Offensive Sandstorm: Fear REGIROCK, Fear SCARFS

Team at a glance:
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Before your read, I'd like to thank you for your interest. Leave me some good notes =). Also, the team does abuse item clause, as both Heatran and Mamoswine run choice scarves... but from what I see item clause isn't exactly enforced to a T.

This team kinda just slopped and slooshed into place over about 2 weeks, and has preformed very well in shoddy. Without looking at statistics, this team wins roughly 80% of the time. The regirock set combined with 2 insanely well covered revenge killers/sweepers is potent, potent, potent. The whole team just feels and looks good to me and preforms very well. What I hope to get from you, the raters, is an idea of where my major holes are and how I can fix them. I honestly have not found any major ones, and would love to have a practiced set of eyes look it over.

Thank you for your time, and leave me a nice rate! =3



LEAD:
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ALCYONEUS (Hippowdon) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP/168 Def/88 SDef
Impish nature (+Def, -SAtk)
- Roar
- Earthquake
- Stealth Rock
- Yawn

I love my hippo. Against taunt leads, he can switch immediately into a counter while leaving a sandstorm, and anyone he doesn't like he can roar away (foretress, skarmory, other sturdy spikers/SRers). There are very, very few leads who pack a OHKO against Hippowdon - the most notable being suicide infernape. Even after fake out, fire blast and close combat fail to OHKO, and often fail to 2HKO. Earthquake always OHKOs the ape. Set up leads are taken care of with roar, and, quite often, the Hippo can just shuffle a team (hopefully with SR in play) at least 3-4 times and finish his set up on something that is favorable. Rarely does this Hippo exit the battle without switching willingly. If he does die, you better bet it's after a good deal of roaring up some entry hazard damage or after KOing an opposing poke.

UTILITY:
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MYRRHA (Jirachi) @ Leftovers
Ability: Serene Grace
EVs: 240 HP/160 Def/32 Spd/32 SDef
Impish nature (+Def, -SAtk)
- Wish
- U-turn
- Thunder Wave
- Iron Head

My favorite Jirachi set, and very useful on this team. Thunder Wave/Iron Head leaves the opposing poke useless 70% of turns. Magnezone fails to trap because of U-Turn, and wish can heal off my revenge killer/psuedo sweepers from entry hazard damage, while occasionally helping itself. Wish also gets Celebi in safely before setting her screen(s) up. It is also a nice asset to Regirock if I choose to deploy him early in the battle. Jirachi is my primary option when I need to absorb an explosion from bronzong or foretress.


REVENGE:
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VULCAN (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Flamethrower
- Dark Pulse
- Dragon Pulse

This revenge killer is SO potent It's not even funny. Outpacing the entire metagame barring other scarfs/move boosts, and laying the hurt with flamethrower to anything that does not resist it, scarfed Heatran provides an excellent anchor. If my primary dragon counter (Mamoswine) is out, Dragon pulse serves as an excellent secondary option to revenging dragons. Dark pulse hits dusknoir hard, and Earth Power is for anything else. Namely T-Tar. If caught in a bad move, the Hippo comes in at this point to serve as cannon fodder to reset the scarf. I proceed from there, and utilize the many resistances of my team to reset Heatran and Mamo's scarfs.


REVENGE V2:
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OEBALUS (Mamoswine) (M) @ Choice Scarf
Ability: Oblivious
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Ice Shard
- Superpower
- Stone Edge

Earthquake slams anything offensive that isn't ready for it, and shuts down Scizor, T-Tar, Lucario, opposing heatran, and honestly any sweeper that doesn't float or fly. For those that do fly, stone edge stops dead. Primarily Aerodactyl leads, who I enjoy switching Mamo into. Ice shard destroys dragons and packs a large enough punch to end weakend LO users fun. Superpower is struggling to find a purpose, but no other option really seemed viable. Heatran and Mamo provide superb coverage, and allow me to effectively revenge kill essentially everything in the metagame that's taken SR damage. The one thing this team was missing was a bulky water slayer and a late-game sweeper.

LATE GAME SETUP/WATER DAMPER:
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ACTUS (Celebi) @ Light Clay
Ability: Natural Cure
EVs: 252 HP/252 Spd/4 SAtk
Timid nature (+Spd, -Atk)
- Light Screen
- Reflect
- Leaf Storm
- Toxic

Dual screens help out Jirachi, Heatran, and Mamoswine as they bounce in and out racking up entry hazard damage and an occasional attack, but their main purpose here is to set up for my trump card: Regirock. Leaf Storm takes care of Vaporeon/Suicune/Swampert who are otherwise horrible problems for my team. Toxic is a nice guy to have handy against opposing curse users, as well as help LO sweepers burn a little quicker if Heatran and Mamo are dead already. Anything else that stalls like a whore, I.E. Umbreon, hate the toxic. Speaking of stall pokemon, that's exactly what my final pokemon, Regirock, enjoys setting up on.

THE TRUMP CARD:
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AUGE (Regirock) @ Leftovers
Ability: Clear Body
EVs: 252 HP/6 Spd/252 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Drain Punch
- Fire Punch
- Stone Edge

Things have went completely to hell for me, and this monster has bailed me out more times than I can remember. The special defense EV spread allows it to survive 3 LO surfs from starmie while cursing, and 5 surfs from offensive Latias. After 2 curses, STAB earthquake from offensive mammoswine fails to do 25% damage when figuring leftover recovery, and goes down from there. Clear body prevents any hazers/intimidate users from hampering/ruining my fun, and a STAB stone edge from 1000+ attack is nothing to laugh at. He LOVES seeing blissey and snorlax, as they are nothing but barrels and barrels of health after 2 curses. If he gets established and there are no roarers/sleepers/whirlwinders left (or if he's simply, and usually is, my last pokemon), he literally has not ever been stopped. Fire punch is for steels, and, after 4 curses, drain punch becomes my primary attack.

DO NOT underestimate this Regirock. It is so powerful.

Final thoughts:

That's the team. Just enough entry hazard damage to irritate, just enough offensive power to tear early holes, and massive reserves of power waiting in the wings just in case. It feels good to play, flows nicely, and is just a pretty solid team. Thank you for the rate, and have a great day! =)
 
If anything uses toxic on your trump card, its walling capabilitys are gone for good, i suggest you either make it a rest/sleeptalk variant or try to place heal bell somewhere, maybe on celebi

sorry for the poor rate, early in the morning here
 
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