Offensive OU team

Cresselia~~

Junichi Masuda likes this!!
Hello. I was in the mentorship program and I built this team together with my tutor (Cherub Agent)
I want to see if there are any flaws that we both missed.
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gren (Greninja) @ Focus Sash
Ability: Protean
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Scald
- Ice Beam
- Extrasensory
- Hidden Power [Fire]


The team basically started when I chose Greninja, simply because I found it cool.
The other teammates basically revolve around Greninja.
I used to use Hydro Pump, but had been really unlucky, so I changed it.
Hidden Power Fire to hit annoying Ferrothorn and other steel types or grass types that think can wall water moves, excellent coverage.
Extrasensory for hitting fighting types.
Focus sash because Talonflame.

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Bisharp @ Black Belt
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Pursuit


Bisharp works quite well with Greninja. It's part of the Greninja-Bisharp-Aegislash triangle.
Greninja hopefully rids some of the fire types and ground types for Bisharp, so as Rotom-W.
Then, Bisharp is quite strong, with STAB priority (Sucker punch)
Knock Off and Iron Head are reliable STABs.
Pursuit is for psychic types who want to switch out, including Latios, Latias.

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Aegislash @ Air Balloon
Ability: Stance Change
EVs: 12 Atk / 244 SAtk / 252 Spd
Hasty Nature
- Sacred Sword
- Shadow Sneak
- Shadow Ball
- Kings Shield


Helps dealing with fighting types/ switching in potential fighting moves for Greninja and Bisharp.
Good teammate for the Greninja-Bisharp-Aegislash triangle.
Air balloon because Excadrill had been annoying. Also, the team has 3 Pokemon weak to Ground moves.
Sacred Sword hits Tyrannitar hard.
Shadow Sneak for priority.
Shadow Ball is good because even if Aegislash is burnt, it can still attack with full power.
King's Shield can occasionally lower the attack stat of offensive physical attackers.

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Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 208 Def / 48 Spd
Bold Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest


The utility Pokemon of the team. It is very good at switching in ground moves, and buffering fire moves in case Greninja is dead or cannot deal with the threat.
It is very bulky. So it's main use is to switch into threats.
It also has WoW to lower physical attack of opposing Pokemon.
It can also deal with water Pokemon to some degree.
It is very reliable and can afford to miss Hydro Pump, that's why it has Hydro Pump when Greninja does not.

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Deoxys-Defense @ Red Card
Ability: Pressure
EVs: 200 HP / 52 Atk / 4 Def / 252 Spd
Jolly Nature
- Stealth Rock
- Superpower
- Taunt
- Spikes


Good for set up and taking damage. Can be lead because it has Stealth Rock, Spikes AND taunt all together. This makes quality lead/ anti-lead.
Red card to force out Baton Passers or other set-ups, hopefully after stealth rock is up.
Superpower for Tyrannitar. Speed EV also for outspeeding Tyranitar.
Taunt for halting opposing set ups.
Spikes and Stealth Rock for entry hazards.


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Charizard @ Charizardite X
Ability: Blaze
EVs: 108 HP / 240 Atk / 160 Spd
Jolly Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost

I wanted a good Mega that resists Fire moves, and is not Water type since I already have 2 of these in my team. Mega Char X fits the bill nicely for being x0.25 resist to fire.
So I made it the bulky version to take quite a lot of damage.
Helps take fire moves for Bisharp and Aegislash.
Roost makes it last longer and good at taking moves.
 
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"When making a RMT please follow these simple rules:
#2 Have at least three lines of information about each Pokemon, you need to justify why you chose a particular pokemon instead of just telling us that Swords Dance boosts attack;"
Not trying to mini-mod or anything but you need to add explanations for movesets and provide reasons why you chose these Pokemon. The only reason I posted is because I wanted to rate the team but it's hard without knowing why you chose certain moves and what they're for. Add some details, then add pictures in order to make it interesting to read. I'm sure Cherub wouldn't want you posting skeletal importable's.
 
Not trying to mini-mod or anything but you need to add explanations for movesets and provide reasons why you chose these Pokemon. The only reason I posted is because I wanted to rate the team but it's hard without knowing why you chose certain moves and what they're for. Add some details, then add pictures in order to make it interesting to read. I'm sure Cherub wouldn't want you posting skeletal importable's.
Any better now?
 
Well I like the concept of this team but there are a few mistakes / flaw I see that are worth changing.

I think Greninja should always be use Life Orb. He really needs the extra power which makes him as devastating as he is. I would also recommend Hydro Pump or at least Surf as Scald once again isn't strong. Greninja is going to need all the power it can get. If you do switch to Life Krb, change EVs from 4 HP to 4 Def / SDef as it will only take 9% from LO instead of 10%. Life Orb is also better on Bisharp as it powers up the Knock Off and Sucker Punches which can help with important revenge kills. Since Rotom-W is most likely going to be Volt Switching a lot, take 4 HP away and add it to defense or speed. This allows it to switch into Stealth Rock more times. Lastly I recommend Deoxys-D to have Mental Herb as a faster taunter such as Thundurus or Deoxys-Speed can just cripple you. Mental Herb guarantees you at least one hazard up.

Onto the threats!

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Scarf Excadrill gives you a lot of problems. It can 2HKO or OHKO your whole team. It can spin your hazards away. And because you run Bulky DD, it can out speed and OHKO with Earthquake.

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Any form of Shuckle HO, I don't see you being able to win. All your Pokemon does not like to lose speed. I know Bisharp is there, but a weakened Bisharp won't be doing much. Bisharp would have a terrible time getting through Mega Her across which leads me to the last threat I see.

214.png
This thing rekts. You have no switch into it, and when played correctly it will hurt you badly. You will have to sack something all the time just to bring in a switch in to possibly KO it (Mega Her across has decent bulk)

Overall, I think team is OK.
 
Okay, Here's my rate
The First thing is, you don't have any defogger or any rapid spinner, so you must always lead with Greninja. That's not very good because your Deoxys-D is a better leader and Gre can't OHKO most leaders in the meta now with his moves which is lack of power and can't give you momentum. So you should use life orb instead of focus sash.

I prefer Life orb to Expert belt on Bisharp. Bisharp doesn't get too many SE with his moves, most of the time, he deals neutral damage to his opponent. In most team, Bisharp serves as an anti-defogger, pursuit trapper and Revenge killer, most SE move heading to him is guaranted an OHKO so the life orb damage isn't that serious

As i said before, you really need a defogger or rapid spinner as long as you still has Focus Sash Gre and M-Charizard X in your team. So i suggest replace
Aegislash with Excadrill, a great offensive rapid spinner and can OHKO Heatran, who wall your M-Charizard X. This Set would fit the team well


Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 252 SpD / 4 SDef
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Iron Head
 
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Well I like the concept of this team but there are a few mistakes / flaw I see that are worth changing.

I think Greninja should always be use Life Orb. He really needs the extra power which makes him as devastating as he is. I would also recommend Hydro Pump or at least Surf as Scald once again isn't strong. Greninja is going to need all the power it can get. If you do switch to Life Krb, change EVs from 4 HP to 4 Def / SDef as it will only take 9% from LO instead of 10%. Life Orb is also better on Bisharp as it powers up the Knock Off and Sucker Punches which can help with important revenge kills. Since Rotom-W is most likely going to be Volt Switching a lot, take 4 HP away and add it to defense or speed. This allows it to switch into Stealth Rock more times. Lastly I recommend Deoxys-D to have Mental Herb as a faster taunter such as Thundurus or Deoxys-Speed can just cripple you. Mental Herb guarantees you at least one hazard up.

Onto the threats!

530.png
Scarf Excadrill gives you a lot of problems. It can 2HKO or OHKO your whole team. It can spin your hazards away. And because you run Bulky DD, it can out speed and OHKO with Earthquake.

213.png
Any form of Shuckle HO, I don't see you being able to win. All your Pokemon does not like to lose speed. I know Bisharp is there, but a weakened Bisharp won't be doing much. Bisharp would have a terrible time getting through Mega Her across which leads me to the last threat I see.

214.png
This thing rekts. You have no switch into it, and when played correctly it will hurt you badly. You will have to sack something all the time just to bring in a switch in to possibly KO it (Mega Her across has decent bulk)

Overall, I think team is OK.
Thanks.

How can I forget about Surf??? o___0

Yes, Excadrill gives me a lot of problem.

As for life orb Greninja, I wonder what I should do to Talonflame if I use LO Greninja. Because that means I can't take a hit and revenge KO.
 
Thanks.

How can I forget about Surf??? o___0

Yes, Excadrill gives me a lot of problem.

As for life orb Greninja, I wonder what I should do to Talonflame if I use LO Greninja. Because that means I can't take a hit and revenge KO.
Rotom wash checks talonflame
 
Okay, Here's my rate
The First thing is, you don't have any defogger or any rapid spinner, so you must always lead with Greninja. That's not very good because your Deoxys-D is a better leader and Gre can't OHKO most leaders in the meta now with his moves which is lack of power and can't give you momentum. So you should use life orb instead of focus sash.

I prefer Life orb to Expert belt on Bisharp. Bisharp doesn't get too many SE with his moves, most of the time, he deals neutral damage to his opponent. In most team, Bisharp serves as an anti-defogger, pursuit trapper and Revenge killer, most SE move heading to him is guaranted an OHKO so the life orb damage isn't that serious

As i said before, you really need a defogger or rapid spinner as long as you still has Focus Sash Gre and M-Charizard X in your team. So i suggest replace
Aegislash with Excadrill, a great offensive rapid spinner and can OHKO Heatran, who wall your M-Charizard X. This Set would fit the team well


Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Iron Head

252 speed on excadrill instead because you want to be able to be fast enough to get a rapid spin off and jolly imo
 
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