Offensive Sandstorm

I am slowly building a team that can use the benefits of sandstorm, and competitively provide offense to sweep the opposing team. The current win chance is about fifty/fifty at less conventional OU teams, due to lack of conventional teams to test against.

Tyranitar [Sand Stream]
Hasty Nature
Focus Sash
{Pursuit
{Fire Blast
{Low Kick
{Stealth Rock
EVs: (252SpA, 252SPD, 4ATK)

Tyranitar is generally my opening Pokemon, setting up the initial sandstorm, and his main goal is to take the opponent's first Pokemon, but I went with the Lead moveset in favor of limiting predictability. Fire Blast covers Scizor, Breloom, and Ferrothorn, while Low Kick can 2HKO Terrakion and OHKO other T-tar. Pursuit, as usual, stops those fleeing psychic/ghost types, and lastly, he sets up stealth rock when he is given the opportunity.


Gliscor [Poison Heal]
Impish Nature
Toxic Orb
{Substitute
{Swords Dance
{Rock Polish
{Baton Pass
EVs (252HP, 184DEF, 72SpD)

Gliscor took a second boosting move in favor of taunt as my team is plentiful in anti-Ferro/Fortress. If T-tar hadn't been first pick, this is runner up. Gliscor passes substitute when possible, whilst also passing either speed to Tyranitar, or attack to Hippowdon. The speed can just as well benefit Heatran in situations lacking the aforementioned two. The biggest downside is the lack of an attack, but the passed benefits outweigh rather lacking damage in this setup.


Hippowdon [Sand Stream]
Adamant Nature
Leftovers
{Earthquake
{Stone Edge
{Slack Off
{Curse
(252HP, 64ATK, 112DEF, 80SpD)

Hippowdon is often passed to from Gliscor, and when he does, he often starts pummeling the opponent with the coverage of EdgeQuake, and uses Slack Off in a pinch if given the opportunity. If he's switched out on his own, he uses his durability to abuse curse, making him especially popular against less offensive walls.


Latios [Levitate]
Modest Nature
Choice Scarf
{Psyshock
{Hidden Power (Fire)
{Draco Meteor
{Trick
(252SpA, 4SpD, 252SPD)

Latios is a pure revenge killer, switching in after each fainted teammate when the opportunity arises. HP Fire ends Ferrothorn, Fortress, Scizor, and many other steel walls. Trick eliminates the Choice Scarf when Latios is one of the last remaining, removing the restrictions of using the same move every time.


Espeon [Magic Bounce]
Modest Nature
Light Clay
{Psychic
{Reflect
{Light Screen
{Baton Pass
(252HP, 252SPD, 4DEF)

Espeon's main purpose is to place dual screens and Baton Pass to someone like Gliscor or Heatran, considerably boosting their durability. Espeon also has Psychic, a regular and powerful STAB move to finish weaker Pokemon in a pinch at endgame.


Heatran [Flash Fire]
Modest Nature
Air Balloon
{Flamethrower
{Hidden Power (Grass)
{Earth Power
{Dragon Pulse
(208DEF, 94SpA, 208SpD)

Heatran is a Special sweeper, in essence, seeking type advantages at all times, and can stand against many types, aside from those SE sweepers that outspeed him. He is built around bulk rather than maximum damage, and so he often deals with 2HKOing opponents.

This team is entirely open for (sensible) suggestions.
 
Just pointing out, you should list the exact EV points just to prevent confusion, but given that you only listed 2, you're running 252 for each EV'ed stat.

The main thing that jumps out at me is that you probably could afford to run Toxic Spikes on Omistar over SR, as Hippodon already covers that basis. Of course, the way you have it helps prevent Rapid Spin from ruining your day, so that come down to preference.

Also, Shell Smash makes for a mighty dangerous Omistar! (Lowering both defences 1 stage, but upping both attacks and speed by 2 stages)

That and the team seems to be 127% lacking in electric soldier Porygon, but that could just be me...
 
Also, Shell Smash makes for a mighty dangerous Omistar! (Lowering both defences 1 stage, but upping both attacks and speed by 2 stages)

I've been debating a shell smash Omastar, actually. I'm most worried about his speed, as it would end at 103, and boost to 206. The third Shell Smash would be fair, at 309, but by then Omastar's defense would have reduced to 191, and I'm not sure if in those two turns he could survive, as his weaknesses to fighting and ground, which are quite abundant, are fatal.

EDIT: So I completely overlooked having my Tyranitar use a Focus Sash, thus guaranteeing an attack. I also replaced Superpower with Aerial Ace for the sake of aforementioned fighting type Pokemon.
 
double edge over fire fang on aerodactyl. rotom w out scarf landorus in. espeon out anything else in..lol replace wit a wall such sas jellicent to handle water attacks
 
double edge over fire fang on aerodactyl. rotom w out scarf landorus in. espeon out anything else in..lol replace wit a wall such sas jellicent to handle water attacks

Could you elaberste on your recommendations, primarily Espeon? As it stands, Espeon is the teams only healer (amazing in rotations, might I add), and MB prevents sand damage. Plus, it's a major fighting counter, something that a team running 4 rock types seriously needs. I just don't see the purpose of switching it out.
 
double edge over fire fang on aerodactyl. rotom w out scarf landorus in. espeon out anything else in..lol replace wit a wall such sas jellicent to handle water attacks

As Vis Mage had stated, you've offered no reasoning or tips, just general recommendations thrown into the air. This certainly is to Landorus over Rotom. My team is heavily doused by water (ha, pun intended), and so Rotom is the best cure I have for that so far.

The reason I keep fire fang on Aerodactyl is due to Ferrothorn. I really should have another fire support after realizing how much many steel types bring my team down.

About Espeon, after further testing, Espeon will be replaced, possibly for that fire support. I've also thought about Scizor. Looking into Gliscor further, I don't want a toxic substitute Gliscor, and the Baton Pass just doesn't cut it.

EDIT: Oh, to Vis Mage's defense of Espeon, most teams switch in a pursuit dark type, and by then I'm screwed. My teammates usually go down in a OHKO, so healing doesn't help anyone. Hippowdon, the exception, needs a new moveset, but can easily keep itself alive with Leftovers + Slack Off. I'll test different moves and see how they fare.
 
Hi. I'm a new user here, but I've been playing on Showdown! long enough that I think I could lend you some advice.

First of all, your team needs a good answer to Dragon-types. You have Hippowdon for most of the physical dragons, but special dragons that aren't Latias or Latios can really mess you up. Thus I think you should replace Aerodactyl with Choice Scarf Latios. Latios is almost as powerful as LO Aerodactyl but is much faster and bulkier, and can easily revenge kill every Dragon in the tier. It's also a okay check to Keldeo and Breloom, which your team also seems to struggle with. Latios can't switch in though, so I would suggest a Steel-type as well.

My suggestion is to replace Omastar with Scizor (specifically the Bulky SD set, although Offensive SD can work if you really want more power). Like Omastar, Scizor can set up and then sweep opponents, but it does not have to lower its defenses when it does so, and it has a very powerful Bullet Punch to make up for the Speed drop. Scizor can check many threats both offensively and defensively, setting up on quite a few of them. It has trouble with Fire-type moves (BEWARE OF THE DRAGONITE FIRE PUNCH!), but your team can already deal with those. It has great partners here in Tyranitar and Rotom-W.

Other suggestions:


  • Tyranitar should not be using Aerial Ace; it's useless unless you're really concerned about Breloom, whom you have no business staying in on anyway.
    Use Superpower instead, which is much more powerful. Second, unless it is an SR lead Focus Sash is not very good either. Since you are trying to hit as hard as possible off the bat, you should use a Choice Band and rework your EVs to match that set. Pursuit would be preferable over Crunch imo, because if your opponent leads with a Psychic-type or somesuch they will switch out and Pursuit makes sure they don't get away with that.

  • Two SS setters seem excessive to me, especially since your team doesn't have any real "abusers" of sand. I guess it would give extra assurance against other weathers, but offensive Politoed slaps both of them across the face and they both beat Ninetales. Neither of them can beat defensive Politoed, but both can switch in. The only difference is that T-tar can beat Abomasnow and Hippowdon can't usually (Hippo's a lot more durable than Tar, but you have an offensive team and stall is rare so I dunno how useful that is to you). I would consider giving Hippowdon Sand Force to give Earthquake some extra oomph when sand is up.

  • Rotom-W's EVs need fixing. I would recommend something from the Bulky Attacker set, although the exact spread depends on whether you would prefer bulk or Speed. Alternatively you could also sacrifice power and go for the Specially Defensive set. Leftovers is superior to Zap Plate on both sets.

  • Espeon doesn't want TwistedSpoon either. In general, a 1.2x boost to one type is not good enough for most Pokémon. Psychic and Psyshock should not be in the same moveset because it is redundant coverage. I think a dual screens set would be good for your team, because it cushions blows and helps Scizor set up.

Importables

Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk / 30 SAtk / 30 Spd / 30 HP (less damage from confusion hax and Foul Play)
- Draco Meteor
- Psyshock
- Hidden Power Fire / Surf
- Trick

Scizor @ Life Orb
Trait: Technician
EVs: 252 HP / 40 Atk / 216 SpD
Adamant Nature
- Swords Dance
- Bullet Punch
- U-turn
- Roost / Superpower

Alright, gl;hf
 
Hi. I'm a new user here, but I've been playing on Showdown! long enough that I think I could lend you some advice.

Well, there's some extensive advice.

The reason I gave T-tar a Focus Sash is because I've seen many teams that love to open with a fighting type, which screws me over. I have attempted the Choice Band.
He used to also have Superpower, but I tried with Aerial Ace for more coverage.

I'll test out the other ideas. By the way, a note; I've seen a lot of teams that love to use Rotom-W, and then it destroys my team. Is there a decent block for this happening?
 
Well, there's some extensive advice.

The reason I gave T-tar a Focus Sash is because I've seen many teams that love to open with a fighting type, which screws me over. I have attempted the Choice Band.
He used to also have Superpower, but I tried with Aerial Ace for more coverage.

I'll test out the other ideas. By the way, a note; I've seen a lot of teams that love to use Rotom-W, and then it destroys my team. Is there a decent block for this happening?

Well old sport, there are 2 main counters to Rotom-W, bulky grass types (Such as Celebi), and pecially defensive behemoths, particularly Chansey, Blissey, and Latias. Other than Volt Switch, Rotom-W rarely runs a physical move, and even with that move, Chancey/Blissey stop Rotom cold in his tracks in almost all ways possable, and could just Toxic it. Celebi laughs at it's STAB combo, and Rotom-W rarely runs anything else outside of the occasional hidden power.

Another option is Ferrothorn, again stopping Rotom in his tracks, and he also will be loving that sandstorm boosting his already bulky defaces.

Gastrodon is another often overlooked, but effective counter that could prove helpful.

Although, from my experiance, if I ever got a Thunder Wave out on him, he gives me no problem what so ever. Since it ties in with the suggestion, Porygon2 has proved highly effective at stopping this beast, as with evolite, Porygon2 has some of the highest natural defences around (Do not speak of Shuckle, he is not here!).

One last oddball suggestion, how about gravity? It makes it so Flying types, and those who Levitate can be hit by ground moves, most notable Earthquake. Dispute it's great bulk, it won't last long once its world begins to fall around it.

Oh, and that was a very snude comment you said to me yesterday old sport. No me gusta!
 
Well, there's some extensive advice.

The reason I gave T-tar a Focus Sash is because I've seen many teams that love to open with a fighting type, which screws me over. I have attempted the Choice Band.
He used to also have Superpower, but I tried with Aerial Ace for more coverage.

I'll test out the other ideas. By the way, a note; I've seen a lot of teams that love to use Rotom-W, and then it destroys my team. Is there a decent block for this happening?

If they lead with a Fighting-type, just start with Hippowdon or I guess Latios? Dedicated leads are seriously less useful this gen.

Anyway, about the washer, if you want an offensive counter Specs Latias can work really well. I have one on my balanced sand team and it checks pretty much any Water-type that's less bulky than Slowking. The only problem I would see is that your team wouldn't have any Choice Scarf users if you did that, and scarfers are semi-necessary for most teams.

If you can keep SR and sand up, hit it hard when it shows up and switch to a resist when you think it'll use Volt Switch it wears itself out eventually enough, so I wouldn't worry about it too much. It helps to counter it if you remember that Rotom-W almost always leads against sand teams, at least in my experience.
 
If you wish a good sashed ttar i highly recommend you the set of smogon
archeops does what ever aerodactyl can do but much better therefore choose flying archeops over aerodactyl dont worry about defeatist , when you understand that both of them suck you can go for terrakion,

pretty solid for a begineers team it will at least allow you to beat some of the troll tactics of the lower ladder you might also want to try lum berry-taunt haxorus to make troll teams cry, i cant say this team is good because i dont want to lie to you
but you can get some games in the lower ladder.
 
If you wish a good sashed ttar i highly recommend you the set of smogon
archeops does what ever aerodactyl can do but much better therefore choose flying archeops over aerodactyl dont worry about defeatist , when you understand that both of them suck you can go for terrakion,

pretty solid for a begineers team it will at least allow you to beat some of the troll tactics of the lower ladder you might also want to try lum berry-taunt haxorus to make troll teams cry, i cant say this team is good because i dont want to lie to you
but you can get some games in the lower ladder.

Well, thanks for the wonderful advice. It's always the best when you write off any sort of variance in gaming, and just go for the generic setup. I did something outside of that, using my favorite kind of Pokemon, with the goal of being fully competitive, and so telling me otherwise is outright demeaning.

I have tried using Terrakion a while ago, but I leaned towards Heatran in it's place.

Speaking of which, I've updated my team to the current/best team.
 
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