very solid combination of revenge killing. Later in the game, Staraptor really abuses all the residual damage and can just go clean through a team through his STAB attack of choice.
I simply popped these EVs from the Smogon thing, and they work fine. Scarf Roserade leads still outspeed me, but I can't stop that unless I go Jolly.

Registeel @ Leftovers
Clear Body
252 HP/100 Atk/100 Def/56 SpD
Careful
-Stealth Rock
-Toxic
-Iron Head
-Earthquake
Registeel is the most reliable pokemon in nUU. He takes all kinds of hits very well, sets up rocks nearly all the time, and just makes a great "go-to-guy." Rocks are obviously invaluable to this team, since they hit those fliers for 25% and still hit levitators, who all avoid my spikes.
Toxic is invaluable; it really helps a lot in breaking down bulky waters and Uxie, and no pokemon actually enjoy toxic just kicking their ass in addition to Spikes. It also helps me do one important thing, which is to get rest talkers like Spiritomb to sleep, which almost guarantees me killing them.
Iron Head and Earthquake have decent coverage, and hit what Registeel needs to hit, namely Mismagius and Raikou. They still come in handy for other reasons though, and I can sometimes fire off an Earthquake predicting a fire type that thinks they can come in for free (Charizard the exception).
Also, the switches that Registeel causes all the time makes Spikes and SR even better.
However, Registeels ability to take hits and switch in a lot is often his down fall. I sometimes switch him in too liberally, and leaving me considerably more vulnerable against...quite a lot. Luckily, between Aqua Jet, Staraptor, and speedy Roserade and Mismagius, I still have plenty of leverage. But yes, Registeel is extremely important for me.
The EVs have 100 Atk to prevent any kind of mismagius from being to sub for free, and Registeel does appreciate a bit of that extra pop. Meanwhile, the combination of defensive and offensive EVs apparently make him very good defensively, according to the overall damage calculator.
I have tried Steelix here because he can phaze and deal Spikes+SR damage, but his defenses and typing are much much worse.

Roserade @ Leftovers
Natural Cure
176 HP/252 Spd/80 SpA
Timid
-Spikes
-Energy Ball
-Sludge Bomb
-Rest
Roserade fits like a charm on my team. She sets up spikes very very well, since she can come in on various pokemon from bulky waters to most spinners like Claydol to Chansey, and just spike up easily. One must remember that even 1 layer of Spikes with SR does a ridiculous 25% each switch in to rock neutral pokemon! Good stuff for my team.
Energy Ball and Sludge Bomb are the attacks. Energy Ball wrecks bulky waters, grounds, etc., while Sludge Bomb does impressive damage to most other things, notably Shaymin. Also, Roserade survives LO Modest Ludicolo Surf and KOs back with Sludge Bomb (after he takes LO recoil). The rest of the rain dance team can be stopped much more effectively by the rest of my team. Sludge Bomb will also nail most fire switch ins very very hard. Which is very cool.
Rest is great on something with Natural cure; even after taking some SE special hits, I can just rest and get out to something else.
Max Speed because thats all cool. 80 SpA EVs to basically guarantee some good damage with my attacks, and the remaining HP gives Roserade plenty of bulk with her SpD. Alternate EVs would be fine though if you have any.

Mismagious @ Choice Specs
Levitate
4 HP/252 SpA/252 Spd
Timid
-Shadow Ball
-HP Fighting
-Thunderbolt
-Trick
Missy is why spinners in nUU fail miserably. Most of them will be killed in 1-2 shots by Mismagius, and rarely can rarely beat her. And even if something like Hitmontop tries Foresight+Rapid Spin, I can set them up again and he'll have been gimped from taking one of my Shadow Balls.
Once the spinners are out the way, Missy can focus on breaking down the opposing team. With some proper prediction, Missy can do some great stuff to most popular walls. Trick is great for Chansey, turning her into free set up bait. Thunderbolt easily 2hkoes Milotic. HP Fighting is only decent against Registeel and Clefable, but with full spikes and rocks, they too are defeated. And Shadow Ball is just an excellent attack period, 2hkoing common switchins like Spiritomb, and 2hkoes so much after they have taken spikes and rocks damage a few times.
Mismagius provides a 2nd Earthquake immunity, and is invaluable as a fighting/normal resist, and goes great with Registeel defensively. Nice and fast too, so she can revenge most non-speed boosted threats very nicely.
All out speed and SpA is to maximize Missy's ability as a sweeper, as well as outspeeding most other Mismagius.

Nidoking @ Life Orb
Poison Point
64 Atk/228 SpA/216 Spd
Rash
-Earth Power
-Thunderbolt
-Ice Beam
-Superpower
My own little creation, this mixed Nidoking can absolutely tear straight through a team with some proper prediction. He 2hkoes most walls, and can 1hko most faster switchins. So with some good prediction, I can really blast through a team very effectively. And sometimes, it's as simple as Earthpowering something, then boltbeaming the switch-in for an easy kill.
Earth Power is a sweet STAB that friggin 1hkoes Steelix and 2hkoes Registeel, and also 1hkoes just about every grounded fire type there is. Thunderbolt blasts those bulky waters out, as well as hits fliers. Ice Beam is useful for other ground types, grasses, and flying types as well. Superpower rounds it out, KOing Chansey most of the time and dealing solid damage to Clefable and basically kills Chansey when combined with Earth Power.
Nidoking is basically my wall breaker, and with his respectable 260 Spd, serves as a great mixed sweeper. He definitely makes it very scary for people trying to switch in, and often forces the opponent's hand.
Unfortunately, Nidoking is quite frail. Not quite as frail as some otheres, but he is still frail, and his typing sucks too. However, unlike other mixed attackers, he has a sweet immunity to Electric, absorbs T Spikes, and has resists to rock and fighting.
The Atk EVs allow Nidoking to do 75% minimum to Chansey with Superpower, which means she is basically completely screwed once rocks and spikes are up. 216 Spd EVs to outspeed neutral natured base 80s, and the rest into SpA. I'm considering boosting the speed to outspeed Magmortar (because I was killed by his psychic before o_O), because Nidoking does not actually need all those SpA EVs to kill what he needs to.

Azumarill @ Life Orb
Huge Power
88 HP/252 Atk/168 Spd
Adamant
-Waterfall
-Aqua Jet
-Superpower
-Return
When all is said and done, Azumarill comes out to finish off what remains. With STAB Aqua Jet backed by Huge Power and LO, he is going to be picking off most of the faster pokemon. His other powerful moves will easily remove slower pokemon. With his bulk, he can also take a hit or two.
This is your standard Azumarill, and he is probably one of my most valuable pokemon. Priority is oh so important, and Azumarill provides one of the best shots in the game. Not to mention he seriously can beat up on slower walls with his enormous power.
I chose LO because I feel that with all the resid damage, being able to switch attacks is very useful. And allowing free turns is a huge no no, considering I have only 1 Scarfer that is quite fragile.