Hello everyone! So I just recently got back into Pokemon and I've really been enjoying laddering, so I've started making a laddering team that can hopefully get me into top 500. If you want to reach me through Showdown, I'll be playing on either FlippityFlop or FlyinDutchman. Now, to the team:
First Glance:

Details:

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 Def / 30 SpD
- Hydro Pump
- Icy Wind
- Scald
- Secret Sword
Pretty standard Specs Keldeo. Considering HP Bug for celebi, but i like the jump icy wind gets on lati@s, garchomp, and dragonite. Considering running scarf/subcm, but I think given the team Specs is best. Keldeo is mostly here for the offensive capabilities that it brings to the team that is otherwise slightly lacking offensively.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
Clefable was actually added last, so it's weird to discuss her now, but the gist of is that the team definitely needed a fairy poke, due mostly to a lack of answers to some offensive pokes and namely sableye, and it basically came down to BD Azu or this, so I went with this. Torn between Fire Blast and Flamethrower. Otherwise, I think the CM set does the team better than the Unaware wall set.

Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Hidden Power [Fighting]
- Psyshock
- Recover
Latias is definitely one of the most consistent defoggers in the current meta, and has a lot of offensive presence with psyshock, along with my personal choice of HP Fighting. I did this because I found the likes of Bisharp, Weavile, and TTar switching in to their liking, while Draco Meteor almost always gets switched into and tanked as Latias doesn't have the best Special Attack, and so far it's been working pretty great. I could take off recover (yes, recover, roost is for losers) for Draco Meteor, though I still don't think it's worth it.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Toxic
- Stealth Rock
A solid part of the core of this team, most often comes in as a check/counter, sets up rocks, comees back around and tox's something. Earth Power for the Heatran vs. Heatran's, standard specially defensive set. Nothing to see here. I guess it is important to mention how Heatran, along with Venu and Keldeo, cover most of the meta's offensive threats, which I like.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Scarf Lando-U, as meta as it gets. If you can break down their team well enough, the earthquake sweeps are very, very real. I'm not sure if i buy into Knock Off, I'm thinking about trying Superpower or Explosion. I think I might value nabbing unexpected KO's instead of some item killing and weak coverage that is already mostly there with U-turn. EdgeQuake for coverage, and U-turn for momentum. It felt weird with a Turn on the team without the Volt, but I think it works fine.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Earthquake
Finally, the mega, Venusaur, who carries offensive Grass and Poisons STAB's which are few and far between in this meta (I've tried Roserade, it just won't happen). The only thing weird about this set is Earthquake, which I'm not sure I'm 100% going with but I really do like getting good chunks on unexpecting Heatran and occasionally Magnezone. However, I am perfectly willing to go back to Synthesis/Leech Seed.
Welp, that's the team, thanks for reading through, I really do appreciate it, and hopefully you guys can give the team some critique!
Edit: Edited some descriptions to be more detailed.
First Glance:






Details:

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 Def / 30 SpD
- Hydro Pump
- Icy Wind
- Scald
- Secret Sword
Pretty standard Specs Keldeo. Considering HP Bug for celebi, but i like the jump icy wind gets on lati@s, garchomp, and dragonite. Considering running scarf/subcm, but I think given the team Specs is best. Keldeo is mostly here for the offensive capabilities that it brings to the team that is otherwise slightly lacking offensively.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
Clefable was actually added last, so it's weird to discuss her now, but the gist of is that the team definitely needed a fairy poke, due mostly to a lack of answers to some offensive pokes and namely sableye, and it basically came down to BD Azu or this, so I went with this. Torn between Fire Blast and Flamethrower. Otherwise, I think the CM set does the team better than the Unaware wall set.

Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Hidden Power [Fighting]
- Psyshock
- Recover
Latias is definitely one of the most consistent defoggers in the current meta, and has a lot of offensive presence with psyshock, along with my personal choice of HP Fighting. I did this because I found the likes of Bisharp, Weavile, and TTar switching in to their liking, while Draco Meteor almost always gets switched into and tanked as Latias doesn't have the best Special Attack, and so far it's been working pretty great. I could take off recover (yes, recover, roost is for losers) for Draco Meteor, though I still don't think it's worth it.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Toxic
- Stealth Rock
A solid part of the core of this team, most often comes in as a check/counter, sets up rocks, comees back around and tox's something. Earth Power for the Heatran vs. Heatran's, standard specially defensive set. Nothing to see here. I guess it is important to mention how Heatran, along with Venu and Keldeo, cover most of the meta's offensive threats, which I like.

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Scarf Lando-U, as meta as it gets. If you can break down their team well enough, the earthquake sweeps are very, very real. I'm not sure if i buy into Knock Off, I'm thinking about trying Superpower or Explosion. I think I might value nabbing unexpected KO's instead of some item killing and weak coverage that is already mostly there with U-turn. EdgeQuake for coverage, and U-turn for momentum. It felt weird with a Turn on the team without the Volt, but I think it works fine.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Earthquake
Finally, the mega, Venusaur, who carries offensive Grass and Poisons STAB's which are few and far between in this meta (I've tried Roserade, it just won't happen). The only thing weird about this set is Earthquake, which I'm not sure I'm 100% going with but I really do like getting good chunks on unexpecting Heatran and occasionally Magnezone. However, I am perfectly willing to go back to Synthesis/Leech Seed.
Welp, that's the team, thanks for reading through, I really do appreciate it, and hopefully you guys can give the team some critique!
Edit: Edited some descriptions to be more detailed.
Last edited: