I am slowly building a team that can use the benefits of sandstorm, and competitively provide offense to sweep the opposing team. The current win chance is about fifty/fifty at less conventional OU teams, due to lack of conventional teams to test against.
Tyranitar [Sand Stream]
Hasty Nature
Focus Sash
{Pursuit
{Fire Blast
{Low Kick
{Stealth Rock
EVs: (252SpA, 252SPD, 4ATK)
Tyranitar is generally my opening Pokemon, setting up the initial sandstorm, and his main goal is to take the opponent's first Pokemon, but I went with the Lead moveset in favor of limiting predictability. Fire Blast covers Scizor, Breloom, and Ferrothorn, while Low Kick can 2HKO Terrakion and OHKO other T-tar. Pursuit, as usual, stops those fleeing psychic/ghost types, and lastly, he sets up stealth rock when he is given the opportunity.
Gliscor [Poison Heal]
Impish Nature
Toxic Orb
{Substitute
{Swords Dance
{Rock Polish
{Baton Pass
EVs (252HP, 184DEF, 72SpD)
Gliscor took a second boosting move in favor of taunt as my team is plentiful in anti-Ferro/Fortress. If T-tar hadn't been first pick, this is runner up. Gliscor passes substitute when possible, whilst also passing either speed to Tyranitar, or attack to Hippowdon. The speed can just as well benefit Heatran in situations lacking the aforementioned two. The biggest downside is the lack of an attack, but the passed benefits outweigh rather lacking damage in this setup.
Hippowdon [Sand Stream]
Adamant Nature
Leftovers
{Earthquake
{Stone Edge
{Slack Off
{Curse
(252HP, 64ATK, 112DEF, 80SpD)
Hippowdon is often passed to from Gliscor, and when he does, he often starts pummeling the opponent with the coverage of EdgeQuake, and uses Slack Off in a pinch if given the opportunity. If he's switched out on his own, he uses his durability to abuse curse, making him especially popular against less offensive walls.
Latios [Levitate]
Modest Nature
Choice Scarf
{Psyshock
{Hidden Power (Fire)
{Draco Meteor
{Trick
(252SpA, 4SpD, 252SPD)
Latios is a pure revenge killer, switching in after each fainted teammate when the opportunity arises. HP Fire ends Ferrothorn, Fortress, Scizor, and many other steel walls. Trick eliminates the Choice Scarf when Latios is one of the last remaining, removing the restrictions of using the same move every time.
Espeon [Magic Bounce]
Modest Nature
Light Clay
{Psychic
{Reflect
{Light Screen
{Baton Pass
(252HP, 252SPD, 4DEF)
Espeon's main purpose is to place dual screens and Baton Pass to someone like Gliscor or Heatran, considerably boosting their durability. Espeon also has Psychic, a regular and powerful STAB move to finish weaker Pokemon in a pinch at endgame.
Heatran [Flash Fire]
Modest Nature
Air Balloon
{Flamethrower
{Hidden Power (Grass)
{Earth Power
{Dragon Pulse
(208DEF, 94SpA, 208SpD)
Heatran is a Special sweeper, in essence, seeking type advantages at all times, and can stand against many types, aside from those SE sweepers that outspeed him. He is built around bulk rather than maximum damage, and so he often deals with 2HKOing opponents.
This team is entirely open for (sensible) suggestions.
Tyranitar [Sand Stream]
Hasty Nature
Focus Sash
{Pursuit
{Fire Blast
{Low Kick
{Stealth Rock
EVs: (252SpA, 252SPD, 4ATK)
Tyranitar is generally my opening Pokemon, setting up the initial sandstorm, and his main goal is to take the opponent's first Pokemon, but I went with the Lead moveset in favor of limiting predictability. Fire Blast covers Scizor, Breloom, and Ferrothorn, while Low Kick can 2HKO Terrakion and OHKO other T-tar. Pursuit, as usual, stops those fleeing psychic/ghost types, and lastly, he sets up stealth rock when he is given the opportunity.
Gliscor [Poison Heal]
Impish Nature
Toxic Orb
{Substitute
{Swords Dance
{Rock Polish
{Baton Pass
EVs (252HP, 184DEF, 72SpD)
Gliscor took a second boosting move in favor of taunt as my team is plentiful in anti-Ferro/Fortress. If T-tar hadn't been first pick, this is runner up. Gliscor passes substitute when possible, whilst also passing either speed to Tyranitar, or attack to Hippowdon. The speed can just as well benefit Heatran in situations lacking the aforementioned two. The biggest downside is the lack of an attack, but the passed benefits outweigh rather lacking damage in this setup.
Hippowdon [Sand Stream]
Adamant Nature
Leftovers
{Earthquake
{Stone Edge
{Slack Off
{Curse
(252HP, 64ATK, 112DEF, 80SpD)
Hippowdon is often passed to from Gliscor, and when he does, he often starts pummeling the opponent with the coverage of EdgeQuake, and uses Slack Off in a pinch if given the opportunity. If he's switched out on his own, he uses his durability to abuse curse, making him especially popular against less offensive walls.
Latios [Levitate]
Modest Nature
Choice Scarf
{Psyshock
{Hidden Power (Fire)
{Draco Meteor
{Trick
(252SpA, 4SpD, 252SPD)
Latios is a pure revenge killer, switching in after each fainted teammate when the opportunity arises. HP Fire ends Ferrothorn, Fortress, Scizor, and many other steel walls. Trick eliminates the Choice Scarf when Latios is one of the last remaining, removing the restrictions of using the same move every time.
Espeon [Magic Bounce]
Modest Nature
Light Clay
{Psychic
{Reflect
{Light Screen
{Baton Pass
(252HP, 252SPD, 4DEF)
Espeon's main purpose is to place dual screens and Baton Pass to someone like Gliscor or Heatran, considerably boosting their durability. Espeon also has Psychic, a regular and powerful STAB move to finish weaker Pokemon in a pinch at endgame.
Heatran [Flash Fire]
Modest Nature
Air Balloon
{Flamethrower
{Hidden Power (Grass)
{Earth Power
{Dragon Pulse
(208DEF, 94SpA, 208SpD)
Heatran is a Special sweeper, in essence, seeking type advantages at all times, and can stand against many types, aside from those SE sweepers that outspeed him. He is built around bulk rather than maximum damage, and so he often deals with 2HKOing opponents.
This team is entirely open for (sensible) suggestions.