Offense with Spikes! UU RMT (ranked 18th)

This is a long read but you probably don't need to read the entire thing to get a grasp on the team.

After my older nUU team was kinda sucking, I all but trashed it, and decided to think about something I could really abuse in nUU; Spikes. Spikes are pretty beastly in nUU, and especially because all the rapid spinners fail at life. Not only that, but they are ridiculously easy to set up.
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Alright, the basic premise of the team is this: Get those spikes up, kill the spinner, and proceed to force switches, weaken the opposition, blah de blah, till one of my 2 choicers can just spam their neutral attack for the win, or my LO sweeper decimate everything else.

As you can see, this team really isn't particular UU at all. Nidoking is the only non-former BL in there, and he is only there because I couldn't find a better mixed sweeper :/ Most of the pokemon here are totally abused and are extremely powerful, though I doubt whether they are actually ban worthy. But these are very strong/useful pokemon, and I decided to abuse them.

Let's start:
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Staraptor @ Choice Scarf
Intimidate
56 HP/252 Atk/196 Spd
Adamant
-Brave Bird
-Close Combat
-Return
-U Turn

Yeah, original isn't it? I had a number of different choice scarf leads here, mainly because they could all beat up perhaps the best support lead out there; Crobat. However, none of the really had the synergy required for my team, and thus were not very effective later in the game. Not to mention they were too prediction heavy; stuff like Manetric is pretty obvious, and I have no clue what attack to throw out first. Oh, and they all sucked vs. SD Gallade.

And guess who fixed up the problem? Yep, the all but broken Staraptor, who combines his awesome attack force with blistering speed (for UU at least). CS Staraptor is a great lead, and you can definitely do a lot against many leads, and prediction is much easier thanks to U Turn, allowing you to stay a step ahead of your opponent.

The moves are pretty clear; Brave Bird and Return are viciously strong STABs that will dominate later through sheer neutral damage. Close Combat is the steels and rocks that wall you, and U Turn is just great for some predicting.

Staraptor fits my team because he is a great check vs. many threats; he can deal fatal damage to stuff like Raikou, Mismagius, and most importantly, Gallade. Combined with Azumarill's water jet, I have a very solid combination of revenge killing. Later in the game, Staraptor really abuses all the residual damage and can just go clean through a team through his STAB attack of choice.

I simply popped these EVs from the Smogon thing, and they work fine. Scarf Roserade leads still outspeed me, but I can't stop that unless I go Jolly.
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Registeel @ Leftovers
Clear Body
252 HP/100 Atk/100 Def/56 SpD
Careful
-Stealth Rock
-Toxic
-Iron Head
-Earthquake

Registeel is the most reliable pokemon in nUU. He takes all kinds of hits very well, sets up rocks nearly all the time, and just makes a great "go-to-guy." Rocks are obviously invaluable to this team, since they hit those fliers for 25% and still hit levitators, who all avoid my spikes.

Toxic is invaluable; it really helps a lot in breaking down bulky waters and Uxie, and no pokemon actually enjoy toxic just kicking their ass in addition to Spikes. It also helps me do one important thing, which is to get rest talkers like Spiritomb to sleep, which almost guarantees me killing them.

Iron Head and Earthquake have decent coverage, and hit what Registeel needs to hit, namely Mismagius and Raikou. They still come in handy for other reasons though, and I can sometimes fire off an Earthquake predicting a fire type that thinks they can come in for free (Charizard the exception).

Also, the switches that Registeel causes all the time makes Spikes and SR even better.

However, Registeels ability to take hits and switch in a lot is often his down fall. I sometimes switch him in too liberally, and leaving me considerably more vulnerable against...quite a lot. Luckily, between Aqua Jet, Staraptor, and speedy Roserade and Mismagius, I still have plenty of leverage. But yes, Registeel is extremely important for me.

The EVs have 100 Atk to prevent any kind of mismagius from being to sub for free, and Registeel does appreciate a bit of that extra pop. Meanwhile, the combination of defensive and offensive EVs apparently make him very good defensively, according to the overall damage calculator.

I have tried Steelix here because he can phaze and deal Spikes+SR damage, but his defenses and typing are much much worse.

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Roserade @ Leftovers
Natural Cure
176 HP/252 Spd/80 SpA
Timid
-Spikes
-Energy Ball
-Sludge Bomb
-Rest

Roserade fits like a charm on my team. She sets up spikes very very well, since she can come in on various pokemon from bulky waters to most spinners like Claydol to Chansey, and just spike up easily. One must remember that even 1 layer of Spikes with SR does a ridiculous 25% each switch in to rock neutral pokemon! Good stuff for my team.

Energy Ball and Sludge Bomb are the attacks. Energy Ball wrecks bulky waters, grounds, etc., while Sludge Bomb does impressive damage to most other things, notably Shaymin. Also, Roserade survives LO Modest Ludicolo Surf and KOs back with Sludge Bomb (after he takes LO recoil). The rest of the rain dance team can be stopped much more effectively by the rest of my team. Sludge Bomb will also nail most fire switch ins very very hard. Which is very cool.

Rest is great on something with Natural cure; even after taking some SE special hits, I can just rest and get out to something else.

Max Speed because thats all cool. 80 SpA EVs to basically guarantee some good damage with my attacks, and the remaining HP gives Roserade plenty of bulk with her SpD. Alternate EVs would be fine though if you have any.

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Mismagious @ Choice Specs
Levitate
4 HP/252 SpA/252 Spd
Timid
-Shadow Ball
-HP Fighting
-Thunderbolt
-Trick

Missy is why spinners in nUU fail miserably. Most of them will be killed in 1-2 shots by Mismagius, and rarely can rarely beat her. And even if something like Hitmontop tries Foresight+Rapid Spin, I can set them up again and he'll have been gimped from taking one of my Shadow Balls.

Once the spinners are out the way, Missy can focus on breaking down the opposing team. With some proper prediction, Missy can do some great stuff to most popular walls. Trick is great for Chansey, turning her into free set up bait. Thunderbolt easily 2hkoes Milotic. HP Fighting is only decent against Registeel and Clefable, but with full spikes and rocks, they too are defeated. And Shadow Ball is just an excellent attack period, 2hkoing common switchins like Spiritomb, and 2hkoes so much after they have taken spikes and rocks damage a few times.

Mismagius provides a 2nd Earthquake immunity, and is invaluable as a fighting/normal resist, and goes great with Registeel defensively. Nice and fast too, so she can revenge most non-speed boosted threats very nicely.

All out speed and SpA is to maximize Missy's ability as a sweeper, as well as outspeeding most other Mismagius.

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Nidoking @ Life Orb
Poison Point
64 Atk/228 SpA/216 Spd
Rash
-Earth Power
-Thunderbolt
-Ice Beam
-Superpower

My own little creation, this mixed Nidoking can absolutely tear straight through a team with some proper prediction. He 2hkoes most walls, and can 1hko most faster switchins. So with some good prediction, I can really blast through a team very effectively. And sometimes, it's as simple as Earthpowering something, then boltbeaming the switch-in for an easy kill.

Earth Power is a sweet STAB that friggin 1hkoes Steelix and 2hkoes Registeel, and also 1hkoes just about every grounded fire type there is. Thunderbolt blasts those bulky waters out, as well as hits fliers. Ice Beam is useful for other ground types, grasses, and flying types as well. Superpower rounds it out, KOing Chansey most of the time and dealing solid damage to Clefable and basically kills Chansey when combined with Earth Power.

Nidoking is basically my wall breaker, and with his respectable 260 Spd, serves as a great mixed sweeper. He definitely makes it very scary for people trying to switch in, and often forces the opponent's hand.

Unfortunately, Nidoking is quite frail. Not quite as frail as some otheres, but he is still frail, and his typing sucks too. However, unlike other mixed attackers, he has a sweet immunity to Electric, absorbs T Spikes, and has resists to rock and fighting.

The Atk EVs allow Nidoking to do 75% minimum to Chansey with Superpower, which means she is basically completely screwed once rocks and spikes are up. 216 Spd EVs to outspeed neutral natured base 80s, and the rest into SpA. I'm considering boosting the speed to outspeed Magmortar (because I was killed by his psychic before o_O), because Nidoking does not actually need all those SpA EVs to kill what he needs to.

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Azumarill @ Life Orb
Huge Power
88 HP/252 Atk/168 Spd
Adamant
-Waterfall
-Aqua Jet
-Superpower
-Return

When all is said and done, Azumarill comes out to finish off what remains. With STAB Aqua Jet backed by Huge Power and LO, he is going to be picking off most of the faster pokemon. His other powerful moves will easily remove slower pokemon. With his bulk, he can also take a hit or two.

This is your standard Azumarill, and he is probably one of my most valuable pokemon. Priority is oh so important, and Azumarill provides one of the best shots in the game. Not to mention he seriously can beat up on slower walls with his enormous power.

I chose LO because I feel that with all the resid damage, being able to switch attacks is very useful. And allowing free turns is a huge no no, considering I have only 1 Scarfer that is quite fragile.
 
My main problems are:
Fire types (like Arcanine, Blazi, Chari, etc.)
Walrein (ish)
Spiritomb (ish)

The thing is, I almost completely DEPEND on Aqua jet to keep me alive.

I stole this big threat list thing from someone a while back for another RMT and copied pasted it into a Word Document for later use. Pretty sure it was Heysup. So, uh, I hope you don't mind.
Abomosnow - Annoying bugger. I usually kill him between U Turn and Brave Bird, as well as powerful attacks, though.

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Articuno - I never see this, though I would imagine that SR would all but kill him. I could probably break it down with Toxic anyway.


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Blastoise -I generally use Registeel to toxic him up. Pretty terrible spinner, since he is wrecked by Energy Ball and Thunderbolt.


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Chansey - Set up bait for Spikes yeah. I can trick Specs to her, and do whatever. She has no business sticking around anywhere really.


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Claydol - Another annoying spinner; I generally use Roserade. Can take psychics, energy ball, and set spikes. Once those spikes are up, I go to Missy and 1hko it with Shadow Ball. Once it's out, it probably won't get more chances to get in to spin.


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Clefable - Annoying bitch. I generally hope I have trick, or at least a few of my fighting attacks still around, because she is an annoying bitch. However, it is set up bait for Roserade's spikes.


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Cloyster - Terrible spinner, though the spikes are quite annoying.


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Cradily - Waterfall destroys. Enough said.


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Dewgong - I never see this, but I imagine Thunderbolts or fighting attacks would kill.


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Drapion - I absorb T Spikes, and generally kick its ass with Nidoking or something. Can be set up bait for Roserade.


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Gastrodon - Roserade, otherwise i would imagine it sucks. Perhaps trick.


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Grumpig - Probably Shadow Ball. Never see it though.


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Hypno - Same as above


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Kangaskhan - Idk...I would imagine I would kill it with a fighting attack.


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Lanturn - EQ, Toxic, whatever. I never see this.


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Lapras - Probably kill it with a fighting attack.


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Mantine - Electric


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Meganium - Ice Beams? Sludge Bombs?


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Mesprit - Annoying. I would probably use Regi to set up stuff, then use Missy to KO it or something.


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Milotic - Bah, I'll kick its ass with everything.


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Miltank - Fighting attack, also set up bait for spikes


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Muk - Idk....Earth Power?


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Nidoqueen - Idk...Ice Beams? I easily absorb spikes.


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Noctowl - Idk Probably kick its ass with physical force


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Politoed - Idk too, probably just beat it down with anything


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Porygon2 - Fighting attack or toxic


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Probopass - lol its pwned by registeel


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Quagsire - Set up bait for Roserade


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Regigigas - Idk what it does. Probably beat it down.


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Regirock - SE attacks


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Regice - SE attacks


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Registeel - Set up bait for Roserade (sorta) 2hkoed by Nidoking, Superpowers, fighting attacks, etc.


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Rotom - Specs Shadow Ball, probably just beat it down


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Shuckle - Fighting attacks


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Slowbro - Roserade gets spikes, I can toxic, 2hko with something, etc.


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Spiritomb - Annoying once it gets those CMs. Missy 2hkoes, but if I use HP Fighting and he has Pursuit.....


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Torterra - Stara outspeeds adamant RP, and I can aqua jet. No good switch ins really.


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Umbreon - Not sure. Beat it down?


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Uxie - Annoying bugger. Toxic it, spike up (sorta), use missy, U turn. T Wave and Knock Off are hellishly annoying though


Walrein-Hate his guts. I suppose I can eventually just beat its ass down, since he doesn't have many good switch ins except for Registeel. But without Blizzard, he is total set up bait for Roserade, and without Surf..., not sure exactly lol. But I have beat it down before, and he doesn't like to take 50% just switching in.


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Weezing - I'm not sure what I do to this...probably beat it down with Missy or something.



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Absol - Ugh, annoying. U Turn and Aqua Jet, but damn I hate SD Sucker Punch/Superpower


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Altaria - I guess I use Ice Beam or just beat it down


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Ambipom - Registeel or Missy (payback sucks though)


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Arcanine-Hum. Probably Azumarill. Pretty annoying though.


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Azumarill -
Annoying. Probably Roserade or Registeel, I need to predict.


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Blaziken - I need to be very very careful. Azumarill. However, Nidoking does a cool job in outspeeding and killing.


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Camperupt - Aqua Jet


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Charizard - Aqua Jet? Can be scary.


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Crobat - Annoying. Hopefully I gimp it with Brave Bird, then get my rocks up.


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Entei - Aqua Jet?


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Espeon - Registeel


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Feraligatr -
Eh, Azumarill does a solid job.


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Floatzel - Azumarill does great against rain dance versions, and all others in general.


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Froslass - The lead whose ass I no longer kick. I could probably Brave Bird it. Never really faced it much.


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Gallade - Yeah Staraptor. Owned. Aqua Jet does its stuff too, and w/o Shadow Sneak, I beat it down with Missy and Nidoking


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Glaceon - Registeel.


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Hariyama - Probably just gradually kill it. Toxic hampers him severely.


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Hitmonlee - Missy? Roserade? Tough to predict


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Hitmonchan - Same as above


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Hitmontop - Missy 2hkoes this spinner


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Honckrow - Gah, annoying. I hate sucker punch. Usually something can survive his hits though, then beat it down


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Houndoom - Ugh annoyingly difficult. Aqua Jet


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Jynx - Registeel


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Kabutops - Lots of random stuff beat him down. Staraptor still outspeeds some of em after a rain dance I believe. Aqua Jet does decent damage too, especially under the rain.


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Leafeon -Probably Registeel, though most of my mons can probably just hamer it.


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Lickilicky -Registeel, or beat it down.


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Linoone - Registeel walls the shit out of him.


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Luxray - Met it once, killed with Earth Power


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Magmortar - Aqua jet or its dangerous!


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Manectric - Nidoking. Usually predict it


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Marowak - Prediction


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Medicham - Prediction


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Mismagius -
Registeel


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Nidoking - Heh, Aqua Jet?


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Ninetales - Aqua jet


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Omastar - T Bolts and shizzle


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Pinsir - Predict and kill. I rarely see, but dangerous.


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Poliwrath - Eh, probably beat it down with various attacks.


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Primeape - Can't switch in and stuff


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Raikou - Plenty of leverage between Stara, Regi, and Azu. Nidoking not raped by HP Ice either


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Roserade - My own Roserade or Regi


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Sceptile - Regi or Stara


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Scyther - Regi and Stara


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Sharpedo - bah, just beat it down. Regi too.


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Shaymin - Hmm, sludge bomb, spikes damage brings it down with shadow ball, brave bird


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Slaking - Ew. Predict with missy


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Staraptor - Predict between missy and regi. Thank god it doesn't switch in much. aqua jet


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Swellow - Regi and aqua jet


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Tauros - I need to predict around quite a bit between Regi and Missy


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Typhlosion - Eh, predict. Aqua jet again.


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Ursaring - Hopefully I beat it down. Something I usually do do.


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Venusaur - Roserade sets up, it doesn't wall much. Staraptor.


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Zangoose - Um...Registeel? Aqua Jet?
 
Fun battles last night!

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Staraptor @ Choice Scarf
Intimidate
56 HP/252 Atk/196 Spd
Adamant
-Brave Bird
-Close Combat
-Return
-U Turn

Well, this works of course. But many scarfers are faster with your meh speed investment.
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Registeel @ Leftovers
Clear Body
252 HP/100 Atk/100 Def/56 SpD
Leftovers
-Stealth Rock
-Toxic
-Iron Head
-Earthquake

First, you didnt put the Nature in, so im not sure which side its stronger on.

What i remember especially well, is you having a ton of trouble with my Blaziken and Azumarill, having no solid switch ins, but i dont know how you plan to deal with that.

I would give it Para support over toxic tbh. It would help your Nidoking, especially if you decide to re-EV him(more on that later). It would also help with Paraflinch, and of course Azumarill+Paralysis+Waterfall flinch=Deadly late game sweep.

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Roserade @ Leftovers
Natural Cure
176 HP/252 Spd/80 SpA
Timid
-Spikes
-Energy Ball
-Sludge Bomb
-Rest

I remember the one time you beat me, it was because of this god damn Roserade.

Roserade is really good for this job. It forces SO many switches early game, before they realize it isnt a scarf set, or Leaf Storm.

Rest is good just because Registeel doesnt 2HKO :D, though Stun Spore or something could be good.
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Mismagious @ Choice Specs
Levitate
4 HP/252 SpA/252 Spd
Timid
-Shadow Ball
-HP Fighting
-Thunderbolt
-Trick

Another set thats great at forcing switches. Once you take out the opponents Registeel, its incredibly hard to Wall this set, i may end up using this set over my new teams CM Missy, another good choice for you.
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Nidoking @ Life Orb
Poison Point
64 Atk/228 SpA/216 Spd
Rash
-Earth Power
-Thunderbolt
-Ice Beam
-Superpower

I guess i have told you what i think about this Nidoking, you may get some surprise kills, because it is a Special Nidoking, but you cant outspeed much with those EVs, and Gallade can set up on this set with its crazy SDef, and your only physical Attack being Superpower.

What i said before is, the set Earthquake/Tbolt/IceBeam/(Fire Blast, Earthpower, Superpower, Stone-Edge, Sludge Bomb can go here). With much more power albeit slower EVs, something like: 200 Atk / 252 SAtk / 56 Spe.

That would especially be awesome with some Paralysis support, but i dont see nidokings speed doing much for it at this point :(.
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Azumarill @ Life Orb
Huge Power
88 HP/252 Atk/168 Spd
Adamant
-Waterfall
-Aqua Jet
-Superpower
-Return

Hmmmm, well I prefer CB, and max HP/Attack EVs, because of the Bulk Azumarill has. I think this would even fit because your weakness to Fire Attacks is pretty monstrous. All that Speed is really not needed.


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Overall i think its a pretty good team. GJ for not using a Hail Stall, or Stall team. I think we played 4 Matches, and you won the first one(was 3-1 me after i think) because of your non-standard sets on Missy, and Roserade. Those caught me off guard as i was on cruise control from laddering random people :/.

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Suggestions:

Well, your Glaring weakness to Strong Water attacks, and even more terrifying Fire Weakness should be the first thing you work on.

Solution 1:I think you could easily fit LO Arcanine, even ScarfDoom or Something as your lead over Staraptor as well as Bulking up your Azumarill.
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Solution 2: I know you would be opposed to this, but you COULD switch out Nidoking for Blaziken or Arcanine.
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Solution 3: And lastly, you could switch Roserade, for an Omastar for spikes. You could use a Rain Dance Omastar, Specs Omastar, or Bulky Omastar here.
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over
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Thats all i can think of for now, so keep it up!



Oh and that threat list was made by Legacy Raider, he doesnt mind you using it:D.
 
I would try Choice Band and Aqua Tail on Azumarill because a CB aqua tail's immense power will 3HKO even some milotics so it's pretty hard 2 set up on it. Usually this is what happens
1. something that resists Aqua Tail switches in
2. it uses some set up move
3. 1 more hit and it dies so it's forced 2 attack
4. Azumarill survives and gets a KO

You might want 2 try Ice punch or double edge over return.
 
@ HeYsup

I guess I shall max out the speed EVs for Staraptor, since I doubt the extra bulk really helps out that much.

I'll give T Wave a shot again. I used Toxic because my previous UU team had difficulty dealing with bulky waters. I still like Toxic because it does indeed hurt bulky waters and stuff like Uxie very well. If it does work out, I'll try out a stronger Nidoking. However, he really doesn't need the extra power. He kills what he needs to (and he 2hkoes 0/0 Gallade btw, doing 50% minimum with Earth Power) and the extra speed helps him "sweep"

The reason I made Azumarill so fast is because he can actually outspeed Walrein. Though I suppose extra bulk is highly warranted. However, I do not really want a 3rd choicer on my team; too many free set ups and switches. Perhaps I could use expert belt, or even Muscle Band.

I probably would not put a scarf fire as my lead (another EQ weak!), though I suppose Nidoking could be replaced by a fire type (basically the same weaknesses). It would probably need to be Blaziken though, since 2 SR weak is a no no. Not sure what kind of Blaziken to run. Not choiced since I don't want too many, but I don't think Blaziken really does that well in beating up Slowbro. I would love Charizard, but that 50% SR weak...it sucks.

Omastar over Roserade is bad IMO, since I already am 2x weak to electric.
 
@ HeYsup

I guess I shall max out the speed EVs for Staraptor, since I doubt the extra bulk really helps out that much.

I'll give T Wave a shot again. I used Toxic because my previous UU team had difficulty dealing with bulky waters. I still like Toxic because it does indeed hurt bulky waters and stuff like Uxie very well. If it does work out, I'll try out a stronger Nidoking. However, he really doesn't need the extra power. He kills what he needs to (and he 2hkoes 0/0 Gallade btw, doing 50% minimum with Earth Power) and the extra speed helps him "sweep"

The reason I made Azumarill so fast is because he can actually outspeed Walrein. Though I suppose extra bulk is highly warranted. However, I do not really want a 3rd choicer on my team; too many free set ups and switches. Perhaps I could use expert belt, or even Muscle Band.

I probably would not put a scarf fire as my lead (another EQ weak!), though I suppose Nidoking could be replaced by a fire type (basically the same weaknesses). It would probably need to be Blaziken though, since 2 SR weak is a no no. Not sure what kind of Blaziken to run. Not choiced since I don't want too many, but I don't think Blaziken really does that well in beating up Slowbro. I would love Charizard, but that 50% SR weak...it sucks.

Omastar over Roserade is bad IMO, since I already am 2x weak to electric.

Well firstly, the options were to pick one, not all of them because that would make you consequently weak to what you pointed out.

Also, dont worry about electric attacks in this metagame. Electric attacks are either a) Special, so registeel can easily take them, or b) unstabbed and weak as hell.

I dont want to put my Blaziken set out yet, because i wrote an analysis for it already, but meh whatever if you want to try it. The only thing is that Blaziken is sort of squishy while the other fire types have Flash Fire. Though Blaziken is the best Wallbreaker in the game.

Blaziken @ Life Orb
Ability: Blaze
EVs: 236 Atk / 252 SAtk / 20 Spe
Nature: Mild
-Fire Blast
-Superpower
-Hidden Power Grass
-Vacuum Wave

Fire Blast+Hidden Power Grass kill Slowbro, so dont worry about that. Superpower OHKOs Chansey and Clefable, among other Specially Defensive pokemon such as Registeel(who takes Minimum 88% from Fire Blast), Milotic can be OHKOd by Superpower+Hidden Power, usually. 20 speed is to outspeed milotic. Vacuum Wave is awesome, if you have any questions with this set PM me.

Or you could use LO Arcanine w/ Flare Blitz, Extreme Speed, Hidden Power Grass/Electric, Fire Blast or something like that.
 
That set for Blaziken does look pretty ferocious. I don't like how slow he is though, but I suppose it's okay since nothing is going to switch in safely. Still, the low speed worries me, which is why I have been fascinated by Charizard and running a spinner would be quite annoying, since IMO they are terrible, whether its Missy or Spiritomb or Rotom blocking their spins.

I'll definitely give it a shot. Too bad Blaziken has to settle for HP Grass instead of Thunderbolt, which means that even with his 350 SpA, he doesn't hit waters. I think I'll mess with his EVs a bit, see how much Atk EVs he actually needs, since right now, he hits the standard Registeel (252/56/200) harder with Fire Blast.

EDIT: Ran some calcs. You only need 96 Atk EVs for walls IMO. Chansey and Clefable both 1hkoed, and the standard 148 HP/252 Def/0 SpD Bold Milotic has to take minimum damage from both Superpower and HP Grass to survive the hits (leftovers taken into account). So you could probably shift a lot of those Atk EVs to HP or Spd.
 
You are forgetting things like Hariyama, and the more Common Max Hp/Def Milotics among other things.
 
I've been using Blaziken a bit. As much as I love the guy and his ability to totally smoke some teams out of the water, and having a secondary priority attack in Vacuum Wave, he is just too slow right now. He was even getting forced out by Honchkrow! I might try a CB set, I might try making him faster. But the 80 base speed is definitely a let down.
 
I've been using Blaziken a bit. As much as I love the guy and his ability to totally smoke some teams out of the water, and having a secondary priority attack in Vacuum Wave, he is just too slow right now. He was even getting forced out by Honchkrow! I might try a CB set, I might try making him faster. But the 80 base speed is definitely a let down.
It may be an aquired taste, feel free to add Speed EVs, as you can put 124 Speed Evs to outspeed Uxie and others.
 
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