Monotype Offensive Utility Great Tusk (Fighting) [QC: 2/2] [GP: 1/1]

[SET]
Great Tusk @ Focus Sash
Name: Offensive Utility (Fighting)
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake / Headlong Rush
- Knock Off / Ice Spinner
- Rapid Spin / Taunt
- Stealth Rock

[SET COMMENTS]

With an impressive physical statline, Great Tusk smashes through the competition, providing great utility and offensive presence all in one slot. Focus Sash synergizes well, as it lets Great Tusk take an attack from Flutter Mane and KO it in return and get rid of popular Air Balloon users such as Glimmora, Heatran, and Raging Bolt through the combination Rapid Spin and Earthquake. Earthquake is Great Tusk's key STAB move, threatening Poison-, Electric-, and Fire-types like Toxapex, Iron Hands, Gouging Fire, and Ceruledge. Headlong Rush is another option to secure an OHKO on Greninja after Stealth Rock. Knock Off hits both Dragapult and Latios hard while providing general utility against the rest of the tier such as removing Choice Scarf, Rocky Helmet, and Heavy Duty Boots from the opposing team. Alternatively, Ice Spinner can be used to improve the Flying matchup, as it deals with Dragonite and Gliscor. Rapid Spin plays an important role by removing entry hazards from Great Tusk's side and boosting its Speed, allowing Great Tusk to outspeed many prominent threats such as Choice Specs Flutter Mane, Dragapult, and Latios. Taunt can be used instead to notably prevent Skarmory, Ting Lu, and Corviknight from setting up entry hazards, setting up itself, or using utility moves like Defog, Roost, and Whirlwind. Lastly, Great Tusk can set Stealth Rock up, ensuring opposing Focus Sashes will not impede the team's progress in the game.

Assault Vest Iron Hands and Gallade are both great partners, as they can absorb special hits that would OHKO Great Tusk from foes like Hatterene, Choice Scarf Greninja, and Choice Scarf Enamorus. They also aid Great Tusk, should its Focus Sash be disabled, by checking and OHKOing in retaliation popular Choice Specs users like Dragapult, Latios, and Flutter Mane, while they both appreciate Great Tusk's ability to remove entry hazards from the field. They both come with their matchups of predilection: Flying and Fairy for Iron Hands and Poison and Water for Gallade. Iron Hands takes on Primarina, Hatterene, and Corviknight, while Gallade slashes through Amoonguss, Galarian Weezing, and Keldeo. Choice Scarf Sneasler can deal with Grass- and Fairy-types such as the Ogerpon formes, Primarina, and Iron Valiant while retaining momentum with U-turn. With its especially large movepool, Iron Valiant can help Great Tusk in many ways, from getting rid of Flying-type Pokemon with BoltBeam coverage like Landorus, Corviknight, and Gliscor to deleting physical walls such as Sableye and Hippowdon with STAB Moonblast, and it appreciates Great Tusk's ability to remove Assault Vest from Tornadus-T. Water-type wallbreakers like Keldeo and Urshifu-R also synergize quite well with Great Tusk, as Great Tusk provides a useful Electric immunity, allowing them to focus on dismantling opposing defensive Pokemon such as Corviknight and Skarmory. Zamazenta benefits a lot from the hazard control Great Tusk offers, as it lets Zamazenta run safely an IronPress or Choice Band set without worrying about entry hazards. Finally, Hisuian Lilligant provides some utility in the form of Sleep Powder and can also aid offensively in the Flying, Water, and Ground matchups with its Victory Dance set, effectively suppressing the likes of Urshifu-R, Swampert, and Landorus.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/showl.552160/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
[SET]
Great Tusk @ Focus Sash
Name: Offensive Utility (Fighting)
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake / Headlong Rush
- Knock Off / Ice Spinner
- Rapid Spin / Taunt
- Stealth Rock

[SET COMMENTS]

With an impressive physical statline, Great Tusk smashes through the competition, providing great utility and offensive presence all in one slot (maybe since sash is the main highlight of the set, mention as early as here what else can it do, like trade with flutter mane and commit murder on AirBalloon mons) . Earthquake is Great Tusk's key STAB, threatening Poison-types like Toxapex, Clodsire, and Glimmora; Electric-types such as Iron Hands, Regieleki, and Sandy Shocks; and Fire-types like Gouging Fire, Ninetales, and Ceruledge (too many examples, it might be best to cut down to Pex/GoFi+2 more?).(mention Headlong Rush, lets you have a likely chance of OHKOing Gren). Knock off hits hard both Dragapult and Latios, while providing a general utility against the rest of the tier (if you preserved the sash, this lets you knock off scarves for would-be runaway cleaners too, kinda nice to mention to fill up the "general utility"). Alternatively, Ice Spinner can be used to improve the Flying matchup, as it deals with Dragonite and Gliscor. Rapid Spin plays an important role by removing entry hazards from Great Tusk's side and boosting its speed altogether, allowing Great Tusk to outspeed many prominent threats such as Choice Specs Flutter Mane, Dragapult, and Latios. (Mention taunt to prevent Defog on Corv) Lastly, Great Tusk can set Stealth Rock up, ensuring opposing Focus Sashes will not impede the team progress in the game. Focus Sash offers great synergy with the moveset, as it lets Great Tusk survive one move and thus often gives the opportunity to Great Tusk to OHKO its opponent in retaliation, like Flutter Mane with Earthquake and can also allow Great Tusk to get rid of popular Air Balloon users such as Glimmora, Heatran, and Raging Bolt through the combination Rapid Spin and Earthquake. (Since I suggested to put sash at the start, this would be uneeded)

Assault Vest Iron Hands and Gallade are both great partners, as they can absorb special hits that would OHKO Great Tusk from foes like Hatterene, Choice Scarf Greninja, and Choice Scarf Enamorus. They also aid Great Tusk, should its Focus Sash be disabled, by checking and OHKOing in retaliation popular Choice Specs like Dragapult, Latios, and Flutter Mane, while they both appreciate Great Tusk's ability to remove entry hazards from the field. They both come with their matchups of predilection: Flying and Fairy for Iron Hands and Poison and Water for Gallade. Iron Hands takes off Primarina, Hatterene, and Corviknight, while Gallade slashes through Amoonguss, Galarian Weezing, and Keldeo. Choice Scarf Sneasler can deal with Grass- and Fairy-types Pokemon such as Ogerpon formes, Primarina, and Iron Valiant, while retaining momentum with U-turn. With its especially large movepool, Iron Valiant can help Great Tusk in many ways, from getting rid of Flying-type Pokemon with BoltBeam coverage like Landorus, Corviknight, and Gliscor to deleting physical walls such as Galarian Weezing, Amoonguss (With Gallade being the norm, Psychic I.Val becomes rare. Getting rid of Dragon's defensive core esp with Archa likely getting worn down by Tusk is kinda great tho. Leaving hippo alone tho, since it gets battered anyway. Also likes AV getting removed on torn), and Hippowdon with the appropriate coverage. Water-type wallbreakers Keldeo and Urshifu-R also synergize quite well with Great Tusk, as Great Tusk provides a useful Electric-type immunity, allowing them to focus on dismantling opposing defensive cores (both deal with Corv, which is kinda the stinky). Finally, Zamazenta benefits a lot from the hazard control Great Tusk offers, as it lets Zamazenta run safely IronPress.(Add in H.lili)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/showl.552160/
Quality checked by:
???
???
Grammar checked by:
???

QC 1/2, thankie Darkshowl
 
"Knock off hits hard both Dragapult and Latios hard, while providing a general utility against the rest of the tier such as knocking off Choice Scarf, Rocky Helmet, and Heavy Duty Boots from the opposing team."

"Taunt can be used instead to prevent the opponent from setting up entry hazards or setting up itself."
- instead of generalizing this one mention mons Great Tusk is preventing from setting hazards or setting up, i.e: Skarmory, Ting Lu, Corviknight (Neko told you to mention it stopping Corvi from clicking Defog).

"Finally, Hisuian Lilligant provides some utility itself thanks to Sleep Powder Spore letting it put asleep a key threat and can also aid offensively in the Flying, Water, and Ground matchups with its Victory Dance set, effectively suppressing the likes of Urshifu-R, Swampert, and Landorus."
- Sleep Powder not Spore. Also what key threat are we putting to sleep??
QC 2/2 after implements gj
boomp-gif.607418
 
:pmd/great tusk:

[SET]
Great Tusk @ Focus Sash
Name: Offensive Utility (Fighting)
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake / Headlong Rush
- Knock Off / Ice Spinner
- Rapid Spin / Taunt
- Stealth Rock

[SET COMMENTS]

With an impressive physical statline, Great Tusk smashes through the competition, providing great utility and offensive presence all in one slot. Focus Sash synergizes well, as it lets Great Tusk trade KO against take an attack from Flutter Mane and KO it in return and get rid of popular Air Balloon users such as Glimmora, Heatran, and Raging Bolt through the combination Rapid Spin and Earthquake. Earthquake is Great Tusk's key STAB move, threatening Poison-, Electric-, and Fire-types like Toxapex, Iron Hands, Gouging Fire, and Ceruledge. Headlong Rush is another option to secure an OHKO on Greninja after Stealth Rock. Knock Off hits both Dragapult and Latios hard (RC) while providing a general utility against the rest of the tier such as knocking off removing Choice Scarf, Rocky Helmet, and Heavy Duty Boots from the opposing team. Alternatively, Ice Spinner can be used to improve the Flying matchup, as it deals with Dragonite and Gliscor. Rapid Spin plays an important role by removing entry hazards from Great Tusk's side and boosting its Speed altogether, allowing Great Tusk to outspeed many prominent threats such as Choice Specs Flutter Mane, Dragapult, and Latios. Taunt can be used instead to notably prevent Skarmory, Ting Lu, and Corviknight from setting up entry hazards, setting up itself, (AC) or using any utility move moves like Defog, Roost, and Whirlwind. Lastly, Great Tusk can set Stealth Rock up, ensuring opposing Focus Sashes will not impede the team team's progress in the game.

Assault Vest Iron Hands and Gallade are both great partners, as they can absorb special hits that would OHKO Great Tusk from foes like Hatterene, Choice Scarf Greninja, and Choice Scarf Enamorus. They also aid Great Tusk, should its Focus Sash be disabled, by checking and OHKOing in retaliation popular Choice Specs users like Dragapult, Latios, and Flutter Mane, while they both appreciate Great Tusk's ability to remove entry hazards from the field. They both come with their matchups of predilection: Flying and Fairy for Iron Hands and Poison and Water for Gallade. Iron Hands takes off on Primarina, Hatterene, and Corviknight, while Gallade slashes through Amoonguss, Galarian Weezing, and Keldeo. Choice Scarf Sneasler can deal with Grass- and Fairy-types Pokemon such as the Ogerpon formes, Primarina, and Iron Valiant (RC) while retaining momentum with U-turn. With its especially large movepool, Iron Valiant can help Great Tusk in many ways, from getting rid of Flying-type Pokemon with BoltBeam coverage like Landorus, Corviknight, and Gliscor to deleting physical walls such as Sableye and Hippowdon with STAB Moonblast, while appreciating itself and it appreciates Great Tusk's ability to Knock Off remove Assault Vest of from Tornadus-T. Water-type wallbreakers like Keldeo and Urshifu-R also synergize quite well with Great Tusk, as Great Tusk provides a useful Electric-type Electric immunity, allowing them to focus on dismantling opposing defensive cores Pokemon such as Corviknight and Skarmory. Zamazenta benefits a lot from the hazard control Great Tusk offers, as it lets Zamazenta run safely an IronPress or Choice Band set without worrying about entry hazards. Finally, Hisuian Lilligant provides some utility itself thanks to in the form of Sleep Powder letting it put asleep a foe (Dex info) and can also aid offensively in the Flying, Water, and Ground matchups with its Victory Dance set, effectively suppressing the likes of Urshifu-R, Swampert, and Landorus.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/showl.552160/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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