[SET]
Offensive Calm Mind (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Power Gem
- Recover
[SET COMMENTS]
Calm Mind Arceus-Fairy is a fantastic wallbreaker and sweeper on bulky offense and offense teams that takes advantage of Fairy typing's amazing offensive prowess and good defensive capabilities in AG to set up against a vast majority of the metagame. Judgment is a strong STAB move, hitting Dragon- and Dark-types like Koraidon, Miraidon, and Ting-Lu super effectively, notably OHKOing the former two and 2HKOing Calyrex-S without any boosts. At +1, it 2HKOes neutral targets like bulky Arceus formes, Kyogre, and Eternatus. Power Gem allows Arceus-Fairy to break past Fire-types like Ho-Oh, Tera Fire Arceus and Skeledirge. Judgment + Power Gem enables Arceus-Fairy to hit most of the metagame for at least neutral coverage, barring Steel-types like Necrozma-DM, Zacian-C, Tera Steel Ting-Lu, and Tera Steel Giratina-O, along with the stall exclusive Clodsire. Tera Poison flips the matchup on Eternatus, allowing Arceus-Fairy to set up Calm Mind freely while absorbing Toxic Spikes. However, it comes with the drawback of making Arceus-Fairy weak to Ting-Lu's Earthquake, though the latter needs to Terastallize into Steel- or Poison-type to avoid taking heavy damage from boosted Judgment. It also leaves Arceus-Fairy weak to Calyrex-S's Psychic and Psyshock with the latter inflicting heavy damage to even a boosted Arceus-Fairy. Tera Poison also leaves Arceus-Fairy vulnerable to Koraidon's Scale Shot which can revenge kill a weakened Arceus-Fairy while threatening a sweep. A Timid Nature is preferred for outspeeding Modest Nature Miraidon and max Speed Arceus formes without a Speed boosting nature, though Modest Nature is still a viable alternative for the increased damage output.
Calm Mind Arceus-Fairy serves as an excellent addition to teams looking for a potent, self-sufficient wallbreaker and setup sweeper that applies tremendous pressure on opponent's defensive backbone, clearing a path for teammates like Calyrex-S, Choice Scarf Koraidon, and Swords Dance Arceus to clean up late-game. It takes advantage of their passive switch-ins like Ho-Oh, Ting-Lu, Landorus-T, and bulky Arceus formes to set up Calm Mind and punch holes through opposing teams. It finds ample setup opportunities to sweep against most teams; however, the lack of coverage for Steel-types, particularly Necrozma-DM and Zacian-C renders it ineffective versus them. Both are capable of living boosted Judgment and taking advantage of the lack of Will-O-Wisp to set up Dragon Dance or Swords Dance. Necrozma-DM, backed by recovery from Moonlight especially has no issues against Calm Mind Arceus-Fairy long term. Due to this set not having any defensive investment, it is easily overwhelmed by strong attackers such as Calyrex-Shadow, Swords Dance Arceus, Kyogre, and Dragon Dance Arceus-Ground. It also takes massive damage from Koraidon and Miraidon, but neither like to switch in directly due to fearing an OHKO from Judgment. Hence, it appreciates teammates such as Ting-Lu, Arceus-Water, Eternatus and Landorus-T. Ting-Lu provides entry hazard support and switches in on strong attacks such as Calyrex-S's Astral Barrage and Miraidon's Electro Drift, which threaten Arceus-Fairy out. Arceus-Water and Landorus-T help cover a myriad of physical attackers such as Koraidon, Swords Dance Arceus, Dragon Dance Arceus-Ground, Zacian-C and Necrozma-DM. Landorus-T also helps to bring in Arceus-Fairy via U-turn, thereby increasing setup chances. As Arceus-Fairy is vulnerable to status, especially Thunder Wave, Eternatus is a good partner that takes on Ho-Oh's Sacred Fire, and switches in on Kyogre's rain-boosted Water Spout and Origin Pulse as well as Thunder Wave, extending Arceus-Fairy's longevity and prevents it from getting crippled by status. It also cripples defensive cores by spreading poison with Toxic Spikes, making it easier for Arceus-Fairy to clean up weakened teams. Calyrex-S and Choice Scarf Koraidon are great revenge killers, being able to threaten both Necrozma-DM and Zacian-C. Special walls such as Haze Clodsire, Whirlwind Tera Grass Ho-Oh, and Calm Mind Blissey are capable of stopping Arceus-Fairy from sweeping by phazing it or shrugging off boosted hits. Thus, partners that can take care of the aforementioned walls such as Choice Specs Calyrex-S, Swords Dance Koraidon, Tera Flying Ho-Oh, and Swords Dance Arceus make up for great teammates.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/swas.487990/
Quality checked by:
https://www.smogon.com/forums/members/adhi.631210/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Offensive Calm Mind (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Power Gem
- Recover
[SET COMMENTS]
Calm Mind Arceus-Fairy is a fantastic wallbreaker and sweeper on bulky offense and offense teams that takes advantage of Fairy typing's amazing offensive prowess and good defensive capabilities in AG to set up against a vast majority of the metagame. Judgment is a strong STAB move, hitting Dragon- and Dark-types like Koraidon, Miraidon, and Ting-Lu super effectively, notably OHKOing the former two and 2HKOing Calyrex-S without any boosts. At +1, it 2HKOes neutral targets like bulky Arceus formes, Kyogre, and Eternatus. Power Gem allows Arceus-Fairy to break past Fire-types like Ho-Oh, Tera Fire Arceus and Skeledirge. Judgment + Power Gem enables Arceus-Fairy to hit most of the metagame for at least neutral coverage, barring Steel-types like Necrozma-DM, Zacian-C, Tera Steel Ting-Lu, and Tera Steel Giratina-O, along with the stall exclusive Clodsire. Tera Poison flips the matchup on Eternatus, allowing Arceus-Fairy to set up Calm Mind freely while absorbing Toxic Spikes. However, it comes with the drawback of making Arceus-Fairy weak to Ting-Lu's Earthquake, though the latter needs to Terastallize into Steel- or Poison-type to avoid taking heavy damage from boosted Judgment. It also leaves Arceus-Fairy weak to Calyrex-S's Psychic and Psyshock with the latter inflicting heavy damage to even a boosted Arceus-Fairy. Tera Poison also leaves Arceus-Fairy vulnerable to Koraidon's Scale Shot which can revenge kill a weakened Arceus-Fairy while threatening a sweep. A Timid Nature is preferred for outspeeding Modest Nature Miraidon and max Speed Arceus formes without a Speed boosting nature, though Modest Nature is still a viable alternative for the increased damage output.
Calm Mind Arceus-Fairy serves as an excellent addition to teams looking for a potent, self-sufficient wallbreaker and setup sweeper that applies tremendous pressure on opponent's defensive backbone, clearing a path for teammates like Calyrex-S, Choice Scarf Koraidon, and Swords Dance Arceus to clean up late-game. It takes advantage of their passive switch-ins like Ho-Oh, Ting-Lu, Landorus-T, and bulky Arceus formes to set up Calm Mind and punch holes through opposing teams. It finds ample setup opportunities to sweep against most teams; however, the lack of coverage for Steel-types, particularly Necrozma-DM and Zacian-C renders it ineffective versus them. Both are capable of living boosted Judgment and taking advantage of the lack of Will-O-Wisp to set up Dragon Dance or Swords Dance. Necrozma-DM, backed by recovery from Moonlight especially has no issues against Calm Mind Arceus-Fairy long term. Due to this set not having any defensive investment, it is easily overwhelmed by strong attackers such as Calyrex-Shadow, Swords Dance Arceus, Kyogre, and Dragon Dance Arceus-Ground. It also takes massive damage from Koraidon and Miraidon, but neither like to switch in directly due to fearing an OHKO from Judgment. Hence, it appreciates teammates such as Ting-Lu, Arceus-Water, Eternatus and Landorus-T. Ting-Lu provides entry hazard support and switches in on strong attacks such as Calyrex-S's Astral Barrage and Miraidon's Electro Drift, which threaten Arceus-Fairy out. Arceus-Water and Landorus-T help cover a myriad of physical attackers such as Koraidon, Swords Dance Arceus, Dragon Dance Arceus-Ground, Zacian-C and Necrozma-DM. Landorus-T also helps to bring in Arceus-Fairy via U-turn, thereby increasing setup chances. As Arceus-Fairy is vulnerable to status, especially Thunder Wave, Eternatus is a good partner that takes on Ho-Oh's Sacred Fire, and switches in on Kyogre's rain-boosted Water Spout and Origin Pulse as well as Thunder Wave, extending Arceus-Fairy's longevity and prevents it from getting crippled by status. It also cripples defensive cores by spreading poison with Toxic Spikes, making it easier for Arceus-Fairy to clean up weakened teams. Calyrex-S and Choice Scarf Koraidon are great revenge killers, being able to threaten both Necrozma-DM and Zacian-C. Special walls such as Haze Clodsire, Whirlwind Tera Grass Ho-Oh, and Calm Mind Blissey are capable of stopping Arceus-Fairy from sweeping by phazing it or shrugging off boosted hits. Thus, partners that can take care of the aforementioned walls such as Choice Specs Calyrex-S, Swords Dance Koraidon, Tera Flying Ho-Oh, and Swords Dance Arceus make up for great teammates.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/swas.487990/
Quality checked by:
https://www.smogon.com/forums/members/adhi.631210/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
Last edited: