Offensive Sun Team :D

Heres my offensive team that i made, i do not accept people saying that my team sucks rather please give me improvements. this is one of my best sun teams and let me note that my sun team before this one wasnt a sun team. this team is for my own entertainment so i put the pokemon i liked in it not the best i know. all of the sprites isnt x and y since i didnt find them all in xy. so lets move on with the team that i made. :) = happy, :/ = ok and :( = bad

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Flame (Charizard-Mega-Y) @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Air Slash
- Dragon Pulse
- Solar Beam
- Flamethrower

charizard mega y is my lead, it got some amazing special attack, combine that with the sun boost flamethrower STAB makes it an unstoppable lead. even if he uses flamethrower on a water pokemon it will still do alot of damage by the combination of its stab, sun. the only one that i feel can kill it is tyranitar (T-Tar) which is an unstoppable lead too. but when it happens i switch into my venusaur for reduced damage. if i fight a pokemon like a volcarona i go for a airslash since it got stab and 2x damage. dragon pulse cause im to lazy to switch out, solar beam for 1 turn 120 100% accuracy instead if 2 turns. i use timid nature to outspeed alot of pokemon. this is one of my good pokemon i have in my team.

Threats: Rock (venusaur) :), Water (venusaur) :) and Electric (venusaur) :)

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Fire (Ninetales) @ Heat Rock
Ability: Drought
EVs: 252 Spd / 252 SAtk / 4 Hp
Timid Nature
- Pain Split
- Fire Blast
- Roar
- Solar Beam

Ninetales is one of my switch in after charizard mega y or venusaur dies. i simply use heat rock for garintead (sorry for bad spelling) Eigth Turns instead of 5-8 not garintead turns. first i though ninetales would die in one hit but then i found out that it was pretty bulky in my opinion. i use fireblast for STAB and Sun boosted damage which does alot of damage. pain split since it doesnt have recover, roar for when my enemy got a subsitute or for example a calm mind up, i often use this on bulky pokemon like vaporeon that i find really annoying to kill. substitute for when my enemy switches out to a rock pokemon or a water pokemon (or an ground type pokemon). ninetales is just a really good pokemon with drought with out it, it would be pretty useless in my opinion.

THREATS: Rock (venusaur) :) Water (venusaur) :) and Ground (any pokemon) :/

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Sun (Heliolisk) @ Choice Specs
Ability: Solar Power
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Thunderbolt
- Grass Knot
- Dark Pulse
- Surf

This guy is one of my favorite pokemon in my team. it does alot of damage with choice band + Sun power + STAB + SPECIAL ATTACK = An amazing awesome frickin' best kill in the world. i feel like heliolisk is a underestimated pokemon but really good. its speed is pretty good to, it needs that speed since it isnt that bulky and cant survive a infernape close combat and almost dies to a infernape mach punch. its a really good pokemon in sun teams because sun teams always have atleast two fire types and this pokemon can cover them well when venusaur-mega dies. it is really good overall but its bulk is really shitty which makes it an alakazam like pokemon. 52 base defense and 62 base hp but its special defense is pretty ok in my opinion (94)

Threats: Fighting (venusaur) :) and Ground (charizard if it doesnt die) :)

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Dis guys hair... (Forretress) @ Red Card
Ability: Sturdy
Shiny: Yes
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Volt Switch
- Rapid Spin
- Stealth Rock
- Toxic Spikes

This guy is the sweeper ruiner. he basicelly ruins the enemys sweep when they try to attack him. he ruins their stats and stuff. rapid spin to rapid spin the hazards cause i dont like them and stealth rock and spikes for damage and toxic spikes for toxicing the enemys pokemon. i live this troll pokemon so much. hahahah. i love this guy because he has almost none weaknesses. only fire. 4x.

THreats: fire (ninetales charizarfd victini) :).
Threats: fighting (Charizard or venusaur) :), Bug (ninetales charizard or stay in) Fairy types (stay in because i like to or venusair) :)
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LOLOLOL!! (Victini) @ Choice Band
Ability: Victory Star
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Brick Break
¨
This is my powerfull bulky killer. it can kill any slow pokemon in 1 hit, Psychical walls easily too. its V-create is really powerfull it can kill any pokemon in almost 1 hit. its v-create is his powerfull STAB sun boosted pwning move slow killer thing, its bolt strike for water pokemon, u-turn for some switch out if bad matchups and flare blitz if i dont want to get slow and defenseless by the v-create when i face a really speedy pokemon. it got life orb to do maximum damage on some of my enemies. and jolly nature to be faster. victini is a great powerful psychical sweeper for a sun team. its just really good after all.

Threats: Ground (chariard) :), rock (venusaur) :), Ghost (Ninetales) :/, water (venusaur) :), Dark (Heliolisk if special) :/

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Plant (Venusaur) @ Leftovers
Ability: Chlorophyll
EVs: 252 SAtk / 228 HP / 28 Spd
Modest Nature
- Sludge Bomb
- SolarBeam
- Sleep Powder
- Growth

This is my venusaur. i use left overs since i gave it some stats on hp. chlorophyll for that speed when out in the sun. spatk for sweeping purposes. 228 hp for bulky purposes and 28 spd because in chlorophyll it gets 56. modest to get fast. sludge bomb for S.T.A.B purposes, Solar Beam for 1 turn 100% accuracy stab sun boosted instead of 2 turns. sleep powder to get to use the growth and growth to get that 2x stat boost instead of 1x. my venusaur is just good but some bad stuff that i dont notice.

THREATS: Flying (ninetales) :), fire (ninetales or charizard) :), Psychic (zoroark frickin immune) :) and ice (charizard, victini or ninetales) :)

OVER ALL THREATS: Flying :), Fire :), Psychic :), ice :), Ground :), Rock :), ghost :/, Water :), Dark :/,
fighting :), bug :), fairy :), electric :)

Other types are :/
 
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Few Minor changes:
  • Dump the 4 HP points into SDef, never want to have even HP on Pokemon weak to SR.
  • Missing 4 Evs on Ninetales, might want to run Solarbeam over Substitute for added coverage.
  • I see you running a Band on Heliolisk, I believe you meant to put Specs on him instead since that set has no physical moves.
  • I suggest on Forretress possibly running volt switch over spikes to VoltTurn between Victini and Forretress.
  • For Victini run Brick Break over Flare Blitz as the two fire moves are redundant and you won't be walled by Heatran. I also suggest running a Band on Victini so it can stay around a bit longer.
  • Venusaur seems solid.
Maybe you can try dual weather next ^.^.
 
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