Ive been testing and testing a testing this team with a little bit more winning than losing but I want to make it so i always win. Im hoping someone might be able to help me tweak it. First ill introduce my awesome team...
..SWEEPER...SUBSWEEPER....PARAFLINCH......LEAD......CHOICE SCARF......SWEEPER
Yes I love sweeping and hate support and setting up. As you can see my weaknesses are spread out so i have no huge weaknesses to a certain type. For every one weakness I have atleast one resistance or immunity. For water and flying i have no resistances...oh well...but i also have no weaknesses to them so it sort of balances out.
Only one pokemon is weak to Stealth rock, that being Togekiss which also has leftovers so if it stays in long enough it can sometimes recover the damage.
Now on to the team...
Firstly, my awesome lead who has sometimes won me the game (rare...so what?)
Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
Evs: 252 hp, 252 def, 6 spa
Roar
Ice Beam
Stealth Rock
Earthquake
This Swampert is very unique because it's mine. Because of its nature this Swampert has a really long life compared to those other leads that do Stealth Rock and die. Obviously because its a lead it automatically has Stealth Rock which really helps the rest of my team later on especially after Swampert has Roared two or three times. With Ice Beam Swampert can take out loads of major threats on its own e.g. Salamence and if it meets an aerodactyl lead...well we all know what will happen. Roserade really messes Swampert lead up though and i usually have to wait until Roserade is dead before setting up Stealth Rock. Any suggestions for that problem? Lastly there is the common Earthquake, basic STAB move blah blah everyone knows this. Anything with Grass knot and Swampert gets KOed but im not too worried about that. Overall quite a sturdy lead and almost always gets Stealth Rock up one way or another.
Now for the scout and speedy dragon thing...yeah.
Flygon @ Choice Scarf
Nature: Adamant
Ability: Levitate
Evs: 252 att, 252 spe, 6 hp
Outrage
U-Turn
Stone Edge
Earthquake
Obviously like any old Flygon, this one has Outrage, a brilliant 120 power boosted by STAB which makes an overall 180 power which can last for 2-3 turns wiping out almost anything that switches in. Although this move confuses me at the end i can just avoid that and switch out after i have done my last Outrage turning to another pokemon for help. U-Turn is pretty self-explanatory, basically just switch in and switch out which Choice Scarf really helps with. Stone Edge, a brilliant 100 power move made even better with the higher chance of a critical hit. This move + Earthquake gives amazing coverage and extremely good power to work with. Earthquake again is again another STAB move which also hits quite a wide variety of pokemon. Flygon's ground and electric immunities also contribute to the team immensly especially Lucario and Togekiss as Flygon can switch in on their weaknesses. Flygon's real problem is ice and a bit less but still a threat, dragon. Ultimately a good contribution in resistances including my arch enemy; fire and also its immunities and all round coverage and speed.
And now to the Paraflincher the most annoying pokemon on my team.
Togekiss @ Leftovers
Nature: Timid
Ability: Serene Grace
Evs: 252 spa, 252 spe, 6 hp
Thunder Wave
Grass Knot
Aura Sphere
Air Slash
One of my most prized possessions. With its max speed and Thunder Wave this is no doubt one of the most annoying pokemon in OU. With Air Slash or Air Flinch in this case it makes it even more annoying flinching more than half the time and paralysis works if flinching doesn't. With Aura Sphere and Grass Knot ive also got good coverage for whatever comes my way. Vaporeons quite a pain though. Togekiss's main weaknesses are Stealth Rock and the BoltBeam combo aswell as pretty much any ice or electric attack thats over 80ish power. As Togekiss has Leftovers, Stealth Rock doesn't bother me as much as it would if Togekiss didn't have Leftovers but make no mistake it is still a problem. Only two of my 6 pokemon can switch in to ice attacks one being quite frail defence-wise. With electricity i have no problems, two immunities and 3 neutrals, not worrying. With an awesome paraflinch set, good coverage and quite high natural defences i can see no problems until you guys come up with some.
Now for the second special sweeper which can be a pain for fighting types.
Gengar @ Leftovers
Nature: Timid
Ability: Levitate
Evs: 252 spa, 252 spe, 6 def
Shadow Ball
Focus Blast
Thunderbolt
Substitute
Standard Gengar and i suppose most of you know what im talking about when i say its super AWESOME! With Focus Blast, Thunderbolt and Shadow Ball Gengar hits everything in OU for atleast neutral damage if not super effectively. Although Focus Blast has a bit of an unreliable accuracy and still works most of the time and if it doesnt...too bad for me. Thunderbolt gives me a quick easy option for Milotics which are multiplying for some reason, Gyarados a pokemon which multiplied long ago and Suicune although not in one hit if it has max hp. Shadow Ball is it decent STAB move with an overall 120 power which a chance of lowering special defence really helping Gengar in the long run. With Substitute Genagr has the ability to switch from Pursuit Tyranitars and Scizors as well as kind of preserving Gengars life for a little longer With a Timid nature and a high speed paired with special attack this must be one of the best special sweepers in OU.
Now for the physical sweepers.
And its the one everybodys heard of, the invincible, the BP KOer, the red bug thing, you get the picture.
Scizor@ Choice Band
Nature: Adamant
Ability: Technician
Evs: 252 att, 248 hp, 10 spe
U-Turn
Bullet Punch
Superpower
Pursuit
With a monstrous Attack stat how could i resist? Most common Scizor ever, so what? Scizors speed is made up by the astonishing attack power and excellent defences it has. Although Pursuit has less power than BP it has the ability to get Gengar's running away from BP. Bullet Punch is Scizor's main move and has the power to take down a lot. Thats right, a 40 power priority move, but if you add the effects of Technician and Stab bonus then the little 40 power becomes a monstrous 90 power steel priority move and can sweep anything that isn't resistant to steel, and don't forget to remember the Choice Band which makes a whopping huge priority move. Superpower is there for pokemon slower than Scizor or things resistant to Scizor's main move. When I found this set I stupidly kept using X-scissor as a main move, then I used BP once and never used X-scissor again hehe. U-Turn as i said before, switch in, switch out nothing much to it. A worthy choice for my team giving it a bit of a fire weakness but i find it well worth it.
Finally, the star of my show, the final sweeper and my favourite pokemon, a pokemon that can sweep a whole team without dying once in millions of games (although thats very rare i once kept Lucario from dying for six games whilst he swept 3-5 pokemon) No rates on this are gonna get me to part with this guy.
Lucario@ Life Orb
Nature: Jolly
Ability: Steadfast
Evs: 252 att, 252 spe, 6 hp
Swords Dance
Close Combat
Extremespeed
Ice Punch
A basic Swords Dance Lucario featuring the move Ice Punch instead of Crunch which somehow I find more useful as Gengar will always hit Lucario first with Focus Blast anyway. Lucarios main move is Close Combat which ends up with 180 power thanks to STAB. For faster frail pokemon Extremespeed is the best move. Swords Dance just makes these moves extra powerful for some extra powerful sweeping and brings out extra powerful foes so that i can show how extra powerful Lucario is and kill those foes with extra powerful moves. Please nobody remember that because i might have to sweep you with him one day. Ice Punch is for super coverage and kills a variety of different things from Torterra (unlikely...) to Salamence to Gliscor (which is a popular switch in Muahahaha, of course i can only kill Gliscor if it doesn't have Jolly nature, usually it has Impish) for a super super super super effective hit which Close Combat and certainly Extremspeed could never accomplish...unless Close Combat was used on Weavile hehe. You may ask ' whats up with steadfast?' well in my opinion i think its better to take the flinch and get a free speed boost, by ignoring the flinch what do you gain from it? One free turn every 50 million years? When you add together the Swords Dance, the Life Orb, the power of the moves and Lucario's high attack stat i think we can all agree this is one of the best late game sweepers if not THE best. Although Lucario has some common weaknesses to Flamethrower, Earthquake and the billions of fighting moves out there, I think i can have all those covered with the help of other team members (there will probably be one left by the time i need to use Lucario hehe). *Lucario takes a bow*
So rate and love it. Don't give me random comments, I hate it.






..SWEEPER...SUBSWEEPER....PARAFLINCH......LEAD......CHOICE SCARF......SWEEPER
Yes I love sweeping and hate support and setting up. As you can see my weaknesses are spread out so i have no huge weaknesses to a certain type. For every one weakness I have atleast one resistance or immunity. For water and flying i have no resistances...oh well...but i also have no weaknesses to them so it sort of balances out.
Only one pokemon is weak to Stealth rock, that being Togekiss which also has leftovers so if it stays in long enough it can sometimes recover the damage.
Now on to the team...
Firstly, my awesome lead who has sometimes won me the game (rare...so what?)

Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
Evs: 252 hp, 252 def, 6 spa
Roar
Ice Beam
Stealth Rock
Earthquake
This Swampert is very unique because it's mine. Because of its nature this Swampert has a really long life compared to those other leads that do Stealth Rock and die. Obviously because its a lead it automatically has Stealth Rock which really helps the rest of my team later on especially after Swampert has Roared two or three times. With Ice Beam Swampert can take out loads of major threats on its own e.g. Salamence and if it meets an aerodactyl lead...well we all know what will happen. Roserade really messes Swampert lead up though and i usually have to wait until Roserade is dead before setting up Stealth Rock. Any suggestions for that problem? Lastly there is the common Earthquake, basic STAB move blah blah everyone knows this. Anything with Grass knot and Swampert gets KOed but im not too worried about that. Overall quite a sturdy lead and almost always gets Stealth Rock up one way or another.
Now for the scout and speedy dragon thing...yeah.

Flygon @ Choice Scarf
Nature: Adamant
Ability: Levitate
Evs: 252 att, 252 spe, 6 hp
Outrage
U-Turn
Stone Edge
Earthquake
Obviously like any old Flygon, this one has Outrage, a brilliant 120 power boosted by STAB which makes an overall 180 power which can last for 2-3 turns wiping out almost anything that switches in. Although this move confuses me at the end i can just avoid that and switch out after i have done my last Outrage turning to another pokemon for help. U-Turn is pretty self-explanatory, basically just switch in and switch out which Choice Scarf really helps with. Stone Edge, a brilliant 100 power move made even better with the higher chance of a critical hit. This move + Earthquake gives amazing coverage and extremely good power to work with. Earthquake again is again another STAB move which also hits quite a wide variety of pokemon. Flygon's ground and electric immunities also contribute to the team immensly especially Lucario and Togekiss as Flygon can switch in on their weaknesses. Flygon's real problem is ice and a bit less but still a threat, dragon. Ultimately a good contribution in resistances including my arch enemy; fire and also its immunities and all round coverage and speed.
And now to the Paraflincher the most annoying pokemon on my team.

Togekiss @ Leftovers
Nature: Timid
Ability: Serene Grace
Evs: 252 spa, 252 spe, 6 hp
Thunder Wave
Grass Knot
Aura Sphere
Air Slash
One of my most prized possessions. With its max speed and Thunder Wave this is no doubt one of the most annoying pokemon in OU. With Air Slash or Air Flinch in this case it makes it even more annoying flinching more than half the time and paralysis works if flinching doesn't. With Aura Sphere and Grass Knot ive also got good coverage for whatever comes my way. Vaporeons quite a pain though. Togekiss's main weaknesses are Stealth Rock and the BoltBeam combo aswell as pretty much any ice or electric attack thats over 80ish power. As Togekiss has Leftovers, Stealth Rock doesn't bother me as much as it would if Togekiss didn't have Leftovers but make no mistake it is still a problem. Only two of my 6 pokemon can switch in to ice attacks one being quite frail defence-wise. With electricity i have no problems, two immunities and 3 neutrals, not worrying. With an awesome paraflinch set, good coverage and quite high natural defences i can see no problems until you guys come up with some.
Now for the second special sweeper which can be a pain for fighting types.

Gengar @ Leftovers
Nature: Timid
Ability: Levitate
Evs: 252 spa, 252 spe, 6 def
Shadow Ball
Focus Blast
Thunderbolt
Substitute
Standard Gengar and i suppose most of you know what im talking about when i say its super AWESOME! With Focus Blast, Thunderbolt and Shadow Ball Gengar hits everything in OU for atleast neutral damage if not super effectively. Although Focus Blast has a bit of an unreliable accuracy and still works most of the time and if it doesnt...too bad for me. Thunderbolt gives me a quick easy option for Milotics which are multiplying for some reason, Gyarados a pokemon which multiplied long ago and Suicune although not in one hit if it has max hp. Shadow Ball is it decent STAB move with an overall 120 power which a chance of lowering special defence really helping Gengar in the long run. With Substitute Genagr has the ability to switch from Pursuit Tyranitars and Scizors as well as kind of preserving Gengars life for a little longer With a Timid nature and a high speed paired with special attack this must be one of the best special sweepers in OU.
Now for the physical sweepers.
And its the one everybodys heard of, the invincible, the BP KOer, the red bug thing, you get the picture.

Scizor@ Choice Band
Nature: Adamant
Ability: Technician
Evs: 252 att, 248 hp, 10 spe
U-Turn
Bullet Punch
Superpower
Pursuit
With a monstrous Attack stat how could i resist? Most common Scizor ever, so what? Scizors speed is made up by the astonishing attack power and excellent defences it has. Although Pursuit has less power than BP it has the ability to get Gengar's running away from BP. Bullet Punch is Scizor's main move and has the power to take down a lot. Thats right, a 40 power priority move, but if you add the effects of Technician and Stab bonus then the little 40 power becomes a monstrous 90 power steel priority move and can sweep anything that isn't resistant to steel, and don't forget to remember the Choice Band which makes a whopping huge priority move. Superpower is there for pokemon slower than Scizor or things resistant to Scizor's main move. When I found this set I stupidly kept using X-scissor as a main move, then I used BP once and never used X-scissor again hehe. U-Turn as i said before, switch in, switch out nothing much to it. A worthy choice for my team giving it a bit of a fire weakness but i find it well worth it.
Finally, the star of my show, the final sweeper and my favourite pokemon, a pokemon that can sweep a whole team without dying once in millions of games (although thats very rare i once kept Lucario from dying for six games whilst he swept 3-5 pokemon) No rates on this are gonna get me to part with this guy.

Lucario@ Life Orb
Nature: Jolly
Ability: Steadfast
Evs: 252 att, 252 spe, 6 hp
Swords Dance
Close Combat
Extremespeed
Ice Punch
A basic Swords Dance Lucario featuring the move Ice Punch instead of Crunch which somehow I find more useful as Gengar will always hit Lucario first with Focus Blast anyway. Lucarios main move is Close Combat which ends up with 180 power thanks to STAB. For faster frail pokemon Extremespeed is the best move. Swords Dance just makes these moves extra powerful for some extra powerful sweeping and brings out extra powerful foes so that i can show how extra powerful Lucario is and kill those foes with extra powerful moves. Please nobody remember that because i might have to sweep you with him one day. Ice Punch is for super coverage and kills a variety of different things from Torterra (unlikely...) to Salamence to Gliscor (which is a popular switch in Muahahaha, of course i can only kill Gliscor if it doesn't have Jolly nature, usually it has Impish) for a super super super super effective hit which Close Combat and certainly Extremspeed could never accomplish...unless Close Combat was used on Weavile hehe. You may ask ' whats up with steadfast?' well in my opinion i think its better to take the flinch and get a free speed boost, by ignoring the flinch what do you gain from it? One free turn every 50 million years? When you add together the Swords Dance, the Life Orb, the power of the moves and Lucario's high attack stat i think we can all agree this is one of the best late game sweepers if not THE best. Although Lucario has some common weaknesses to Flamethrower, Earthquake and the billions of fighting moves out there, I think i can have all those covered with the help of other team members (there will probably be one left by the time i need to use Lucario hehe). *Lucario takes a bow*
So rate and love it. Don't give me random comments, I hate it.





