NU Offensive Seismitoad [NU]

Seismitoad @ Waterium Z
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Stealth Rock
- Hydro Pump
- Earth Power
- Knock Off / Toxic

Offensive Seismitoad makes for a solid Stealth Rock user, powering through Xatu and various entry hazard setters and removers such as Steelix, Weezing, and Rotom. It can also pose a significant threat to most Pokemon that don't resist its STAB combination, especially in conjunction with a strong Z-Move as well as Knock Off and Toxic to cripple switch-ins like Golbat, Slowking, and Dhelmise. Seismitoad's passable natural bulk and useful resistances allow it to serve as an occasional switch-in to Pokemon like Aerodactyl and Togedemaru, giving it opportunities to use Stealth Rock or fire off a powerful attack. Seismitoad's entry hazards and ability to remove foes such as Weezing and Incineroar can immensely support teammates like Passimian and Togedemaru, which also serve as secondary Rock-type switch-ins and answers to some of Seismitoad's threats such as Sceptile and Slowking.
 
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Seismitoad @ Waterium Z
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Stealth Rock
- Hydro Pump
- Earth Power
- Knock Off / Toxic

Offensive Seismitoad makes for a solid Stealth Rock user, powering through Xatu and various entry hazard setters and removers such as Steelix, Weezing, and Rotom. It can also pose a significant threat to most Pokemon that don't resist its STAB combination, especially in conjunction with a strong Z-Move in addition to Knock Off and Toxic and their ability to cripple switch-ins like Golbat and Slowking add Dhelmise/Decidueye. Seismitoad's passable natural bulk and useful resistances allow it to serve as an occasional switch-in to Pokemon like Aerodactyl and Togedemaru, giving it ample opportunities to use Stealth Rock or fire off a powerful attack. Seismitoad's entry hazards and ability to remove foes such as Weezing and Incineroar can immensely support teammates like Passimian and Dhelmise tbh I'd do Togedemaru > Dhelmise for a reason I'll explain after the next bit of this sentence, which also serve as answers to some of Seismitoad's threats such as Mega Glalie and Slowking ya so Toge and passimian both provide a secondary rock-type check, which is very appreciated given this set's lack of defensive investment. backup checks to aero = big good.
prob good for qc 1/1 when done
 
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Seismitoad @ Waterium Z
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Stealth Rock
- Hydro Pump
- Earth Power
- Knock Off / Toxic

Offensive Seismitoad makes for a solid Stealth Rock user, powering through Xatu and various entry hazard setters and removers such as Steelix, Weezing, and Rotom. It can also pose a significant threat to most Pokemon that don't resist its STAB combination, especially in conjunction with a strong Z-Move in addition to as well as (subjective change) Knock Off and Toxic to cripple switch-ins like Golbat, Slowking, and Dhelmise. Seismitoad's passable natural bulk and useful resistances allow it to serve as an occasional switch-in to Pokemon like Aerodactyl and Togedemaru, giving it ample opportunities to use Stealth Rock or fire off a powerful attack. Seismitoad's entry hazards and ability to remove foes such as Weezing and Incineroar can immensely support teammates like Passimian and Togedemaru, which also serve as secondary Rock-type resistances switch-ins (either do this or change "serve as" to "provide") and answers to some of Seismitoad's threats such as Mega Glalie and Slowking.
Holy smokes, this was some good writing. You should do GP too!
GP 1/1
0AlNOKo.gif
 
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