GG Offensive DD Necrozma-DM [QC 0/2]

Clas

too much spreadsheet data aaaaa
is a Tiering Contributor
OMPL Champion
[SET]
Offensive DD (Necrozma-Dusk-Mane) @ Weakness Policy / Lum Berry
Ability: Prism Armor
Tera Type: Fire / Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike / Photon Geyser
- Knock Off / Earthquake
- Morning Sun / Photon Geyser / Tera Blast

[SET COMMENTS]
Dragon Dance Necrozma-DM is a strong setup sweeper and great donor, capable of sweeping through unprepared teams with relative ease. Sunsteel Strike is the preferred STAB due to it having 0 immunities, although Photon Geyser is better into Dondozo, Skeledirge, and Clodsire lacking Tera Dark alongside Eternatus and Ho-Oh. Knock Off is the preferred coverage move of choice, weakening answers like Skarmory, Alomomola, and Rotom-W long term in conjunction with entry hazards, especially Spikes. Earthquake, on the other hand, targets grounded Steel-types like Heatran, Zacian-C, and opposing Necrozma-DM alongside being more consistently damaging overall. Morning Sun provides Necrozma-DM with longevity that allows it to win against almost all bulkier teams long-term, while Tera Blast Fire in conjunction with Knock Off and Sunsteel Strike or Photon Geyser is nearly uncontested, 2HKOing Skarmory and opposing Necrozma-DM while also OHKOing Zacian-C after minor chip. While Weakness Policy is the preferred item, Lum Berry is a more consistent option that reduces the need for Tera Fire to avoid burns. Tera Fire is the main Tera used, enabling Tera Blast if chosen while also avoiding burns entirely and becoming a more exploitable type for Weakness Policy activation. Tera Ground, on the other hand, boosts Earthquake's damage significantly while also being a good neutral defensive typing at the cost of significantly worse Weakness Policy synergy.

Dragon Dance Necrozma-DM fits best on teams lacking a consistent setup sweeper and bulky team answer, ranging from Hyper Offense to bulky Balance teams. Necrozma-DM is best played with a strong breaker in the Attack stat like Rillaboom, Weavile and Maushold, as it can accentuate their damage to absurd levels. If a more defensive route is chosen, teammates like Clefable, Slowking, and Landorus-T fit exceptionally well on the physical side, providing either entry hazard support, slow pivoting, or Knock Off utility, while Pokemon like Ting-Lu, Tornadus-T, and Skeledirge are great special walls, thanks to Spikes utility, high damage, or anti-setup benefits. If a more offensive route is chosen, teammates that enjoy extra bulk like Roaring Moon, Sneasler, Primarina, Great Tusk, and Hatterene are great as Necrozma-DM can give them more opportunities to switch in and set up. Leads like Araquanid, Glimmora, and Grimmsnarl enjoy the offensive or defensive stats, respectively, gifted by Necrozma-DM to either deal more damage or set up entry hazards or screens more often and consistently. While Necrozma-DM is incredibly strong, it is not flawless. It is incredibly slow and gifts a low Speed stat, requiring teammates that can fill the role of speed control like Zamazenta, Rillaboom, Unburden Pokemon like Sneasler, Choice Scarf users like the Urshifu formes, or Booster Energy Speed users like Great Tusk and Iron Valiant its not common but still really worth mentioning bc encore w/ super high speed + easily slotted to handle faster threats like Speed slot Iron Hands and Ogerpon-W and naturally fast Pokemon like Hisuian Electrode and Eternatus. Necrozma-DM can also struggle into Pokemon like Ho-Oh, Foul Play Mandibuzz, Iron Defense Skarmory, and Tera Dark or Curse Dondozo, so teammates that can remove or cripple these threats like Ogerpon-W, Iron Boulder, and Zapdos are greatly appreciated.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/clas.545372/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Last edited:
Add Remove Comment
[SET]
Offensive DD (Necrozma-Dusk-Mane) @ Weakness Policy / Lum Berry
Ability: Prism Armor
Tera Type: Fire / Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike / Photon Geyser
- Knock Off / Earthquake
- Morning Sun / Photon Geyser / Tera Blast

[SET COMMENTS]
Dragon Dance Necrozma-DM is a strong setup sweeper and great donor, capable of sweeping through unprepared teams with relative ease. Sunsteel Strike is the preferred STAB due to it having 0 immunities, although Photon Geyser is better into Dondozo, Skeledirge, and Clodsire lacking Tera Dark alongside Eternatus and Ho-Oh. Knock Off is the preferred coverage move of choice, weakening answers like Skarmory, Alomomola, and Rotom-W long term in conjunction with entry hazards, especially Spikes. Earthquake, on the other hand, is best on Photon Geyser sets thanks to it being better into grounded Steel-types like Heatran, Zacian-C, and opposing Necrozma-DM None of these examples really explain why eq is better with photon geyser than with sunsteel strike, as sunsteel would still struggle with 2/3 of these anyway, so could you please elaborate? Photon geyser + eq also suffers a much worse mu vs Mandibuzz / Ting-Lu / Meowscarada / Roraring Moon w a def boost, and in return it hits like... washtom and samurott-h better than sunsteel / knock would, making me less inclined to think that it's worthwile bringing over sunsteel / knock or some other combination of attacks alongside being more consistently damaging overall. Morning Sun provides Necrozma-DM with longevity that allows it to win against almost all bulkier teams long-term, while Tera Blast Fire in conjunction with Knock Off and Sunsteel Strike or Photon Geyser is nearly uncontested, 2HKOing Skarmory and opposing Necrozma-DM while also OHKOing Zacian-C after minor chip. While Weakness Policy is the preferred item, Lum Berry is a more consistent option that reduces the need for Tera Fire to avoid burns. Tera Fire is the main Tera used, enabling Tera Blast if chosen while also avoiding burns entirely and becoming a more exploitable type for Weakness Policy activation. Explain why tera ground is slashed, and if it has any application outside of just boosting the damage of eq

Dragon Dance Necrozma-DM fits best on teams lacking a consistent setup sweeper and bulky team answer, ranging from Hyper Offense to bulky Balance teams. Necrozma-DM is best played with a strong breaker in the Attack stat like Rillaboom, Weavile and Maushold, as it can accentuate their damage to absurd levels. If a more defensive route is chosen, teammates like Clefable, Slowking, and Landorus-T fit exceptionally well on the physical side, providing either entry hazard support, slow pivoting, or Knock Off utility, while Pokemon like Ting-Lu, Tornadus-T, and Skeledirge are great special walls, thanks to Spikes utility, high damage, or anti-setup benefits. If a more offensive route is chosen, teammates that enjoy extra bulk like Roaring Moon, Sneasler, Primarina, Hydrapple, Doesn't fit especially well on offensive teams, and bu Great Tusk should definetly be mentioned here instead. Could also mention spdef hands, but atp there would be a lot of examples (and many more that could be mentioned), so it's up to you and Hatterene are great as Necrozma-DM can give them more opportunities to switch in and set up. Leads like Araquanid, Sandy Shocks, Feel very arbitrary as they aren't very commonly seen (with araq being outside of the attack slot), would probably add more standard options like Glimmora and Iron Treads instead and Grimmsnarl enjoy the bulk gifted by Necrozma-DM to either deal more damage or set up entry hazards or screens more often and consistently. While Necrozma-DM is incredibly strong, it is not flawless. It is incredibly slow and gifts a low Speed stat, requiring teammates like Zamazenta, Rillaboom, or Unburden or Choice Scarf Wording feels a little off here as it sounds like you HAVE to use zama, rilla, unburden or scarf mons which there are plenty of other options that provide speed control, like booster speed and other naturally fast mons users to handle faster threats like Speed slot Iron Hands and Ogerpon-W and naturally fast Pokemon like Hisuian Electrode and Eternatus. Necrozma-DM also struggles into Pokemon like Ho-Oh, Moltres Foul Play Mandibuzz Far more common and isn't blanked by tera fire, Iron Defense Skarmory, and Tera Dark Skeledirge also loses to sunsteel strike + tera fire, which is the most common set and Curse Dondozo depending on its set and, as such, must pick and choose its checks; tbh most of these lose to tera fire sunsteel strike soo yeah teammates that can remove or cripple these threats like Ogerpon-W, Iron Boulder, and Zapdos are greatly appreciated. Would probably mention some hazard setters asw, as ndm really appreciates hazards on knock off sets as you mentioned earlier i might have forgotten something, feel free to yell at me for it That's what qc is for :)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/clas.545372/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/

As always, lmk if you have any questions and ping me when implemented, and I'll look thru it one more time before stamping qc 1/2. Thank you!
 
Back
Top