XY OU Offensive Bulk

Replace U-turn for roost on talonflame?

  • Yes

    Votes: 1 25.0%
  • No

    Votes: 3 75.0%

  • Total voters
    4
Hey guys! This is my 3rd RMT and my first OU One! This team is based around being bulky, and also being offensive. Hope you guys like it! This team can also be called Luring, because it is meant to lure in pokemon that are good against it.
Team at a Glance


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Analysis



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Excadrill (M) @ Air Balloon
Trait: Mold Breaker
EVs: 160 HP / 96 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Rock Slide

My Rapid Spinner. He supports Talonflame with rapid spin support allowing me to switch him without critical damage. Mouldbreaker makes him a good anti-lead breaking sash's of leads such as azelf and alakazam, although his primary role is to spin for Tflame and thus I would only play him first if it were my only option. Excadrill also has a secondary role, which is setting up Stealth Rocks. I gave him the HP EVs and air baloon to prolong his life for those two roles and the Atk and Max Spe Evs along with Earthquake and Rockslide to allow him to fend for himself. Drills' STAB checks aegislash and other steel pokemon, and rock slide hits pesky flying types that switch in on an Equake, the two combining for awesome coverage. Drill can also aid Gardevoir in that he Cleans poison and steel types which wall the Mega Fairy. Equake also clears the way for Talonflame by wiping Electric types that aren't Rotom-W



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Conkeldurr (M) @ Life Orb
Trait: Sheer Force
EVs: 120 HP / 252 Atk / 116 SDef / 20 Spd
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Ice Punch
- Thunder Punch
- Mach Punch

Conkeldurr functions as my Wallbreaker and a no setup Physical Sweeper. His drainpunch destroys common steel types such as ferrothorn, heatran and lucario while functioning as recovery from the life orb recoil. His boltbeam coverage allows him to take skarmory, landorus-t and other flying types that don't use flying STAB moves as well as bulky grass/water types like jellicent and celebi. With adamant nature and max attack coupled with the sheer force, non LO recoil Thund/Ice coverage demolishes walls with no setup required and no drawbacks. Mach punch allows Durr to revenge kill. He has the specific HP/SpD investment to handle special attackers (this came from smogon) and the 20 speed to outspeed hippowdon and kill before it can slackoff.

He also functions as a Lure for aegislash (and other steel types that aren't hurt by fighting attacks), poison types (which resist his fighting stab) and ghost types (which are immune to fighting) allowing a switch to either Garchomp (steel/poison) or Greninja (ghost) to clear up the path for Gardevoir. He can come on and break rock/ice types too to aid Talonflame in a sweep too.



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Talonflame (M) @ Leftovers
Trait: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Brave Bird
- Tailwind
- Swords Dance

Talonflame acts as my Physical Setup Sweeper and late game sweeper. I use Sitrus Berry + Acrobatics to allow for Talon to be able to SD on a non OHKO and have a double powered +2 Attack, +1 Priority Acrobatics to return fire while retaining a bit of HP. The opponent may also switch however this isn't common so the before mentioned situation is often the case. The sitrus berry also allows talon to switch in on Fairy attacks (which it resists but not often to the case of not taking over 50% health due to its frailty) and to be able to come in on SR in the case that spinning fails. He can also SD on opponents who opt for a switch (which isn't common so the before mentioned situation is often the case.) He has Max Atk and Spe with a jolly nature to combat fellow TF's for a chance of a victory and to maximise his very mediocre attack and ensure OH/2HKO's on his STAB's Acrobatics and Flare blitz on pokemon like Scizor, forretress (custap does nothing against Gale Wings), conkeldurr and mienshao whom I otherwise would have no super effective hits on.

Although my "Sweeping Strategy" of Talonflame seems good on paper, he relies heavily on pokemon only be able to 2HKO him and no SR on the field to set up a Swords Dance. Which is why he can only setup when I switch him into pokemon I am certain can't 2HKO which is why he has a different and more primary role; Revenge Killing. Talonflame possesses base 126 speed, which allows him to outspeed most of the unboosted non-scarf OU metagame. Not only this, but the firebird get's the ability Gale Wings, which turns all of his Flying Type moves (which are STABS btw) into +1 priority making him one of the, if not the BEST revenge killer currently in OU. He even resists Conkeldurr's Mach Punch and Scizor's Bullet Punch giving him the Revenge niche in my team to finish of those pesky Sturdy pokemon and Focus Sash users.

Last of all I have TF using Tailwind as it get's +1 priority from Gale Wings allowing Talonflame to die with purpose in supporting Gardevoir with some much needed speed allowing her easier sweeper.


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Jolteon (F) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Volt Switch
- Signal Beam
- Hidden Power [Ice]

Jolteon is my Speedster. With great complete SpA and Spe investment and a timid nature she oustpeeds most of the metagame and threatens to KO with her STAB thunderbolt, even neutrally. She takes care of water, flying types and can use HP ice to put dents in ground, grass and dragon types while OHKO'ing landorus, garchomp and salamence. Signal beam hits dark, psychic types and celebi for good coverage. Jolteon has good synergy with talonflame as she eliminates pesky water types (greninja, azumarril, jellicent) and can switch to the bird when a predictable Equake is headed her way. Voltswitch can be used to switch out in situations like that which promotes momentum and allows to act as a Pivot.



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Greninja (F) @ Life Orb
Trait: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Surf
- Dark Pulse
- U-turn
- Ice Beam

Greninja is used my non setup Special Sweeper and also another Lure, this time for Talonflame. However the way she lures pokemon is different. Greninja works more as bait of which TF can setup on rather than those who wall my physical sweeper. This works due to greninja's water/dark typing as is standard for fighting types to switch in (even grass types despite ice beam.) The only downfall to this is the equal likely hood of electric types to switch in, but greninja can U-turn into Chomp or Jolteon effectively creating a pivoting core. The female ninja has max investment in SpA and Spe (Naive Nature) with the ability protean which allow for her to maximise her late game sweeping ability due to great speed and STAB on all attacks. Ice beam and surf are used for great coverage STAB special attacks. Dark pulse is used for that too, but also to eliminate ghost types which threaten a Gardevoir sweep. I have not invested any attack in greninja as aside from celebi, on which it would require full investment to have chance to OHKO a defensive set and can OHKO's other sets anyway, u-turn isn't used as coverage but more so for scouting and to Pivot between Jolteon and herself



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Gardevoir (F) @ Gardevoirite
Trait: Synchronize
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hyper Voice
- Shadow Ball
- Thunderbolt

She is the Special Setup Sweeper of this set. To maximise sweeper capability I have Gardevoirite on her as it adds that crucial speed needed for sweeping and some fantastic SpA and SpD. Also Megavoir gains the ability Pixilate while mega which is one of the best abilities Gen 6 has introduced (aside from gale wings and protean) allowing normal moves to be converted into regular fairy moves but with a 30% boost. Not only does this allow gardevoir to use an equivalent sheer force boost on pseudo-fairy types moves but she also gains STAB on these moves too and they still hit the same as moonblast albeit much stronger. Above all this she gains the normal move Hyper Voice which is not only powerful (especially from the extra boosts) but it bypasses subs enabling her to beat pokemon such as Sub+Disable Gengar. Because of these perks it makes MegaVoir much more deadly than LOVoir. I use the ability Synchronize on regular Gardevoir as it is the only ability that can be utilized before the mega evolution. I use max SpA And Spe despite and calm mind as a boosting option allowing her to reach an absurd 644 SpA at +1. I opted out of a physically defensive based EV spread+CM as Gardevoir lacks the HP/Defensive stats to pull it off. I use Shadow Ball and Thunderbolt as coverage which I use against pokemon that resist Hyper Voice such as all steel types, Gardevoir, chandelure, talonflame azumarril, togekiss and tentacruel.

Flaws: Due to Tflame being my only source of fire and having no grass type attacks on my team, it's very susceptible to gastrodon, swampert, rotom-w and scizor. Also trick room users turn my team's speed against me forcing me to use my priority (which itself isn't abundant.) Although they aren't too common, fairy types such as Togekiss, Azumarril, Gardevoir and Mawile have no trouble spamming their fairy STABs as only talonflame resists them and switching into him with SR on the field is never a good option really.

Importable:

Excadrill (M) @ Air Balloon
Trait: Mold Breaker
EVs: 160 HP / 96 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Rapid Spin
- Stealth Rock
- Earthquake
- Rock Slide

Conkeldurr (M) @ Life Orb
Trait: Sheer Force
EVs: 120 HP / 252 Atk / 116 SDef / 20 Spd
Adamant Nature (+Atk, -SAtk)
- Drain Punch
- Ice Punch
- Thunder Punch
- Mach Punch

Talonflame (M) @ Leftovers
Trait: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Flare Blitz
- Brave Bird
- Tailwind
- Swords Dance

Jolteon (F) @ Life Orb
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Volt Switch
- Signal Beam
- Hidden Power [Ice]

Greninja (F) @ Life Orb
Trait: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Surf
- Dark Pulse
- U-turn
- Ice Beam

Gardevoir (F) @ Gardevoirite
Trait: Synchronize
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hyper Voice
- Shadow Ball
- Thunderbolt

I've been thinking of replacing u-turn for roost on talonflame so be sure to answer the poll!
Thanks for reading!




 
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Hey SandShrewed, nice team, but it could use some work. For starters, I would suggest running max attack Adamant and Sand Rush on Excadrill because unless you have rocks up on the field the whole time, you are going to miss out on 2HKOs such as Mega Gyarados, and Manaphy. Secondly, your team is very weak to BirdSpam, so you should replace Conk with Defensive T-tar. For Tflame as you stated as a Revenge Killer, you should run the Sharp Beak as it allows for move freedom with Roost (You don't really need tailwind for your team, but it may be nice to have) and can still hit hard. I think that you should switch Jolteon to Amoonguss because your team really struggles against AV Azumarill. Greninja should be Timid nature with HP Fire (to OHKO Mega Scizor) or Grass (more support for Azu) instead of U-turn and Dark Pulse should be replaced with Extrasensory to hit MegaVenu and Amoonguss hard. Mega Gardevoir should have Psyshock instead of Shadow Ball so she has a way around Special Walls and Focus Blast instead of Tbolt so it can hit Ferrothorn and other Steel types as hard as possible. MegaGard should also have 24 EVs in Defense so it can live 2 Psyshocks from Latios. Gard should also have Trace instead of Synchronize, so before Mega Evolving it may get something like Speed Boost.

Importable for Changes:

Excadrill
move 1: Earthquake
move 2: Iron Head
move 3: Rock Slide
move 4: Rapid Spin
ability: Sand Rush
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Tyranitar
move 1: Stealth Rock
move 2: Pursuit
move 3: Stone Edge
move 4: Fire Blast
ability: Sand Stream
item: Smooth Rock
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD

Talonflame
move 1: Brave Bird
move 2: Flare Blitz
move 3: U-turn
move 4: Roost
ability: Gale Wings
item: Sharp Beak
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Amoonguss
move 1: Spore
move 2: Giga Drain
move 3: Foul Play
move 4: Clear Smog
ability: Regenerator
item: Black Sludge
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Greninja
Greninja @ Life Orb
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Surf
- Ice Beam
- Extrasensory
- Hidden Power Fire / Hidden Power Grass


Gardevoir
move 1: Calm Mind
move 2: Hyper Voice
move 3: Psyshock
move 4: Focus Blast
item: Gardevoirite
ability: Trace
nature: Modest
evs: 24 Def / 232 SpA / 252 Spe
 
Hey SandShrewed, nice team, but it could use some work. For starters, I would suggest running max attack Adamant and Sand Rush on Excadrill because unless you have rocks up on the field the whole time, you are going to miss out on 2HKOs such as Mega Gyarados, and Manaphy. Secondly, your team is very weak to BirdSpam, so you should replace Conk with Defensive T-tar. For Tflame as you stated as a Revenge Killer, you should run the Sharp Beak as it allows for move freedom with Roost (You don't really need tailwind for your team, but it may be nice to have) and can still hit hard. I think that you should switch Jolteon to Amoonguss because your team really struggles against AV Azumarill. Greninja should be Timid nature with HP Fire (to OHKO Mega Scizor) or Grass (more support for Azu) instead of U-turn and Dark Pulse should be replaced with Extrasensory to hit MegaVenu and Amoonguss hard. Mega Gardevoir should have Psyshock instead of Shadow Ball so she has a way around Special Walls and Focus Blast instead of Tbolt so it can hit Ferrothorn and other Steel types as hard as possible. MegaGard should also have 24 EVs in Defense so it can live 2 Psyshocks from Latios. Gard should also have Trace instead of Synchronize, so before Mega Evolving it may get something like Speed Boost.

Importable for Changes:

Excadrill
move 1: Earthquake
move 2: Iron Head
move 3: Rock Slide
move 4: Rapid Spin
ability: Sand Rush
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Tyranitar
move 1: Stealth Rock
move 2: Pursuit
move 3: Stone Edge
move 4: Fire Blast
ability: Sand Stream
item: Smooth Rock
nature: Relaxed
evs: 248 HP / 252 Def / 8 SpD

Talonflame
move 1: Brave Bird
move 2: Flare Blitz
move 3: U-turn
move 4: Roost
ability: Gale Wings
item: Sharp Beak
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Amoonguss
move 1: Spore
move 2: Giga Drain
move 3: Foul Play
move 4: Clear Smog
ability: Regenerator
item: Black Sludge
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Greninja
Greninja @ Life Orb
Ability: Protean
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Surf
- Ice Beam
- Extrasensory
- Hidden Power Fire / Hidden Power Grass


Gardevoir
move 1: Calm Mind
move 2: Hyper Voice
move 3: Psyshock
move 4: Focus Blast
item: Gardevoirite
ability: Trace
nature: Modest
evs: 24 Def / 232 SpA / 252 Spe
Aight I'll try them thanks!
 
I agree with everything johnthuh said except the bit where he suggested Life Orb on Excadrill and Amoonguss instead of Jolteon. Air Balloon offers much more utility and makes it possible for Excadrill to Rapid Spin on Pokemon that rely on ground attacks to KO it (Landorus-T, Landorus, Gliscor, Garchomp, Ttar, and Mamoswine). I guess it's more of a preference but if you want it to be able to support Talonflame better Air Balloon is the way to go. Instead of Amoonguss or Jolteon, you could use Assault Vest Raikou. Raikou is a decent offensive check to electric type threats (mainly Manetric and Thundurus) and bird spam. Raikou may not be as fast but it's definitely an upgrade over Jolteon because of its superior defense, and it fits the teams bulky theme better. Swords Dance > U-turn allows Talonflame to rip through teams late-game. I also suggest you use a Jolly nature on Talonflame so it isn't beaten by Choice Scarf Magnezone, which is something to watch out for since it's gaining popularity for its ability to check the tiers Flying types. I know its inaccuracy can be frustrating but Greninja appreciates the extra power Hydro Pump provides because it doesn't have the greatest Special Attack stat. Everything else is fine, good luck with the team n_n.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
 
I agree with everything johnthuh said except the bit where he suggested Life Orb on Excadrill and Amoonguss instead of Jolteon. Air Balloon offers much more utility and makes it possible for Excadrill to Rapid Spin on Pokemon that rely on ground attacks to KO it (Landorus-T, Landorus, Gliscor, Garchomp, Ttar, and Mamoswine). I guess it's more of a preference but if you want it to be able to support Talonflame better Air Balloon is the way to go. Instead of Amoonguss or Jolteon, you could use Assault Vest Raikou. Raikou is a decent offensive check to electric type threats (mainly Manetric and Thundurus) and bird spam. Raikou may not be as fast but it's definitely an upgrade over Jolteon because of its superior defense, and it fits the teams bulky theme better. Swords Dance > U-turn allows Talonflame to rip through teams late-game. I also suggest you use a Jolly nature on Talonflame so it isn't beaten by Choice Scarf Magnezone, which is something to watch out for since it's gaining popularity for its ability to check the tiers Flying types. I know its inaccuracy can be frustrating but Greninja appreciates the extra power Hydro Pump provides because it doesn't have the greatest Special Attack stat. Everything else is fine, good luck with the team n_n.
Raikou @ Assault Vest
Ability: Pressure
EVs: 252 SpA / 32 SpD / 224 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
Thanks for the tips, I'll try them out! n_n
 
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