This is an offensive team with Mega Alakazam, as it doesnt have many switch ins to common threats, but has a lot of power.
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Ice]
It's a pretty standard Zam set, Psychic for stab, focus blast and shadow ball for coverage (say goodbye to your bisharp or tyranitar if I predict correctly with focus blast. Or if focus blast doesnt miss.) I put hp ice over encore, because i never really ended up using encore, and i have no ice coverage on the team. Really surprises some Garchomps and Landorus-T's. I usually save Alakazam to late game, thanks to its great speed it makes an awesome sweeper. However, it has the defenses of a tissue paper, so switching it into things will be very, very infrequent.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Pursuit
- Stone Edge
- Crunch
Next up, TTar, the revenge killer of the team. He is the bane of Talonflame's existent, which otherwise gives this team trouble. Crunch and stone edge are for stab, pursuit is to trap nasty psychic types like the lat twins. The last slot was a hard pick, but in the end i ended up with earthquake (i think its because heatrans were annoying me). It actually works quite well with alakazam because they somewhat cover each other weaknesses, but they have good attack coverage, hitting almost everything in the game, except fairy types (another problem with this team-not much for fairies).
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
Breloom is another super-offensive mon; it wont last long but it can do a lot of damage. I normally wait until mid-late game after most of the oopponent's mons have been weakened, so it can sweep. With technician and life orb, its attacks do a ton (unless youre skarmory). Usually send this in against someting that bullet seed is super effective to, then i spore predicting the switch and select the appropriate move. Bullet seed and mach punch are powerful stab, and rock tomb is if i predict them switching into Char or Birds.
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Pursuit
Scizor is actually a very useful mon, as technician choice banded bullet punch is super powerful, and pursuit surprises the lat twins. It's the teams hazard removal, however i havent really found defog useful, as this team isnt very weak to hazards anyways. I'm wondering if i should take out defog. U-turn keeps up my offensive momentum, however it isnt as powerful as bug bite. Scizor is also my only fairy counter in the team.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Fire]
Keldeo is the most useful mon on the team, he is the guy who's going to rack up the KOS. Hydro pump OHKO's skarm and secret sword OHKO's chansey, so this is the guy whos going to help the most against stall. It also beats Heatran and Ferrothorn, with secret sword and HP fire. I put hp fire over electric and icy wind because i have no fire coverage on this team. I was also losing frequently losing to SD Mega Scizor, and HP fire surprises it with an OHKO. It works well with breloom, with their offensive coverage together. Keldeo and Breloom are weak to birds, so its a good thing i have T-Tar, one of the best bird counters in the game.
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Lando T is arguably the best pokemon in the meta, with its amazing bulk. It's another bird counter (RIP Talonflame). It's the stealth rocker of the team, and its important that i get them up early (rocks guarantee OHKOS from Breloom, Zam, and Keldeo), so i usually lead off with it. This team needed a bulky mon, as they all have weak defenses, and intimidate helps too. It has edgequake, which is a great combo, and it also has u turn to keep offensive momentum.
So this is the team, any feedback or tips would be awesome!

Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Hidden Power [Ice]
It's a pretty standard Zam set, Psychic for stab, focus blast and shadow ball for coverage (say goodbye to your bisharp or tyranitar if I predict correctly with focus blast. Or if focus blast doesnt miss.) I put hp ice over encore, because i never really ended up using encore, and i have no ice coverage on the team. Really surprises some Garchomps and Landorus-T's. I usually save Alakazam to late game, thanks to its great speed it makes an awesome sweeper. However, it has the defenses of a tissue paper, so switching it into things will be very, very infrequent.

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Pursuit
- Stone Edge
- Crunch
Next up, TTar, the revenge killer of the team. He is the bane of Talonflame's existent, which otherwise gives this team trouble. Crunch and stone edge are for stab, pursuit is to trap nasty psychic types like the lat twins. The last slot was a hard pick, but in the end i ended up with earthquake (i think its because heatrans were annoying me). It actually works quite well with alakazam because they somewhat cover each other weaknesses, but they have good attack coverage, hitting almost everything in the game, except fairy types (another problem with this team-not much for fairies).

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Spore
- Bullet Seed
- Mach Punch
- Rock Tomb
Breloom is another super-offensive mon; it wont last long but it can do a lot of damage. I normally wait until mid-late game after most of the oopponent's mons have been weakened, so it can sweep. With technician and life orb, its attacks do a ton (unless youre skarmory). Usually send this in against someting that bullet seed is super effective to, then i spore predicting the switch and select the appropriate move. Bullet seed and mach punch are powerful stab, and rock tomb is if i predict them switching into Char or Birds.

Scizor @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Defog
- Pursuit
Scizor is actually a very useful mon, as technician choice banded bullet punch is super powerful, and pursuit surprises the lat twins. It's the teams hazard removal, however i havent really found defog useful, as this team isnt very weak to hazards anyways. I'm wondering if i should take out defog. U-turn keeps up my offensive momentum, however it isnt as powerful as bug bite. Scizor is also my only fairy counter in the team.

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Hydro Pump
- Secret Sword
- Hidden Power [Fire]
Keldeo is the most useful mon on the team, he is the guy who's going to rack up the KOS. Hydro pump OHKO's skarm and secret sword OHKO's chansey, so this is the guy whos going to help the most against stall. It also beats Heatran and Ferrothorn, with secret sword and HP fire. I put hp fire over electric and icy wind because i have no fire coverage on this team. I was also losing frequently losing to SD Mega Scizor, and HP fire surprises it with an OHKO. It works well with breloom, with their offensive coverage together. Keldeo and Breloom are weak to birds, so its a good thing i have T-Tar, one of the best bird counters in the game.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Lando T is arguably the best pokemon in the meta, with its amazing bulk. It's another bird counter (RIP Talonflame). It's the stealth rocker of the team, and its important that i get them up early (rocks guarantee OHKOS from Breloom, Zam, and Keldeo), so i usually lead off with it. This team needed a bulky mon, as they all have weak defenses, and intimidate helps too. It has edgequake, which is a great combo, and it also has u turn to keep offensive momentum.
So this is the team, any feedback or tips would be awesome!