I have been testing this team a lot, and I think it’s a fun offensive balance build with some breakers and defensive utility. The idea is to use Chi-Yu and Zacian-C as the main offensive pressure while the rest of the team provides speed and hazard control. It’s been doing pretty well for me, but I’d love feedback on weaknesses and optimizations.
Chi-Yu @ Choice Specs
Ability: Beads of Ruin
Tera Type: Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Chi-Yu is my immediate wallbreaker. Specs Fire Blast and Overheat destroy anything that doesn’t resist, and Dark Pulse punishes Psychic- and Ghost-types like Calyrex-S. Tera Blast Rock gives me a way to hit Ho-Oh, Lugia, and other Fire resists that would otherwise stomach hits. I picked Chi-Yu to help shred fat cores and force progress early.
Arceus-Ground @ Earth Plate
Ability: Multitype
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
Arceus-Ground is my rocker and electric immunity, mainly to keep Miraidon in check. Earth Plate Judgment and Earth Power give consistent damage while letting me pressure common switch-ins. Shadow Ball helps chip Ghosts like Giratina and Calyrex-S. Tera Fairy provides an emergency defensive pivot into Dragons (mainly Dragapult) and Dark-types. Without this mon i believe i would not be able to win most matches.
Terapagos @ Heavy-Duty Boots
Ability: Tera Shift
Tera Type: Stellar
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
Terapagos gives me hazard control and a bulky win condition. Rapid Spin is great since the team has no other removal, and Calm Mind lets it setup if given space. Stellar Tera Starstorm is incredibly strong and lets Terapagos flip matchups against almost anything after boosting. I like using alot after Chi-Yu gets down because it mostly recovers the game for me.
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Zacian is my main physical breaker and speed check. Behemoth Blade hits hard, while Swords Dance lets it sweep harder. Sacred Sword helps against Steel-types like Dialga-O and Zamazenta, and Play Rough gives some Fairy STAB. Tera Fighting lets me hit Steel- and Dark-types even harder. Zacian was chosen to keep offensive pressure up and prevent me from being too passive.
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 HP / 94 Def / 4 SpD / 158 Spe
Timid Nature
IVs: 0 Atk
Zamazenta provides a sturdy physical wall and secondary win condition. Iron Defense + Body Press makes it a nightmare for physical attackers. I went with some Speed to creep opposing support mons, but it’s still bulky enough to check big threats like Koraidon and Zacian-C. This set gives me defensive security and another way to close out games.
Deoxys-Attack @ Choice Scarf
Ability: Pressure
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Deoxys-A with a Choice Scarf is my revenge killer and speed control. Psycho Boost is insane immediate damage, and Ice Beam helps pick off Dragons and Landorus-T. Energy Ball and Tera Grass let me punish Kyogre, Arceus-Ground, and other bulky Waters/Grounds. Focus Blast is just strong coverage for Steels. Deo-A rounds out the team nicely by preventing me from being overrun by faster threats.
The team has been fun and effective for me, but I know it’s not perfect. I sometimes struggle against hyper offense or stall, and I’m curious if my Tera types could be better. Any feedback or suggestions are appreciated!
The Team
Chi-Yu @ Choice Specs
Ability: Beads of Ruin
Tera Type: Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Overheat
- Dark Pulse
- Tera Blast
Chi-Yu is my immediate wallbreaker. Specs Fire Blast and Overheat destroy anything that doesn’t resist, and Dark Pulse punishes Psychic- and Ghost-types like Calyrex-S. Tera Blast Rock gives me a way to hit Ho-Oh, Lugia, and other Fire resists that would otherwise stomach hits. I picked Chi-Yu to help shred fat cores and force progress early.
Arceus-Ground @ Earth Plate
Ability: Multitype
Tera Type: Fairy
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Judgment
- Stealth Rock
- Earth Power
- Shadow Ball
Arceus-Ground is my rocker and electric immunity, mainly to keep Miraidon in check. Earth Plate Judgment and Earth Power give consistent damage while letting me pressure common switch-ins. Shadow Ball helps chip Ghosts like Giratina and Calyrex-S. Tera Fairy provides an emergency defensive pivot into Dragons (mainly Dragapult) and Dark-types. Without this mon i believe i would not be able to win most matches.
Terapagos @ Heavy-Duty Boots
Ability: Tera Shift
Tera Type: Stellar
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Tera Starstorm
- Rapid Spin
- Calm Mind
- Earth Power
Terapagos gives me hazard control and a bulky win condition. Rapid Spin is great since the team has no other removal, and Calm Mind lets it setup if given space. Stellar Tera Starstorm is incredibly strong and lets Terapagos flip matchups against almost anything after boosting. I like using alot after Chi-Yu gets down because it mostly recovers the game for me.
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Behemoth Blade
- Swords Dance
- Sacred Sword
- Play Rough
Zacian is my main physical breaker and speed check. Behemoth Blade hits hard, while Swords Dance lets it sweep harder. Sacred Sword helps against Steel-types like Dialga-O and Zamazenta, and Play Rough gives some Fairy STAB. Tera Fighting lets me hit Steel- and Dark-types even harder. Zacian was chosen to keep offensive pressure up and prevent me from being too passive.
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
Tera Type: Fighting
EVs: 252 HP / 94 Def / 4 SpD / 158 Spe
Timid Nature
IVs: 0 Atk
- Body Press
- Iron Defense
- Rest
- Sleep Talk
Zamazenta provides a sturdy physical wall and secondary win condition. Iron Defense + Body Press makes it a nightmare for physical attackers. I went with some Speed to creep opposing support mons, but it’s still bulky enough to check big threats like Koraidon and Zacian-C. This set gives me defensive security and another way to close out games.
Deoxys-Attack @ Choice Scarf
Ability: Pressure
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psycho Boost
- Energy Ball
- Focus Blast
- Ice Beam
Deoxys-A with a Choice Scarf is my revenge killer and speed control. Psycho Boost is insane immediate damage, and Ice Beam helps pick off Dragons and Landorus-T. Energy Ball and Tera Grass let me punish Kyogre, Arceus-Ground, and other bulky Waters/Grounds. Focus Blast is just strong coverage for Steels. Deo-A rounds out the team nicely by preventing me from being overrun by faster threats.
The team has been fun and effective for me, but I know it’s not perfect. I sometimes struggle against hyper offense or stall, and I’m curious if my Tera types could be better. Any feedback or suggestions are appreciated!