Revision 1
[OVERVIEW]
Omastar is rarely seen in Gen 1 OU, especially at higher levels of play, while it can be beaten technically, it is not possible to do so consistently, and requires technical knowledge of the matchup in order to do so. The viability of Omastar in OU is low, as will be shown, so the main purpose of this analysis is to learn how to counterplay against an Omastar, and to learn how to play Omastar in order to throw off opponent's into uncharted territory.
The main matchups that Omastars fairs well against are normal types, and thus its defining role is to counter them. This is a natural property of Omastar thanks to its Rock typing, but also thanks to its water typing which blocks common coverage Ice moves, which are common in most normal types due to the common association of Ground with high defense and Rock typing.
Its Rock/Water typing and high physical bulk allow it to resist Normal-type STAB moves and handle Ice-type attacks effectively. Despite being outsped by Tauros, Omastar can generally withstand hits and retaliate with strong Water-type moves. Its coverage options and utility make it a niche but valuable addition to certain teams.
Omastar is made especially relevant in the metagame post-normal paralysis resistance, which significantly buffed Chansey Tauros and Snorlax, raising them even closer to 100% usage in higher tiers.
However we will reveal Omastar weaknesses and how to counter it. Once you know its tricks, unless you have below average luck, it's possible to outplay with very simple strategy.
[SET]
name:
Offensive Anti-Meta Normal Counter
move 1: Hydro Pump
move 2: Surf move
3: Submission move
4: Body Slam / Blizzard
[SET COMMENTS]
Set Description
This set is designed to maximize Omastar's ability to check Tauros and Snorlax, two of the most threatening Normal-types in the metagame. Hydro Pump and Surf are chosen to provide reliable STAB options, with Hydro Pump dealing significant damage and Surf offering consistent accuracy. The combination of these moves increases the likelihood of winning key matchups.
Submission is included to prevent Chansey from walling Omastar completely, giving Omastar a decent chance to beat it with paralysis support. Body Slam is preferred over Blizzard for its utility in spreading paralysis, which can cripple faster threats like Alakazam and Starmie. Blizzard, however, can be used to deal with Grass-types like Exeggutor and provides a chance to freeze opponents in dire situations.
Body Slam is used to give Omastar a tool against recovery pokemon like Starmie and Alakazam. Omastar has the choice between suiciding and fishing for paralysis, or predicting a switch and going for a body slam. Allowing Omastar to switch out and repeat the loop.
In the latter case, Omastar should randomly mix in Body Slams and attacks, as a Body Slam against a Normal type is particularly weak. Blizzard provides a reasonable intermediate answer, dealing a bit more damage, fishing for status against stay-in normals, or against non-normal counters. But body slam is preferred, since it's 30% status chance, even after it is divided by 2 (assuming we guess correctly half of the time. ) is higher. Finally Omastar should err towards water type moves, only clicking body slam around 30% of the time, this is due to the fact that the opponent has a higher reward for staying and attacking than switching out.
[STRATEGY COMMENTS]
Other Options
- Hyper Beam can be considered over Submission for its raw power and ability to finish off weakened foes.
- Rest is an option for longevity, but it compromises Omastar's offensive presence.
Toxic can be used to wear down bulky opponents, though it is generally less effective in the fast-paced Gen 1 metagame.
[Checks and Counters]
Starmie: These recover-abusing staples can outspeed and wear down Omastar with their special moves. While Body Slam can paralyze them, it's all it can do.
Alakazam: In practice Alakazam is as strong a counter as starmie, with the exception that Omastar can technically beat Alakazam if it gets a Body Slam paralysis, or if Alakazam was already paralyzed.
Electric-types: Pokémon like Jolteon and Zapdos can outspeed and 2HKO Omastar with their Electric-type moves, although Omastar can potentially cripple them with Body Slam. Or take a bit less than half of their health with Hydro Pump before dying.
Grass-types: Exeggutor, Victreebel, and Venusaur resist Omastar's Water-type moves and can hit back hard with Mega Drain or other Grass-type moves. Omastar can theoretically beat Exeggutor with Blizzard, but 30% psychic Spdef drops tilt the matchup in favour of Exeggutor, forcing Omastar to switch out.
Unparalyzed Chansey: Even with Submission, Chansey can just paralyze Omastar and heal off damage. You can fight back only by threatening to switch out to your own chansey in response to Thunder Wave.
[Conclusion]
Players facing Omastar should employ a mix of staying in against Omastar and switching out to one of its counter in an unpredictable fashion.
Omastar is consistently inferior to every normal pokemon in the game. While an Omastar player will be able to trade their Omastar for a Tauros in good cases, they will often be trading their omastar for a couple of 30% paralysis chances or a couple of 40% health chip damages, especially versus good players.
Omastar should be used in a measured fashion as a creative tool, whether by replacing Omastar and late revealing to increase unpredictability, as a tool to measure an opponent's game-knowledge, or simply for style points. As chess players from the Romantic era argued, a beautiful, creative or handicapped win, is worth more than a win achieved with standard strategies. If you subscribe to this notion, Omastar is for you, if not, now you know how to beat it.
[CREDITS]
Prompt used:
https://chatgpt.com/share/b1eba5b9-8c4d-4b31-8574-462753a39104