AAA Offensive Pawmot [DONE]

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LordBox

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[SET]
name: Offensive
move 1: Wild Charge / Double Shock
move 2: Close Combat
move 3: Mach Punch
move 4: Ice Punch / Volt Switch / Thunder Punch
item: Expert Belt / Life Orb / Choice Band
ability: Sword of Ruin / Magic Guard
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Pawmot leverages its potent typing that hits popular defensive staples such as Corviknight and Ting-Lu to serve as a powerful wallbreaker. Expert Belt capitalizes on Pawmot's great coverage, while Choice Band allows 2HKOs on neutral targets like Scream Tail and Skeledirge; alternatively, Magic Guard + Life Orb with Double Shock and Thunder Punch can also be used for similar neutral damage and the freedom to switch moves. Mach Punch allows Pawmot to beat faster offensive mons such as Chien-Pao, Meowscarada, and Greninja. Ice Punch allows Pawmot to reliably OHKO Garchomp and beat Clodsire, while Volt Switch can keep up momentum against defensive switch-ins such as Scream Tail and Fluffy Brambleghast. Jolly lets Pawmot outspeed Garchomp and non-Choice Scarf Sandy Shocks, while an Adamant nature bolsters its 2HKO chances on targets such as Scream Tail and Skeleridge with Choice Band Wild Charge. Pawmot often struggles to switch in safely, so it appreciates teammates like Corviknight and Iron Treads that can safely pivot Pawmot in.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lordbox.611238/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:
https://www.smogon.com/forums/members/ut.523866/
 
Last edited:
[SET]
name: Offensive
move 1: Wild Charge / Double Shock
move 2: Close Combat
move 3: Mach Punch
move 4: Ice Punch / Volt Switch / Thunder Punch
item: Expert Belt / Life Orb / Choice Band
ability: Sword of Ruin
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Pawmot leverages abuses We never use "abuses" or "abuser" its potent typing that hits popular defensive staples such as Corviknight and Ting-Lu to serve as a powerful wallbreaker. Expert Belt capitalises on Pawmot's great coverage,(add) while Choice Band allows 2HKOs on neutral targets like Scream Tail and Skeledirge in exchange for choice lock; alternatively, Life Orb with Double Shock and Thunder Punch can also be used for similar neutral damage. I would mention that double shock has an extreme drawback of only being reliable if it can OHKO. Also, you never mentioned what makes Mach Punch relevant. Since it's relatively weak but is listed as a mandatory move over Ice Punch and Volt Switch, I would specify. Ice Punch allows Pawmot to reliably OHKO Garchomp and beat Clodsire while Volt Switch can keep up momentum against defensive switch-ins such as Scream Tail and Fluffy Brambleghast. Jolly lets Pawmot outspeed max speed Garchomp and non-Scarfed Sandy Shocks while an Adamant nature bolsters your 2HKO chances on targets such as Scream Tail and Skeleridge. Pawmot often struggles to switch in safely so appreciates teammates like Corviknight and Iron Treads who can safely pivot Pawmot in. Overall just needs to be more clear about how you get a 2HKO. This set's Double Shock can never 2HKO anything bc of the drawback, so I'd make it clear that you're referring to Wild Charge. Maybe also mention having speed control on the team to help out, but this isn't a major point or anything.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lordbox.611238/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
Grammar checked by:
QC 1/2
 
Implemented! Ready for 2nd QC (I ended up not putting in the Double Shock mention since Double Shock + Thunder Punch rolls around the same as 2 Wild Charges does)
 
Last edited:
  • Wow
Reactions: UT
add remove conjecture
[SET]
name: Offensive
move 1: Wild Charge / Double Shock
move 2: Close Combat
move 3: Mach Punch
move 4: Ice Punch / Volt Switch / Thunder Punch
item: Expert Belt / Life Orb / Choice Band
ability: Sword of Ruin / Magic Guard
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Pawmot leverages its potent typing that hits popular defensive staples such as Corviknight and Ting-Lu to serve as a powerful wallbreaker. Expert Belt capitalises on Pawmot's great coverage while Choice Band allows 2HKOs on neutral targets like Scream Tail and Skeledirge in exchange for choice lock; alternatively, Magic Guard + Life Orb with Double Shock and Thunder Punch can also be used for similar neutral damage. Mach Punch allows Pawmot to beat faster offensive mons such as Chien-Pao, Meowscarada and Greninja. Ice Punch allows Pawmot to reliably OHKO Garchomp and beat Clodsire, comma while Volt Switch can keep up momentum against defensive switch-ins such as Scream Tail and Fluffy Brambleghast. Jolly lets Pawmot outspeed max speed Garchomp and non-Scarfed non-Choice Scarf Sandy Shocks, comma while an Adamant nature bolsters your its 2HKO chances on targets such as Scream Tail and Skeleridge with Choice Band Wild Charge. Pawmot often struggles to switch in safely so appreciates teammates like Corviknight and Iron Treads who can safely pivot Pawmot in.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lordbox.611238/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:
QC 2/2!

C0YL0WW.gif
 
add remove conjecture
[SET]
name: Offensive
move 1: Wild Charge / Double Shock
move 2: Close Combat
move 3: Mach Punch
move 4: Ice Punch / Volt Switch / Thunder Punch
item: Expert Belt / Life Orb / Choice Band
ability: Sword of Ruin / Magic Guard
nature: Jolly / Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Pawmot leverages its potent typing that hits popular defensive staples such as Corviknight and Ting-Lu to serve as a powerful wallbreaker. Expert Belt capitalises capitalizes on Pawmot's great coverage, comma while Choice Band allows 2HKOs on neutral targets like Scream Tail and Skeledirge in exchange for choice lock; alternatively, Magic Guard + Life Orb with Double Shock and Thunder Punch can also be used for similar neutral damage and the freedom to switch moves. Mach Punch allows Pawmot to beat faster offensive mons such as Chien-Pao, Meowscarada, comma and Greninja. Ice Punch allows Pawmot to reliably OHKO Garchomp and beat Clodsire, while Volt Switch can keep up momentum against defensive switch-ins such as Scream Tail and Fluffy Brambleghast. Jolly lets Pawmot outspeed max speed Garchomp and non-Choice Scarf Sandy Shocks, while an Adamant nature bolsters your its 2HKO chances on targets such as Scream Tail and Skeleridge with Choice Band Wild Charge. Pawmot often struggles to switch in safely, comma so it appreciates teammates like Corviknight and Iron Treads who that can safely pivot Pawmot in.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/lordbox.611238/
Quality checked by:
https://www.smogon.com/forums/members/isaiah.375662/
https://www.smogon.com/forums/members/ut.523866/
Grammar checked by:
https://www.smogon.com/forums/members/ut.523866/
GP 1/1!

cRqvJU2.gif


GP Team done
 
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