Offensive UU

OFFENSIVE BLACK 2 WHITE 2 UU TEAM


OFFENSIVE CORE:

Cobalion @ Life Orb
Ability: Justified
EVs: 4 HP / 252 Attack / 252 Speed
Jolly Nature
- Close Combat
- Stone Edge
- Swords Dance
- X-Scizzor

Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP / 252 Special Attack / 252 Speed
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- HP Fighting

Yanmega @ Life Orb
Ability: Speed Boost
EVs: 4 HP / 252 Special Attack / 252 Speed
Modest Nature
- Air Slash
- Bug Buzz
- HP Ground
- Substitute

I REALLY like this offensive core. I started the team off with Cobalion, because I've always wanted to make a team with my favorite musketeer. Then I wanted two Pokémon that could form a core with Cobalion. Chandelure was my second core member since it has great synergy with Cobalion. Chandelure can come in on a Fire move and get a boost while Cobalion could come in on Ghosts moves and resist an come in on Dark moves and get a boost. However, the problem with the core was both were weak to Ground. But, also I wanted to make a team with Yanmega and well, it was a great choice! It avoided Ground moves and could be a secondary option besides Chandelure to come in on Fighting moves for Cobalion. Cobalion and Chandelure are pretty much Standard, but Yanmega has Substitute. I thought Sub would be a good choice because Yanmega could come in on a locked in Fighting, Ground or another restisted hit and get up a free sub while the opponent switches. Also, people don't expect sub, it's usually Protect, and an anti-metagame Pokémon behind a Sub is nothing to scoff at.

SUPPORT FOR OFFENSIVE CORE:

Roserade @ Black Sludge
Ability: Natural Cure
EVs - 252 HP / 120 Defense / 136 Special Defense
Calm Nature
- Spikes
- Giga Drain
- Sludge Bomb
- Rest

Swampert @ Leftovers
Ability: Torrent
EVs - 220 HP / 252 Attack / 36 Special Defense
Careful Nature
- Earthquake
- Waterfall
- Stealth Rock
- Roar

Claydol @ Light Clay
Ability: Levitate
EVs - 252 HP / 252 Defense / 4 Special Defense
Bold Nature
- Reflect
- Light Screen
- Rapid Spin
- Ice Beam

Alright so, since my core can cause a lot of switches, having entry hazards is a very good idea. My offensive core can't handle bulky waters, so Roserade fits in well since it can handle them, and set up Spikes. Also Stealth Rock is essential is I want to play the entry hazards game and Roserade doesn't like stuff like Darmanitan and Arcanine, so...Swampert. It can tank and set up SR. Also, it can phase which adds up more entry hazard damage. Finally, I have a Yanmega, so Rapid Spin support is a MUST. Also Chandelure would appreciate that too. The two rapid Spinners currently UU are Blastoise and Claydol. I already have a good bulky water who fits in well, so Claydol it is! I already have an SRer, so I decided to do the dual screen set with Rapid spin instead of EQ/Psychic. I kept Ice Beam since the team has a lot of trouble with Flying types. If Zapdos were to come in, I could set up Screens and Ice Beam away. If it lacks Heat Wave, Cobalion can come in with Stone Edge.

As great as I think this team is, it's biggest trouble, what ALWAYS has been trouble for me is PORYGON2. BoltBeam = Ouch. The best thing I have for it is Cobalion, but it doesn't appreciate T-Wave. Claydol and set up Light Screen for Ice Beam, but Porygon2 can take Claydol's hits for days. Roserade is possibly he best thing for it. Though, I'm sure Ice Beams on Specially Defensive Roserade is going to it more than Sludge Bombs will hurt Eviolite Porygon2.

So, please rate, it would be cool for some feedback.
 
This team isn't bad. I don't have time for a full rate, sorry, but I will say this:

Nidoking

With access to BoltBeam and a massive special attack stat, he threatens every one of your pokes bar swampert, which could be taken down fairly easily by an opposing roserade.
 
Since your team is based around a Yanmega sweep, having a spinner is crucial. However, the spinner you chose to use is honestly mediocre, and is setup fodder for a ton of dangerous threats, including Scrafty, Kingdra, and even Raikou, all of whom cleanly sweep your team once Swampert is gone. Every single ghost pokemon in the game can switch into Claydol and not be threatened. Therefore, I would recommend replacing Claydol with Blastoise. Blastoise takes some of the load off of Swampert's shoulders by checking setup sweepers, and it is also the only spinner capable of beating every ghost in the tier 1 on 1. This change does make you a bit weak to Zapdos with HP Grass, but with proper scouting and prediction you should always be able to handle it. Here is the Blastoise set I would recommend:

Blastoise (F) @ Leftovers Trait: Torrent
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Roar
- Rapid Spin
- Toxic

The last change I would recommend is to use Protect over Substitute on Yanmega. Sub is incredibly situational, and with a Stealth Rock weakness and Life Orb recoil, you can very rarely afford to lose another 25% of your health. Its main job should be lategame cleaning in the first place, and Protect guarantees that first speed boost you need to outspeed threats like Raikou, Cobalion, Darmanitan, and a plethora of crucial pokemon you need to outspeed in order to sweep. If you make this change you should use Modest nature over Timid. Also, if you are having trouble with Twave Porygon2 then try out Lum Berry Cobalion. This guarantees that you can switch directly into Snorlax and Porygon2 without getting paralyzed, as well as allowing you to boost up in the face of bulky waters without worrying about a Scald burn. Hope these suggestions help!
 
I'm going to request that you also give your pokemon individual descriptions along with the offensive / defensive core descriptions, otherwise this is in violation of the rules and will have to be locked.
 
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