Well, I decided to post this team to see if you guys could help out improving it.
At a glance:
Metagross @ Lum Berry
Trait: Clear Body
EVs: 252 HP / 222 Atk / 36 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Earthquake
- Meteor Mash
- Stealth Rock
A standard Metagross. Lays down the rocks fairly reliably, and packs a punch against common leads. I usually MMash right away, then finish off with BP against frail leads, and find a time later to set rocks up. Has problems with Swampert though, so my answer to that is...
Suicune @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Grass]
- Ice Beam
- Surf
My 'bulky water'. As this team is mainly offensive and fast paced, this is the only thing that can take a few hits before going down, while still matching the offensive theme. I used to use pack HP electric, but it seemed too redundant having...
Rotom-H @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Overheat
- Thunderbolt
- Trick
as my answer to Gyarados. On this I'm not sure about the nature, so if you guys could help me with some calcs against a few common pokes, including speed ties/outspeeds I miss running Modest, I'd appreciate it. Shadow Ball seems too useless for me, so I decided to go for the higher coverage offered by HP Ice. I was thinking of swapping this to Leaf Storm, and changing to HP Electric on Suicune, but that seems too predictable. Trick is extremely helpful when dealing with stall teams... helpful enough to add...
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Punch
- Iron Head
- Trick
- U-turn
Having two trickscarfers on the same team is unpredictable, and helps me a lold ot. U-turn is useful for scouting, and Fire Punch helps as a backup for Overheat, in case Rotom gets pursuited. Iron Head for standard STAB. So far only Physical or Special only Pokemons, so I realized I was missing something Mixed, and what better than...
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 40 Atk / 252 Spd / 216 SAtk
Naive Nature (+Spd, -SDef)
- Brick Break
- Draco Meteor
- Flamethrower
- Roost
old and reliable MixMence. I need to keep this alive, specially since i have no spinner, so I went for the Rooster. Brick Break haven' given me good results though, so I was thinking of going Outrage (Heatran walls me though), or Earthquake...
To round out, I needed a trapper, but I don't like Scizor, so...
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Superpower
another Scarfer on the team. I usually keep this an Salamence hidden as long as I can. I ran a mixed bait Tar, but was pretty much dead weight on my team. Plus when my opponent sees this after Jirachi and Rotom scarfed, they don't expect this to be scarfed too.
So that's the team overall, has given me good times playing it on NBSup...
At a glance:






Metagross @ Lum Berry
Trait: Clear Body
EVs: 252 HP / 222 Atk / 36 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Earthquake
- Meteor Mash
- Stealth Rock
A standard Metagross. Lays down the rocks fairly reliably, and packs a punch against common leads. I usually MMash right away, then finish off with BP against frail leads, and find a time later to set rocks up. Has problems with Swampert though, so my answer to that is...
Suicune @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Grass]
- Ice Beam
- Surf
My 'bulky water'. As this team is mainly offensive and fast paced, this is the only thing that can take a few hits before going down, while still matching the offensive theme. I used to use pack HP electric, but it seemed too redundant having...
Rotom-H @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Overheat
- Thunderbolt
- Trick
as my answer to Gyarados. On this I'm not sure about the nature, so if you guys could help me with some calcs against a few common pokes, including speed ties/outspeeds I miss running Modest, I'd appreciate it. Shadow Ball seems too useless for me, so I decided to go for the higher coverage offered by HP Ice. I was thinking of swapping this to Leaf Storm, and changing to HP Electric on Suicune, but that seems too predictable. Trick is extremely helpful when dealing with stall teams... helpful enough to add...
Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Punch
- Iron Head
- Trick
- U-turn
Having two trickscarfers on the same team is unpredictable, and helps me a lold ot. U-turn is useful for scouting, and Fire Punch helps as a backup for Overheat, in case Rotom gets pursuited. Iron Head for standard STAB. So far only Physical or Special only Pokemons, so I realized I was missing something Mixed, and what better than...
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 40 Atk / 252 Spd / 216 SAtk
Naive Nature (+Spd, -SDef)
- Brick Break
- Draco Meteor
- Flamethrower
- Roost
old and reliable MixMence. I need to keep this alive, specially since i have no spinner, so I went for the Rooster. Brick Break haven' given me good results though, so I was thinking of going Outrage (Heatran walls me though), or Earthquake...
To round out, I needed a trapper, but I don't like Scizor, so...
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Stone Edge
- Superpower
another Scarfer on the team. I usually keep this an Salamence hidden as long as I can. I ran a mixed bait Tar, but was pretty much dead weight on my team. Plus when my opponent sees this after Jirachi and Rotom scarfed, they don't expect this to be scarfed too.
So that's the team overall, has given me good times playing it on NBSup...