XY NU Offensive Foursome - Balanced Greatest Nightmare

So I made an offensive team in NU with some good mons I like and ended up with an amazing Offensive core, which has not lost me any games against balanced teams (except one guy with a gimmicky team I had no answer too) and a Multiple battles against offensive teams and even Stall. The foursome is Gatr+Sneasel+Evire+Puff, Accelgor and sandslash are there for support Also a big thanks to xzern for helping me build this.

Italic means changed move/EV/item osv

Lets introduce the mons:

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Ninja'd (Accelgor) (M) @ Focus Sash
Ability: Unburden
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz / Giga Drain
- Spikes
- Encore
- Final Gambit

Sample set, Accel sets up spikes, usually 2 layers but sometimes 3 because of encore. it can also OHKO almost any offensive pokemon with Final gambit. This allows me to kill of dangerous mons like Slurpuff, Pyroar and Magmortar, which gives my other pokemon an easier time switching around (You simply cannot switch into non-choiced Mortar). Bug buzz and Giga drain are slashed because they deal with different pokemon you otherwise struggle with. Bug buzz gets STAB and hits Mesprit, Uxie and Liepard. Giga drain on the other hand deals with Seismitoad (which is a fucking cunt IMO)

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GATR time (Feraligatr) (M) @ Lum Berry
Ability: Torrent
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Swords Dance
- Frustration
Gatr is sad (you get the joke?) SD Gatr is arguabl the best physical sweeping it the tier at the moment, let alone Swords Dance. He can set up on tons of things and has no problem in absorbing neutral physical attacks and Fire Spam. Waterfall and aqua jet are there because of STAB and priority, allowing Gatr to pull of both wallbreaking and Cleaning. Frustration over Return because of Ditto and Frustration>Ice punch to deal with opposing water types like Lanturn and Gatr.

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Megabuzz (Electivire) @ Expert Belt
Ability: Motor Drive
EVs: 24 Atk / 232 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Flamethrower
- Earthquake
- Cross Chop / Focus Miss Blast

E-vire is here to destroy walls. With this set it can 2HKO almost every defensive pokemon in the meta. Tbolt is STAB and hits relativly hard on neutral targets. It also deals with water types and all of the tiers defoggers (?). Flamethrower roasts Plume, Ferroseed and Tangela, which trouble Gatr to an extent. EQ 2HKO all dragagle versions after 1 layer of spikes. it also OHKOs Magmortar 100% of the time, at the same time it hits Lanturn which is nice. Cross chop may look useless on this set, but it 2HKOs all the normal Sp.def Blobs in the tier. Focus blast 2HKOs them all if they are physically defensive, but has less PP and misses more often.

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Knock Knock (Sneasel) @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Ice Punch
- Ice Shard
- Pursuit

put simply: it kills birds and Spams knock off. at the same time it has the fastest priority in the tier bar Espeed linoone and swellow. Low kick makes up for good coverage and buttfucks Pangoro (which I'm seeing everywhere for some reason)

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kek (Slurpuff) @ Sitrus Berry
Ability: Unburden
EVs: 252 HP / 24 SpA / 232 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Flamethrower / Energy ball
- Psychic

Slurpuff is gud. sets up on weezing because of Calm mind, Unburden and Psychic (2HKOs at +1) 252 HP EVs to survive Swellows guts Facade and dodrios Band BB and Band Archeops Stone edge. Flamethrower is for Steels and Jynx. Energy ball on the other hand smashes Rhydon, Toad, Gatr and Golem


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Knuckles (Sandslash) (M) @ Rocky Helmet
Ability: Sand Rush
Shiny: Yes
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stealth Rock
- Rapid Spin

Finally my spinner (I hate Sticky web). Sandslash. I choose Sandslah as a spinner because it is not weak to rocks and can take physical attacks. Knock off kills ghosts while EQ deals good damage to anything else (not part flying/ Levitating) 240 HP allows you to survive Zangooses Toxic boosted Facade while 16 spd EVs are for creeping other Sandslashes. Rocky helmet > Lefties becasue it has no SR weakness and it punishes Guts abusers by giving them more chip damage.

Previous team members:
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Babysharp (Pawniard) @ Eviolite
Ability: Defiant
EVs: 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Swords Dance
- Iron Head
(replaced by Gatr)

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I want to be a Pie (Gourgeist-Small) @ Leftovers
Ability: Frisk
EVs: 4 Atk / 252 Def / 252 Spe
Jolly Nature
- Will-O-Wisp
- Leech Seed
- Substitute
- Seed Bomb
(replaced by Sandslash)

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Developed fart (Haunter) @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sludge Bomb
- Destiny Bond
- Shadow Ball
- Trick
(replaced by Geist)

Replays:

The team is atm quite good and holds me at ca: 50th on the ladder. my peak is currently 21th.

thanks for reading and I hope you can give me a fair rating and reply! :]
 
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hello, this looks pretty solid offensively, but the biggest problem I see here is the lack of a defensive backbone. this means that threats that are faster than your team members can easily get a few free kills should it come in / set up on stuff that can't touch them. in particular, Pokemon like Sceptile and Lilligant pretty much get a free kill when they come in.

to resolve this issue, you could test out Ferroseed > Accelgor. You lose an offensive Spiker but without special attack investment the "offensive" Accelgor probably wasnt using its offenses that much! In exchange you get a reliable pivot that helps your team to defeat non-HP Fire variants of several Grass-types, Feraligatr, and Shell Smashers. You also get nice Spikes support and a way (albeit unreliable) of wearing down Zangoose even more.

the following changes are things I feel would help your team but you might be uncomfortable with changing too many mons so I'll leave them in hide tags, and I don't think they're super important changes anyways still less changes than brawlfest's rates

I feel like your team lacks a solid Flying resist which could be bad for teams that have Archeops or Swellow. Rhydon > Sandslash is something you could consider, and if Sticky Web still worries you you can consider Pivot Liepard with Copycat / Encore / Knock Off / Sucker Punch or U-turn > Sneasel, which passes the role of stopping Flying-types to Rhydon while giving you additional insurance against setup sweepers with Encore.

Just my two cents n_n
 
hello, this looks pretty solid offensively, but the biggest problem I see here is the lack of a defensive backbone. this means that threats that are faster than your team members can easily get a few free kills should it come in / set up on stuff that can't touch them. in particular, Pokemon like Sceptile and Lilligant pretty much get a free kill when they come in.

to resolve this issue, you could test out Ferroseed > Accelgor. You lose an offensive Spiker but without special attack investment the "offensive" Accelgor probably wasnt using its offenses that much! In exchange you get a reliable pivot that helps your team to defeat non-HP Fire variants of several Grass-types, Feraligatr, and Shell Smashers. You also get nice Spikes support and a way (albeit unreliable) of wearing down Zangoose even more.

the following changes are things I feel would help your team but you might be uncomfortable with changing too many mons so I'll leave them in hide tags, and I don't think they're super important changes anyways still less changes than brawlfest's rates

I feel like your team lacks a solid Flying resist which could be bad for teams that have Archeops or Swellow. Rhydon > Sandslash is something you could consider, and if Sticky Web still worries you you can consider Pivot Liepard with Copycat / Encore / Knock Off / Sucker Punch or U-turn > Sneasel, which passes the role of stopping Flying-types to Rhydon while giving you additional insurance against setup sweepers with Encore.

Just my two cents n_n
HURTED I CHANGE FOR THE BETTER GOOD T_T </3

Honestly I think this is pretty solid team. I am going to echo scorpdestroyer 's Rhydon switch, except I feel it is critically important. Rapid Spin support honestly isn't the most important thing to this team, as there are threats that should be dealt with before hazard control, such as strong Flying types which can potentially deal tons of damage to you. I feel that another thing is the team's inherent lack of a scarfer or priority. With only Gatr's Aqua Jet and Sneasel's Ice Shard to revenge, I feel you become very pressured if set up on.

Scorp explained Rhyp, and I think the change is obvious. However, another change is necessary. I would consider Scarf Rotom over Electivire. Scarf Rotom is key because it relieves pressure from your team from stuff like SG Klinklang or Smash Gorebyss. Its a solid revenge killer, but moreover, it is a spinblocker. Spinblocking I feel is critical for you, as you really rely on your hazards to get the kills you want, and being able to protect them is good! Oh it also gives you a great Ground resist, which is nice ^.^

Minor Changes:
Sneasel: Pursuit > Low Kick, as Knock Off + Ice Punch is all the coverage you need, and you would rather be able to trap the likes of Uxie.
Rhydon > Sandslash

Cool team man! made 1 change scorpdestroyer gg no re
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Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Shadow Ball
- Trick
 
Thanks guys! I'll play a few games tomorrow (im GMT +1) and consider your suggestions, however, Which set should I run for Rhydon? there is like 15 different EV spreads it can run. I would also see your opinions on the Former members of this team (adding them now)
 
Hey dude very nice team you have here. I'm going to go ahead and agree with the changes that both scorpdestroyer and Brawlfest have suggested as they definitely improve the team. There's not too much left to change since these two have already covered most things but I do however think I can give you a couple of slight EV changes to help make a few of your Pokemon as efficient as possible.

You definitely don't need Max Speed on Feraligatr due to it having access to priority in the form of Aqua Jet so I suggest that you try out the EV spread which would let you out pace Max Speed base 65's in addition to give you more bulk, an alternate variation is 64 HP / 252 Atk / 192 Spe which lets you out pace base Max Speed base 70's if you want to stay relatively fast, feel free to test them both.

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Feraligatr @ Lum Berry
Ability: Torrent
Happiness: 0
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Swords Dance
- Waterfall
- Aqua Jet
- Frustration

I also think Slurpuff needs to be invested in Speed so that when it does get the unburdurn boost it out paces everything and actually has the ability to sweep, at the moment once you do set up you remain quite easy to revenge kill by most Choice Scarfer's and the bulk shouldn't be missed to much as long as you don't recklessly set up on just anything. The EV spread I'm going to give you will Slurpuff out pace up to base 100 Choice Scarf users such as Typhlosion, essentially letting you out speed the entire tier after an unburdun boost.

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Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 24 HP / 252 SpA / 232 Spe
Modest Nature
- Calm Mind
- Dazzling Gleam
- Flamethrower / Surf
- Psychic

So anyway cool team dude hope I was able to help, i'll also leave sets for Rhydon and Ferroseed at the bottom just incase you weren't sure on what they commonly run, good luck.

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Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Protect
- Gyro Ball
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Rhydon @ Eviolite
Ability: Rock Head
EVs: 248 HP / 16 Atk / 244 SpD
Adamant Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Roar
 
Thanks of the sets New Breed! but Im running Max speed Gatr to speed tie with other Gatrs, and Slurpuff is already 252 spd, but I run 252 HP to gain a little bulk to avoid a few powerful OHKOs and 2HKOs. like Swellows Facade and Band archeops Stone edge
 
Hi there, I think just about every suggestion made so far is good and I definitely think scorp and Brawl's Ferroseed and Rotom changes would definitely improve the the team (and agreeing with all of New Breed's moveset changes as well). However if you go down the Scarf Rotom route I don't think Rhydon is as necessary because it leaves your defensive core pretty weak to Fighting, and both Rotom and Ferroseed can already tank a hit or so from Flying-types. I would suggest using Garbodor over it instead and putting Stealth Rock over Spikes on Ferroseed, since it retains your ability to stack hazards while patching up most of your defensive weaknesses better. The set I would recommend for you is Spikes / Toxic Spikes / Drain Punch / Seed Bomb @ Rocky Helmet: it makes the most out of Garbo's hazard-stacking abilities + checking physical attackers and serves as a nice lure for Klinklang and Seismitoad which can be annoying.

Note that this leaves you slightly weak to Fire-types and Electivire, so to help with this I would try Surf on Slurpuff and Will-O-Wisp on Rotom. The former can catch unsuspecting Pyroar and the like since CM + Surf lets you tank a hit and do a ton of damage in return, while the latter can burn Evire and cripple it (as well as giving you a way to cripple Ground-types when you want to keep your Scarf). You could also try Wacan Berry on Gatr as an alternative since that works too. Also on Slurpuff to get the best use out of Surf I would suggest a more offensive spread as well: 100 HP / 176 SpA / 232 Spe guarantees the OHKO on Pyroar at +1 while retaining the maximum amount of bulk possible.

edit: Also just saying but I don't think tying with other Gatr makes much of a difference since the only thing you can do to each other is Return and the extra bulk from New Breed's spread is rather useful for setting up.

Garbodor > Rhydon with Stealth Rock > Spikes on Ferroseed
Surf (most likely over Psychic) on Slurpuff with a spread of 100 HP / 176 SAtk / 232 Spd Modest
Will-O-Wisp > Thunderbolt on Rotom
Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spd
Impish Nature
- Spikes
- Toxic Spikes
- Drain Punch
- Seed Bomb

(EV spread outspeeds max Speed base 55s)
 
Im very unsure about the rotom switch. After playing a few games I found it more or less impossible to break audino on stall teams, as without cross chop evire I have no way to deal with it bar SD Gatr, which then looses its lum berry. Without lum Spiritomb can easily burn it and start wearing it down with foul play. Also by removing psychic you get cockblocked by spdef weezing, which is already a pain to deal with. A problem I have with Garbodor is that it takes away from the offensive nature my team has (same goes for Ferroseed) and that it cannot do anything ti common defoggers and looses horribly agains sandslah. Also, what importand do you outspeed with max speed 55s?
 
Im very unsure about the rotom switch. After playing a few games I found it more or less impossible to break audino on stall teams, as without cross chop evire I have no way to deal with it bar SD Gatr, which then looses its lum berry. Without lum Spiritomb can easily burn it and start wearing it down with foul play. Also by removing psychic you get cockblocked by spdef weezing, which is already a pain to deal with. A problem I have with Garbodor is that it takes away from the offensive nature my team has (same goes for Ferroseed) and that it cannot do anything ti common defoggers and looses horribly agains sandslah. Also, what importand do you outspeed with max speed 55s?
Why didnt you trick Audino the scarf?
 
Why didnt you trick Audino the scarf?
And then I lost the game.
The problem with Audino is that it could still come in with a scarf, Wish, send the wish to another mon and recover any hit taken with Regenerator (not counting spikes because stall have no problem dealing with hazards). At that that point Toad was at full health and the remaining pokemon (Rotom, Sneasel and garb) could not do anything. Shadow ball from Rotom and sneasels Ice punch did about 60% combined, an garb got outspeed and KOd by Earth power. I would have left the replay but showdown did not want to save it for some reason.

Also with the predicabilty of Rotom everyone can predict a trick (unless they are on the bottom of the ladder) so nobody lets audino stay in on Rotom (besides this guy ofc) because it is in no way safe.

However outside of Stall Rotom work pretty good, KlingKlang is much easier to deal with (but it misses all the time so its not a big problem imo) But Im missing the electric immunity and ability to break both pink blobs and opposing E-vires so easily
 
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