Oh ! I Had a sunburn
Hi, I will now present a sunny day team, I would like advice on how to improve it because I really like this atmosphere, it's fun to play, finally, up to the team

Feunard (Ninetales) (M) @ Leftovers Trait: Drought
EVs: 252 HP / 96 SDef / 160 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- Protect
- Will-O-Wisp
- Roar
It is the installer's climate sun, the only Over the Used, I am obliged to put in my team, I chose this set to better anticipate politoed scarf or specs, if it would laser ice in anticipation, wisp is there for all physical sweepers trying to put on as tyranitar or dragonite ... Flametrower to stab, stab with the double sun, it can do damage neutral. Howl and to avoid the duel against the lati@s CM

Florizarre (Venusaur) (M) @ Life Orb Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Energy Ball
- Growth
- Hidden Power [Fire]
- Sludge Bomb
I put Venusaur on Tangrowth because tangrowth is too low, there is not much time involved in addition to the life orb. I tried Venusaur in his place, and it is better in the role of chlorophyll sweeper, I preferred to growth instead of sleep powder to make a late game sweeper effective. I put sludge bomb to hit everything that I do not touch my principal stab. Hidden Power Fire is for skarmory, forretress

Jirachi @ Leftovers Trait: Serene Grace
EVs: 80 HP / 252 Atk / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Fire Punch
- Ice Punch
- U-turn
- Iron Head
If I have Jirachi is because I had a big weakness blissey, Before I Latias but after lots of testing, Jirachi is the best in the sun, I put on a u-turn tyranitar, if it I put dugtrio remains and kills him, if I switch it is against the appropriate punch ice can freeze and it can reach the dragons, iron head can flinch, and kill blissey, fire punch for Magnezone essaierent me that trap

Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 244 SAtk / 12 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Stealth Rock
- Earth Power
- Hidden Power [Rock]
Heatran is there to enjoy the sun, with a spa and a 392 fire blast with a double stab, the damage is not neglected. Hp rock for volcarona that after SR died. Earth power for feunard enemy and other Heatran. Stealth rock is forced to a Sun team. After the sun it can be very large damage to the opposing team.

Rotom-W @ Leftovers Trait: Levitate
EVs: 252 HP / 168 Def / 88 Spd
Bold Nature (+Def, -Atk)
- Sunny Day
- Thunder Wave
- Hydro Pump / Hidden Power [Fire]
- Volt Switch
Thanks To Katakiri
Thank you for the suggestion katakiri to this Pokemon, it's just great, I place myself on a pokemon that can do anything to me, I have thunder wave on the switch. and the pokemon that happens, if it has a large base speed or scarf is, it becomes useless, I can also place the sun for example if the Pokemon is just a climate inducer. Sunny day to place the sun, h-pump offers better coverage of the types that HP Fire. volt change in anticipation of a switch, and thunder wave to render useless Pokemon.

Triopikeur (Dugtrio) (M) @ Choice Band Trait: Arena Trap
EVs: 252 Atk / 32 Def / 224 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Sucker Punch
- Stone Edge
- Aerial Ace
I replaced by mamoswine dugtrio because I had a little trouble to get rid of because it can switch tyranitar against my attacks. in general, if I see tyranitar in the team preview in starter, I put Jirachi, make u-turn and puts dugtrio if he switch, I put the cons appropriate. Aerial Ace breloom, I did not put Sadow claw as I'd sucker punch for ghost types. Stone Edge for thundurus, tornadus and all dragon-types. Earthquake stab and it allows me to get rid of tyranitar.
Thank you for having followed this team if you have any advice or changes to this team and do not hesitate to offer ^ ^