AAA offensive tusker [done]

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cat

i think we could do it if we tried
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OMPL Champion
[SET]
Offensive (Great Tusk) @ Leftovers / Earth Plate / Life Orb
Ability: Mold Breaker / Scrappy / Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush / Close Combat
- Knock Off / Close Combat / Head Smash
- Rapid Spin
- Smack Down / Bulk Up / Taunt

[SET COMMENTS]
Offensive Great Tusk is an excellent spinner and wallbreaker due to its ability to threaten common spinblockers like Pecharunt and Gholdengo while serving as a great stopgap to the numerous Dark-types the tier has to offer in Kingambit and Roaring Moon. Knock Off is an extremely spammable move that cripples Great Tusk's switch-ins like Zapdos and Moltres, while Head Smash is an excellent option on Magic Guard sets for its ability to let Great Tusk lure in and remove the aforementioned Flying-types. Rapid Spin allows Great Tusk to provide more utility to its team and potentially snowball out of control when also using Bulk Up. Smack Down allows Great Tusk to deal hefty damage to Zapdos and Moltres as well as ground Flying-types like Corviknight, Skarmory, and the Landorus formes, letting it follow up with Headlong Rush. Taunt denies Roost attempts from Great Tusk's checks like Corviknight and Skarmory, Defog from the former, and setup sweepers like IronPress Zamazenta and Swords Dance Kingambit from setting up. Leftovers provides Great Tusk with much-needed longevity, Earth Plate allows Headlong Rush to 2HKO physically defensive Manaphy after mild chip damage, and Life Orb should exclusively be used with Magic Guard to gain a boost on all of Great Tusk's moves that has no drawbacks. Mold Breaker allows Great Tusk to bypass abilities that would hinder it from its checks like Fluffy Corviknight and Skarmory and Levitate or Earth Eater Gholdengo and Iron Hands. Scrappy allows Great Tusk to guarantee a Rapid Spin even in the face of would-be spinblockers while giving it an immunity to Intimidate, making Intimidate Corviknight and Skarmory much shakier checks to it. Magic Guard allows it to ignore passive chip damage and thus boosts its longevity, allowing it to switch in more consistently throughout a game without fear.

Offensive Great Tusk fits best on offensive and bulky offense teams that appreciate its ability to stave off common anti-offense threats like Swords Dance Kingambit and Choice Scarf Roaring Moon while being able to consistently remove entry hazards. Great Tusk dreads special attackers and thus requires good specially defensive partners like RegenVest Roaring Moon, Manaphy, and Swampert. Great Tusk is unable to check many physical threats that can hit it super effectively like the Ogerpon formes and Chien-Pao, making secondary physical walls like Intimidate Pecharunt and the aforementioned Manaphy good teammates. Other physical wallbreakers that appreciate Great Tusk's ability to break through Pecharunt and Fluffy Corviknight and Skarmory, like Zamazenta, Roaring Moon, and Kingambit, pair well with it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cat.580765/
Quality checked by:
https://www.smogon.com/forums/members/glaliegoesboom.539679/
https://www.smogon.com/forums/members/gambit.652656/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
-
 
Last edited:
qc 1/2
[SET]
Offensive (Great Tusk) @ Leftovers / Earth Plate / Life Orb
Ability: Mold Breaker / Scrappy / Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush / Close Combat
- Knock Off / Close Combat / Head Smash
- Rapid Spin
- Smack Down / Bulk Up / Taunt

[SET COMMENTS]
Offensive Great Tusk is an excellent spinner and wallbreaker due to its ability to threaten the common spinblockers like Pecharunt and Gholdengo, while serving as a great stopgap to the numerous Dark-types the tier has to offer in Kingambit and Roaring Moon. Knock Off is an extremely spammable move that cripples Great Tusk's switchins like Zapdos and Moltres while Head Smash is an excellent option on Magic Guard sets for its capability of luring and removing the aforementioned Zapdos and Moltres Flying-types. for variety Rapid Spin allows it to provide more utility to its team while potentially snowballing out of control when used alongside Bulk Up to take over the game. redundant Smack Down allows Great Tusk to ground Flying-types like Corviknight, Skarmory, and Moltres, add lando if u want allowing it to follow up with Headlong Rush while dealing hefty damage to Zapdos and Moltres. phrasing is kinda weird, I would rephrase as "Smack down deals hefty dmg... while also grounding..." Taunt denies Defog and Roost attempts from Corviknight and Skarmory while denying setup sweepers like IronPress Zamazenta and Swords Dance Kingambit from setting up. Leftovers provides Great Tusk with much needed longevity, Earth Plate allows Headlong Rush to 2HKO physically defensive Manaphy after mild chip, while Life Orb should exclusively be used with Magic Guard to gain a drawback-less boost on all of its moves. Mold Breaker allows Great Tusk to bypass Fluffy from its checks like Corviknight, Skarmory, and opposing Great Tusk, Scrappy allows it to guarantee a Rapid Spin even in the face of would-be spinblockers, while Magic Guard allows it to ignore passive chip and thus boosts its longevity, allowing it to switch in more consistently throughout a game without fear. u could also add that scrappy blocks intimidate and moldy bypasses ee

Offensive Great Tusk fits best on Offensive and Bulky Offense teams that appreciate Great Tusk's ability to stave off common anti-offense threats like Swords Dance Kingambit and Choice Scarf Roaring Moon while being able to consistently remove entry hazards for its team. Great Tusk dreads special attackers and thus requires good special walls to make up for its low Special Defense, thus, specially defensive partners like RegenVest Roaring Moon, Manaphy, and Swampert pair well with it. Great Tusk is left unable to check many physical threats that can hit it super effectively like the Ogerpon formes and Chien-Pao, making secondary physical walls like Intimidate Pecharunt and the aforementioned Manaphy good teammates.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cat.580765/
Quality checked by:
https://www.smogon.com/forums/members/glaliegoesboom.539679/

Grammar checked by:

-
 
QC 2/2
[SET]
Offensive (Great Tusk) @ Leftovers / Earth Plate / Life Orb
Ability: Mold Breaker / Scrappy / Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush / Close Combat
- Knock Off / Close Combat / Head Smash
- Rapid Spin
- Smack Down / Bulk Up / Taunt

[SET COMMENTS]
Offensive Great Tusk is an excellent spinner and wallbreaker due to its ability to threaten the common spinblockers like Pecharunt and Gholdengo, while serving as a great stopgap to the numerous Dark-types the tier has to offer in Kingambit and Roaring Moon. Knock Off is an extremely spammable move that cripples Great Tusk's switchins like Zapdos and Moltres while Head Smash is an excellent option on Magic Guard sets for its capability of luring and removing the aforementioned Flying-types. Rapid Spin allows it to provide more utility to its team while potentially snowballing out of control when used alongside Bulk Up. Smack Down allows Great Tusk to deal hefty damage to Zapdos and Moltres, while grounding Flying-types like Corviknight, Skarmory, and the Landorus Formes, allowing it to follow up with Headlong Rush. Taunt denies Defog and Roost attempts from Corviknight and Skarmory it would be good to clarify that skarm doesnt have defog while denying setup sweepers like IronPress Zamazenta and Swords Dance Kingambit from setting up. Leftovers provides Great Tusk with much needed longevity, Earth Plate allows Headlong Rush to 2HKO physically defensive Manaphy after mild chip, while Life Orb should exclusively be used with Magic Guard to gain a drawback-less boost on all of its moves. Mold Breaker allows Great Tusk to bypass Fluffy from its checks like Corviknight, Skarmory, and opposing Great Tusk, mention avoiding ee on ghold and pecha Scrappy allows it to guarantee a Rapid Spin even in the face of would-be spinblockers, mention it avoids intim on corv and skarm while Magic Guard allows it to ignore passive chip and thus boosts its longevity, allowing it to switch in more consistently throughout a game without fear.

Offensive Great Tusk fits best on Offensive and Bulky Offense teams that appreciate Great Tusk's ability to stave off common anti-offense threats like Swords Dance Kingambit and Choice Scarf Roaring Moon while being able to consistently remove entry hazards for its team. Great Tusk dreads special attackers and thus requires good special walls to make up for its low Special Defense, thus, specially defensive partners like RegenVest Roaring Moon, Manaphy, and Swampert pair well with it. Great Tusk is left unable to check many physical threats that can hit it super effectively like the Ogerpon formes and Chien-Pao, making secondary physical walls like Intimidate Pecharunt and the aforementioned Manaphy good teammates. mention offensive teammates that appreciate it, for example, something that appreciates tusks ability to remove pecha and fluffy guys

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cat.580765/
Quality checked by:
https://www.smogon.com/forums/members/glaliegoesboom.539679/

Grammar checked by:

-
 
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[SET]
Offensive (Great Tusk) @ Leftovers / Earth Plate / Life Orb
Ability: Mold Breaker / Scrappy / Magic Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush / Close Combat
- Knock Off / Close Combat / Head Smash
- Rapid Spin
- Smack Down / Bulk Up / Taunt

[SET COMMENTS]
Offensive Great Tusk is an excellent spinner and wallbreaker due to its ability to threaten the common spinblockers like Pecharunt and Gholdengo, (comma) while serving as a great stopgap to the numerous Dark-types the tier has to offer in Kingambit and Roaring Moon. Knock Off is an extremely spammable move that cripples Great Tusk's switchins switch-ins like Zapdos and Moltres, (comma) while Head Smash is an excellent option on Magic Guard sets for its capability of luring and removing ability to let Great Tusk lure in and remove the aforementioned Flying-types. Rapid Spin allows it Great Tusk to provide more utility to its team while and potentially snowballing snowball out of control when used alongside also using Bulk Up. Smack Down allows Great Tusk to deal hefty damage to Zapdos and Moltres, while grounding Moltres as well as ground Flying-types like Corviknight, Skarmory, and the Landorus Formes, allowing it to formes, letting it follow up with Headlong Rush. Taunt denies Roost attempts from its Great Tusk's checks like Corviknight and Skarmory, Defog from the former, and setup sweepers like IronPress Zamazenta and Swords Dance Kingambit from setting up. Leftovers provides Great Tusk with much needed much-needed longevity, Earth Plate allows Headlong Rush to 2HKO physically defensive Manaphy after mild chip, while chip damage, and Life Orb should exclusively be used with Magic Guard to gain a drawback-less boost on all of its Great Tusk's moves that has no drawbacks. Mold Breaker allows Great Tusk to bypass abilities that would hinder it from its checks like Fluffy on Corviknight and Skarmory and Levitate or Earth Eater on Gholdengo and Iron Hands. Scrappy allows Great Tusk to guarantee a Rapid Spin even in the face of would-be spinblockers while giving it an immunity to Intimidate, making Intimidate Corviknight and Skarmory much shakier checks to it, while it. Magic Guard allows it to ignore passive chip damage and thus boosts its longevity, allowing it to switch in more consistently throughout a game without fear.

Offensive Great Tusk fits best on Offensive offensive and Bulky Offense bulky offense teams that appreciate Great Tusk's its ability to stave off common anti-offense threats like Swords Dance Kingambit and Choice Scarf Roaring Moon while being able to consistently remove entry hazards for its team. hazards. Great Tusk dreads special attackers and thus requires good special walls to make up for its low Special Defense, thus, specially defensive partners like RegenVest Roaring Moon, Manaphy, and Swampert pair well with it. Swampert. Great Tusk is left unable to check many physical threats that can hit it super effectively like the Ogerpon formes and Chien-Pao, making secondary physical walls like Intimidate Pecharunt and the aforementioned Manaphy good teammates. Other physical wallbreakers that appreciate Great Tusk's ability to break through Pecharunt and Fluffy Corviknight and Skarmory are greatly pair well with it, making Pokemon Skarmory, like Zamazenta, Roaring Moon, and Kingambit good partners. Kingambit, pair well with it.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cat.580765/
Quality checked by:
https://www.smogon.com/forums/members/glaliegoesboom.539679/
https://www.smogon.com/forums/members/gambit.652656/
Grammar checked by:
-

1/1 GP Team done
 
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