AG Offensive Calm Mind (Arceus-Fairy) [QC: 1/2]

[SET]
Offensive Calm Mind (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Power Gem
- Recover

[SET COMMENTS]
Calm Mind Arceus-Fairy is a fantastic wallbreaker and sweeper on bulky offense and offense teams that takes advantage of Fairy typing's amazing offensive prowess and good defensive capabilities in AG to set up against a vast majority of the metagame. Judgment is a strong STAB move, hitting Dragon- and Dark-types like Koraidon, Miraidon, and Ting-Lu super effectively, notably OHKOing the former two and 2HKOing Calyrex-S without any boosts. At +1, it 2HKOes neutral targets like bulky Arceus formes, Kyogre, and Eternatus. Power Gem allows Arceus-Fairy to break past Fire-types like Ho-Oh, Tera Fire Arceus and Skeledirge. Judgment + Power Gem enables Arceus-Fairy to hit most of the metagame for at least neutral coverage, barring Steel-types like Necrozma-DM, Zacian-C, Tera Steel Ting-Lu, and Tera Steel Giratina-O, along with the stall exclusive Clodsire. Tera Poison flips the matchup on Eternatus, allowing Arceus-Fairy to set up Calm Mind freely while absorbing Toxic Spikes. However, it comes with the drawback of making Arceus-Fairy weak to Ting-Lu's Earthquake, though the latter needs to Terastallize into Steel- or Poison-type to avoid taking heavy damage from boosted Judgment. It also leaves Arceus-Fairy weak to Calyrex-S's Psychic and Psyshock with the latter inflicting heavy damage to even a boosted Arceus-Fairy. Tera Poison also leaves Arceus-Fairy vulnerable to Koraidon's Scale Shot which can revenge kill a weakened Arceus-Fairy while threatening a sweep. A Timid Nature is preferred for outspeeding Modest Nature Miraidon and max Speed Arceus formes without a Speed boosting nature, though Modest Nature is still a viable alternative for the increased damage output.

Calm Mind Arceus-Fairy serves as an excellent addition to teams looking for a potent, self-sufficient wallbreaker and setup sweeper that applies tremendous pressure on opponent's defensive backbone, clearing a path for teammates like Calyrex-S, Choice Scarf Koraidon, and Swords Dance Arceus to clean up late-game. It takes advantage of their passive switch-ins like Ho-Oh, Ting-Lu, Landorus-T, and bulky Arceus formes to set up Calm Mind and punch holes through opposing teams. It finds ample setup opportunities to sweep against most teams; however, the lack of coverage for Steel-types, particularly Necrozma-DM and Zacian-C renders it ineffective versus them. Both are capable of living boosted Judgment and taking advantage of the lack of Will-O-Wisp to set up Dragon Dance or Swords Dance. Necrozma-DM, backed by recovery from Moonlight especially has no issues against Calm Mind Arceus-Fairy long term. Due to this set not having any defensive investment, it is easily overwhelmed by strong attackers such as Calyrex-Shadow, Swords Dance Arceus, Kyogre, and Dragon Dance Arceus-Ground. It also takes massive damage from Koraidon and Miraidon, but neither like to switch in directly due to fearing an OHKO from Judgment. Hence, it appreciates teammates such as Ting-Lu, Arceus-Water, Eternatus and Landorus-T. Ting-Lu provides entry hazard support and switches in on strong attacks such as Calyrex-S's Astral Barrage and Miraidon's Electro Drift, which threaten Arceus-Fairy out. Arceus-Water and Landorus-T help cover a myriad of physical attackers such as Koraidon, Swords Dance Arceus, Dragon Dance Arceus-Ground, Zacian-C and Necrozma-DM. Landorus-T also helps to bring in Arceus-Fairy via U-turn, thereby increasing setup chances. As Arceus-Fairy is vulnerable to status, especially Thunder Wave, Eternatus is a good partner that takes on Ho-Oh's Sacred Fire, and switches in on Kyogre's rain-boosted Water Spout and Origin Pulse as well as Thunder Wave, extending Arceus-Fairy's longevity and prevents it from getting crippled by status. It also cripples defensive cores by spreading poison with Toxic Spikes, making it easier for Arceus-Fairy to clean up weakened teams. Calyrex-S and Choice Scarf Koraidon are great revenge killers, being able to threaten both Necrozma-DM and Zacian-C. Special walls such as Haze Clodsire, Whirlwind Tera Grass Ho-Oh, and Calm Mind Blissey are capable of stopping Arceus-Fairy from sweeping by phazing it or shrugging off boosted hits. Thus, partners that can take care of the aforementioned walls such as Choice Specs Calyrex-S, Swords Dance Koraidon, Tera Flying Ho-Oh, and Swords Dance Arceus make up for great teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/swas.487990/
Quality checked by:
https://www.smogon.com/forums/members/adhi.631210/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
add remove comment
[SET]
Offensive Calm Mind (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature - Also, are we not mentioning Modest as a slash?
IVs: 0 Atk
- Calm Mind
- Judgment
- Power Gem
- Recover

[SET COMMENTS]
Calm Mind Arceus-Fairy is a fantastic wallbreaker and sweeper on bulky offense balance? might mention it but up to you. and offense teams that takes advantage of Fairy typing's amazing offensive prowess and good defensive capabilities in AG to set up against a vast majority of the metagame. Judgment is a strong STAB move, hitting Dragon- and Dark-types like Koraidon, Miraidon, and Ting-Lu super effectively, notably OHKOing the former two. At +1, it 2HKOes neutral targets like bulky Arcues formes, Kyogre, and Eternatus. should mention that it kills Calyrex-S after +1 with 1 layer of Spikes (non Boots). Also in the neutral targets, it also kills Caly-S in two. might want to mention it, upto you Power Gem allows Arceus-Fairy to break past Fire-types like Ho-Oh, Tera Fire Arceus and Skeledirge. Judgment + Power Gem enables Arceus-Fairy to hit most of the tier metagame for at least neutral coverage, barring Steel-types like Necrozma-DM, Zacian-C, Tera Steel Ting-Lu, and Tera Steel Giratina-O I don't know if this set is ran enough to be mentioned. Your call., along with the stall exclusive Clodsire. Tera Poison flips the matchup on Eternatus, allowing Arceus-Fairy to set up Calm Mind freely while absorbing Toxic Spikes. However, it comes with the drawback of making Arceus-Fairy weak to Ting-Lu's Earthquake, though the latter needs to Terastallize into Steel- or Poison-type to avoid taking heavy damage from boosted Judgment. It also leaves Arceus-Fairy weak to Calyrex-S's Psychic and Psyshock with the latter inflicting heavy damage to even a boosted Arceus-Fairy. could mention that you also no longer block Kora's Scale Shot after Tera Poison. very well written part otherwise

Calm Mind Arceus-Fairy serves as an excellent addition to teams looking for a potent, self-sufficient wallbreaker and setup sweeper that applies tremendous pressure on opponent's defensive backbone, clearing a path for teammates like Calyrex-S, Choice Scarf Koraidon, and Swords Dance Arceus to clean up late-game. It takes advantage of their passive switchins switch-ins like Ho-Oh, Ting-Lu, Landorus-T, and bulky Arceus formes to set up Calm Mind and punch holes through opposing teams. It finds ample setup opportunities to sweep against most teams; however, the lack of coverage for Steel-types, particularly Necrozma-DM and Zacian-C renders it ineffective versus them. Both are capable of living boosted Judgment and taking advantage of the lack of Will-O-Wisp to set up Dragon Dance or Swords Dance. Necrozma-DM, backed by recovery from Morning Sun Moonlight (its better, cry about it.) especially has no issues against Calm Mind Arceus-Fairy long term. Due to this set not having any defensive investment, it is easily overwhelmed by strong attackers such as Calyrex-Shadow, Swords Dance Arceus, Kyogre, and Dragon Dance Arceus-Ground. It also takes massive damage from Koraidon and Miraidon, but neither like to switch in directly due to fearing an OHKO from Judgment. Hence, it appreciates teammates such as Ting-Lu, Arceus-Water, Eternatus and Landorus-T. Ting-Lu provides entry hazard support and switches in on strong attacks such as Calyrex-S's Astral Barrage and Miraidon's Electro Drift, which threaten Arceus-Fairy out. Arceus-Water and Landorus-T help cover a myriad of physical attackers such as Koraidon, Swords Dance Arceus, Dragon Dance Arceus-Ground, Zacian-C and Necrozma-DM. Mention how Lando-T is able to aggressively bring Arceus-Fairy in via U-turn Lastly, Eternatus takes on Ho-Oh's Sacred Fire, and switches in to on Kyogre's rain-boosted Water Spout and Origin Pulse as well as Thunder Wave, extending Arceus-Fairy's longevity and prevents it from getting crippled by status. Mention how it assists Arceus-Fairy with Toxic Spikes, crippling defensive cores. Special walls such as Haze Clodsire, Whirlwind Tera Grass Ho-Oh, and Calm Mind Blissey are capable of stopping Arceus-Fairy from sweeping by phazing it or shrugging off boosted hits. Thus, partners that can take care of the aforementioned walls such as Choice Specs Calyrex-S, Swords Dance Koraidon, Tera Flying Ho-Oh, and Swords Dance Arceus make up for great teammates. very well written part, not much to be really said. However I think you could mention how CM offensive fairy hates status (mainly Thunder Wave), which is annoying. I think when you talk about the part what helps kill Zac-C and NDM, you could mention scarf Caly-S and Korai as revenge killers.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/swas.487990/
Quality checked by:
https://www.smogon.com/forums/members/adhi.631210/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 1/2. Very well written. Keep up the good work!
 
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