Offensive RU Team

This is my first real attempt at building an RU team. I've been interested in the tier ever since 2015, but I've only gotten back into it recently when Mega Steelix and Tyrantrum were banned. I think it's a really cool tier, and I'd love to build a team around it. So here's my first attempt.

camerupt-mega.gif

This is the mega I built my team around. I've always loved Mega Camerupt, it has such a cool typing and moveset, and ability. If only it was faster. This is the major wallbreaker on my team. It can destroy unsuspecting pokemon with it's sheer power, even nabbing some kills on water types who think they can easily switch in. It's one of my favorite pokemon and one of the strongest members of my team. It also sets up rocks, which is just useful in general.
alomomola.gif

Now, Mega Camerupt hates water types with a passion. I thought about running Jellicent due to water absorb, but I found that Alomomola also helps another member of my team way more than Jellicent does, so I decided to run this thing instead. It can tank hits for Mega Camerupt and pass it huge wishes if it's health gets low.
abomasnow.gif

Finishing off the Fire, Water, Grass core, we have Abomasnow. Together, Mega Camerupt and abomasnow have amazing coverage, and the capacity to break through many different team combinations. And while the set I chose does lack reliable recovery, it's offset by th wishes Alomomola passes to it.
sneasel.gif

The first half of my secondary offensive core, we have sneasel. Sneasel hits 361 speed when fully invested, already outspeeding the fast majority of the metagame, but when you slap on a Choice Band it becomes a total offensive powerhouse. Pursuit allows me to deal with the multitude of annoying ghost types running around the tier, and destroy any Hoopa that thinks it's allowed to get a kill. It's fast and strong, and one of the most valued members of my team.
medicham.gif

The second half of my secondary offensive core. Medicham's attack stat goes over 400 due to pure power, and combined with a Choice Scarf to outspeed many threats, Medicham is a destructive wallbreaker with a typing that perfectly complements sneasel. High Jump Kick Destroys almost anything that doesn't resist it, and with sneasel destroying any ghost types that try to switch in, Medicham can freely use it's most powerful attack.
flygon.gif

Finally, my team needed hazard control. Flygon is the best defogger in the tier, and the offensive variant allows me to keep up the pressure against hazard-setters. Not much else to say about this guy: it clears away hazards and is a total powerhouse.
Camerupt @ Cameruptite
Ability: Solid Rock
EVs: 248 HP / 176 SpA / 84 Spe
Modest Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Toxic

Alomomola @ Leftovers
Ability: Regenerator
EVs: 120 HP / 136 Def / 252 SpD
Bold Nature
- Wish
- Protect
- Scald
- Toxic

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Pursuit

Medicham @ Choice Scarf
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Poison Jab
- Baton Pass

Abomasnow @ Life Orb
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Blizzard
- Giga Drain
- Ice Shard
- Focus Blast

Flygon @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Earth Power
- Defog
- Fire Blast
 
Hello nice team there, but I think that having only Alomomola as a check to any threat to your team sounds really bad, and Alomomola in a more offensive oriented team can suck up your momentum, especially because it's a free switchin to Venusaur or Virizion, both mons that can get a kill with ease because of your lack of something that can take their STABs well, and Virizion isn't susceptible to Sneasel's Pursuit, so you can't weaken it much when revenge killing :/ Said this your team as also problems with Fighting types (CB Sawk / Scarf Medi / DD Scrafty / SD Gallade) because they can damage really hard Alomomola or use it as setup bait, and Medicham isn't the best switchin.
  • Venusaur over Abomasnow can work better here, you get a decent check to the aftermentioned threats, while still having a strong attacker and you still have the FWG core. Also with Synthesis Venusaur can work better in the long run as it doesn't have to rely on WishPasses from Alomomola.
  • I'd go for Colbur Slowking over Alomomola to get another Fighting type check. With the Colbur Berry Slowking is less susceptible to coverage moves like Knock Off and to Pursuit. Also it gives you speed control with Thunder Wave, which is useful for Camerupt low speed. It will also make you less bait for Venusaur and Virizion!
  • On Medicham you can go for Trick over Poison Jab so you can have a way to cripple fat mons like Uxie, Slowking, and Spiritomb that like to switch on Medicham so you can make it easier to trap them with Sneasel when they lock on Psychic or a status move. Poison Jab then didn't give you a particular coverage anyway o_o
  • On Flygon run Roost over Fire Blast, so you can have more longevity during the match, and Fire Blast only hits Bronzong and AV Tangro, both mons that your team can beat easily if you play around them.
That's all I have, I hope my suggestions will help you n_n
003.gif

Venusaur @ Life Orb
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Synthesis
- Sludge Bomb
- Sleep Powder

199.gif

Slowking @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Thunder Wave
 
Back
Top