Offensive team (ou)

Ive been testing and testing a testing this team with a little bit more winning than losing but I want to make it so i always win. Im hoping someone might be able to help me tweak it. First ill introduce my awesome team...
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..SWEEPER...SUBSWEEPER....PARAFLINCH......LEAD......CHOICE SCARF......SWEEPER
Yes I love sweeping and hate support and setting up. As you can see my weaknesses are spread out so i have no huge weaknesses to a certain type. For every one weakness I have atleast one resistance or immunity. For water and flying i have no resistances...oh well...but i also have no weaknesses to them so it sort of balances out.
Only one pokemon is weak to Stealth rock, that being Togekiss which also has leftovers so if it stays in long enough it can sometimes recover the damage.

Now on to the team...


Firstly, my awesome lead who has sometimes won me the game (rare...so what?)

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Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
Evs: 252 hp, 252 def, 6 spa
Roar
Ice Beam
Stealth Rock
Earthquake

This Swampert is very unique because it's mine. Because of its nature this Swampert has a really long life compared to those other leads that do Stealth Rock and die. Obviously because its a lead it automatically has Stealth Rock which really helps the rest of my team later on especially after Swampert has Roared two or three times. With Ice Beam Swampert can take out loads of major threats on its own e.g. Salamence and if it meets an aerodactyl lead...well we all know what will happen. Roserade really messes Swampert lead up though and i usually have to wait until Roserade is dead before setting up Stealth Rock. Any suggestions for that problem? Lastly there is the common Earthquake, basic STAB move blah blah everyone knows this. Anything with Grass knot and Swampert gets KOed but im not too worried about that. Overall quite a sturdy lead and almost always gets Stealth Rock up one way or another.


Now for the scout and speedy dragon thing...yeah.

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Flygon @ Choice Scarf
Nature: Adamant
Ability: Levitate
Evs: 252 att, 252 spe, 6 hp
Outrage
U-Turn
Stone Edge
Earthquake

Obviously like any old Flygon, this one has Outrage, a brilliant 120 power boosted by STAB which makes an overall 180 power which can last for 2-3 turns wiping out almost anything that switches in. Although this move confuses me at the end i can just avoid that and switch out after i have done my last Outrage turning to another pokemon for help. U-Turn is pretty self-explanatory, basically just switch in and switch out which Choice Scarf really helps with. Stone Edge, a brilliant 100 power move made even better with the higher chance of a critical hit. This move + Earthquake gives amazing coverage and extremely good power to work with. Earthquake again is again another STAB move which also hits quite a wide variety of pokemon. Flygon's ground and electric immunities also contribute to the team immensly especially Lucario and Togekiss as Flygon can switch in on their weaknesses. Flygon's real problem is ice and a bit less but still a threat, dragon. Ultimately a good contribution in resistances including my arch enemy; fire and also its immunities and all round coverage and speed.

And now to the Paraflincher the most annoying pokemon on my team.

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Togekiss @ Leftovers
Nature: Timid
Ability: Serene Grace
Evs: 252 spa, 252 spe, 6 hp
Thunder Wave
Grass Knot
Aura Sphere
Air Slash

One of my most prized possessions. With its max speed and Thunder Wave this is no doubt one of the most annoying pokemon in OU. With Air Slash or Air Flinch in this case it makes it even more annoying flinching more than half the time and paralysis works if flinching doesn't. With Aura Sphere and Grass Knot ive also got good coverage for whatever comes my way. Vaporeons quite a pain though. Togekiss's main weaknesses are Stealth Rock and the BoltBeam combo aswell as pretty much any ice or electric attack thats over 80ish power. As Togekiss has Leftovers, Stealth Rock doesn't bother me as much as it would if Togekiss didn't have Leftovers but make no mistake it is still a problem. Only two of my 6 pokemon can switch in to ice attacks one being quite frail defence-wise. With electricity i have no problems, two immunities and 3 neutrals, not worrying. With an awesome paraflinch set, good coverage and quite high natural defences i can see no problems until you guys come up with some.


Now for the second special sweeper which can be a pain for fighting types.

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Gengar @ Leftovers
Nature: Timid
Ability: Levitate
Evs: 252 spa, 252 spe, 6 def
Shadow Ball
Focus Blast
Thunderbolt
Substitute

Standard Gengar and i suppose most of you know what im talking about when i say its super AWESOME! With Focus Blast, Thunderbolt and Shadow Ball Gengar hits everything in OU for atleast neutral damage if not super effectively. Although Focus Blast has a bit of an unreliable accuracy and still works most of the time and if it doesnt...too bad for me. Thunderbolt gives me a quick easy option for Milotics which are multiplying for some reason, Gyarados a pokemon which multiplied long ago and Suicune although not in one hit if it has max hp. Shadow Ball is it decent STAB move with an overall 120 power which a chance of lowering special defence really helping Gengar in the long run. With Substitute Genagr has the ability to switch from Pursuit Tyranitars and Scizors as well as kind of preserving Gengars life for a little longer With a Timid nature and a high speed paired with special attack this must be one of the best special sweepers in OU.


Now for the physical sweepers.

And its the one everybodys heard of, the invincible, the BP KOer, the red bug thing, you get the picture.

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Scizor@ Choice Band
Nature: Adamant
Ability: Technician
Evs: 252 att, 248 hp, 10 spe
U-Turn
Bullet Punch
Superpower
Pursuit

With a monstrous Attack stat how could i resist? Most common Scizor ever, so what? Scizors speed is made up by the astonishing attack power and excellent defences it has. Although Pursuit has less power than BP it has the ability to get Gengar's running away from BP. Bullet Punch is Scizor's main move and has the power to take down a lot. Thats right, a 40 power priority move, but if you add the effects of Technician and Stab bonus then the little 40 power becomes a monstrous 90 power steel priority move and can sweep anything that isn't resistant to steel, and don't forget to remember the Choice Band which makes a whopping huge priority move. Superpower is there for pokemon slower than Scizor or things resistant to Scizor's main move. When I found this set I stupidly kept using X-scissor as a main move, then I used BP once and never used X-scissor again hehe. U-Turn as i said before, switch in, switch out nothing much to it. A worthy choice for my team giving it a bit of a fire weakness but i find it well worth it.


Finally, the star of my show, the final sweeper and my favourite pokemon, a pokemon that can sweep a whole team without dying once in millions of games (although thats very rare i once kept Lucario from dying for six games whilst he swept 3-5 pokemon) No rates on this are gonna get me to part with this guy.

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Lucario@ Life Orb
Nature: Jolly
Ability: Steadfast
Evs: 252 att, 252 spe, 6 hp
Swords Dance
Close Combat
Extremespeed
Ice Punch

A basic Swords Dance Lucario featuring the move Ice Punch instead of Crunch which somehow I find more useful as Gengar will always hit Lucario first with Focus Blast anyway. Lucarios main move is Close Combat which ends up with 180 power thanks to STAB. For faster frail pokemon Extremespeed is the best move. Swords Dance just makes these moves extra powerful for some extra powerful sweeping and brings out extra powerful foes so that i can show how extra powerful Lucario is and kill those foes with extra powerful moves. Please nobody remember that because i might have to sweep you with him one day. Ice Punch is for super coverage and kills a variety of different things from Torterra (unlikely...) to Salamence to Gliscor (which is a popular switch in Muahahaha, of course i can only kill Gliscor if it doesn't have Jolly nature, usually it has Impish) for a super super super super effective hit which Close Combat and certainly Extremspeed could never accomplish...unless Close Combat was used on Weavile hehe. You may ask ' whats up with steadfast?' well in my opinion i think its better to take the flinch and get a free speed boost, by ignoring the flinch what do you gain from it? One free turn every 50 million years? When you add together the Swords Dance, the Life Orb, the power of the moves and Lucario's high attack stat i think we can all agree this is one of the best late game sweepers if not THE best. Although Lucario has some common weaknesses to Flamethrower, Earthquake and the billions of fighting moves out there, I think i can have all those covered with the help of other team members (there will probably be one left by the time i need to use Lucario hehe). *Lucario takes a bow*


So rate and love it. Don't give me random comments, I hate it.
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Comments in Bold
Ive been testing and testing a testing this team with a little bit more winning than losing but I want to make it so i always win. Im hoping someone might be able to help me tweak it. First ill introduce my awesome team...
dpmfb448.png
dpmfb094.png
dpmfb468.png
dpmfa260.png
dpmfa330.png
dpmfa212.png

..SWEEPER.......SWEEPER....PARAFLINCH......LEAD......CHOICE SCARF......SWEEPER
Yes I love sweeping and hate support and setting up. As you can see my weaknesses are spread out so i have no huge weaknesses to a certain type. For every one weakness I have atleast one resistance or immunity. For water and flying i have no resistances...oh well...but i also have no weaknesses to them so it sort of balances out.
Only one pokemon is weak to Stealth rock, that being Togekiss which also has leftovers so if it stays in long enough it can sometimes recover the damage.

Now on to the team...


First my lead which you may find a bit odd.

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Swampert @ Leftovers
Nature: Adamant
Ability: Torrent
Evs: 252 att, 252 def, 6 hp
Roar
Avalanche
Stealth Rock
Earthquake

This Swampert may seem a bit odd. Sort of reflects off me I guess. It has quite a long life for a lead even with Adamant nature and no hp evs. Obviously because its a lead it automatically has Stealth Rock which really helps the rest of my team later on especially after Swampert has Roared two or three times. As Swampert has only a base speed of a humungous 60, Avalanche will hit for double power almost every time, and then theres also double the double power if its an Aerodactyl. Roserade really messes Swampert lead up though and i usually have to wait until Roserade is dead before setting up Stealth Rock. Any suggestions for that problem? Lastly there is the common Earthquake, basic STAB move blah blah everyone knows this. Anything with Grass knot and Swampert gets KOed but im not too worried about that. Overall quite a sturdy lead and almost always gets Stealth Rock up one way or another.

Its fine if you want a physical Swampert but he wants the following ev spread and nature:

Relaxed ( +Def -Spd )
252 Hp / 252 Def / 6 Atk


Now for the scout and speedy dragon thing...yeah.

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Flygon @ Choice Scarf
Nature: Adamant
Ability: Levitate
Evs: 252 att, 80 Sp.Atk, 176 spe
Outrage
U-Turn
Fire Blast
Earthquake

You may be wondering why this Flygon does not have Outrage. I find it really annoying that when I do Outrage im locked into for the next few turns and then Flygon is confused and I have to switch out. Instead of that id rather have a STAB attack with a respectable 120 power in total that does not have effects on me. U-Turn is pretty self-explanatory, basically just switch in and switch out which Choice Scarf really helps with. Fire Punch hits millions of hard to beat pokemon from Bronzong to Scizor to Lucario, bugs and sometimes a rare Abomasnow or Roserade. Earthquake again is again another STAB move which also hits quite a wide variety of pokemon. Flygon's ground and electric immunities also contribute to the team immensly especially Lucario and Togekiss as Flygon can switch in on their weaknesses. Flygon's real problem is ice and a bit less but still a threat, dragon. Ultimately a good contribution in resistances including my arch enemy; fire and also its immunities and all round coverage and speed.

With Choice Scarf you need all the power you can get so Outrage > Dragon Claw. Fire Blast hits all the stuff Fire Punch hits as effectively but unlike fire punch, Fire Blast can 2HKO Skarmory and I think it can OHKO Forretress.


And now to the Paraflincher the most annoying pokemon on my team.

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Togekiss @ Leftovers
Nature: Timid
Ability: Serene Grace
Evs: 252 spa, 252 spe, 6 hp
Thunder Wave
Roost
Aura Sphere
Air Slash

One of my most prized possessions. With its max speed and Thunder Wave this is no doubt one of the most annoying pokemon in OU. With Air Slash or Air Flinch in this case it makes it even more annoying flinching more than half the time and paralysis works if flinching doesn't. With Aura Sphere and Grass Knot ive also got good coverage for whatever comes my way. Vaporeons quite a pain though. Togekiss's main weaknesses are Stealth Rock and the BoltBeam combo aswell as pretty much any ice or electric attack thats over 80ish power. As Togekiss has Leftovers, Stealth Rock doesn't bother me as much as it would if Togekiss didn't have Leftovers but make no mistake it is still a problem. Only two of my 6 pokemon can switch in to ice attacks one being quite frail defence-wise. With electricity i have no problems, two immunities and 3 neutrals, not worrying. With an awesome paraflinch set, good coverage and quite high natural defences i can see no problems until you guys come up with some.


Roost let's Togekiss do it's job for even longer.

Now for the second special sweeper which can be a pain for fighting types.

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Gengar @ Life Orb
Nature: Timid
Ability: Levitate
Evs: 252 spa, 252 spe, 6 def
Shadow Ball
Focus Blast
Thunderbolt
Explosion

Firstly id really like somebody to help me with the last move NO HP moves please. Anyway, Standard Gengar and i suppose most of you know what im talking about when i say its super AWESOME! With Focus Blast, Thunderbolt and Shadow Ball Gengar hits everything in OU for atleast neutral damage if not super effectively. Although Focus Blast has a bit of an unreliable accuracy and still works most of the time and if it doesnt...too bad for me. Thunderbolt gives me a quick easy option for Milotics which are multiplying for some reason, Gyarados a pokemon which multiplied long ago and Suicune although not in one hit if it has max hp. Shadow Ball is it decent STAB move with an overall 120 power which a chance of lowering special defence really helping Gengar in the long run. With a Timid nature and a high speed paired with special attack this must be one of the best special sweepers in OU. As i said before im still deciding on the last move and help is really appreciated.


With Explosion you can say bye-bye to Blissey.

Now for the physical sweepers.

And its the one everybodys heard of, the invincible, the BP KOer, the red bug thing, you get the picture.

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Scizor@ Choice Band
Nature: Adamant
Ability: Technician
Evs: 252 att, 252 hp, 6 spdef
U-Turn
Bullet Punch
Superpower
Pursuit

With a monstrous Attack stat how could i resist? Most common Scizor ever, so what? Scizors speed is made up by the astonishing attack power and excellent defences it has. Although Pursuit has less power than BP it has the ability to get Gengar's running away from BP. Bullet Punch is Scizor's main move and has the power to take down a lot. Thats right, a 40 power priority move, but if you add the effects of Technician and Stab bonus then the little 40 power becomes a monstrous 90 power steel priority move and can sweep anything that isn't resistant to steel, and don't forget to remember the Choice Band which makes a whopping huge priority move. Superpower is there for pokemon slower than Scizor or things resistant to Scizor's main move. When I found this set I stupidly kept using X-scissor as a main move, then I used BP once and never used X-scissor again hehe. U-Turn as i said before, switch in, switch out nothing much to it. A worthy choice for my team giving it a bit of a fire weakness but i find it well worth it.


This is good.

Finally, the star of my show, the final sweeper and my favourite pokemon, a pokemon that can sweep a whole team without dying once in millions of games (although thats very rare i once kept Lucario from dying for six games whilst he swept 3-5 pokemon) No rates on this are gonna get me to part with this guy.

dpmfb448.png

Lucario@ Life Orb
Nature: Jolly
Ability: Steadfast
Evs: 252 att, 252 spe, 6 hp
Swords Dance
Close Combat
Extremespeed
Ice Punch

A basic Swords Dance Lucario featuring the move Ice Punch instead of Crunch which somehow I find more useful as Gengar will always hit Lucario first with Focus Blast anyway. Lucarios main move is Close Combat which ends up with 180 power thanks to STAB. For faster frail pokemon Extremespeed is the best move. Swords Dance just makes these moves extra powerful for some extra powerful sweeping and brings out extra powerful foes so that i can show how extra powerful Lucario is and kill those foes with extra powerful moves. Please nobody remember that because i might have to sweep you with him one day. Ice Punch is for super coverage and kills a variety of different things from Torterra (unlikely...) to Salamence to Gliscor (which is a popular switch in Muahahaha, of course i can only kill Gliscor if it doesn't have Jolly nature, usually it has Impish) for a super super super super effective hit which Close Combat and certainly Extremspeed could never accomplish...unless Close Combat was used on Weavile hehe. You may ask ' whats up with steadfast?' well in my opinion i think its better to take the flinch and get a free speed boost, by ignoring the flinch what do you gain from it? One free turn every 50 million years? When you add together the Swords Dance, the Life Orb, the power of the moves and Lucario's high attack stat i think we can all agree this is one of the best late game sweepers if not THE best. Although Lucario has some common weaknesses to Flamethrower, Earthquake and the billions of fighting moves out there, I think i can have all those covered with the help of other team members (there will probably be one left by the time i need to use Lucario hehe). *Lucario takes a bow*


Nice.

So rate and love it. Don't give me random comments, I hate it.
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dpicon468.png
dpicon094.png
dpicon260.png
dpicon212.png
dpicon330.png
 
Scizor needs 248 hp evs > 252 hp evs, since with 252 hp evs he can only switch into SR 8 times as opposed to 9.
 
Ok, I have some problems with your ev Spreads and some movesets. Firstly Swampert is really messed up. you won't kill anything you want to with avalanche, due to the ominpresent intimidate, and you can't take any hits without hp ev investment. The nature and ev spread i suggest is 252 HP/252 Def/4 SpAtk, with a Relaxed nature. The moveset should be changed to: Stealth Rock, Earthquake, Ice Beam, and Roar/Surf/Protect; protect should only be used if you can't predict explosions coming from opposing leads when you should switch to gengar. With a Relaxed nature and Stealth Rock, you get to OHKO Salamence with Ice Beam. EQ is already powerful enough to 2HKO metagross, so atk evs are not needed.

Flygon should have Outrage in there somewhere; possibly over dragon claw for a lot more power, and Stone edge over Fire punch because gyarados is a much bigger threat than steels.

Gyarados is a huge threat to this team. If it gets a DD, it outspeeds your whole team (your flygon can't do anything to it currently) and kos nearly all of your pokes, (swampert and scizor can't do anything back either). This needs to be fixed. I suggest a wishing Vaporeon over Togekiss. I know you love togekiss, but it is the least important member on your team right now, and its whats best for the team. Vaporeon provides a counter to gyarados, heatran, skarmory and metagross, as well as providing wish support to your entire team:

Vaporeon @ leftovers
Water Absorb
Evs 188 hp/252 def/68 spe
Bold
- Surf
- Wish
- Protect
- HP Electric

He counters Gyarados with his ability water absorb, which gives him 25% more hp whenever he's hit with a water attack, and Hp electric does a lot to Gyarados, and more than likely OHKOing. wish and protect form a mimic instant recovery, and you can pass wishes to any team mate, prolonging their life.

Gengar Doesn't need explosion, because blissey doesn't give you many problems, with your team being physically based. Substitute would look over all of those moves, and the item should be changed to expert belt/leftovers, if you do use substitute.

Also, never use max hp on Scizor. When you do that, it makes Scizor's hp even, which makes it weak to Stealth Rock (you only get 10 switch ins with max, and if you change it to 248 hp evs, you get 11). The spread should be changed to 248 hp/252 atk/8 spe, to outrun other Scizors, while not being weak to sr.

Finally, Jolly Lucario is far outdated in this metagame. All of lukes counters (which is why ice punch would be used to beat them) are now made to outspeed Lucario and OHKO with a super effective move. Also, Rotom-a counters jolly Lucario without crunch, and for this i suggest you change lucario to Adamant, with Crunch over Ice punch. You have enough to beat Salamence, and sub Gengar destroys Gliscor.

I hope I helped and good luck :DD

EDIT: SD Luke does not have the ability to destroy this team. As long as he has Gengar he's fine.
 
One of the reasons Jolly Lucario is really good is because it outruns common Adamant ones. You forgot to mention that 70% of the time Gengar DOES OHKO Lucario.

Thanks for all your rates but all i know for sure at the moment is that Flygon is getting Outrage, Gengar is getting Substitute and will be given Leftovers. Scizor will get 248 hp.

Ive decided with the help of all your posts to create a mixed Swampert

Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
Evs: 252 def, 252 hp, 6 spa
Ice Beam
Stealth Rock
Earthquake
Roar

Thank you everybody
 
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