Offensive Style

Well, I decided to post this team to see if you guys could help out improving it.

At a glance:
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Metagross @ Lum Berry
Trait: Clear Body
EVs: 252 HP / 222 Atk / 36 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Earthquake
- Meteor Mash
- Stealth Rock


A standard Metagross. Lays down the rocks fairly reliably, and packs a punch against common leads. I usually MMash right away, then finish off with BP against frail leads, and find a time later to set rocks up. Has problems with Swampert though, so my answer to that is...

Suicune @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Grass]
- Ice Beam
- Surf


My 'bulky water'. As this team is mainly offensive and fast paced, this is the only thing that can take a few hits before going down, while still matching the offensive theme. I used to use pack HP electric, but it seemed too redundant having...

Rotom-H @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Overheat
- Thunderbolt
- Trick


as my answer to Gyarados. On this I'm not sure about the nature, so if you guys could help me with some calcs against a few common pokes, including speed ties/outspeeds I miss running Modest, I'd appreciate it. Shadow Ball seems too useless for me, so I decided to go for the higher coverage offered by HP Ice. I was thinking of swapping this to Leaf Storm, and changing to HP Electric on Suicune, but that seems too predictable. Trick is extremely helpful when dealing with stall teams... helpful enough to add...

Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Punch
- Iron Head
- Trick
- U-turn


Having two trickscarfers on the same team is unpredictable, and helps me a lold ot. U-turn is useful for scouting, and Fire Punch helps as a backup for Overheat, in case Rotom gets pursuited. Iron Head for standard STAB. So far only Physical or Special only Pokemons, so I realized I was missing something Mixed, and what better than...


Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 40 Atk / 252 Spd / 216 SAtk
Naive Nature (+Spd, -SDef)
- Brick Break
- Draco Meteor
- Flamethrower
- Roost

old and reliable MixMence. I need to keep this alive, specially since i have no spinner, so I went for the Rooster. Brick Break haven' given me good results though, so I was thinking of going Outrage (Heatran walls me though), or Earthquake...
To round out, I needed a trapper, but I don't like Scizor, so...

Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Superpower


another Scarfer on the team. I usually keep this an Salamence hidden as long as I can. I ran a mixed bait Tar, but was pretty much dead weight on my team. Plus when my opponent sees this after Jirachi and Rotom scarfed, they don't expect this to be scarfed too.

So that's the team overall, has given me good times playing it on NBSup...
 
About the nature on Rotom, I think what you have is the best choice. I think you should change Meteor Mash With Explosion on Metagross. On Salamence, the extra power with Fire Blast is preferred over Flamethrower. I see that you have a major weakness to ground and only Suicune to cover it.
Is suggest you switch Tyranitar with this Celebi.

Choice Specs
Timid
EV's:
4 HP / 252 SpA / 252 Spe
~ Leaf Storm
~ Psychic
~ Trick
~ Earth Power
 
Hey, solid team. I can't really give a full rate because I'm not on for long and the fact that this team is good anyway. My main suggestion would be changing Suicune's Hidden Power Grass to Hidden Power Electric. It isn't really 'redundant' because you hit Gyarados much more reliably - especially those Life Orbed ones which 2HKO your current Rotom-h with Waterfall, meaning it can't be switching in continuously. The only thing Hidden Power Grass is really hitting is Swampert, which is already taking heavy amounts of damage from Suicune's +1 Surf for the 2HKO, I'm sure. Besides, I'm certain it cannot even KO Swampert without a boost (maybe even with one). It's a more worthwhile change, anyway. You could also consider running 40 HP EVs and 216 Speed EVs so you still outpace Lucario, retain bulk, and not end up using Speed EVs which could be wasted otherwise.

Furthermore, consider changing Salamence's EVs to 16 Atk / 252 Spe / 240 SpA - you still 2HKO Blissey, Heatran and OHKO Tyranitar after Stealth Rock, and boosting Draco Meteor's ferocious power is never a bad thing. Optionally, you could run the aforementioned EV spread, but run Earthquake > Brick Break so you can hit those Life Orb Heatran much easier as you seem to have annoyance with them, but maybe I am wrong (note: you do lose the 2HKO on Blissey).

Lastly, consider changing Rotom-h's nature to Timid, basically because a Timid nature allows you to outpace +1 Life Orb Jolly Gyarados and even Choice Scarf Breloom (not as much of a threat, yeah). Personally, I don't really see why using Hidden Power Ice is such a necessity over Shadow Ball; the latter is hitting much with Rotom-h's other moves, and most Dragon-types cannot switch into Thunderbolt anyway. You could even consider Will-O-Wisp over Overheat which hits trappers so Rotom-h isn't completely useless when it encounters them. But I guess Hidden Power Ice could be a 'surprising' move on only the least knowledgable, no doubt. You could also consider making Rotom-h bulkier so it can take on Scizor's U-turns and Gyarados' Waterfall/Stone Edge's better, but I guess it's not an absolutely needed change. The optional spread would be 252 HP / 40 SpA / 216 Spe.

That's all I have at a quick glance. I'll possibly try and see if there is anything else at another time. Good luck.
 
Bump for the offensive style. Also thanks for the rates guys, will test that Celebi but with Scarf instead.
 
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