Introduction
Like many I decided to jump on the rain bandwagon thanks to the introduction of the new BW2 features as I really wanted to take some of the new pokes for a spin. This team's been doing pretty well but I would love to see if any of you have advice as to how to improve it. Yes, I am aware that this team is very standard.
The Team
Fo' Drizzle (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Encore
- Ice Beam
Standard defensive Politoed, should be pretty self explanatory for a rain team. I went for the bulky set since I want to focus on keeping him alive so it's easier to win the weather war, which is particularly important in this weather-dominated metagame. Scald and Ice Beam give decent coverage along with Scald's decent utility which stops him from becoming setup fodder for physical attackers. Toxic is used for wearing down opposing bulky Pokémon, and Encore has proven to be very useful for forcing switches when Pokémon try to set up.
RockYouLikeA (Tornadus-T) (M) @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hurricane
- Superpower
- U-turn
- Hidden Power [Ice]
Tornadus-t is the main reason I made this team, and the Pokémon who I've definitely enjoyed using the most, being able to tear through teams with his 100% accurate Hurricanes (assuming the rain is up ofc) as well as his excellent coverage with this set. Superpower is particularly useful for Pokémon such as Blissey and Tyranitar who would otherwise wall this set.
Zeus (Thundurus-T) (M) @ Lum Berry
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Hidden Power [Ice]
- Thunder
- Focus Blast
Now for our brother in crime, Thundurus-T. I partly chose him due to his novelty, but also due to his very useful Volt Absorb ability which lets him switch in on Electric attacks aimed at Tornadus. I've been running a Nasty Plot set with BoltBeam coverage alongside Focus Blast, allowing him to hit those Pokémon who resist the two aforementioned moves. Lum Berry gives him a second chance against Pokémon who try to use status to stop him. The problem I've been having is that he's a bit on the slow side for boosting effectively which can be a problem, so I've been considering the possiblity of opting for a Scarf set with Volt Switch instead of Nasty Plot.
Tusks (Mamoswine) (M) @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Icicle Crash
- Earthquake
- Stone Edge
Now we have the Pokémon who is so anti-meta that he has become meta, having plenty of tools to check/revenge kill several of the new threats including the new genies and all dragons thanks to its Ice Shard, as well as being able to take out Jirachi with Eq who would otherwise wall my other two sweepers. In fact, Mamo has been able to pull off the odd late game sweep. Adamant is the nature I've gone for, though I may well change this for Jolly in order to outspeed the common Jolly Techloom so I can Ice Shard before he Mach Punches.
Prickles (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Stealth Rock
- Gyro Ball
- Protect
Moving onto the defensive core for this team, we have a real rain team staple. Standard Ferrothorn affair here, making the most of his utility moves for team support, alongside Gyro Ball to stop him from becoming setup fodder. In addition, the rain gimps his fire weakness which is obviously very useful. I used to run T-wave in place of Gyro Ball but this led to Pokémon setting up on him, as well as Taunt completely shutting him down. I have considered the possiblity of having Spikes in place of Protect in order for more residual damage which can make the weather war easier to win, although Protect provides some very valuable recovery, as well as being able to scout what choiced Pokémon are going to do.
Tentarape (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
Forming a great defensive core with both Ferro and Politoed we have Tentacruel who can function brilliantly in rain thanks to its Rain Dish ability. Toxic Spikes help greatly, though I am considering exchanging them for Toxic to allow more immediate status. Rapid Spin is pretty essential given that my two main sweepers are flying types, and Scald gives great utility alongside its strong power boosted by STAB and the Rain. Protect allows for healing as well as scouting, and the bold nature helps him to handle physical threats such as Scizor and Terrakion a bit better, though it can't really switch into the latter.
Threats
So there's the team. I've been getting on well with it but it has its weaknesses:
-CM Keldeo is a huge problem. Although Tentacruel resists both its STABs it's very easy to set up on.
-Nothing on this team can safely switch into Terrakion (although what can nowadays)
-Gastrodon can only be hit for neutral damage and so can be a problem, especially if Mamoswine goes down early game.
-Specially defensive Jirachi walls this team if Mamoswine goes down early on.
Of course there are other threats but those are the main ones which spring to mind. Any other constructive criticism would be much appreciated.
IMPORTABLE






Like many I decided to jump on the rain bandwagon thanks to the introduction of the new BW2 features as I really wanted to take some of the new pokes for a spin. This team's been doing pretty well but I would love to see if any of you have advice as to how to improve it. Yes, I am aware that this team is very standard.
The Team

Fo' Drizzle (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Encore
- Ice Beam
Standard defensive Politoed, should be pretty self explanatory for a rain team. I went for the bulky set since I want to focus on keeping him alive so it's easier to win the weather war, which is particularly important in this weather-dominated metagame. Scald and Ice Beam give decent coverage along with Scald's decent utility which stops him from becoming setup fodder for physical attackers. Toxic is used for wearing down opposing bulky Pokémon, and Encore has proven to be very useful for forcing switches when Pokémon try to set up.

RockYouLikeA (Tornadus-T) (M) @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hurricane
- Superpower
- U-turn
- Hidden Power [Ice]
Tornadus-t is the main reason I made this team, and the Pokémon who I've definitely enjoyed using the most, being able to tear through teams with his 100% accurate Hurricanes (assuming the rain is up ofc) as well as his excellent coverage with this set. Superpower is particularly useful for Pokémon such as Blissey and Tyranitar who would otherwise wall this set.

Zeus (Thundurus-T) (M) @ Lum Berry
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Hidden Power [Ice]
- Thunder
- Focus Blast
Now for our brother in crime, Thundurus-T. I partly chose him due to his novelty, but also due to his very useful Volt Absorb ability which lets him switch in on Electric attacks aimed at Tornadus. I've been running a Nasty Plot set with BoltBeam coverage alongside Focus Blast, allowing him to hit those Pokémon who resist the two aforementioned moves. Lum Berry gives him a second chance against Pokémon who try to use status to stop him. The problem I've been having is that he's a bit on the slow side for boosting effectively which can be a problem, so I've been considering the possiblity of opting for a Scarf set with Volt Switch instead of Nasty Plot.

Tusks (Mamoswine) (M) @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Icicle Crash
- Earthquake
- Stone Edge
Now we have the Pokémon who is so anti-meta that he has become meta, having plenty of tools to check/revenge kill several of the new threats including the new genies and all dragons thanks to its Ice Shard, as well as being able to take out Jirachi with Eq who would otherwise wall my other two sweepers. In fact, Mamo has been able to pull off the odd late game sweep. Adamant is the nature I've gone for, though I may well change this for Jolly in order to outspeed the common Jolly Techloom so I can Ice Shard before he Mach Punches.

Prickles (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Stealth Rock
- Gyro Ball
- Protect
Moving onto the defensive core for this team, we have a real rain team staple. Standard Ferrothorn affair here, making the most of his utility moves for team support, alongside Gyro Ball to stop him from becoming setup fodder. In addition, the rain gimps his fire weakness which is obviously very useful. I used to run T-wave in place of Gyro Ball but this led to Pokémon setting up on him, as well as Taunt completely shutting him down. I have considered the possiblity of having Spikes in place of Protect in order for more residual damage which can make the weather war easier to win, although Protect provides some very valuable recovery, as well as being able to scout what choiced Pokémon are going to do.

Tentarape (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
Forming a great defensive core with both Ferro and Politoed we have Tentacruel who can function brilliantly in rain thanks to its Rain Dish ability. Toxic Spikes help greatly, though I am considering exchanging them for Toxic to allow more immediate status. Rapid Spin is pretty essential given that my two main sweepers are flying types, and Scald gives great utility alongside its strong power boosted by STAB and the Rain. Protect allows for healing as well as scouting, and the bold nature helps him to handle physical threats such as Scizor and Terrakion a bit better, though it can't really switch into the latter.
Threats
So there's the team. I've been getting on well with it but it has its weaknesses:
-CM Keldeo is a huge problem. Although Tentacruel resists both its STABs it's very easy to set up on.
-Nothing on this team can safely switch into Terrakion (although what can nowadays)
-Gastrodon can only be hit for neutral damage and so can be a problem, especially if Mamoswine goes down early game.
-Specially defensive Jirachi walls this team if Mamoswine goes down early on.
Of course there are other threats but those are the main ones which spring to mind. Any other constructive criticism would be much appreciated.
IMPORTABLE
Fo' Drizzle (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Encore
- Ice Beam
Zeus (Thundurus-T) (M) @ Lum Berry
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Hidden Power [Ice]
- Thunder
- Focus Blast
RockYouLikeA (Tornadus-T) (M) @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hurricane
- Superpower
- U-turn
- Hidden Power [Ice]
Tusks (Mamoswine) (M) @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Icicle Crash
- Earthquake
- Stone Edge
Prickles (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Stealth Rock
- Gyro Ball
- Protect
Tentarape (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Protect
Trait: Drizzle
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Encore
- Ice Beam
Zeus (Thundurus-T) (M) @ Lum Berry
Trait: Volt Absorb
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Hidden Power [Ice]
- Thunder
- Focus Blast
RockYouLikeA (Tornadus-T) (M) @ Life Orb
Trait: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hurricane
- Superpower
- U-turn
- Hidden Power [Ice]
Tusks (Mamoswine) (M) @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Icicle Crash
- Earthquake
- Stone Edge
Prickles (Ferrothorn) (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Stealth Rock
- Gyro Ball
- Protect
Tentarape (Tentacruel) (M) @ Black Sludge
Trait: Rain Dish
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Toxic Spikes
- Rapid Spin
- Scald
- Protect