Offensive Orientated UU

Ok, I'm not to great with introductions so don't expect too much. This is also kind of the team building process. This team was originally made so I could use my favorite UU (Absol), one of the most used UU IMO (Typhlosion), and something my friend told me functioned surprisingly well (Glaceon). Now, this three are all offensively orientated, so I decided to just make my whole team capable of dealing massive amounts of damage. I then decided on using Ambipom as my lead, with a base 100 Attack and base 115 Speed, making it a fast hard-hitting lead. After Ambipom, I decided to throw in someone that was going to set-up and sweep, who could also take a couple hits. I thought Feraligatr filled this spot quite well, as it is the UU version of Gyarados IMO. Finally, I realized my team was weak to fighting and ground moves, so brought in Drifblim because of its offensive capability, and immunity to Normal, Fighting, and Ground type moves. Ok, now onto the team.


dpmfsa424.png

Adamant, ability Technician, @ Life Orb
EVs: 252 Atk, 252 Spe, 4 HP
-Taunt
-Double Hit
-U-turn
-Fake out

Ok, I already pointed out why I chose Ambipom, but I guess I can reiterate. I chose Ambipom as it outspeeds many leads, has the ability to break sashes with Fake out, and hit hard with double hit (on non-ghosts). If he people dont switch out, Fake out+Double Hit can kill many pokemon. If Fake out does 34%+ I will use double hit afterwards, if not I use Taunt then Double Hit/U-turn to escape.

Moveset: Fake Out's main purpose is to break sash and deal a fair amount of damage. Taunt is obviously to prevent other leads from setting up SR, as it takes out 25% from Glaceon, Drifblim, and Typhlosion. Double Hit is a surprisingly powerful move and hits pretty hard. U-turn is to escape and do some damage, and my only attack that hits ghosts. I am open to change on the moveset, but like this set better than the Smogon recommended. The only move I MUST keep is taunt, so open to a lot of suggestions on improving him. Taunting helps my team avoid T-wave, WoW, and SR which can all cripple my pokes.


s_glaceon.png

Timid, Snow Cloak, Choice Scarf
EVs: 252 SpA, 252 Spe, 4 HP
-Ice beam
-Shadow Ball
-HP Ground
-Baton Pass

Ok, I mainly chose Glaceon because my friend said it would work well, but I found it can really pack a punch. With a base 130 SpA, base 110 Defense, and base 95 SpD it can take a physical or special neutral/not very effective hit well, and hit back with a punch. I can never believe this guy is all the way down in the NU tier. Everyone is surprised when they see Glaceon come out, and even more surprised when it outspeeds them with its 376 Speed. After outspeeding them, they realize the mistake they have made when they get nailed with STAB ice beam (or any other attacks) from its 358 SpA. Glaceon is very effective, but I am up to suggestions on what can replace it, or just things I can change to improve it.

Moveset: Ice beam seem fairly obvious, as it is its main attack and carries STAB power. I have been thinking about replacing it with Blizzard for power, especiall since I see a lot of Hail teams. Shadow ball is the only other real special attack it gets, so it is a must. HP Ground is up to change, but it hits Fire and steel types pretty hard, which are common switch ins to Glaceon. Baton Pass is used mainly when I want to scout and see their Glaceon switch in and bring in something of my own (often Feraligatr). I am much less inclined to use baton pass once SR is up.


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Modest, Unburden, Petaya Berry
EVs: 252 SpA, 252 Spe, 4 HP
-Destiny Bond
-Endure
-Shadow Ball
-T-bolt

Ok, this is my favorite pokemon even though I never originally intented to use it. It starts off at 306 SpA and 259 Speed, not too great, right? Well, that is easily fixed. Below 25% health it gets the Petaya boost to hit 459 SpA which really hurts. After losing the Petaya, Unburden shoots its speed up to 518, which outspeeds most scarfers. So, this guy is a great sweeper. However, all good sweepers most die at some point so someone else can have a chance, and that is when Destiny Bond comes into play. It is great at taking out walls like Milotic and Registeel who think they can just surf/iron head and kill it, but they die too. This helps the rest of my team out greatly in making it much easier for them to blow throw the opposing team who has lost a wall.

Moveset: Shadow Ball is the obvious STAB, and after Petaya it can hit anything that isnt immune fairly hard. T-bolt was chosen because of the insane amount of bulky water types out there who get ruined by it. Endure was picked as an easy way to get down to 1%, giving me the Petaya and Unburden boosts and making Drifblim that much better. Destiny bond is for the final hoorah, and a great way to take out unsuspecting pokemon.


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Modest, Blaze, Choice Scarf
EVs: 252 SpA, 252 Spe, 4 HP
-Eruption
-Blast Burn/Overheat
-HP Grass
-Focus Blast

Ok, this guy was picked just because I see them everywhere, and they always hit pretty hard with Eruption. This guy is great just for overall fire power (no pun intended). Any attack from him hits pretty hard. Usually, I just spam Eruption if no one has set up entry hazards and it can shred a team unprepared. Honestly, this guy needs the least explaining, and I would not mind replacing him at all.

Moveset: Eruption hits insanely hard when he is at full health, so I try and keep entry hazards away and let him spam it to hit everything hard. Blast Burn/Overheat are used when he is damaged, and I need help deciding which to use if I keep him. Blast Burn hits a little harder and doesn't drop SpA, but requires a turn of rest. However, I usually only use it when I am low on health, so I would probably die after using it, which is why for now I like Blast burn more, any suggestions? HP Grass is to take out bulky waters that love switching in on Eruption, so I can predict it and HP grass them. I would be open to suggestions of another HP if you could prove it would be better. Focus Blast is rarely used, but I like having it when I need it...and when it hits.


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Adamant, Super Luck, Choice Scarf
EVs: 252 Atk, 252 Spe, 4 HP
-Sucker Punch
-Night Slash
-Psycho Cut
-Superpower

Ok, this is my favorite UU pokemon so I had to put him on my team. However, I am open to different sets because I already have two Scarf users on my team. I like him as a Scarf user because people dont use it too much so it can be surprising. If I keep him Scarfed maybe a change of moveset is all I need to really love him. Open to suggestions. Maybe the SD set?

Moveset: Night Slash and Psycho Cut had to come on here, because they both have insane crit rates when paired with super luck, and a plus for night slash is it gets STAB. Superpower is just to reck Chansey or other Normal types, like LickyLicky. Sucker Punch is just to hit things faster, Yanmega after boosts, DDGatr, etc. Looking for suggestions to replace Sucker Punch mainly.


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Adamant, Torrent, Lum Berry
EVs: 252 Atk, 252 Spe, 4 HP
-Dragon Dance
-Waterfall
-Ice Punch
-Dragon Claw

Ok, this guy either does almost nothing, or takes out 3-6 pokemon. If he gets 1 DD he is a threat, but at 2+ he is a monster. I picked adamant over jolly because I always get 1 DD with him, so he is fast enough after that to just like having the extra power even more. Lum Berry is to save him from things like WoW, T-wave, and Sleep moves to help along in his sweep. Muscle Band might go on here instead.

Moveset: Dragon Dance is obviously there to raise his stats to unfair levels. Waterfall is the main attack, with STAB and a chance to flinch. Should I go Aqua Tail? If someone gives calcs proving it can be better I might. Ice Punch is to hit things like Altaria, who after 1 DD cant OHKO him and get killed by Ice punch if I switch in. It is also much better than stone edge IMO. Dragon Claw rounds off the set, and lets him hit pretty much everything for at least neutral damage, making sweeping much easier.


Closing Comments: Sprites obtained from pokemonelite2000 and Glaceon pic from Arkeis. On to the team. I realize I have a lot of scarfers, and I am willing to change that if I get good suggestions. I really like this team, and would like to keep the offensive flow going, but don't minding adding things that are offensive but have some bulkiness. I don't really want suggestiongs like Regis, Steelix, etc. because they can only really attack by exploding. This team got me and a friend who I had testing it over 1400 on the smogon server ladder in under 2 hours each, so it is capable of winning. OPEN TO SUGGESTIONS! I am done, so please rate/hate/or point out its obvious flaws.
 
Hmm, On ambipom return does more damage than double hit, and has more accuracy.
Double hit = 35 *1.5(stab) *1.5(technician) *2("double" hit)
= 127.50
Return = 102 (I think) *1.5)
= 153

Return is much stronger
W/ FO you need to deal 37% to get a ko w/ return
(check your 34% calculation on double hit)

I havent done much UU so dont look at me for a more thorough rate
 
Props on using Glaceon. She is such a good Pokemon that no one uses. I use on on my OU Hail team. I don't know much about NU, but I can help on the Glaceon.

Ice Beam over Blizzard. Blizzard is only okay over beam if you are using Hail yourself. Blizzard has too low of PP and accuracy to be used outside of Hail. Ice Beam is still powerful and the PP is welcome. I use HP Fighting to hit steels and other Ice types, but HP Ground works well. Shadow Ball is good too, however you may want to consider dropping it for Wish so that you can use it with Baton Pass to scout and have an effective heal option for your whole team. The only thing then is having to switch your Scarf. Worth considering though.

My Glaceon uses Protect and Wish because Protect adds to the Hail damage to my opponent, Baton Pass is more effective on your team. Glaceon is extremely good, and I have no idea how it is in NU. Good luck with the rest of your team.
 
Hmm, On ambipom return does more damage than double hit, and has more accuracy.
Double hit = 35 *1.5(stab) *1.5(technician) *2("double" hit)
= 127.50
Return = 102 (I think) *1.5)
= 153

Return is much stronger
W/ FO you need to deal 37% to get a ko w/ return
(check your 34% calculation on double hit)

I havent done much UU so dont look at me for a more thorough rate

35 * 1.5 * 1.5 * 2 actually equals 157.5, just sayin
 
I would recommend using Substitute over Endure on Drifblim for one simple reason: weather. If the opponent is using a Sandstorm or Hail team, bye-bye Drifblim.

And definitely drop Blast Burn on Typhlosion. Since you can't switch out, a good opponent is practically guaranteed to KO it on the next turn. With Overheat, you can predict and switch to something that resists what they will try, and if it's Dugtrio, you can outspeed and attack again.

On Absol: use either Pursuit or Fire Blast over Sucker Punch. Pursuit can help a lot against anything that is almost guaranteed to switch out (Espeon in particular), and Fire Blast can screw over any Steelix or Tangrowth who come in to wall you.
 
The biggest thing I noticed here is that you have three stealth rock weaknesses, two of which are choiced. If rocks are up and they switch in something that walls either of the two, they will be forced to switch and will be guaranteed 25% coming in later. You can alleviate this by adding either spinner or replacing one of those pokes with something that is at least neutral to SR.

Also, three scarfers is not a good idea. At all. Especially since two of them are very weak to TechniTop (2x Effective Mach Punch > Scarf). I suggest putting something in that can take hits and also attack with priority, like Ice Shard Donphan.

Your teammates also don't really do much for each other. It's just 6 offensive pokemon put together to try and play hyper offensive. They don't help take out each others counters and only try to sweep entire teams by their lonesome. Offensive doesn't always mean "attack." If you run at least one supporting pokemon, like Uxie, you'll get a lot more out of it than you would with one more attacker.

Uxie @ Leftovers
252 HP, 252 Def, 4 SAtk
Levitate, Relaxed Nature

-Stealth Rock
-Thunder Wave
-Psychic/Yawn
-U-turn

This Uxie can play very offensively, getting up the oh so needed rocks, forcing switches with Yawn, or threatening with STAB Psychic, slowing down threats with T-wave and scouting with U-turn. It also comes with a handy ground immunity and fighting resist.

Overall, this team has quite a few kinks. But I could see it working with some major adjustments.
 
Ok, gonna try to address each post one at a time

Sir-Half-Double hit is 157.5, and if 102 is the correct on Return, it is slightly stronger.

Orange Crush-I tried HP fighting, but see very little Ice type switch ins so it didnt help much and I liked Ground more. Most of the suggestions like Wish+Protect would work on a hail team, but not here imo.

Malkyrian-Without Endure, there is no real reliable way to get Petaya+Unburden boost, so I really dont want to lose it. If I did lose it, I would need another item so I can't really think of anything else that would work...maybe Lum Berry? not really guranteed though. I like your reasons for changing Blast Burn, so I'm doing that now ^_^And in regards to Absol, I will test both of those out, thanks a lot!

Megapants-I said a few times that I agree having three scarfers isn't very smart, but in regards to TechniTop...Drifblim COMPLETELY owns almost every set. I might replace something with a Spinner Top of my own though, as I do have a major SR weakness, but Donphan just doesn't fit this team. In regards to Uxie...not liking it too much, might try a Mesprit set similar to that, as it can take a hit and fire back.
 
im not going to pretend i know a lot about UU, but heres some things

the SR weakness doesnt matter, since ambipom is fast enough to taunt pretty much all the SR leads

OVERHEAT over blast burn, a turn for them to do anything for free is death

sub is IMO the better choice over endure (still with petaya), first of all it doesnt depend on them attacking you, and if they dont then, well thats good, the weather argument for substitute is just wrong, THIS IS UU, but it does help protect against status, and his HP naturally lets him survive any hit to sub anyways, so endure isnt necessarily even that reliable, and the big hp subs mean night shade cant break it
HP fighting vs tbolt is your choice, hp fighting gives you at least something vs chansey i guess, but without more stat ups shadow ball still wont hurt walls at all i guess

dragon claw on feraligator is pretty redundant with ice punch to cover dragons, earthquake and brick break offer better coverage, since they can both hit steels super effective, and ice+ground offers that nearly unresisted coverage besides like articuno

surprised to see no SR

absol should not be using a choice scarf, especially with sucker punch there... SD or CB (with pursuit) is probably better, SD since that reduces your choicer number but with pursuit you can u-turn from ambipom to absol if you see any ghosts, and pretty much kill any ghost
 
I reccomended using Wish and Baton Pass to heal your other team members. I actually think HP Ground works better tbh, I don't know why I don't use it. Ice + Ground has great coverage and you don't really need Shadow Ball.
 
Ambipom: I would use Silk Scarf over Life Orb, as it still boosts Ambipom's main bread-and-butter moves without inducing a costly 10% recoil that severely lowers its survivability. In addition, I personally prefer Return over Double Hit due to better accuracy, though this is personal preference.

Glaceon: It really doesn't seem to be doing anything special on your team; special attacking is dealt with by Typhlosion and Absol already has a Scarf and priority move. I see that both Typhlosion and Drifblim are weak to SR, and this could really hurt Typhlosion's Eruption chances. You also lack a Poison-type, meaning Toxic Spikes is going to be a huge pain. As such, I suggest a Rapid Spinner in its place. I suggest Donphan, as it can both Spin and set up your own Stealth Rock, which your team currently lacks.

Donphan @ Leftovers
Impish nature
252 HP / 4 Atk / 252 Def
~ Rapid Spin
~ Earthquake
~ Stealth Rock
~ Ice Shard / Assurance

The first three moves are self-explanatory. Ice Shard is good for a priority move to kill severely weakened foes (since it won't be doing much damage w/o STAB), while Assurance really hurts Ghosts that otherwise laugh at Donphan.

Typhlosion: Blast Burn is a terrible move in competitive battling, since you never, ever want to give an opponent a free SD/DD/NP/etc. I suggest Fire Blast or Flamethrower in that place so you have a more consistent Fire move when Typhlosion gets to lower HP levels.

Absol: Absol honestly doesn't need a CScarf, as Sucker Punch makes up for its average speed and Scarf limits its versatility. I suggest a Swords Dance Absol over your CScarf Absol.

Absol @ Life Orb
Super Luck
Adamant nature
4 HP / 252 Atk / 252 Spe
~ Swords Dance
~ Sucker Punch
~ Superpower
~ Night Slash / Psycho Cut

Dark/Fighting provides great coverage. The last move abuses Super Luck to have a major critical hit chance. It also has the most consistent use of the three attacking moves.

That's it for now, gl with your team.
 
Megapants said it best. This team is full of pokemon that dont really help each other. This lack of offensive(and defensive) synergy is underminig the idea of this type of team. Your weakness to SR and your use of choice pokemon is begging for trouble.
----------
The FIRST thing I noticed on this team was the lack of a hit taker/ SR user. This is the biggest fault a team can have imo. Offense needs SR, and a sponge for opposing attacks cannot hurt.

That aside:
Drifblim:
Im not seeing why you arent using CM Missy for this job.(getting rid of the SR weakness is reason enough to drop it imo) If you really want to use this thing, then consider running either the Sub CM set or the ChestoRest one, with all the priority in UU, this set looks like it will have trouble working. I still recomend a TauntCM Mismagius to help get past stall (alot of your pokemon will draw out Chansey, and this pokemon sets up on her.

Glaceon and Typhlosion:
I think that glaceon is something that could stand to go. Its alright for what it is, but its not doing much that Typhlosion wont do. Its redundat tbh. One or the other should be removed. I think taking out Glaceon for Venusaur could work well. I kind of like Venusaur for teams that are running other stall breakers and dont need LO Roserade now that Dugtrio is around. Blast Burn on Typh is horrible, dont use it. Typhlosion's HP... if you run a grass type, then I suggest Hp Rock. It hits SE any fire type looking for a flash fire boost and OHKO's Moltress whom this team wont like behind a sub. Im not 100% on that suggestion, but I believe it could use testing.
Ill get a venusaur spread to you later... I need to do some damage calcs.

Feraligatr:
Give Feraligatr Earthquake. Dragon claw hits nothing in UU for SE that Ice punch wont. EQ hits things like Milotic a little harder (you still lose to it if its not weakened).

Absol:
When you send out Typhlosion, there is a fairly short list of things that are taking its Eruptions repeatedly, and Chansey is one of them. Pursuit is one of the best ways to allow Typhlosion to beat Chansey. Eruption it, then go to you Absol (recomending a LO) and Pursuit. Now Chansey is helpless against Typhlosion because it takes ~ 70 percent if it switches(its outright KO'd if you crit).
Absol @ LO
Jolly; 252 Atk./ 252 Spe./ 4 Hp.
Pursuit
Super Power
Sucker Punch
SD
- Night Slash missing isn't such a huge deal with the SD boosts you will be getting. Jolly allows you to speed tie with other Absol which can sweep this team should you lose Ambipom. and even if Ambipom is alive, you will have to lose at least 1 pokemon to beat it. Sucker Punch plus Fake out is a KO on all Absol, so I think that alon warrants a Jolly nature. Pursuit is much better than Night Slash for a team that has as hard a time getting past Chansey as this one does (especially if you use that Drifblim).
 
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