Ok, I'm not to great with introductions so don't expect too much. This is also kind of the team building process. This team was originally made so I could use my favorite UU (Absol), one of the most used UU IMO (Typhlosion), and something my friend told me functioned surprisingly well (Glaceon). Now, this three are all offensively orientated, so I decided to just make my whole team capable of dealing massive amounts of damage. I then decided on using Ambipom as my lead, with a base 100 Attack and base 115 Speed, making it a fast hard-hitting lead. After Ambipom, I decided to throw in someone that was going to set-up and sweep, who could also take a couple hits. I thought Feraligatr filled this spot quite well, as it is the UU version of Gyarados IMO. Finally, I realized my team was weak to fighting and ground moves, so brought in Drifblim because of its offensive capability, and immunity to Normal, Fighting, and Ground type moves. Ok, now onto the team.
Adamant, ability Technician, @ Life Orb
EVs: 252 Atk, 252 Spe, 4 HP
-Taunt
-Double Hit
-U-turn
-Fake out
Ok, I already pointed out why I chose Ambipom, but I guess I can reiterate. I chose Ambipom as it outspeeds many leads, has the ability to break sashes with Fake out, and hit hard with double hit (on non-ghosts). If he people dont switch out, Fake out+Double Hit can kill many pokemon. If Fake out does 34%+ I will use double hit afterwards, if not I use Taunt then Double Hit/U-turn to escape.
Moveset: Fake Out's main purpose is to break sash and deal a fair amount of damage. Taunt is obviously to prevent other leads from setting up SR, as it takes out 25% from Glaceon, Drifblim, and Typhlosion. Double Hit is a surprisingly powerful move and hits pretty hard. U-turn is to escape and do some damage, and my only attack that hits ghosts. I am open to change on the moveset, but like this set better than the Smogon recommended. The only move I MUST keep is taunt, so open to a lot of suggestions on improving him. Taunting helps my team avoid T-wave, WoW, and SR which can all cripple my pokes.
Timid, Snow Cloak, Choice Scarf
EVs: 252 SpA, 252 Spe, 4 HP
-Ice beam
-Shadow Ball
-HP Ground
-Baton Pass
Ok, I mainly chose Glaceon because my friend said it would work well, but I found it can really pack a punch. With a base 130 SpA, base 110 Defense, and base 95 SpD it can take a physical or special neutral/not very effective hit well, and hit back with a punch. I can never believe this guy is all the way down in the NU tier. Everyone is surprised when they see Glaceon come out, and even more surprised when it outspeeds them with its 376 Speed. After outspeeding them, they realize the mistake they have made when they get nailed with STAB ice beam (or any other attacks) from its 358 SpA. Glaceon is very effective, but I am up to suggestions on what can replace it, or just things I can change to improve it.
Moveset: Ice beam seem fairly obvious, as it is its main attack and carries STAB power. I have been thinking about replacing it with Blizzard for power, especiall since I see a lot of Hail teams. Shadow ball is the only other real special attack it gets, so it is a must. HP Ground is up to change, but it hits Fire and steel types pretty hard, which are common switch ins to Glaceon. Baton Pass is used mainly when I want to scout and see their Glaceon switch in and bring in something of my own (often Feraligatr). I am much less inclined to use baton pass once SR is up.
Modest, Unburden, Petaya Berry
EVs: 252 SpA, 252 Spe, 4 HP
-Destiny Bond
-Endure
-Shadow Ball
-T-bolt
Ok, this is my favorite pokemon even though I never originally intented to use it. It starts off at 306 SpA and 259 Speed, not too great, right? Well, that is easily fixed. Below 25% health it gets the Petaya boost to hit 459 SpA which really hurts. After losing the Petaya, Unburden shoots its speed up to 518, which outspeeds most scarfers. So, this guy is a great sweeper. However, all good sweepers most die at some point so someone else can have a chance, and that is when Destiny Bond comes into play. It is great at taking out walls like Milotic and Registeel who think they can just surf/iron head and kill it, but they die too. This helps the rest of my team out greatly in making it much easier for them to blow throw the opposing team who has lost a wall.
Moveset: Shadow Ball is the obvious STAB, and after Petaya it can hit anything that isnt immune fairly hard. T-bolt was chosen because of the insane amount of bulky water types out there who get ruined by it. Endure was picked as an easy way to get down to 1%, giving me the Petaya and Unburden boosts and making Drifblim that much better. Destiny bond is for the final hoorah, and a great way to take out unsuspecting pokemon.
Modest, Blaze, Choice Scarf
EVs: 252 SpA, 252 Spe, 4 HP
-Eruption
-Blast Burn/Overheat
-HP Grass
-Focus Blast
Ok, this guy was picked just because I see them everywhere, and they always hit pretty hard with Eruption. This guy is great just for overall fire power (no pun intended). Any attack from him hits pretty hard. Usually, I just spam Eruption if no one has set up entry hazards and it can shred a team unprepared. Honestly, this guy needs the least explaining, and I would not mind replacing him at all.
Moveset: Eruption hits insanely hard when he is at full health, so I try and keep entry hazards away and let him spam it to hit everything hard. Blast Burn/Overheat are used when he is damaged, and I need help deciding which to use if I keep him. Blast Burn hits a little harder and doesn't drop SpA, but requires a turn of rest. However, I usually only use it when I am low on health, so I would probably die after using it, which is why for now I like Blast burn more, any suggestions? HP Grass is to take out bulky waters that love switching in on Eruption, so I can predict it and HP grass them. I would be open to suggestions of another HP if you could prove it would be better. Focus Blast is rarely used, but I like having it when I need it...and when it hits.
Adamant, Super Luck, Choice Scarf
EVs: 252 Atk, 252 Spe, 4 HP
-Sucker Punch
-Night Slash
-Psycho Cut
-Superpower
Ok, this is my favorite UU pokemon so I had to put him on my team. However, I am open to different sets because I already have two Scarf users on my team. I like him as a Scarf user because people dont use it too much so it can be surprising. If I keep him Scarfed maybe a change of moveset is all I need to really love him. Open to suggestions. Maybe the SD set?
Moveset: Night Slash and Psycho Cut had to come on here, because they both have insane crit rates when paired with super luck, and a plus for night slash is it gets STAB. Superpower is just to reck Chansey or other Normal types, like LickyLicky. Sucker Punch is just to hit things faster, Yanmega after boosts, DDGatr, etc. Looking for suggestions to replace Sucker Punch mainly.
Adamant, Torrent, Lum Berry
EVs: 252 Atk, 252 Spe, 4 HP
-Dragon Dance
-Waterfall
-Ice Punch
-Dragon Claw
Ok, this guy either does almost nothing, or takes out 3-6 pokemon. If he gets 1 DD he is a threat, but at 2+ he is a monster. I picked adamant over jolly because I always get 1 DD with him, so he is fast enough after that to just like having the extra power even more. Lum Berry is to save him from things like WoW, T-wave, and Sleep moves to help along in his sweep. Muscle Band might go on here instead.
Moveset: Dragon Dance is obviously there to raise his stats to unfair levels. Waterfall is the main attack, with STAB and a chance to flinch. Should I go Aqua Tail? If someone gives calcs proving it can be better I might. Ice Punch is to hit things like Altaria, who after 1 DD cant OHKO him and get killed by Ice punch if I switch in. It is also much better than stone edge IMO. Dragon Claw rounds off the set, and lets him hit pretty much everything for at least neutral damage, making sweeping much easier.
Closing Comments: Sprites obtained from pokemonelite2000 and Glaceon pic from Arkeis. On to the team. I realize I have a lot of scarfers, and I am willing to change that if I get good suggestions. I really like this team, and would like to keep the offensive flow going, but don't minding adding things that are offensive but have some bulkiness. I don't really want suggestiongs like Regis, Steelix, etc. because they can only really attack by exploding. This team got me and a friend who I had testing it over 1400 on the smogon server ladder in under 2 hours each, so it is capable of winning. OPEN TO SUGGESTIONS! I am done, so please rate/hate/or point out its obvious flaws.

Adamant, ability Technician, @ Life Orb
EVs: 252 Atk, 252 Spe, 4 HP
-Taunt
-Double Hit
-U-turn
-Fake out
Ok, I already pointed out why I chose Ambipom, but I guess I can reiterate. I chose Ambipom as it outspeeds many leads, has the ability to break sashes with Fake out, and hit hard with double hit (on non-ghosts). If he people dont switch out, Fake out+Double Hit can kill many pokemon. If Fake out does 34%+ I will use double hit afterwards, if not I use Taunt then Double Hit/U-turn to escape.
Moveset: Fake Out's main purpose is to break sash and deal a fair amount of damage. Taunt is obviously to prevent other leads from setting up SR, as it takes out 25% from Glaceon, Drifblim, and Typhlosion. Double Hit is a surprisingly powerful move and hits pretty hard. U-turn is to escape and do some damage, and my only attack that hits ghosts. I am open to change on the moveset, but like this set better than the Smogon recommended. The only move I MUST keep is taunt, so open to a lot of suggestions on improving him. Taunting helps my team avoid T-wave, WoW, and SR which can all cripple my pokes.

Timid, Snow Cloak, Choice Scarf
EVs: 252 SpA, 252 Spe, 4 HP
-Ice beam
-Shadow Ball
-HP Ground
-Baton Pass
Ok, I mainly chose Glaceon because my friend said it would work well, but I found it can really pack a punch. With a base 130 SpA, base 110 Defense, and base 95 SpD it can take a physical or special neutral/not very effective hit well, and hit back with a punch. I can never believe this guy is all the way down in the NU tier. Everyone is surprised when they see Glaceon come out, and even more surprised when it outspeeds them with its 376 Speed. After outspeeding them, they realize the mistake they have made when they get nailed with STAB ice beam (or any other attacks) from its 358 SpA. Glaceon is very effective, but I am up to suggestions on what can replace it, or just things I can change to improve it.
Moveset: Ice beam seem fairly obvious, as it is its main attack and carries STAB power. I have been thinking about replacing it with Blizzard for power, especiall since I see a lot of Hail teams. Shadow ball is the only other real special attack it gets, so it is a must. HP Ground is up to change, but it hits Fire and steel types pretty hard, which are common switch ins to Glaceon. Baton Pass is used mainly when I want to scout and see their Glaceon switch in and bring in something of my own (often Feraligatr). I am much less inclined to use baton pass once SR is up.

Modest, Unburden, Petaya Berry
EVs: 252 SpA, 252 Spe, 4 HP
-Destiny Bond
-Endure
-Shadow Ball
-T-bolt
Ok, this is my favorite pokemon even though I never originally intented to use it. It starts off at 306 SpA and 259 Speed, not too great, right? Well, that is easily fixed. Below 25% health it gets the Petaya boost to hit 459 SpA which really hurts. After losing the Petaya, Unburden shoots its speed up to 518, which outspeeds most scarfers. So, this guy is a great sweeper. However, all good sweepers most die at some point so someone else can have a chance, and that is when Destiny Bond comes into play. It is great at taking out walls like Milotic and Registeel who think they can just surf/iron head and kill it, but they die too. This helps the rest of my team out greatly in making it much easier for them to blow throw the opposing team who has lost a wall.
Moveset: Shadow Ball is the obvious STAB, and after Petaya it can hit anything that isnt immune fairly hard. T-bolt was chosen because of the insane amount of bulky water types out there who get ruined by it. Endure was picked as an easy way to get down to 1%, giving me the Petaya and Unburden boosts and making Drifblim that much better. Destiny bond is for the final hoorah, and a great way to take out unsuspecting pokemon.

Modest, Blaze, Choice Scarf
EVs: 252 SpA, 252 Spe, 4 HP
-Eruption
-Blast Burn/Overheat
-HP Grass
-Focus Blast
Ok, this guy was picked just because I see them everywhere, and they always hit pretty hard with Eruption. This guy is great just for overall fire power (no pun intended). Any attack from him hits pretty hard. Usually, I just spam Eruption if no one has set up entry hazards and it can shred a team unprepared. Honestly, this guy needs the least explaining, and I would not mind replacing him at all.
Moveset: Eruption hits insanely hard when he is at full health, so I try and keep entry hazards away and let him spam it to hit everything hard. Blast Burn/Overheat are used when he is damaged, and I need help deciding which to use if I keep him. Blast Burn hits a little harder and doesn't drop SpA, but requires a turn of rest. However, I usually only use it when I am low on health, so I would probably die after using it, which is why for now I like Blast burn more, any suggestions? HP Grass is to take out bulky waters that love switching in on Eruption, so I can predict it and HP grass them. I would be open to suggestions of another HP if you could prove it would be better. Focus Blast is rarely used, but I like having it when I need it...and when it hits.

Adamant, Super Luck, Choice Scarf
EVs: 252 Atk, 252 Spe, 4 HP
-Sucker Punch
-Night Slash
-Psycho Cut
-Superpower
Ok, this is my favorite UU pokemon so I had to put him on my team. However, I am open to different sets because I already have two Scarf users on my team. I like him as a Scarf user because people dont use it too much so it can be surprising. If I keep him Scarfed maybe a change of moveset is all I need to really love him. Open to suggestions. Maybe the SD set?
Moveset: Night Slash and Psycho Cut had to come on here, because they both have insane crit rates when paired with super luck, and a plus for night slash is it gets STAB. Superpower is just to reck Chansey or other Normal types, like LickyLicky. Sucker Punch is just to hit things faster, Yanmega after boosts, DDGatr, etc. Looking for suggestions to replace Sucker Punch mainly.

Adamant, Torrent, Lum Berry
EVs: 252 Atk, 252 Spe, 4 HP
-Dragon Dance
-Waterfall
-Ice Punch
-Dragon Claw
Ok, this guy either does almost nothing, or takes out 3-6 pokemon. If he gets 1 DD he is a threat, but at 2+ he is a monster. I picked adamant over jolly because I always get 1 DD with him, so he is fast enough after that to just like having the extra power even more. Lum Berry is to save him from things like WoW, T-wave, and Sleep moves to help along in his sweep. Muscle Band might go on here instead.
Moveset: Dragon Dance is obviously there to raise his stats to unfair levels. Waterfall is the main attack, with STAB and a chance to flinch. Should I go Aqua Tail? If someone gives calcs proving it can be better I might. Ice Punch is to hit things like Altaria, who after 1 DD cant OHKO him and get killed by Ice punch if I switch in. It is also much better than stone edge IMO. Dragon Claw rounds off the set, and lets him hit pretty much everything for at least neutral damage, making sweeping much easier.
Closing Comments: Sprites obtained from pokemonelite2000 and Glaceon pic from Arkeis. On to the team. I realize I have a lot of scarfers, and I am willing to change that if I get good suggestions. I really like this team, and would like to keep the offensive flow going, but don't minding adding things that are offensive but have some bulkiness. I don't really want suggestiongs like Regis, Steelix, etc. because they can only really attack by exploding. This team got me and a friend who I had testing it over 1400 on the smogon server ladder in under 2 hours each, so it is capable of winning. OPEN TO SUGGESTIONS! I am done, so please rate/hate/or point out its obvious flaws.