I believe that after all this time of BW being released, i have finally built a pretty strong team. This team was built to take on any threat in the OU tier through a heavy offensive approach. It has changed immensely since i first started using it so i'm not really too scared of changing anything so all advice is welcome. Please keep in mind while rating that i do not use any hacks in the creating of my pokemon so hidden power recommendations will most likely be ignored due to the annoying process of breeding for their necessary ivs.
Pokemon #1
Mienshao @ Focus Sash
Ability: Regenerator
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly (+Spe / -Sp. A)
- Taunt
- High Jump Kick
- Stone Edge
- U-Turn
Mienshao acts as the primary scout of this team and often grants me the momentum by turn 2. I can taunt safely on pokes that i believe will not attack with the focus sash to back me up in case i'm wrong. High Jump Kick hits insanely hard against just about anything not ghost or flying typed which leads to the use of Stone Edge as my second attack. U-Turn is to abuse regenerator and to scout any switches that i might foresee. Mienshao functions as a fantastic late-game sweeper as it can pick off many weakened threats by spamming HJK and taunting any annoying walls that it can handle. With a jolly nature and 252 Speed EVs i can outspeed any non-scarfed base 100s and threaten many of them or just U-Turn out to regain some health. if no entry hazards have been set up by the opponent i can even even rely on the focus sash more and revenge kill many common Dragon or Quiver dancers that have overstayed their welcome.
Pokemon #2
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 Sp. D
Nature: Impish (+Def / -Sp. A)
- Protect
- Leech Seed
- Power Whip
- Stealth Rock
As this is an offensive team, Ferrothorn is my only wall. i Ev'd it to take hits as well on its special side as it does on its physical side. L eech seed is to cripple any non grass typed sweepers as well as acting as Ferrothorns only means of recovery outside of leftovers. Protect is to stall for leech seed damage as well as making predictions easier against things like scarfed Chandelure and Hydreigon. Power Whip is a fantastic move on this poke as it gains STAB and has pretty nice base power coming off of Ferrothorns already respectable attack. Stealth Rock is obvious but would gladly be replaced with spikes if another viable stealth rocker were to be added to my team.
Pokemon #3
Chandelure @ Choice Scarf
Ability: Flame Body
EVs: 4 Hp / 252 Sp. A / 252 Spe
Nature: Modest (+Sp. A / -Atk)
- Shadow Ball
- Overheat
- Flamethrower
- Psychic
Chandelure is my main revenge killer on this team. The scarf allows him to outspeed every unboosted threat in OU minus Deoxys-S. *Shadow ball and flamethrower are my main STAB attacks with Overheat to annihilate anything not resisting it. Psychic is to eliminate any of the powerful fighting types this gen. To be honest I would really like to hear about something to replace this poke as it is too easy to set up on. Its tough to use Chandelure without its scarf because of its lackluster speed and with the scarf, being locked into a move means a free turn of set-up bait. *It is also weak to stealth rock which makes it tough to switch in multiple times in order to perform its job.
Pokemon #4
Snorlax @ Choice Band
Ability: Thick Fat
EVs: 40 HP / 252 Atk / 40 Def / 176 SpD
Nature: Adamant (+Atk / -Sp. A)
- Return
- Fire Punch
- Earthquake
- Pursuit
Snorlax is my counter to many of the special attacking threats such as volcarona, lati@s and venusaur. With its great special bulk it can take boosted special attacks and strike back with a banded attack. Return is used as a powerful STAB attack with Fire Punch and Earthquake for coverage purposes. Pursuit destroys any psychic or ghost types that flee from the monstrosity that is Snorlax. The EV spread was taken from Smogon giving it max firepower with enough bulk on its defensive side to survive strong physical attacks such as a Choice banded TTars Stone Edge. The rest of the Evs are given to special defence to help it take special attacks.
Pokemon #5
Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 Sp. A / 252 Spe
Nature: Timid (+Spe / -Atk)
- Recover
- Thunderbolt
- Ice beam
- Hydro Pump
Starmie offers type coverage that helps to eliminate prominent threats like Gyarados and Salamence. Hydro pump is my powerful STAB attack that when boosted by life orb punches holes in just about any poke not resisting it. Natural Cure allows me to switch safely into any status move and recover on the switch out. Recover is to make up for life orbs recoil damage and gives starmie a longer lifespan on the battlefield. Starmie is also very threatening against enemy rain teams with the attack boost on Hydro Pump.
Pokemon #6
Kingdra @ Life Orb
Ability: Swift Swim
EVs: *252 Atk / 92 Sp. A / 164 Spe
Nature: Lonely (+Atk / -Def)
- Rain Dance
- Waterfall
- Outrage
- Hydro Pump
Kingdra is here for the sole purpose of ripping apart opposing weather teams. against rain teams it gets the swift swim bonus and extra power on its water attacks. Waterfall and Hydro Pump are the two main attacks and outrage is to hit pokes that dont get hit hard enough with its water attacks. Ferrothorn poses a problem to this set but once its out of the way Kingdra has a great time. Against sand, sun an hail teams all i have to do is eliminate their weather producer and their team will fall apart when i use rain dance.
Thanks for reading and please provide any feedback or recommendations you might have. Again i kind of want to replace Chandelure so if you have another good revenge killer in mind please let me know.
THE TEAM






Pokemon #1

Mienshao @ Focus Sash
Ability: Regenerator
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly (+Spe / -Sp. A)
- Taunt
- High Jump Kick
- Stone Edge
- U-Turn
Mienshao acts as the primary scout of this team and often grants me the momentum by turn 2. I can taunt safely on pokes that i believe will not attack with the focus sash to back me up in case i'm wrong. High Jump Kick hits insanely hard against just about anything not ghost or flying typed which leads to the use of Stone Edge as my second attack. U-Turn is to abuse regenerator and to scout any switches that i might foresee. Mienshao functions as a fantastic late-game sweeper as it can pick off many weakened threats by spamming HJK and taunting any annoying walls that it can handle. With a jolly nature and 252 Speed EVs i can outspeed any non-scarfed base 100s and threaten many of them or just U-Turn out to regain some health. if no entry hazards have been set up by the opponent i can even even rely on the focus sash more and revenge kill many common Dragon or Quiver dancers that have overstayed their welcome.
Pokemon #2

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 Sp. D
Nature: Impish (+Def / -Sp. A)
- Protect
- Leech Seed
- Power Whip
- Stealth Rock
As this is an offensive team, Ferrothorn is my only wall. i Ev'd it to take hits as well on its special side as it does on its physical side. L eech seed is to cripple any non grass typed sweepers as well as acting as Ferrothorns only means of recovery outside of leftovers. Protect is to stall for leech seed damage as well as making predictions easier against things like scarfed Chandelure and Hydreigon. Power Whip is a fantastic move on this poke as it gains STAB and has pretty nice base power coming off of Ferrothorns already respectable attack. Stealth Rock is obvious but would gladly be replaced with spikes if another viable stealth rocker were to be added to my team.
Pokemon #3

Chandelure @ Choice Scarf
Ability: Flame Body
EVs: 4 Hp / 252 Sp. A / 252 Spe
Nature: Modest (+Sp. A / -Atk)
- Shadow Ball
- Overheat
- Flamethrower
- Psychic
Chandelure is my main revenge killer on this team. The scarf allows him to outspeed every unboosted threat in OU minus Deoxys-S. *Shadow ball and flamethrower are my main STAB attacks with Overheat to annihilate anything not resisting it. Psychic is to eliminate any of the powerful fighting types this gen. To be honest I would really like to hear about something to replace this poke as it is too easy to set up on. Its tough to use Chandelure without its scarf because of its lackluster speed and with the scarf, being locked into a move means a free turn of set-up bait. *It is also weak to stealth rock which makes it tough to switch in multiple times in order to perform its job.
Pokemon #4

Snorlax @ Choice Band
Ability: Thick Fat
EVs: 40 HP / 252 Atk / 40 Def / 176 SpD
Nature: Adamant (+Atk / -Sp. A)
- Return
- Fire Punch
- Earthquake
- Pursuit
Snorlax is my counter to many of the special attacking threats such as volcarona, lati@s and venusaur. With its great special bulk it can take boosted special attacks and strike back with a banded attack. Return is used as a powerful STAB attack with Fire Punch and Earthquake for coverage purposes. Pursuit destroys any psychic or ghost types that flee from the monstrosity that is Snorlax. The EV spread was taken from Smogon giving it max firepower with enough bulk on its defensive side to survive strong physical attacks such as a Choice banded TTars Stone Edge. The rest of the Evs are given to special defence to help it take special attacks.
Pokemon #5

Starmie @ Life Orb
Ability: Natural Cure
EVs: 4 HP / 252 Sp. A / 252 Spe
Nature: Timid (+Spe / -Atk)
- Recover
- Thunderbolt
- Ice beam
- Hydro Pump
Starmie offers type coverage that helps to eliminate prominent threats like Gyarados and Salamence. Hydro pump is my powerful STAB attack that when boosted by life orb punches holes in just about any poke not resisting it. Natural Cure allows me to switch safely into any status move and recover on the switch out. Recover is to make up for life orbs recoil damage and gives starmie a longer lifespan on the battlefield. Starmie is also very threatening against enemy rain teams with the attack boost on Hydro Pump.
Pokemon #6

Kingdra @ Life Orb
Ability: Swift Swim
EVs: *252 Atk / 92 Sp. A / 164 Spe
Nature: Lonely (+Atk / -Def)
- Rain Dance
- Waterfall
- Outrage
- Hydro Pump
Kingdra is here for the sole purpose of ripping apart opposing weather teams. against rain teams it gets the swift swim bonus and extra power on its water attacks. Waterfall and Hydro Pump are the two main attacks and outrage is to hit pokes that dont get hit hard enough with its water attacks. Ferrothorn poses a problem to this set but once its out of the way Kingdra has a great time. Against sand, sun an hail teams all i have to do is eliminate their weather producer and their team will fall apart when i use rain dance.
Thanks for reading and please provide any feedback or recommendations you might have. Again i kind of want to replace Chandelure so if you have another good revenge killer in mind please let me know.