This is my second RMT here at Smogon, and I believe that this team is much better than my first. So, here is my team for wifi, and I was wondering if there was anything that you guys could suggest to help the team.
Swampert
Relaxed @ Leftovers
240 HP/216 Def/52 SpA
-Sealth Rock
-Earthquake
-Ice Beam
-Roar
Swampert is one of the most effective leads out there. Sets up stealth rock unless being faced with taunt, then either attack or switch to the proper counter. I have roar to stop both set-up sweepers and the annoying baton pass teams from destroying me. Grass Moves go to Scizor, Jirachi, or Salamence.
Porygon2
Bold @ Leftovers
252 HP/216 Def/40 SpA
-Thunderbolt
-Ice Beam
-Thunder Wave
-Recover
Porygon 2 is an amazing pokemon for countering some of the biggest threats in the game. I use him to counter Salamence, Gyarados, Heatran, Jolteon, and more due to trace. Thunder Wave is to help slow the opponent down, even if my team isn't all that slow. Fighting type moves go to Azelf.
Azelf
Timid @ Wise Glasses
4 HP/252 SpA/252 Spe
-Psychic
-Flamethrower
-Explosion
-Grass Knot
Azelf is the sole special attacker on my team. I went with wise glasses over life orb or a choice item in order to fake the choice. People see m attack immediately without an hp drop, and assume choice. I then proceed to destroy them by whatever means necessary. Psychic for STAB, flamethrower for great coverage. Grass Knot is needed for the annoying Swamperts. Finally, I have Explosion in case i need to deal with a blissey quickly. My only check to Infernape, if they carry hp ice and grass knot. Psychic and dark types both go to jirachi or scizor.
Jirachi
Jolly @ Choice Scarf
252 Atk/4 Def/252 Spe
-Iron Head
-Thunder Punch
-Ice Punch
-Fire Punch
Jirachi is the main revenge killer of my team. With this set, I am able to revenge kill Tyranitar, Mamoswine, Gyarados, and at least speed tie with +1 Salamence. Fire Punch also allows me to counter Scizor, and deal major damage to Lucario.
Salamence
Naive @ Life Orb
232 Atk/24 SpA/252 Spe
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast
Salamence is one of the biggest threats out there, and my late game sweeper. I normally keep him hidden until the end of the game, and can destroy almost anything with Outrage after a Dragon Dance. Standard dd salamence, but it is standard for a reason.
Scizor
Adament @ Choice Band
252 HP/252 Atk/4 Spe
-Bullet Punch
-U-turn
-Superpower
-Pursuit
Standard choice band Scizor. A choice banded bullet punch will deal major damage to anything that doesn't resist it. U-turn is great for scouting in the early game, and superpower helps me deal with the steels who do resist Bullet Punch. Pursuit is to help me trap ghosts and psychics such as Gengar and Azelf. It is standard for a reason.
This is the most effective team that I have created up to date, and wins about 80% of its matches. Please rate/comment/whatever to help me improve this team, and everything is changeable. Thanks.
-Dukefan5

Swampert
Relaxed @ Leftovers
240 HP/216 Def/52 SpA
-Sealth Rock
-Earthquake
-Ice Beam
-Roar
Swampert is one of the most effective leads out there. Sets up stealth rock unless being faced with taunt, then either attack or switch to the proper counter. I have roar to stop both set-up sweepers and the annoying baton pass teams from destroying me. Grass Moves go to Scizor, Jirachi, or Salamence.

Porygon2
Bold @ Leftovers
252 HP/216 Def/40 SpA
-Thunderbolt
-Ice Beam
-Thunder Wave
-Recover
Porygon 2 is an amazing pokemon for countering some of the biggest threats in the game. I use him to counter Salamence, Gyarados, Heatran, Jolteon, and more due to trace. Thunder Wave is to help slow the opponent down, even if my team isn't all that slow. Fighting type moves go to Azelf.

Azelf
Timid @ Wise Glasses
4 HP/252 SpA/252 Spe
-Psychic
-Flamethrower
-Explosion
-Grass Knot
Azelf is the sole special attacker on my team. I went with wise glasses over life orb or a choice item in order to fake the choice. People see m attack immediately without an hp drop, and assume choice. I then proceed to destroy them by whatever means necessary. Psychic for STAB, flamethrower for great coverage. Grass Knot is needed for the annoying Swamperts. Finally, I have Explosion in case i need to deal with a blissey quickly. My only check to Infernape, if they carry hp ice and grass knot. Psychic and dark types both go to jirachi or scizor.

Jirachi
Jolly @ Choice Scarf
252 Atk/4 Def/252 Spe
-Iron Head
-Thunder Punch
-Ice Punch
-Fire Punch
Jirachi is the main revenge killer of my team. With this set, I am able to revenge kill Tyranitar, Mamoswine, Gyarados, and at least speed tie with +1 Salamence. Fire Punch also allows me to counter Scizor, and deal major damage to Lucario.

Salamence
Naive @ Life Orb
232 Atk/24 SpA/252 Spe
-Dragon Dance
-Outrage
-Earthquake
-Fire Blast
Salamence is one of the biggest threats out there, and my late game sweeper. I normally keep him hidden until the end of the game, and can destroy almost anything with Outrage after a Dragon Dance. Standard dd salamence, but it is standard for a reason.

Scizor
Adament @ Choice Band
252 HP/252 Atk/4 Spe
-Bullet Punch
-U-turn
-Superpower
-Pursuit
Standard choice band Scizor. A choice banded bullet punch will deal major damage to anything that doesn't resist it. U-turn is great for scouting in the early game, and superpower helps me deal with the steels who do resist Bullet Punch. Pursuit is to help me trap ghosts and psychics such as Gengar and Azelf. It is standard for a reason.
This is the most effective team that I have created up to date, and wins about 80% of its matches. Please rate/comment/whatever to help me improve this team, and everything is changeable. Thanks.
-Dukefan5