Team At A Glance






Bronzong...Garchomp...Gyarados...Magnezone...Infernape...Celebi

Ability: Levitate
Nature: Brave
EVs: 252 HP/ 152 Atk/ 8 Def/ 96 SpDef/ [1 Spd IV]
- Stealth Rock
- Hypnosis
- Gyro Ball
- Explosion
Comments: Bronzong is the battle opener, sets up Stealth Rocks and puts pokemon i can find annoying to sleep. Gyro Ball gets STAB and an extra boost from its Brave nature, and Explosion is for when Bronzng has done its job. The 1 Spd IV is to ensure i outspeed other Bronzongs and put them to sleep.

Garchomp @ Yache Berry
Ability: Sand Veil
Nature: Jolly
EVs: 252 Atk/ 252 Spd/ 4 SpDef/
- Swords Dance
- Dragon Claw
- Earthquake
- Fire Fang
Comments: SwordsYache Garchomp, everyone hates facing this, including me but this Garchomp is a beast. Im usually careful when using Swords Dance as i dont like to set up to early only to then run into something scarfed and having to switch. No more explination needed.

Gyarados @ Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 24 HP/ 252 Atk/ 232 Spd/
- Dragon Dance
- Stone Edge
- Waterfall
- Ice Fang
Comments: Bulky Gyarados, Thunder-Wave over Taunt as i enjoy the support paralysis gives my team, and never find myself using Taunt as an experienced player knows its coming. Stone Edge and Waterfall gives me a lot of coverage. Dragon Dance is used the same as Swords Dance on Garhomp... carefully xD... And i despise the fact that its outsped by Breloom.

Magnezone @ Leftovers
Ability: Magnet Pull
Nature: Modest
EVs: 172 HP/ 84 Spd/ 252 SpAtk/
- Hidden Power [Ice]
- Thunderbolt
- Substitute
- Explosion
Comments: With the increased useage of Bronzong, Forretress, Skarmorys and the like, using Magnezone has looked more promising. In the time i was testing this team i dont recall ever using Magnet Rise, so i replaced it with Explosion. Substitute is for scouting aswel as protecting myself from status etc, and is nice to pull one up on the opponents switch. This hates the increase of Dugtrios.

Infernape @ Life Orb
Ability: Blaze
Nature: Naive
EVs: 24 Atk/ 232 Spd/ 252 SpAtk/
- Close Combat
- Fire Blast
- Grass Knot
- Hidden Power [Ice]
Comments: It still surprises me to see how many teams are weak to Infernape, in testing i used to use Fire Blast over Flamethrower but found myself disliking the accuracy change i was used to. Nasty Plot or Hidden Power [Ice] is something thats troubling me, Nasty Plot is awesome but its hard to overlook the extra coverage that HP [Ice] would give me. Then i wouldnt be walled by Salamence, Gliscor and the like.

Celebi @ Leftovers
Ability: Natural Cure
Nature: Bold
EVs: 252 HP/ 226 Def/ 32 Spd/ [17 Atk IV]
- Leech Seed
- Recover
- Grass Knot
- Psychic
Comments: Celebi is the final pokemon in this team. Leech Seed and Recover are staple with Celebi so i feel that explaining those would be pointless. Grass Knot is for STAB and can hit Gyarados and the like. When playtesting this team the main pokemon that came into Celebi was Gengar and Lucario, I can survive Gengars Shadow Ball and OHKO with Psychic, and can survive a SD Crunch from Lucario and deal 40 - 50% with Psychic.
So thats my team, enjoy looking and criticizing. If you catch me on Shoddy give me a bell and we'll battle. <3 Thanks <3