GG Offensive DD Necrozma-DM [GP 0/1]

Clas

Kaiju
is a Tiering Contributor
OMPL Champion
[SET]
Offensive DD (Necrozma-Dusk-Mane) @ Weakness Policy / Lum Berry
Ability: Prism Armor
Tera Type: Fire / Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike / Photon Geyser
- Knock Off / Earthquake
- Morning Sun / Photon Geyser / Tera Blast

[SET COMMENTS]
Dragon Dance Necrozma-DM is a strong setup sweeper and great donor, capable of sweeping through unprepared teams with relative ease. Sunsteel Strike is the preferred STAB due to it having 0 immunities, although Photon Geyser is better into Dondozo, Skeledirge, and Clodsire lacking Tera Dark alongside Eternatus and Ho-Oh. Knock Off is the preferred coverage move of choice, weakening answers like Skarmory, Slowking, and Rotom-W long term in conjunction with entry hazards, especially Spikes. Earthquake, on the other hand, targets grounded Steel-types like Heatran, Zacian-C, and opposing Necrozma-DM alongside being more consistently damaging overall. Morning Sun provides Necrozma-DM with longevity that allows it to win against bulkier teams long-term, while Tera Blast Fire in conjunction with Knock Off and Sunsteel Strike or Photon Geyser is nearly uncontested, 2HKOing Skarmory and opposing Necrozma-DM while also OHKOing Zacian-C after minor chip. While Weakness Policy is the preferred item, Lum Berry is a more consistent option that reduces the need for Tera Fire to avoid burns. Tera Fire is the main Tera used, enabling Tera Blast if chosen while also avoiding burns entirely and becoming a more exploitable type for Weakness Policy activation. Tera Ground, on the other hand, boosts Earthquake's damage significantly while also being a good neutral defensive typing at the cost of significantly worse Weakness Policy synergy.

Dragon Dance Necrozma-DM fits best on teams lacking a consistent setup sweeper and bulky team answer, ranging from Hyper Offense to bulky Balance teams. Necrozma-DM is best played with a strong breaker in the Attack stat like Rillaboom, Weavile and Maushold, as it can accentuate their damage to absurd levels. If a more defensive route is chosen, teammates like Clefable, Slowking, and Landorus-T fit exceptionally well on the physical side, providing useful tools like Knock Off utility and pivoting, while Pokemon like Ting-Lu, Tornadus-T, and Skeledirge are great special walls thanks to utility moves like Spikes and Knock Off or anti-setup benefits. If a more offensive route is chosen, teammates that enjoy extra bulk like Roaring Moon, Sneasler, Primarina, Great Tusk, and Hatterene are great as Necrozma-DM can give them more opportunities to switch in and set up. Leads like Araquanid, Glimmora, and Grimmsnarl enjoy the offensive or defensive stats, respectively, gifted by Necrozma-DM to either deal more damage or set up entry hazards or screens more often and consistently. Entry hazard setters like Sandy Shocks, Great Tusk, and Clefable all enable Necrozma-DM by allowing it to pressure counters like Skarmory, Rotom-W, and Ho-Oh, especially in conjunction with Knock Off for the latter; they also further support it with moves like high power STAB moves like Thunderbolt and Close Combat or via other utility moves like Knock Off. That being said, while Necrozma-DM is incredibly strong, it is not flawless. It is incredibly slow and gifts a low Speed stat, requiring teammates that can fill the role of speed control like Zamazenta, Rillaboom, Unburden Pokemon like Sneasler, Choice Scarf users like the Urshifu formes, or Booster Energy Speed users like Great Tusk and Iron Valiant to handle faster threats like Hisuian Electrode, Eternatus, and Speed slot Iron Hands. Necrozma-DM can also struggle into Pokemon like Ho-Oh, Foul Play Mandibuzz, Iron Defense Skarmory, and Tera Dark or Curse Dondozo, so teammates that can remove or cripple these threats like Ogerpon-W, Iron Boulder, and Zapdos are greatly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/clas.545372/
Quality checked by:
https://www.smogon.com/forums/members/sammyce123.563422/
https://www.smogon.com/forums/members/dragonphoenix333.608218/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
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[SET]
Offensive DD (Necrozma-Dusk-Mane) @ Weakness Policy / Lum Berry
Ability: Prism Armor
Tera Type: Fire / Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike / Photon Geyser
- Knock Off / Earthquake
- Morning Sun / Photon Geyser / Tera Blast

[SET COMMENTS]
Dragon Dance Necrozma-DM is a strong setup sweeper and great donor, capable of sweeping through unprepared teams with relative ease. Sunsteel Strike is the preferred STAB due to it having 0 immunities, although Photon Geyser is better into Dondozo, Skeledirge, and Clodsire lacking Tera Dark alongside Eternatus and Ho-Oh. Knock Off is the preferred coverage move of choice, weakening answers like Skarmory, Alomomola, and Rotom-W long term in conjunction with entry hazards, especially Spikes. Earthquake, on the other hand, is best on Photon Geyser sets thanks to it being better into grounded Steel-types like Heatran, Zacian-C, and opposing Necrozma-DM None of these examples really explain why eq is better with photon geyser than with sunsteel strike, as sunsteel would still struggle with 2/3 of these anyway, so could you please elaborate? Photon geyser + eq also suffers a much worse mu vs Mandibuzz / Ting-Lu / Meowscarada / Roraring Moon w a def boost, and in return it hits like... washtom and samurott-h better than sunsteel / knock would, making me less inclined to think that it's worthwile bringing over sunsteel / knock or some other combination of attacks alongside being more consistently damaging overall. Morning Sun provides Necrozma-DM with longevity that allows it to win against almost all bulkier teams long-term, while Tera Blast Fire in conjunction with Knock Off and Sunsteel Strike or Photon Geyser is nearly uncontested, 2HKOing Skarmory and opposing Necrozma-DM while also OHKOing Zacian-C after minor chip. While Weakness Policy is the preferred item, Lum Berry is a more consistent option that reduces the need for Tera Fire to avoid burns. Tera Fire is the main Tera used, enabling Tera Blast if chosen while also avoiding burns entirely and becoming a more exploitable type for Weakness Policy activation. Explain why tera ground is slashed, and if it has any application outside of just boosting the damage of eq

Dragon Dance Necrozma-DM fits best on teams lacking a consistent setup sweeper and bulky team answer, ranging from Hyper Offense to bulky Balance teams. Necrozma-DM is best played with a strong breaker in the Attack stat like Rillaboom, Weavile and Maushold, as it can accentuate their damage to absurd levels. If a more defensive route is chosen, teammates like Clefable, Slowking, and Landorus-T fit exceptionally well on the physical side, providing either entry hazard support, slow pivoting, or Knock Off utility, while Pokemon like Ting-Lu, Tornadus-T, and Skeledirge are great special walls, thanks to Spikes utility, high damage, or anti-setup benefits. If a more offensive route is chosen, teammates that enjoy extra bulk like Roaring Moon, Sneasler, Primarina, Hydrapple, Doesn't fit especially well on offensive teams, and bu Great Tusk should definetly be mentioned here instead. Could also mention spdef hands, but atp there would be a lot of examples (and many more that could be mentioned), so it's up to you and Hatterene are great as Necrozma-DM can give them more opportunities to switch in and set up. Leads like Araquanid, Sandy Shocks, Feel very arbitrary as they aren't very commonly seen (with araq being outside of the attack slot), would probably add more standard options like Glimmora and Iron Treads instead and Grimmsnarl enjoy the bulk gifted by Necrozma-DM to either deal more damage or set up entry hazards or screens more often and consistently. While Necrozma-DM is incredibly strong, it is not flawless. It is incredibly slow and gifts a low Speed stat, requiring teammates like Zamazenta, Rillaboom, or Unburden or Choice Scarf Wording feels a little off here as it sounds like you HAVE to use zama, rilla, unburden or scarf mons which there are plenty of other options that provide speed control, like booster speed and other naturally fast mons users to handle faster threats like Speed slot Iron Hands and Ogerpon-W and naturally fast Pokemon like Hisuian Electrode and Eternatus. Necrozma-DM also struggles into Pokemon like Ho-Oh, Moltres Foul Play Mandibuzz Far more common and isn't blanked by tera fire, Iron Defense Skarmory, and Tera Dark Skeledirge also loses to sunsteel strike + tera fire, which is the most common set and Curse Dondozo depending on its set and, as such, must pick and choose its checks; tbh most of these lose to tera fire sunsteel strike soo yeah teammates that can remove or cripple these threats like Ogerpon-W, Iron Boulder, and Zapdos are greatly appreciated. Would probably mention some hazard setters asw, as ndm really appreciates hazards on knock off sets as you mentioned earlier i might have forgotten something, feel free to yell at me for it That's what qc is for :)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/clas.545372/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

As always, lmk if you have any questions and ping me when implemented, and I'll look thru it one more time before stamping qc 1/2. Thank you!
 
Add Remove Comment
[SET]
Offensive DD (Necrozma-Dusk-Mane) @ Weakness Policy / Lum Berry
Ability: Prism Armor
Tera Type: Fire / Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike / Photon Geyser
- Knock Off / Earthquake
- Morning Sun / Photon Geyser / Tera Blast

[SET COMMENTS]
Dragon Dance Necrozma-DM is a strong setup sweeper and great donor, capable of sweeping through unprepared teams with relative ease. Sunsteel Strike is the preferred STAB due to it having 0 immunities, although Photon Geyser is better into Dondozo, Skeledirge, and Clodsire lacking Tera Dark alongside Eternatus and Ho-Oh. Knock Off is the preferred coverage move of choice, weakening answers like Skarmory, Alomomola, banned and Rotom-W long term in conjunction with entry hazards, especially Spikes. Earthquake, on the other hand, targets grounded Steel-types like Heatran, Zacian-C, and opposing Necrozma-DM alongside being more consistently damaging overall. Morning Sun provides Necrozma-DM with longevity that allows it to win against almost all bulkier teams long-term, while Tera Blast Fire in conjunction with Knock Off and Sunsteel Strike or Photon Geyser is nearly uncontested, 2HKOing Skarmory and opposing Necrozma-DM while also OHKOing Zacian-C after minor chip. While Weakness Policy is the preferred item, Lum Berry is a more consistent option that reduces the need for Tera Fire to avoid burns. Tera Fire is the main Tera used, enabling Tera Blast if chosen while also avoiding burns entirely and becoming a more exploitable type for Weakness Policy activation. Tera Ground, on the other hand, boosts Earthquake's damage significantly while also being a good neutral defensive typing at the cost of significantly worse Weakness Policy synergy.

Dragon Dance Necrozma-DM fits best on teams lacking a consistent setup sweeper and bulky team answer, ranging from Hyper Offense to bulky Balance teams. Necrozma-DM is best played with a strong breaker in the Attack stat like Rillaboom, Weavile and Maushold, as it can accentuate their damage to absurd levels. If a more defensive route is chosen, teammates like Clefable, Slowking, and Landorus-T fit exceptionally well on the physical side, providing either entry hazard support, slow pivoting, or Knock Off utility order almost makes it sound like Lando still has Knock, rewording this could be nice, also hazard support was mentioned later (redundancy), while Pokemon like Ting-Lu, Tornadus-T, and Skeledirge are great special walls, thanks to Spikes utility, high damage I wouldn't exactly call Torn high-damage, I sort of get what you mean but this is a little confusing, consider rewording, or anti-setup benefits. If a more offensive route is chosen, teammates that enjoy extra bulk like Roaring Moon, Sneasler, Primarina, Great Tusk, and Hatterene are great as Necrozma-DM can give them more opportunities to switch in and set up. Leads like Araquanid, Glimmora, and Grimmsnarl enjoy the offensive or defensive stats, respectively, gifted by Necrozma-DM to either deal more damage or set up entry hazards or screens more often and consistently. Entry hazard setters like Landorus-T, Ting-Lu, and Clefable some other mentions would be cool b/c all 3 of these have already been previously mentioned, but if you really want to keep it like this it's fine all enable enable Necrozma-DM how? it's pretty self-explanatory but just stating the obvious can be good sometimes, while also sounds slightly weird b/c of abrupt switch from hazard setting -> other utilities further supporting it with their great utility moves like U-turn, Whirlwind, and Knock Off. That being said, while Necrozma-DM is incredibly strong, it is not flawless. It is incredibly slow and gifts a low Speed stat, requiring teammates that can fill the role of speed control like Zamazenta, Rillaboom, Unburden Pokemon like Sneasler, Choice Scarf users like the Urshifu formes, or Booster Energy Speed users like Great Tusk and Iron Valiant its not common but still really worth mentioning bc encore w/ super high speed + easily slotted to handle faster threats like Hisuian Electrode, Eternatus, and Speed slot Iron Hands. Necrozma-DM can also struggle into Pokemon like Ho-Oh, Foul Play Mandibuzz, Iron Defense Skarmory, and Tera Dark or Curse Dondozo, so teammates that can remove or cripple these threats like Ogerpon-W, Iron Boulder, and Zapdos are greatly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/clas.545372/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

QC 2/2
 
hello it's an AMGP check
add remove comment
[SET]
Offensive DD (Necrozma-Dusk-Mane) @ Weakness Policy / Lum Berry
Ability: Prism Armor
Tera Type: Fire / Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike / Photon Geyser
- Knock Off / Earthquake
- Morning Sun / Photon Geyser / Tera Blast

[SET COMMENTS]
Dragon Dance Necrozma-DM is a strong setup sweeper and great donor (RC) capable of sweeping through unprepared teams with relative ease. Sunsteel Strike is the preferred, (AC) as nothing is immune STAB due to it having 0 immunities, (reworded to cut filler + the move itself does not have 0 immunities) although Photon Geyser is better into against Dondozo, Skeledirge, and Clodsire lacking Tera Dark, (AC) alongside Eternatus, (AC) and Ho-Oh. (condensed the list) Knock Off is the preferred coverage move of choice, weakening weakens (cut filler) answers like Skarmory, Slowking, and Rotom-W long term in conjunction with entry hazards, especially Spikes. Earthquake, on the other hand, targets grounded Steel-types like Heatran, Zacian-C, and opposing Necrozma-DM alongside while being more consistently damaging consistent overall. Morning Sun provides Necrozma-DM with longevity that allows it to win against bulkier teams long-term long term, while Tera Blast Fire in conjunction with Knock Off and Sunsteel Strike or Photon Geyser is nearly uncontested, 2HKOing Skarmory and opposing Necrozma-DM while also OHKOing Zacian-C after minor chip damage. While Weakness Policy is the preferred item, Lum Berry is a more consistent option that reduces the need for Tera Fire to avoid burns. Tera Fire is the main Tera type used, enabling Tera Blast if chosen while also avoiding burns entirely and becoming a more exploitable type for activation of Weakness Policy activation. Tera Ground, on the other hand, boosts Earthquake's damage significantly while also being a good neutral neutrally defensive typing at the cost of significantly markedly (changed to avoid repetition of "significantly") worse synergy with Weakness Policy synergy.

Dragon Dance Necrozma-DM fits best on teams lacking a consistent setup sweeper and answer to bulky team answer teams, ranging from hyper offense to bulky Balance balance (balance teams are already bulky in some capacity so the descriptor "bulky" here is redundant) teams. Necrozma-DM is best played paired with a strong breaker in the Attack stat physical wallbreakers like Rillaboom, Weavile, (AC) and Maushold, as it can accentuate their damage to absurd levels. If a more defensive route is chosen, teammates like Clefable, Slowking, and Landorus-T fit exceptionally well on the physical side, providing useful tools like Knock Off utility and pivoting, while Pokemon like Ting-Lu, Tornadus-T, and Skeledirge are great special walls thanks with access to (changed this; utility moves or anti-setup tech is not the direct reason why these Pokemon are good special walls) utility moves like Spikes and Knock Off or anti-setup benefits options. If a more offensive route is chosen, teammates that enjoy extra bulk like Roaring Moon, Sneasler, Primarina, Great Tusk, and Hatterene are great, (AC) as Necrozma-DM can give them more opportunities to switch in and set up. Leads like Araquanid, Glimmora, and Grimmsnarl enjoy the offensive or defensive stats (RC) respectively (RC) (combined both types of stats + removed "respectively" as it has a specific usage; it means that item 1 in list 1 only applies to item 1 in list 2, item 2 in list 1 only applies to item 2 in list 2, etc.) gifted by Necrozma-DM to either deal more damage or set up entry hazards or screens more often and consistently. Entry hazard Hazard setters like Sandy Shocks, Great Tusk, and Clefable all enable Necrozma-DM by allowing it to pressure counters like Skarmory, Rotom-W, and Ho-Oh (RC) especially in conjunction with Knock Off for the latter (Knock Off is mentioned again later on, so removed the mention of it here); they also further support it with moves like high power STAB moves like Thunderbolt and Close Combat or via other utility moves like Knock Off. That being said, while While Necrozma-DM is incredibly strong, it is not flawless. It is (cut filler) incredibly slow and gifts a low Speed stat. (AP) Thus, requiring it requires teammates that can fill the role of speed control like Zamazenta, Rillaboom, Unburden Pokemon like Sneasler, Choice Scarf users like the Urshifu formes, or and Booster Energy Speed users like Great Tusk and Iron Valiant to handle faster threats like Hisuian Electrode, Eternatus, and Speed slot Iron Hands. Necrozma-DM can also struggle into against Pokemon like Ho-Oh, Foul Play Mandibuzz, Iron Defense Skarmory, and Tera Dark or Curse Dondozo, so teammates that can remove or cripple these threats like Ogerpon-W, Iron Boulder, and Zapdos are greatly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/clas.545372/
Quality checked by:
https://www.smogon.com/forums/members/sammyce123.563422/
https://www.smogon.com/forums/members/dragonphoenix333.608218/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
1/1 GP Team done credit both of us
[SET]
Offensive Dragon Dance (Necrozma-Dusk-Mane) @ Weakness Policy / Lum Berry
Ability: Prism Armor
Tera Type: Fire / Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike / Photon Geyser
- Knock Off / Earthquake
- Morning Sun / Photon Geyser / Tera Blast

[SET COMMENTS]
Dragon Dance Necrozma-DM is a strong setup sweeper and great donor (RC) capable of sweeping through unprepared teams with relative ease. Sunsteel Strike is the preferred, (AC) as nothing is immune STAB due to it having 0 immunities, (reworded to cut filler + the move itself does not have 0 immunities) although Photon Geyser is better into against Dondozo, Skeledirge, and Clodsire lacking Tera Dark, (AC) alongside Eternatus, (AC) and Ho-Oh. (condensed the list) Knock Off is the preferred coverage move of choice, weakening weakens (cut filler) answers like Skarmory, Slowking, and Rotom-W long term long-term in conjunction with entry hazards, especially Spikes. Earthquake, on the other hand, targets grounded Steel-types like Heatran, Zacian-C, and opposing Necrozma-DM alongside while being more consistently damaging consistent overall. Morning Sun provides Necrozma-DM with longevity that allows it to win against bulkier teams long-term, while Tera Blast Fire in conjunction with Knock Off and Sunsteel Strike or Photon Geyser is nearly uncontested, 2HKOing Skarmory and opposing Necrozma-DM while also OHKOing Zacian-C after minor chip damage. While Weakness Policy is the preferred item, Lum Berry is a more consistent option that reduces the need for Tera Fire to avoid burns. Tera Fire is the main Tera type used, enabling Tera Blast if chosen, (AC) letting Necrozma-DM avoid while also avoiding burns entirely, (AC) and becoming providing it with a more exploitable type for Weakness Policy activation. Tera Ground, on the other hand, boosts Earthquake's damage significantly while also being a good neutral neutrally defensive typing at the cost of significantly markedly (changed to avoid repetition of "significantly") worse synergy with Weakness Policy synergy.

Dragon Dance Necrozma-DM fits best on teams lacking a consistent setup sweeper and answer to bulky team answer teams, ranging from hyper offense to bulky Balance teams balance (balance teams are already bulky in some capacity so the descriptor "bulky" here is redundant). Necrozma-DM is best played paired with a strong wallbreaker in the Attack stat (here you say 'in the Attack stat', then later you say 'Speed slot Iron Hnads' - do you use stat or slot here? make sure to standardise) like Rillaboom, Weavile, (AC) and or Maushold, as it can accentuate their damage to absurd levels. If a more defensive route is chosen, teammates like Clefable, Slowking, and Landorus-T fit exceptionally well on the physical side (we don't really use 'sides' as a term - do you mean as physical walls in general or do you mean in the Defense stat/slot?), providing useful tools like Knock Off utility and pivoting, while Pokemon like Ting-Lu, Tornadus-T, and Skeledirge are great special walls thanks with access to (changed this; utility moves or anti-setup tech is not the direct reason why these Pokemon are good special walls) utility moves like Spikes and Knock Off or anti-setup benefits options. If a more offensive route is chosen, teammates that enjoy extra bulk like Roaring Moon, Sneasler, Primarina, Great Tusk, and Hatterene are great, (AC) as Necrozma-DM can give them more opportunities to switch in and set up. Leads like Araquanid, Glimmora, and Grimmsnarl enjoy the offensive or defensive stats (RC) respectively (RC) (combined both types of stats + removed "respectively" as it has a specific usage; it means that item 1 in list 1 only applies to item 1 in list 2, item 2 in list 1 only applies to item 2 in list 2, etc.) gifted by Necrozma-DM to either deal more damage or set up entry hazards or dual screens more often and consistently. Entry hazard setters like Sandy Shocks, Great Tusk, and Clefable all enable Necrozma-DM by allowing it to pressure counters like Skarmory, Rotom-W, and Ho-Oh. especially in conjunction with Knock Off for the latter; they also further support it with moves like high power high-power STAB moves like Thunderbolt and Close Combat or via other utility moves like Knock Off. That being said, while While Necrozma-DM is incredibly strong, it is not flawless. It is (cut filler) incredibly slow and gifts a low Speed stat. (AP) Thus, requiring it requires teammates that can fill the role of speed control like Zamazenta, Rillaboom, Unburden Pokemon like Sneasler, Choice Scarf users like the Urshifu formes, or and Booster Energy Speed users like Great Tusk and Iron Valiant to handle faster threats like Hisuian Electrode, Eternatus, and Speed slot Iron Hands. Necrozma-DM can also struggle into against Pokemon like Ho-Oh, Foul Play Mandibuzz, Iron Defense Skarmory, and Tera Dark or Curse Dondozo, so teammates that can remove or cripple these threats like Ogerpon-W, Iron Boulder, and Zapdos are greatly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/clas.545372/
Quality checked by:
https://www.smogon.com/forums/members/sammyce123.563422/
https://www.smogon.com/forums/members/dragonphoenix333.608218/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
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