This was the previous sun team, but it got changed so ridiculously it wasn't even worth keeping the weather poke in here. Instead, I slowly turned this into a full on stall team.
Azelf @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Stealth Rock
- Taunt
- Explosion
Ninetales (M) @ Leftovers
Trait: Drought
EVs: 132 HP / 124 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Flamethrower
- Will-O-Wisp
- Roar
- Nasty Plot
Kingdra (F) @ Leftovers
Trait: Swift Swim
EVs: 160 HP / 96 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Scald
- Ice Beam
- Draco Meteor
- Agility
Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 56 Def / 200 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Stone Edge
- Ice Fang
- Swords Dance
Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 192 HP / 116 SAtk / 136 SDef / 64 Spd
Modest Nature (+SAtk, -Atk)
- Quiver Dance
- Morning Sun
- Bug Buzz
- Flamethrower
Scizor (F) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- U-turn
Team Building Process
Nidoqueen (F) @ Leftovers
Trait: Poison Point
EVs: 92 HP / 200 Def / 216 SDef
Impish Nature (+Def, -SAtk)
- Toxic Spikes
- Stealth Rock
- Earthquake
- Dragon Tail
Nodiqueen, quite a solid lead. Can, normally, get off two layers of toxic spikes before being taken out against most common leads. A major problem is versing opposing Azelf or other taunters, which render this guy only able to use Quake/Dragon Tail which aren't exactly the best moves.
Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 144 HP / 144 Atk / 92 Def / 128 SDef
Relaxed Nature (+Def, -Spd)
- Thunder Wave
- Leech Seed
- Stealth Rock
- Power Whip
This guy comes in and tries to get off as many waves as possible, whilst keeping himself alive through a seed and setting up stealth rocks if Nidoqueen hasn't. Powerwhip is obviously just there for his attacking moves.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 124 HP / 96 Atk / 192 Def / 96 Spd
Impish Nature (+Def, -SAtk)
- Ice Fang
- Stone Edge/Fire Fang
- Earthquake
- Swords Dance
Tempted to lose the Stone Edge or Ice Fang for something with a little more coverage. Ice Fang is for Dragons and opposing Gliscor, whilst Quake is for Heatrans mostly.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 80 Def / 136 SDef / 44 Spd
Bold Nature (+Def, -Atk)
- Taunt
- Scald
- Will-O-Wisp
- Recover
The spin blocker of the team. He comes in safely on a spin most of the time, get's off a few good will o wisps before switching out. He can normally come back late game as a taunter after Nite and Ferro get off some paralysis.
Tentacruel (F) @ Leftovers
Trait: Clear Body
EVs: 80 HP / 136 Def / 156 SDef / 136 Spd
Bold Nature (+Def, -Atk)
- Rapid Spin
- Scald
- Giga Drain
- Ice Beam
Just a general all round best at covering practically everything. Can get off a good Spin and maybe even a burn with the Scald before i switch him out. His spec def makes him a more than useful wall, able to cope with almost any hits on switching in.
Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 148 HP / 108 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Tail
- Thunder Wave
- Substitute
- Roost
Multiscale is broken, need I say more? Wave+Dragon Tail can wave their entire team and then Rocks more then take care of the rest of the team. He is practically un killable with a sub/roost/wave combo going on.

Azelf @ Focus Sash
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Stealth Rock
- Taunt
- Explosion

Ninetales (M) @ Leftovers
Trait: Drought
EVs: 132 HP / 124 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Flamethrower
- Will-O-Wisp
- Roar
- Nasty Plot

Kingdra (F) @ Leftovers
Trait: Swift Swim
EVs: 160 HP / 96 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Scald
- Ice Beam
- Draco Meteor
- Agility

Gliscor (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 56 Def / 200 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Stone Edge
- Ice Fang
- Swords Dance

Volcarona (M) @ Leftovers
Trait: Flame Body
EVs: 192 HP / 116 SAtk / 136 SDef / 64 Spd
Modest Nature (+SAtk, -Atk)
- Quiver Dance
- Morning Sun
- Bug Buzz
- Flamethrower

Scizor (F) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Superpower
- U-turn
Team Building Process
Firstly, I wanted a poke who could set up Entry Hazards and abuse them. Something of a phazer. Looking around, I stumbled upon Nidoqueen, one of my fave pokes from gen 1.
Next I needed a nice physical wall, and I opted for a Ferrothorn, who could also set up rocks if Nidoqueen was already dead. And other wise could wall Dragon Pokes and Leech Seed and Thunder wave for epic lulz.
I still needed both a Spinner and a Spinblock. My favourite spin blocker was definitely Jellicent, especially in a stall team, with his ability to get off all important burns.
Spinner was a toss up between Forretress, Donphan or Tentacruel. Eventually I decided on Forretress as he could also set up some spikes/rocks.
Next came a solid wall breaker, a quick strong poke and I was choosing between Landorus and Terrakion, both seemed to be able to do the trick at the time and I prefered Landorus with his immunity to ground.
Lastly, a wish passer. Something that could give all my other pokes that help they needed when the going got tough, and with all the rain teams going around at that time, I went for vaporeon, which was a formidible wall on its own in the rain.
The first thing I realised about this team was the complete waste of a slot Forretress was. He was far too predictable and didn't really cover any weaknesses. Ferro was already covering dragon pokes better, so I dropped him for another spinner. Tentacruel came in and proved to be much better. He has much more useful resistances in this team.
Next, Landorous wasn't pulling his weight. Nor was Terrakion when I brought him in. They were just getting killed by opposing Priority uses, most predominant was a scizor. I replaced him with a Gliscor, which could take a hit from a scizor as well as being able to get an all useful Rock slide to normally take out scizor in a few turns.
Lastly, rain teams weren't as common as I thought, and Vaporeon was really quite useless, so I tried to replace him with a more consistant phazer/stall poke, and the best one I tried was Dragonite, which was quite surprising.
So here it is, the final team.

Next I needed a nice physical wall, and I opted for a Ferrothorn, who could also set up rocks if Nidoqueen was already dead. And other wise could wall Dragon Pokes and Leech Seed and Thunder wave for epic lulz.


I still needed both a Spinner and a Spinblock. My favourite spin blocker was definitely Jellicent, especially in a stall team, with his ability to get off all important burns.
Spinner was a toss up between Forretress, Donphan or Tentacruel. Eventually I decided on Forretress as he could also set up some spikes/rocks.




Next came a solid wall breaker, a quick strong poke and I was choosing between Landorus and Terrakion, both seemed to be able to do the trick at the time and I prefered Landorus with his immunity to ground.





Lastly, a wish passer. Something that could give all my other pokes that help they needed when the going got tough, and with all the rain teams going around at that time, I went for vaporeon, which was a formidible wall on its own in the rain.






The first thing I realised about this team was the complete waste of a slot Forretress was. He was far too predictable and didn't really cover any weaknesses. Ferro was already covering dragon pokes better, so I dropped him for another spinner. Tentacruel came in and proved to be much better. He has much more useful resistances in this team.






Next, Landorous wasn't pulling his weight. Nor was Terrakion when I brought him in. They were just getting killed by opposing Priority uses, most predominant was a scizor. I replaced him with a Gliscor, which could take a hit from a scizor as well as being able to get an all useful Rock slide to normally take out scizor in a few turns.






Lastly, rain teams weren't as common as I thought, and Vaporeon was really quite useless, so I tried to replace him with a more consistant phazer/stall poke, and the best one I tried was Dragonite, which was quite surprising.
So here it is, the final team.







Nidoqueen (F) @ Leftovers
Trait: Poison Point
EVs: 92 HP / 200 Def / 216 SDef
Impish Nature (+Def, -SAtk)
- Toxic Spikes
- Stealth Rock
- Earthquake
- Dragon Tail
Nodiqueen, quite a solid lead. Can, normally, get off two layers of toxic spikes before being taken out against most common leads. A major problem is versing opposing Azelf or other taunters, which render this guy only able to use Quake/Dragon Tail which aren't exactly the best moves.

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 144 HP / 144 Atk / 92 Def / 128 SDef
Relaxed Nature (+Def, -Spd)
- Thunder Wave
- Leech Seed
- Stealth Rock
- Power Whip
This guy comes in and tries to get off as many waves as possible, whilst keeping himself alive through a seed and setting up stealth rocks if Nidoqueen hasn't. Powerwhip is obviously just there for his attacking moves.

Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 124 HP / 96 Atk / 192 Def / 96 Spd
Impish Nature (+Def, -SAtk)
- Ice Fang
- Stone Edge/Fire Fang
- Earthquake
- Swords Dance
Tempted to lose the Stone Edge or Ice Fang for something with a little more coverage. Ice Fang is for Dragons and opposing Gliscor, whilst Quake is for Heatrans mostly.

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 80 Def / 136 SDef / 44 Spd
Bold Nature (+Def, -Atk)
- Taunt
- Scald
- Will-O-Wisp
- Recover
The spin blocker of the team. He comes in safely on a spin most of the time, get's off a few good will o wisps before switching out. He can normally come back late game as a taunter after Nite and Ferro get off some paralysis.

Tentacruel (F) @ Leftovers
Trait: Clear Body
EVs: 80 HP / 136 Def / 156 SDef / 136 Spd
Bold Nature (+Def, -Atk)
- Rapid Spin
- Scald
- Giga Drain
- Ice Beam
Just a general all round best at covering practically everything. Can get off a good Spin and maybe even a burn with the Scald before i switch him out. His spec def makes him a more than useful wall, able to cope with almost any hits on switching in.

Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 148 HP / 108 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Tail
- Thunder Wave
- Substitute
- Roost
Multiscale is broken, need I say more? Wave+Dragon Tail can wave their entire team and then Rocks more then take care of the rest of the team. He is practically un killable with a sub/roost/wave combo going on.