I haven't written an RMT in a while, but I'm going to give it a try because I really, really like this team and would like suggestions on it because it's slightly outdated it (I originally built it in July IIRC). I had built this team because the new tier changes (Weezing, Venusaur, Articuno, Shedinja, Miltank down to UU) had a lot of people speculating that UU would become a huge stall-fest, and I was set out to prove them wrong! This is tied with my hugely outdated UU Stall Team as my most successful team I have ever made and used, but I never laddered consistently enough to get a good score on the leaderboards.
Now that the introduction is over, I bring you the team!
Nidoqueen @ Lum Berry
Trait: Poison Point
EVs: 252 HP / 200 Def / 8 SpD / 48 Spe
Bold Nature (+Def, -Atk)
- Taunt
- Stealth Rock
- Earth Power
- Ice Beam
My favorite lead to use in UU, this thing will almost always get the rocks up for me. This beats almost every single common lead for me, and gets the momentum rolling from the start. For a full explanation of the set, read my Peer Edit:
http://www.smogon.com/forums/showthread.php?t=46613
This lead fits perfectly into my team because it almost always sets up Stealth Rocks for me, and stops most other set-ups. I'll usually just sacrifice this immediately to bring in a sweeper safely, but if an opportunity presents itself (say, something is killing it with a Ground or Psychic attack), I'll bring a sweeper in on a move it's immune to, keeping it as death fodder.
Ninetales @ Life Orb
Trait: Flash Fire
EVs: 4 HP / 252 Spe / 252 SpA
Timid Nature (+Spe, -Atk)
- Hidden Power Rock
- Fire Blast
- Nasty Plot
- Energy Ball
Standard Ninetales, this brings a powerful special attacking force to my team. With a Nasty Plot under its belt, almost every common wall in UU succumbs to Fire Blast, Energy Ball, or HP Rock. The popular 252 HP / 152 Def / 112 SpD Bold Clefable can be OHKOed by +2 Fire Blast. Standard Lanturn takes up to 80% from Nasty Plotted Energy Ball. With Stealth Rocks up, Altaria and all fire-types are OHKOed by +2 HP Rock, and Mantine is easily 2HKOed regardless. I mainly put this on my team to break things like Weezing that could otherwise handle my physical team well.
Swellow @ Toxic Orb
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SpA)
- Facade
- U-turn
- Quick Attack
- Brave Bird / Protect
I originally had Aerodactyl in this place, but with the tier changes, I was forced to find a new end-game sweeper. However, I'm really pleased with the results. If I can bring this in safely on a Ground / Ghost move or on a predicted double-switch, it becomes my status absorber, and I save it for end-game when their Steelix is likely gone and I can wipe out everything with Facade. If I bring this in early-game, I almost always U-turn off the bat, and force their Steelix or Aggron/Probopass out with Ninetales, Absol, or Kabutops. In fact, my team was designed in a way that every member can hit Steelix for good damage, so it usually won't last a long time.
Rotom @ Leftovers / Light Clay
Trait: Levitate
EVs: 252 HP / 252 Spe / 4 SpA
Timid Nature (+Spe, -Atk)
- Reflect
- Thunderbolt
- Will-O-Wisp
- Light Screen / Hidden Power Water
Kabutops @ Life Orb
Trait: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Aqua Jet
- Swords Dance
- Waterfall
- Return
This thing hits so insanely hard in UU, it's hardly funny. STAB Waterfall runs through the most common physical walls, and Return gets great coverage with Waterfall. I'm considering Stone Edge over Waterfall because Quagsire/Poliwrath are relatively uncommon, but that still runs into trouble with Toxicroak, and I like Return's accuracy over Rock Slide/Stone Edge's imperfect accuracy, so that is why I'm sticking with Return.
The real draw of this set is Aqua Jet. With a bit of an emphasis on priority attacks, Aqua Jet is simply invaluable to revenge-kill most sweepers without having to guess with Sucker Punch. With Aqua Jet I can also clean up nicely with a Swords Dance under my belt.
One of the primary reasons Kabutops is on my teams is so that I have a weapon against Rain teams.
Absol @ Life Orb
Trait: Super Luck
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature (+Atk, -Def)
- Swords Dance
- Superpower
- Sucker Punch
- Night Slash
Absol absolutely preys on the opponents' defenses. Sucker Punch may be the most useful move on the entire team, but I'm always careful not to use it too extensively because it can become really obvious. Instead, I'll play as "safely" as I can by throwing around Night Slashes, which are extremely dangerous due to the high crit rate. Oftentimes I'll catch, for example, an Altaria that predicts a Sucker Punch and tries to set up Dragon Dance, but is KOed by Night Slash. Superpower was an absolute godsend to this, giving it a weapon against Steelix and other Steel-types (I originally had Fire Blast, but Superpower is more accurate and I believe it causes similar damage, and helps against Rock Polish Aggron which, while rare, can give me big problems).
Some problems I've noticed:
- No Water resist. That means that Rain teams annihilate me (with my only hope being Kabutops and Sucker Punch), and the likes of Blastoise and other bulky waters can give me a lot of problems because I can't switch in easily and not one member of my team can OHKO unboosted.
- Priority Attacks destroy me. Especially when the opponent is resistant or immune to my priority attacks (like Hitmontop or Toxicroak). Weezing is the only thing stopping these, and Weezing hasn't been too consistent.
Discuss.
Now that the introduction is over, I bring you the team!






Nidoqueen @ Lum Berry
Trait: Poison Point
EVs: 252 HP / 200 Def / 8 SpD / 48 Spe
Bold Nature (+Def, -Atk)
- Taunt
- Stealth Rock
- Earth Power
- Ice Beam
My favorite lead to use in UU, this thing will almost always get the rocks up for me. This beats almost every single common lead for me, and gets the momentum rolling from the start. For a full explanation of the set, read my Peer Edit:
http://www.smogon.com/forums/showthread.php?t=46613
This lead fits perfectly into my team because it almost always sets up Stealth Rocks for me, and stops most other set-ups. I'll usually just sacrifice this immediately to bring in a sweeper safely, but if an opportunity presents itself (say, something is killing it with a Ground or Psychic attack), I'll bring a sweeper in on a move it's immune to, keeping it as death fodder.
Ninetales @ Life Orb
Trait: Flash Fire
EVs: 4 HP / 252 Spe / 252 SpA
Timid Nature (+Spe, -Atk)
- Hidden Power Rock
- Fire Blast
- Nasty Plot
- Energy Ball
Standard Ninetales, this brings a powerful special attacking force to my team. With a Nasty Plot under its belt, almost every common wall in UU succumbs to Fire Blast, Energy Ball, or HP Rock. The popular 252 HP / 152 Def / 112 SpD Bold Clefable can be OHKOed by +2 Fire Blast. Standard Lanturn takes up to 80% from Nasty Plotted Energy Ball. With Stealth Rocks up, Altaria and all fire-types are OHKOed by +2 HP Rock, and Mantine is easily 2HKOed regardless. I mainly put this on my team to break things like Weezing that could otherwise handle my physical team well.
Swellow @ Toxic Orb
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SpA)
- Facade
- U-turn
- Quick Attack
- Brave Bird / Protect
I originally had Aerodactyl in this place, but with the tier changes, I was forced to find a new end-game sweeper. However, I'm really pleased with the results. If I can bring this in safely on a Ground / Ghost move or on a predicted double-switch, it becomes my status absorber, and I save it for end-game when their Steelix is likely gone and I can wipe out everything with Facade. If I bring this in early-game, I almost always U-turn off the bat, and force their Steelix or Aggron/Probopass out with Ninetales, Absol, or Kabutops. In fact, my team was designed in a way that every member can hit Steelix for good damage, so it usually won't last a long time.
Rotom @ Leftovers / Light Clay
Trait: Levitate
EVs: 252 HP / 252 Spe / 4 SpA
Timid Nature (+Spe, -Atk)
- Reflect
- Thunderbolt
- Will-O-Wisp
- Light Screen / Hidden Power Water
Kabutops @ Life Orb
Trait: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Aqua Jet
- Swords Dance
- Waterfall
- Return
This thing hits so insanely hard in UU, it's hardly funny. STAB Waterfall runs through the most common physical walls, and Return gets great coverage with Waterfall. I'm considering Stone Edge over Waterfall because Quagsire/Poliwrath are relatively uncommon, but that still runs into trouble with Toxicroak, and I like Return's accuracy over Rock Slide/Stone Edge's imperfect accuracy, so that is why I'm sticking with Return.
The real draw of this set is Aqua Jet. With a bit of an emphasis on priority attacks, Aqua Jet is simply invaluable to revenge-kill most sweepers without having to guess with Sucker Punch. With Aqua Jet I can also clean up nicely with a Swords Dance under my belt.
One of the primary reasons Kabutops is on my teams is so that I have a weapon against Rain teams.
Absol @ Life Orb
Trait: Super Luck
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature (+Atk, -Def)
- Swords Dance
- Superpower
- Sucker Punch
- Night Slash
Absol absolutely preys on the opponents' defenses. Sucker Punch may be the most useful move on the entire team, but I'm always careful not to use it too extensively because it can become really obvious. Instead, I'll play as "safely" as I can by throwing around Night Slashes, which are extremely dangerous due to the high crit rate. Oftentimes I'll catch, for example, an Altaria that predicts a Sucker Punch and tries to set up Dragon Dance, but is KOed by Night Slash. Superpower was an absolute godsend to this, giving it a weapon against Steelix and other Steel-types (I originally had Fire Blast, but Superpower is more accurate and I believe it causes similar damage, and helps against Rock Polish Aggron which, while rare, can give me big problems).
Some problems I've noticed:
- No Water resist. That means that Rain teams annihilate me (with my only hope being Kabutops and Sucker Punch), and the likes of Blastoise and other bulky waters can give me a lot of problems because I can't switch in easily and not one member of my team can OHKO unboosted.
- Priority Attacks destroy me. Especially when the opponent is resistant or immune to my priority attacks (like Hitmontop or Toxicroak). Weezing is the only thing stopping these, and Weezing hasn't been too consistent.
Discuss.