ORAS OU Offensive/Balanced OU Team (First Post! Peaked ~1480)

Hello everyone! So I just recently got back into Pokemon and I've really been enjoying laddering, so I've started making a laddering team that can hopefully get me into top 500. If you want to reach me through Showdown, I'll be playing on either FlippityFlop or FlyinDutchman. Now, to the team:


First Glance:





Details:



Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 30 Atk / 30 Def / 30 SpD
- Hydro Pump
- Icy Wind
- Scald
- Secret Sword

Pretty standard Specs Keldeo. Considering HP Bug for celebi, but i like the jump icy wind gets on lati@s, garchomp, and dragonite. Considering running scarf/subcm, but I think given the team Specs is best. Keldeo is mostly here for the offensive capabilities that it brings to the team that is otherwise slightly lacking offensively.




Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower

Clefable was actually added last, so it's weird to discuss her now, but the gist of is that the team definitely needed a fairy poke, due mostly to a lack of answers to some offensive pokes and namely sableye, and it basically came down to BD Azu or this, so I went with this. Torn between Fire Blast and Flamethrower. Otherwise, I think the CM set does the team better than the Unaware wall set.



Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Hidden Power [Fighting]
- Psyshock
- Recover

Latias is definitely one of the most consistent defoggers in the current meta, and has a lot of offensive presence with psyshock, along with my personal choice of HP Fighting. I did this because I found the likes of Bisharp, Weavile, and TTar switching in to their liking, while Draco Meteor almost always gets switched into and tanked as Latias doesn't have the best Special Attack, and so far it's been working pretty great. I could take off recover (yes, recover, roost is for losers) for Draco Meteor, though I still don't think it's worth it.



Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Toxic
- Stealth Rock

A solid part of the core of this team, most often comes in as a check/counter, sets up rocks, comees back around and tox's something. Earth Power for the Heatran vs. Heatran's, standard specially defensive set. Nothing to see here. I guess it is important to mention how Heatran, along with Venu and Keldeo, cover most of the meta's offensive threats, which I like.



Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Scarf Lando-U, as meta as it gets. If you can break down their team well enough, the earthquake sweeps are very, very real. I'm not sure if i buy into Knock Off, I'm thinking about trying Superpower or Explosion. I think I might value nabbing unexpected KO's instead of some item killing and weak coverage that is already mostly there with U-turn. EdgeQuake for coverage, and U-turn for momentum. It felt weird with a Turn on the team without the Volt, but I think it works fine.



Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Earthquake

Finally, the mega, Venusaur, who carries offensive Grass and Poisons STAB's which are few and far between in this meta (I've tried Roserade, it just won't happen). The only thing weird about this set is Earthquake, which I'm not sure I'm 100% going with but I really do like getting good chunks on unexpecting Heatran and occasionally Magnezone. However, I am perfectly willing to go back to Synthesis/Leech Seed.

Welp, that's the team, thanks for reading through, I really do appreciate it, and hopefully you guys can give the team some critique!

Edit: Edited some descriptions to be more detailed.
 
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Hey FlyinDutchman, I know you said you didn't think Draco was worth it on Latias but I can assure you that it is. It's great against anything that doesn't resist it, provides excellent coverage against slower dragons such as garchomp and kyu-b, and you should be able to predict if the opponent will switch into a resist. I'd also be running Synthesis over either Hp fire or EQ on venusaur; it provides good recovery to take advantage of venu's excellent bulk.
 
Hey bro! I really like this team, as It features my favorite play-style and some Pokemon I absolutely love using. With this said, I think there is defiantly some room for improvement. That why I'm here to recommend a handful or effective changes, that I believe will further the potential of this solid foundation even more. So without delaying things anymore, let get right into the rate!

The first thing I noticed about one of your team members, was that your IVs were'nt maxed for some reason. I'm guessing you got mixed up with Hidden Power Ice and misplaced them there. Whatever the reason is, you must max your IVs on Keldeo, as your not getting the maximum potential that you should be getting out of Keldeo, which although not much, it could be really costly in certain situations.

Secondly, while looking at your Clefable and it's surrounding team mates, I noticed how unnecessary Flamethrower was on it. Seeing as you have Heatran, Hidden Power Fire Mega Venusaur and Keldeo to handle steel type Pokemon, that would threaten Clefable. That's why I think you could run Thunder Wave, which is a personal favorite of mine to run on Clefable. This not only supports Clefable when versing Taunt users like heatran and Skarmory and potential allowing you to beat them, but also the rest of your team. Having common switch in's designed to break or wall Clefable paralyzed like Mega Venusaur, Manaphy, Gengar, Serperior etc, is absolutely amazing for the rest of your team, as these can be extremely deadly and hard to deal with.

Thirdly, I noticed a similar case to the previous, with your Latias using Hidden Power Fighting over Draco Meteor. I found this very odd, considering that most dark types in the meta that will actually be hurt by this move either out speed and kill ( Scarf Tyranitar+Weavile), have access to priority (Bisharp) or can live one regardless (Tyranitar). I get that it's useful if you can catch any of these on the switch in, but baring that, it seems rather useless. While on the other hand, Draco Meteor can actually break down walls and hurt threats, which is huge considering your only real wall breaker is Spec Keldeo. This is why, you should be running Draco Meteor.

Next up is Heatran. Seeing as it's you main answer to all forms of Talonflame, I found it strange that your only answer to it was Toxic, which can be completely shut down by SpD Talonflame caring Taunt. This is why I think you should be running Stone Edge > Toxic, as it has a very high chance to OHKO and the fact that toxic use is very limited on this team. With Venusaur able to hard switch into Rotom-W and wall it, as well as Clefable absorbing status and tanking it hits. On top of this, you having three Garchomp Checks which are another common switch into Heatran, showing that it doesn't really hold the importance, as having a guaranteed answer to the huge threat in Talonflame.

Lastly, when looking at your Mega Venusaur, I noticed yet another unnecessary move in Earthquake. You already have two Pokemon caring ground coverage, as well as Keldeo, which can pretty much hit everything that a ground type move could, with it's two stabs. You're also missing out on one of Mega Venusaur's greatest perks, in it being a fat tank with reliable recovery. That's why I seriously recommend you to run Synthesis, as it allows you to heal up after being worn down when switching into resisted hit's like Keldeo's Scald. Therefore, instead of being a check to things like Keldeo and Azumarill you become a counter.

That basically everything I had to say about this team. I think it has very good structure and synergy, but just lacked some vital and uncluttered coverage move options. I really recommend in the future when building teams, that you make sure you're not unnecessarily doubling up on coverage, cause otherwise, you make really good teams. Anyway, I've rambled on for to long, I just want to wish you the best of luck in the future with this team and building in general!
 
Hi guys! So I've read through your responses and critiques, and I do think it would be a good idea to take you up on most of your suggestions. With that, these are the new sets for some of the pokes:

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
No More IV Changes
Timid Nature
- Hydro Pump
- Icy Wind
- Scald
- Secret Sword

I think the IV issue happened because I was previously running HP Bug. Thanks for catching that!

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Earth Power
- Toxic Stone Edge
- Stealth Rock

I think I like this. Though not nabbing some useful Toxics on some pokes might be unfortunate, I do think Stone Edge provides some really needed coverage.

Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Hidden Power [Fighting]
- Psyshock
- Recover Draco Meteor

Taking out recover for Draco Meteor. Call me stubborn for not taking out HP Fight, but it nets a OHKO on both Bisharp and Weavile on the switch, and often gets more than 50% on TTAr, which if he's not running scarf can be killed with another. If I do notice that Latias could really use its recover option or utility in Healing Wish, I won't hesitate to take it out, but as of now I really do like it.

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Earthquake Synthesis

I'm gonna miss not getting a good chunk on the unsuspecting Heatran, but this was probably the best choice.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower Thunder Wave

Although I think Flamethrower is good to have for mid/late game sweeps, crippling threats is definitely very valuable, so I'm gonna go with T-Wave.


Thanks for all of your help guys! If you ever need someone to play with or someone to give a third-party opinion on one of your teams, you know where to reach me!
 
Actually now that I'm looking at that Latias again, it's probably better off being a Latios for better attacking stats. Latias is used usually either for slightly better bulk with roost or for healing wish and you're not doing either of those. Also keeping HP Fighting is perfectly fine, it's a decent lure for the threats you mentioned.
 
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