





So I made this team about a week and a half ago and I'm really loving it. The amount of safe switches that this team provides as well as the amount of damage this team throws out is absolutely fantastic. The way I created this team was by going onto the ORAS Good Cores Forum. I needed an offensive core and a defensive core. The cores had to have synergy so it took me a very long time to find the right combination, but I finally found two that were perfect for each other. The cores of course have been tweaked a little in order to cut as many counters as possible.



The Offensive Core: The idea behind this Offensive Core is to do as much damage as possible forcing switches so that you can get chip damage from all the hazards setup. It is a very powerful core with alot of coverage forcing the opponent to play passively so that they won't be taken out by the sheer amount of damage.

Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
So I chose my Mega Pokemon to be Diancie and this because of a couple reasons. First off I love Diancie because of how powerful he becomes when he mega evolves, gaining alot of offensive pressure because of moves like Moonblast and Diamond Storm. Protect for a free Mega Evolution. Diamond Storm can especially be troubling to the opponent because of the 50% chance for 1+ Def, so spamming this move after the rest of the team taking care of the special attackers could mean GG. Not many switch into Mega-Diancie, but those who can are easily checked or countered but the rest of the team. The EV spread pretty much basic. Since she is a Mixed Attacker, there are both investments into Atk and SpA, then of course Maxspeed since she can outspeed alot of threats that otherwise would steamroll this team.

Raikou @ Assault Vest
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spe
IVs: 30 HP / 30 Def
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
After reading through a bunch of the comments, many pointed out my team was pretty weak to Mega-Manectric. And there were twos options that I really liked and that was AV Raikou for Thundurus or Hippodown for Garchomp. I chose AV Raikou because Manectric's Intimidate does not matter to it and because I did not want to lose the contact damage that Garchomp gave. The moveset is basic with volt switch for momentum and the rest of the moves for coverage. The EV Spread is a basic one as well with Max SpA and Spe.

Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid/Hasty Nature
- Draco Meteor
- Dark Pulse
- Fire Blast/Superpower
- Flash Cannon
Hydreigon is actually my favorite pokemon, but that is not what swayed me to use him on this team. Hydreigon's amazing coverage matched with his awesome typing and damage is just too good to pass up on. The sheer amount of power that Hydreigon puts out combined with life orb makes him a very big threat. I prefer to use Fire Blast on Hydreigon, but Superpower is viable as well in certain situations. Again, another basic EV Spread.



The Defensive Core: This Defensive Core can be a solid backbone to any team really. This core is used to allow the safest switches possible while also widdling down the opponent's team with all the hazards on the field. It's best to try and get rid of the defogger or rapid spinner on the opponent's team before really trying to stack hazards.

Garchomp (M) @ Rocky Helmet
Trait: Rough Skin
EVs: 240 HP / 164 Def / 104 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Fire Blast
- Stealth Rock
Garchomp is a great lead. Stealth rocks of course to prevent switch ins like Talonflame and Volcarona, Dragon Tail allows Garchomp to pivot the opponent's team around so they get widdled by the Stealth Rocks, Earthquake for STAB and coverage, then Fire Blast for coverage. The EV Spread is a little special. 156 Spe EVs so that Garchomp outspeeds Maxspeed Timid Heatran without Choice Scarf. The rest are put into HP and Def to preference and those are what I found to be most effective. Rocky Helmet plus Rough Skin for pokemon like Mega-Lopunny or Weavile who go for Fake Out or just for contact moves in general.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Acid Spray
- Toxic Spikes
- Rapid Spin
Tentacruel is one of those walls that are just annoying to play against. Acid Spray is really the only way this team can really face against CM Clefable and Mega Altaria with Fire Blast. Scald for the 30% burn chance, Toxic Spikes to stack those hazards, and Rapid Spin to keep hazards off the field so your Offensive Core can go to work. The EV Spread is is very scattered, but very simple actually. Since Tentacruel is already pretty Specially Defensive, I put alot of the points into defense so it makes it easier for him to take hits he wouldn't usually be able to take.

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 16 Atk / 216 Def / 24 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Spikes
- Leech Seed
Ferrothorn is another personal favorites of mine, as he is a super annoying pokemon to play against. He is super tanky, checking a very large list of pokemon, can do alot of damage with Gyro Ball and Power Whip, and on top of that gets to add to the arsenal of entry hazards on the field. Leech Seed also paired with Leftovers is great for the longevity of Ferrothorn. This allows him to be alot tankier while doing a huge amount of damage at the same time. The EV Spread is pretty basic. Max Hp so Ferrothorn can tank the maximum amount of hits, 16 Atk so Power Whip packs a bigger punch, then a spread of Def and SpDef. This is the spread that I found to be most effective, but can be tweaked to your liking of course.
Importable:
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 32 Atk / 224 SpA / 252 Spe
Naive Nature
- Protect
- Moonblast
- Diamond Storm
- Earth Power
Raikou @ Assault Vest
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spe
IVs: 30 HP / 30 Def
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
- Shadow Ball
Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid/Hasty Nature
- Draco Meteor
- Dark Pulse
- Fire Blast/Superpower
- Flash Cannon
Garchomp (M) @ Rocky Helmet
Trait: Rough Skin
EVs: 240 HP / 164 Def / 104 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Fire Blast
- Stealth Rock
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Acid Spray
- Toxic Spikes
- Rapid Spin
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 16 Atk / 216 Def / 24 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Spikes
- Leech Seed
Thank you for reading my first RMT, I hope you enjoyed and I also hope that I can get alot of people to help me with and weaknesses my team has by commenting on the thread. Thank you everyone!
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