changes in bold







Bronzong @ Lum Berry
Levitate ~ Sassy
252 HP/128 Atk/4 Spd/124 SDef
- Earthquake (explosion)
- Gyro Ball
- Hypnosis
- Stealth Rock
Terrific lead. Plain and simple. Start off with sleep then set up the rocks, everyone knows it, everyone can see it coming. The only time I don't get my desired result is when I get an unlucky miss with hypnosis while the opponent hits me with sleep or something next turn. Explosion proves more useful on this team than EQ.

Lucario @ Choice Band
Inner Focus ~ Adamant
252 Atk/4 Def/252 Spd
- Bullet Punch
- Stone Edge
- Close Combat
- Crunch
I originally had Heracross in this spot, then switched to Metagross, then landed on Lucario for the job and it's been the best at doing what I want to do so far. Close combat coupled with rocks (assuming I set them up 9/10 times) 2HKO's enough walls that think they can block my swords dance. Crunch gets coverage on Cress, bullet punch for Gars and Azelfs...stone edge for a filler.

Salamence @ Leftovers
Intimidate ~ Relaxed
224 HP/196 Def/88 SAtk
- Earthquake
- Roost
- Draco Meteor
- Fire Blast
Defense-mence. I feel almost ashamed for using such a great threat like this, but being able to stop fighting threats while holding key special resistances is too good to pass up. Throw intimidate and roost in there and you've got a hell of a tank. Even without any attack EV's eq still destroys Heatran and Lucario. Draco meteor really doesn't even need the EV's in order to still dent physical counters. Fire blast is a 2HKO on Skarm. Lack of a spinner kinda hinders this set a little but isn't anything to make drastic changes over.

Tyranitar @ Choice Scarf
Sand Stream ~ Hasty
72 Atk/248 Spd/190 SAtk
- Crunch
- Ice Beam
- Thunderbolt
- Earthquake
On paper, this seems like a major novelty. In action, it's the most effective mixed wall-breaker while free of paralysis. No one takes it seriously until it goes to work. The spread allows it to out speed all base 115's at their max. OHKO's Infernape and Lucario with EQ. 2HKO's Starmie while surviving a surf...ect...This set takes care of all hindrances that out speed and stop a Chomp sweep (exepct Weavile and Mamoswine but their usage has been down as well as me having out counters). Most importantly, this spread allows a OHKO with crunch on the common CBdugtrio, a huge :D

Gengar @ Choice Scarf
Levitate ~ Timid (modest)
4 HP/252 Spd/252 SAtk
- Hidden Power [Ice]
- Thunderbolt
- Shadow Ball
- Focus Blast
Two scarfers, yea. This one takes out whatever scarftar couldn't outspeed. Modest because I'm not a speed freak, I'm a power freak...basic scarfer.

Garchomp @ Salac Berry
Sand Veil ~ Jolly/Adamant (undecided)
252 Atk/252 Spd/4 SDef
- Earthquake
- Swords Dance
- Substitute
- Outrage/Dragon Claw (depends on the nature i guess)
Not as powerful as yachechomp, but a lot more frustrating to play. The rest of my team just clears out room so that this guy can find a spot to snuggle in and hide behind a sub. Really isn't as effective the other SDchomp variants, but it causes people to lose more hope than after they let Gyara get 2 DD's.