ORAS OU Offensive MegaZam Team

This is an offensive team with Mega Alakazam, as it doesnt have many switch ins to common threats, but has a lot of power.

alakazam-mega.gif

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Ice]
It's a pretty standard Zam set, Psychic for stab, focus blast and shadow ball for coverage (say goodbye to your bisharp or tyranitar if I predict correctly with focus blast. Or if focus blast doesnt miss.) I put hp ice over encore, because i never really ended up using encore, and i have no ice coverage on the team. Really surprises some Garchomps and Landorus-T's. I usually save Alakazam to late game, thanks to its great speed it makes an awesome sweeper. However, it has the defenses of a tissue paper, so switching it into things will be very, very infrequent.

tyranitar.gif

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Pursuit
- Stone Edge
- Crunch
Next up, TTar, the revenge killer of the team. He is the bane of Talonflame's existent, which otherwise gives this team trouble. Crunch and stone edge are for stab, pursuit is to trap nasty psychic types like the lat twins. The last slot was a hard pick, but in the end i ended up with earthquake (i think its because heatrans were annoying me). It actually works quite well with alakazam because they somewhat cover each other weaknesses, but they have good attack coverage, hitting almost everything in the game, except fairy types (another problem with this team-not much for fairies).

breloom.gif

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
Breloom is another super-offensive mon; it wont last long but it can do a lot of damage. I normally wait until mid-late game after most of the oopponent's mons have been weakened, so it can sweep. With technician and life orb, its attacks do a ton (unless youre skarmory). Usually send this in against someting that bullet seed is super effective to, then i spore predicting the switch and select the appropriate move. Bullet seed and mach punch are powerful stab, and rock tomb is if i predict them switching into Char or Birds.

scizor-3.gif

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Pursuit
Scizor is actually a very useful mon, as technician choice banded bullet punch is super powerful, and pursuit surprises the lat twins. It's the teams hazard removal, however i havent really found defog useful, as this team isnt very weak to hazards anyways. I'm wondering if i should take out defog. U-turn keeps up my offensive momentum, however it isnt as powerful as bug bite. Scizor is also my only fairy counter in the team.

keldeo.gif

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Fire]
Keldeo is the most useful mon on the team, he is the guy who's going to rack up the KOS. Hydro pump OHKO's skarm and secret sword OHKO's chansey, so this is the guy whos going to help the most against stall. It also beats Heatran and Ferrothorn, with secret sword and HP fire. I put hp fire over electric and icy wind because i have no fire coverage on this team. I was also losing frequently losing to SD Mega Scizor, and HP fire surprises it with an OHKO. It works well with breloom, with their offensive coverage together. Keldeo and Breloom are weak to birds, so its a good thing i have T-Tar, one of the best bird counters in the game.

landorus-therian.gif

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Lando T is arguably the best pokemon in the meta, with its amazing bulk. It's another bird counter (RIP Talonflame). It's the stealth rocker of the team, and its important that i get them up early (rocks guarantee OHKOS from Breloom, Zam, and Keldeo), so i usually lead off with it. This team needed a bulky mon, as they all have weak defenses, and intimidate helps too. It has edgequake, which is a great combo, and it also has u turn to keep offensive momentum.

So this is the team, any feedback or tips would be awesome!
 
Hey man, nice team you have there. After analyzing the build, I can see that you have a core that I've used and seen so many times in the past: Mega Alakazam+CB Scizor Core. Scizor eliminates the pokemon that Alakazam cannot kill such as Lati Twins, Mega Altaria, and Hoopa-Unbound while Alakazam comfortably checks most of the mons that Scizor has trouble dealing with such as Mega Manectric, Keldeo, Garchomp, and Landorus-T. Then you realized that both of these pokemon struggle with Mega Charizard X and Talonflame so you added Rocky Helmet Landorus-T. Overall, it's a solid build, but you do struggle with a few things. First of all, when building teams, it's essential to take not only individual Pokemon into consideration, but also cores. Here are some common cores you will see in high quality OU games that you are pretty weak to.
130-mega.gif
637.gif


Gyarados+Volcarona is such an amazing core. While it does have its weaknesses such as hazards, it does have its strengths. Mega Gyarados is a pokemon that struggles to deal with Fairy Types as well as Grass Types while Volcarona checks both of those types. Volcarona's main checks after +1 are Charizard X and Landorus-T, and Gyarados can beat those Pokemon 1v1. For your team, this is a core that completely 6-0es you. Volcarona not only beats the entire team at +1, but can also find ways to set up freely, such as vs Scizor. Keldeo can check it, but you have to depend on a roll and that's where Mega Gyarados comes in. You see, on your team, there's not a lot on your team that can switch into Gyarados without knowing it's full set. After setting up a Dragon Dance in its normal form, it just forces you to go into Keldeo praying for a Scald burn because if you go into Breloom, there's a chance that Gyarados will have Ice Fang, thus, making Breloom completely useless in that situation. After Keldeo is weakened, Volcarona sets up a Quiver Dance on Scizor and sweeps.

663.gif
sableye-mega.gif

Talonflame+Mega Sableye, a core that's seen on a number of balanced/stall teams. To sum things up, Specially Defensive Talonflame walls all the Fairy Types that check Sableye and both of them spread Will-O-Wisp status in order to get residual damage on threats. In this case, Mega Sableye beats 5 out of 6 members on your team. Keldeo is definitely a shaky counter because it doesn't have any recovery and doesn't appeciate its Choice Specs being Knocked Off in most situations.

Now, the first suggestion I would like to make is Talonflame>Tyranitar. Tyranitar is pretty redundant because you already have an excellent Pursuit trapper, which is Scizor and Bird Spam is taken care of with defensive Landorus-Therian. Talonflame fits well on this team because it's a reliable Volcarona counter with Roost, an excellent revenge killer with an extra form of priority, and counters Scizor completely so you don't have to rely on HP Fire Keldeo to kill it. Not only that, but it allows you to switch into Clefable comfortably, as Scizor isn't really a counter because they tend to run Flamethrower/Fire Blast.

My next suggestion will be Latias>Breloom. Whenever you run Talonflame, it's important to have some sort of hazard control so it doesn't take 50% from Stealth Rocks every time it comes in. Breloom is supposed to act as a Bisharp and water check, but with Keldeo and Latias to fill those roles, it's not doing much for you. I chose Latias as opposed to something like Excadrill because Scarf Keldeo atmost 2HKOes every single Pokemon on your team with Hydro Pump and Secret Sword and I didn't pick Starmie because you're very susceptible to common electric types such as Mega Manectric. Latias on the other hand, can take both Keldeo and Electric Types on.

My third suggestion would to be tweak the Keldeo set to an Expert Belt lure. Remember how I said that Gyarados was a problem to the team? Well, the thing about set up sweepers is that your opponents will take advantage of choiced items' drawback, where you are locked into one move until you switch out. For example, if Keldeo is locked into a Water type move, most people would bring out their Gyarados, set up a Dragon Dance and win. The thing I like about Expert Belt Keldeo on this team is that it bluffs the Choiced item and has a high roll of OHKOing it with HIdden Power Electric. Life Orb is definitely another option as it increases Keldeo's damage output, regardless if it uses a Super Effective attack or not, and can utilize Latias's Healing Wish support to fullest, by healing up back to full after multiple LO recoils.

My last suggestion would be to put Superpower>Defog on Scizor. Now that you have Latias, it's pretty redundant to run Defog on Scizor right now. Also, Superpower is very nice to OHKO pokemon such as Heatran, Bisharp, and Excadrill.



TᕼE TEᗩᗰ NOW
alakazam-mega.gif
663.gif
380.gif
scizor-3.gif
keldeo.gif
landorus-therian.gif

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Ice]

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Roost
- Flare Blitz

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Thunderbolt
- Healing Wish

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Icy Wind
- Secret Sword
- Hidden Power [Electric]

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

REPLAYS
It's pretty hard to find teams with these exact cores on the ladder, but these replays should give you an idea on how to take care of these threats individually.
http://replay.pokemonshowdown.com/ou-308831340
http://replay.pokemonshowdown.com/ou-308844481
http://replay.pokemonshowdown.com/ou-308842720

Good luck! :]


 
Hey man, nice team you have there. After analyzing the build, I can see that you have a core that I've used and seen so many times in the past: Mega Alakazam+CB Scizor Core. Scizor eliminates the pokemon that Alakazam cannot kill such as Lati Twins, Mega Altaria, and Hoopa-Unbound while Alakazam comfortably checks most of the mons that Scizor has trouble dealing with such as Mega Manectric, Keldeo, Garchomp, and Landorus-T. Then you realized that both of these pokemon struggle with Mega Charizard X and Talonflame so you added Rocky Helmet Landorus-T. Overall, it's a solid build, but you do struggle with a few things. First of all, when building teams, it's essential to take not only individual Pokemon into consideration, but also cores. Here are some common cores you will see in high quality OU games that you are pretty weak to.
130-mega.gif
637.gif


Gyarados+Volcarona is such an amazing core. While it does have its weaknesses such as hazards, it does have its strengths. Mega Gyarados is a pokemon that struggles to deal with Fairy Types as well as Grass Types while Volcarona checks both of those types. Volcarona's main checks after +1 are Charizard X and Landorus-T, and Gyarados can beat those Pokemon 1v1. For your team, this is a core that completely 6-0es you. Volcarona not only beats the entire team at +1, but can also find ways to set up freely, such as vs Scizor. Keldeo can check it, but you have to depend on a roll and that's where Mega Gyarados comes in. You see, on your team, there's not a lot on your team that can switch into Gyarados without knowing it's full set. After setting up a Dragon Dance in its normal form, it just forces you to go into Keldeo praying for a Scald burn because if you go into Breloom, there's a chance that Gyarados will have Ice Fang, thus, making Breloom completely useless in that situation. After Keldeo is weakened, Volcarona sets up a Quiver Dance on Scizor and sweeps.
663.gif
sableye-mega.gif

Talonflame+Mega Sableye, a core that's seen on a number of balanced/stall teams. To sum things up, Specially Defensive Talonflame walls all the Fairy Types that check Sableye and both of them spread Will-O-Wisp status in order to get residual damage on threats. In this case, Mega Sableye beats 5 out of 6 members on your team. Keldeo is definitely a shaky counter because it doesn't have any recovery and doesn't appeciate its Choice Specs being Knocked Off in most situations.

Now, the first suggestion I would like to make is Talonflame>Tyranitar. Tyranitar is pretty redundant because you already have an excellent Pursuit trapper, which is Scizor and Bird Spam is taken care of with defensive Landorus-Therian. Talonflame fits well on this team because it's a reliable Volcarona counter with Roost, an excellent revenge killer with an extra form of priority, and counters Scizor completely so you don't have to rely on HP Fire Keldeo to kill it. Not only that, but it allows you to switch into Clefable comfortably, as Scizor isn't really a counter because they tend to run Flamethrower/Fire Blast.

My next suggestion will be Latias>Breloom. Whenever you run Talonflame, it's important to have some sort of hazard control so it doesn't take 50% from Stealth Rocks every time it comes in. Breloom is supposed to act as a Bisharp and water check, but with Keldeo and Latias to fill those roles, it's not doing much for you. I chose Latias as opposed to something like Excadrill because Scarf Keldeo atmost 2HKOes every single Pokemon on your team with Hydro Pump and Secret Sword and I didn't pick Starmie because you're very susceptible to common electric types such as Mega Manectric. Latias on the other hand, can take both Keldeo and Electric Types on.

My third suggestion would to be tweak the Keldeo set to an Expert Belt lure. Remember how I said that Gyarados was a problem to the team? Well, the thing about set up sweepers is that your opponents will take advantage of choiced items' drawback, where you are locked into one move until you switch out. For example, if Keldeo is locked into a Water type move, most people would bring out their Gyarados, set up a Dragon Dance and win. The thing I like about Expert Belt Keldeo on this team is that it bluffs the Choiced item and has a high roll of OHKOing it with HIdden Power Electric. Life Orb is definitely another option as it increases Keldeo's damage output, regardless if it uses a Super Effective attack or not, and can utilize Latias's Healing Wish support to fullest, by healing up back to full after multiple LO recoils.

My last suggestion would be to put Superpower>Defog on Scizor. Now that you have Latias, it's pretty redundant to run Defog on Scizor right now. Also, Superpower is very nice to OHKO pokemon such as Heatran, Bisharp, and Excadrill.



TᕼE TEᗩᗰ NOW
alakazam-mega.gif
663.gif
380.gif
scizor-3.gif
keldeo.gif
landorus-therian.gif

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Ice]

Talonflame @ Sharp Beak
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Brave Bird
- Roost
- Flare Blitz

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Thunderbolt
- Healing Wish

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Keldeo @ Expert Belt
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Icy Wind
- Secret Sword
- Hidden Power [Electric]

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

REPLAYS
It's pretty hard to find teams with these exact cores on the ladder, but these replays should give you an idea on how to take care of these threats individually.
http://replay.pokemonshowdown.com/ou-308831340
http://replay.pokemonshowdown.com/ou-308844481
http://replay.pokemonshowdown.com/ou-308842720

Good luck! :]
Thanks for the reply, i like all your advice! Im definitely going to try them!
 
Hey,

Nice team. This team looks pretty similar to the common BW ladder team of Latios / Tyranitar / Keldeo / Breloom / Scizor / Landorus-T (or even Landorus-I when it was allowed). It carries over pretty well to the new generation, since Scizor generally checks fairies and Weavile while Keldeo gives you a switch-in to knock off from things like Bisharp (and also generally checks Weavile). However, the fact that you're using an Alakazam and no Latios leaves you pretty open to Keldeo. The above rater is also correct in that you're pretty weak to both Volcarona and Gyarados. There are a lot of things to play around with and potential ways to fix this team, but here's how I would do it.

First off, I would switch Keldeo's item to Choice Scarf. You don't really have anything that can revenge speed-boosting sweepers (like Gyarados and Volcarona), as Tyranitar is too slow to do this even with a scarf, and you're relying on either Alakazam for slower ones or priority from Breloom / Scizor. Scarf Keldeo + Scarf Tyranitar rips through a ton of offensive teams, as offense builders usually just slap on Lati@s and declare Keldeo adequately checked. Keldeo revenges Gyarados and Volcarona along with other monsters like Charizard-X, which also troubles you right now since you can't lock Scizor into anything besides U-turn, Keldeo into HP, Tyranitar into Pursuit etc. and let Landorus take any significant hit if your opponent has one.

Secondly, I would replace Breloom with a Mega Venusaur and Mega Alakazam with the Life Orb variant to give you a more reliable switch-in to Keldeo as well as strong water-type attacks in general. I think you can afford to switch Alakazam to LO, because the rest of your team performs really well against offense and Alakazam's role seems to be more of that of a balance- and stallbreaker. LO Alakazam is an absolute beast; it's actually stronger than Mega Alakazam. It also has Magic Guard, meaning it can switch into and take status from stuff like Toxic, Will-O-Wisp, and Scald. It really only loses speed, which I think you can afford to give up given the rest of your team. Mega Venusaur gives you a really nice answer to Keldeo, as well as a general check to Starmie (which Tyranitar traps but is still hard for your team to switch into), and most bulky waters. Again, there are a lot of ways to fix your team. You can play around with the changes from the above guy as well as others that cover these holes, but this is just what I think is the best way. Cool team, good luck with it.

Sets I mentioned:

Alakazam @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Dazzling Gleam

Psyshock is to give more trouble to Chansey and other specially defensive things; Dazzling Gleam is for Sableye

Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power Fire
- Synthesis

Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power Electric
 
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