Gen 7 Oh no it's Gothitelle

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:sm/gothitelle: :sm/marshadow: :sm/magearna: :sm/zygarde-complete: :sm/groudon-primal: :sm/salamence-mega:
Introduction

Hello, I'm making an RMT to one of the most underrated mons in USM Ubers, Gothitelle. Gothitelle has a lot of competition to the other Shadow Tag user, Mega Gengar, but Mr.Goth is not outclassed by it completely, Gothitelle has his own upsides

Teambuilding Process

:gothitelle::marshadow:

I read the dex entry about Gothitelle, it says it forms an excellent core with Marshadow. Its strong priority and coverage give it a strong matchup against offensive teams, largely making up for Gothitelle's lack of utility in that matchup. In return, Gothitelle can dispose of switch-ins to Marshadow such as support Arceus formes.

:gothitelle::marshadow::magearna::zygarde:

Secondly, I need a pivot, so looking at the viability rankings I found Magearna. Magearna helps the team a lot with a check to Xerneas and a pivot. Next I chose Magearna's own partner, Zygarde. Zygarde is a good switch in to Primal Groudon and most physical attackers, while Magearna gives Heal Bell utility.

:gothitelle::marshadow::magearna::zygarde::groudon-primal:

Every team NEEDS Stealth Rocks, Stealth Rocks are a need in every team. I also need a check to Primal Kyogre so I decided to use one of the best mons ever, Primal Groudon. It Provides Stealth while bringing a lot of damage for the team and giving some defensive utility.


:gothitelle::marshadow::magearna::zygarde::groudon-primal::salamence-mega:

Next I needed a defogger. Webs and Hazard Stack Teams (even Stealth Rock by itself) are hard to deal with. So I think the best option of a defoger is Mega Salemence. It can setup on some mons and bring a potential sweep, or just help Marshadow clean up the rest.

The Team

:sm/gothitelle:
Gothitelle @ Leftovers :leftovers:
Ability: Shadow Tag
EVs: 244 HP / 64 Def / 200 SpD
Calm Nature
IVs: 0 Atk
- Confide
- Charm
- Taunt
- Rest


An uncommon mon seen in Ubers. Support Arceus forms are always a pain to deal with but Gothitelle fixes that. It faces a lot of competition with Mega Gengar, but Gothitelle gives you an opportunity to use a Mega stone. I use the PP Stall set from the dex. It can be a good status absorber too. Gothitelle can be a good matchup against stall too except some mons with Shed Shell. Gothitelle can act as a sack once it's done it's job removing walls.


:sm/marshadow:
Marshadow @ Life Orb :life-orb:
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Hidden Power [Ice]


Goth's main partner in crime. Without Toxapex and Support Arceus forms it sweep a lot easier. HP Ice is a luring tool for Zygarde and Salamence and give them a suprise KO. Also a check to the annoying Ekiller Arceus. Marshadow is an offensive powerhouse that is capable of revenge killing with ease, cleaning up weakened teams, and breaking through walls.


:sm/magearna:
Magearna @ Leftovers :leftovers:
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heart Swap
- Fleur Cannon
- Volt Switch
- Heal Bell


Magearna's typing, Fairy and Steel helps it wall Xerneas, Yveltal and some Dragons. Volt Switch helps the team to not double switch all the time. It forces Primal Groudon in, which it can take advantage of with chip damage to Pdon with Stealth Rocks. Its access to of Heal Bell also allows it to provide cleric support to the team.


:sm/zygarde:
Zygarde @ Leftovers :leftovers:
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rest
- Coil
- Thousand Arrows
- Glare


Zygarde in complete form is probably the best physical wall in Pokemon. The ability to wall Dual Dance Primal Groudon is greatly appreciated. Can be a second status absorber. It also helps Magearna's physical weaknesses. Paralysis is a useful status that helps marshadow use it's stronger STABs instead of Shadow Sneak.


:sm/groudon-primal:
Groudon-Primal @ Red Orb :red-orb:
Ability: Desolate Land
EVs: 252 HP / 84 Def / 172 SpD
Sassy Nature
- Stealth Rock
- Precipice Blades
- Overheat
- Toxic


Classic Uber mon. At first I was thinking about Ferrothorn but it increases a weakness to Mega Gengar. Primal Groudon can act as a bait to Arceus forms for Gothitelle. Toxic helps against Zygarde, forcing it to Rest or prevent it from sweeping. Stealth Rock support is needed for every team. 168 Spdef with a Sassy natures gurantees a 4HKO from Modest Primal Kyogre with Rocks.


:sm/salamence-mega:
Salamence-Mega @ Salamencite :salamencite:
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Defog
- Return
- Roost
- Dragon Dance



Offensive Defog Salamence helps the team with Defog support and brings some kind of offense. I think Salamence is more worth using than other defoggers is because I'm not taking advantage of Gothitelle's ability to free up a Mega stone. Dragon Dance helps breaking walls that Gothitelle cannot trap. Return over Double-Edge because I don't like the recoil. Salamence can chip Primal Groudon into Marshadow's KO range. It can also be a lure to support Arceus forms and defensive Zygarde.

Threatlist

:marshadow:
Marshadow is not a big threat for this team, but if it has HP Ice it is a whole new story. It outspeeds Mega Salamence, takes downs Zygarde and Magearna with a bit of chip, and hits my Marshadow and Gothitelle super effectively.

:kyogre-primal:
Modest Primal Kyogre with Stealth Rocks on the field wears down Primal Groudon and destroys the team if Marshadow fainted.


Gothitelle @ Leftovers
Ability: Shadow Tag
EVs: 244 HP / 64 Def / 200 SpD
Calm Nature
IVs: 0 Atk
- Confide
- Charm
- Taunt
- Rest

Marshadow @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Spectral Thief
- Close Combat
- Shadow Sneak
- Hidden Power [Ice]

Magearna @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heart Swap
- Fleur Cannon
- Volt Switch
- Heal Bell

Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 84 Def / 172 SpD
Sassy Nature
- Stealth Rock
- Precipice Blades
- Overheat
- Toxic

Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rest
- Coil
- Thousand Arrows
- Glare

Salamence-Mega @ Salamencite
Ability: Aerilate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Defog
- Return
- Roost
- Dragon Dance

Thanks for reading my RMT! If possible I'll also ask for some tips in the design of the RMT so that I can improve my team and my designing skills.​
 
Hi, quite a late reply to this one but I've been trying to come up with a solution for the few issues you say the team has, and I think it's actually really well structured already so I found it a little hard to patch these things while keeping what was wanted while also not making it worse overall to patch these few weaknesses. I think that as is the team should function well enough in almost every mu, just if you wanted to patch up those few wekanesses I have some ideas that could benefit the team.

Major Changes:
An additional weakness I saw mildly was one to sd Ultra Necrozma, as with the Z move at +2 it basically always gets a kill, even against max def Zygarde. This coupled with the claim of a weakness to hp Ice Marshadow which seems reasonable makes me want to suggest the first change of

:Salamence-mega: --> :Yveltal:
Yveltal provides a good pivot into HP Ice Marshadow if that was something you wanted to scout for. CC has a 6.3% chance to 2hko which imo is good enough, and Zygarde can always be a pivot with it. This set also really appreciates things like Arceus and defensive Rest Zyg without Dtail being taken care of by Gothitelle, letting it spread poison and be a general annoyance. The team does lose some offensive pressure, I think the next possible change can make that up but it's still a solid option here

:magearna: --> :necrozma-dusk-mane:
Necrozma-DM really appreciates things like Arc water/ground, Defensive Zyg-C, and even other defensive dusk manes being trapped, so I chose the Sp.Def SD set to replace some of the pressure lost by the removal of mence while also keeping the hard Xerneas answer, which when paired with Pdon shouldn't be an issue still. Defensive with rocks was chosen to free up a move on pdon which I'll touch on in a second, going with another option like eq is possible if you try this and don't find success, it's just what I think could work out.

Minor Changes:
:groudon-primal:
Stealth Rock --> Rest
With the addition of Necrozma-DM to the team as a stealth rocker, this could be a good option if you find yourself losing to Pogre quite a bit. If pdon gets super low this is a good option that it could try and make a comeback with, and if rocks are up and pdon can force a longer game then Pogre will generally do less against the team. Marshadow still outspeeds and can revenge, so I think this change would do decently. It deals with toxic pressure and is a generally decent option that is usually hard to fit though, but with rocks on another sturdy Pokemon and a trapper for the common defog arc I think it's a possible option here.

Updated RMT (pokepast.es)
Here's what I came up with when looking at it, I hope it can do well for you if you try it out! Again I think the original was well built, so I just tried picking pokemon with very similar roles like ndm > mag and defog yvel > defog mence that could try and patch up the weaknesses that I could see and the ones you mentioned. Regardless of if you prefer mine or your version, really cool team imo that helps showcase Gothitelle quite well, as Marshadow is always a deadly partner. You also asked about the format of the rmt which I think was also perfectly fine, thought process and detailed explanations worked well and helped me when trying to figure things out with what might be decent to change.
 
Hi,
Long time that he did not pass by here. Well, I will try to help you even if my contribution is not much.

I like the structure of the team, you have everything clear. I love the Goth + Marsh combination. You can eliminate defensive mons (arceus forms) and make way for Marsh to finish the job.

Another thing I highlight is introducing Zyg because he is key to cover gearna from PDon / Ho-Oh etc. Gearna does the same with other fairies. It is an incredible core.

Little changes I would make; I agree with user defog. Mence does not convince me too much. As already mentioned, Yveltal can come in handy.

Hm, here's the tricky part. I like the idea of Rest in PDon but in my opinion it is a bit exposed, risky. It is true that this way you last longer, you can win the battle with Pogre in addition to ignoring Toxic. My answer here is to leave it at that and keep Gearna with Heal Bell. You can even carry Normalium Z if you prefer, so you support PDon in a more secure way. The only problem is where to take SR but the same PDon with Toxic and stab PBlades for example.

It's all I can offer because the team in general is already doing well.
 
Hi, quite a late reply to this one but I've been trying to come up with a solution for the few issues you say the team has, and I think it's actually really well structured already so I found it a little hard to patch these things while keeping what was wanted while also not making it worse overall to patch these few weaknesses. I think that as is the team should function well enough in almost every mu, just if you wanted to patch up those few wekanesses I have some ideas that could benefit the team.

Major Changes:
An additional weakness I saw mildly was one to sd Ultra Necrozma, as with the Z move at +2 it basically always gets a kill, even against max def Zygarde. This coupled with the claim of a weakness to hp Ice Marshadow which seems reasonable makes me want to suggest the first change of

:Salamence-mega: --> :Yveltal:
Yveltal provides a good pivot into HP Ice Marshadow if that was something you wanted to scout for. CC has a 6.3% chance to 2hko which imo is good enough, and Zygarde can always be a pivot with it. This set also really appreciates things like Arceus and defensive Rest Zyg without Dtail being taken care of by Gothitelle, letting it spread poison and be a general annoyance. The team does lose some offensive pressure, I think the next possible change can make that up but it's still a solid option here

:magearna: --> :necrozma-dusk-mane:
Necrozma-DM really appreciates things like Arc water/ground, Defensive Zyg-C, and even other defensive dusk manes being trapped, so I chose the Sp.Def SD set to replace some of the pressure lost by the removal of mence while also keeping the hard Xerneas answer, which when paired with Pdon shouldn't be an issue still. Defensive with rocks was chosen to free up a move on pdon which I'll touch on in a second, going with another option like eq is possible if you try this and don't find success, it's just what I think could work out.

Minor Changes:
:groudon-primal:
Stealth Rock --> Rest
With the addition of Necrozma-DM to the team as a stealth rocker, this could be a good option if you find yourself losing to Pogre quite a bit. If pdon gets super low this is a good option that it could try and make a comeback with, and if rocks are up and pdon can force a longer game then Pogre will generally do less against the team. Marshadow still outspeeds and can revenge, so I think this change would do decently. It deals with toxic pressure and is a generally decent option that is usually hard to fit though, but with rocks on another sturdy Pokemon and a trapper for the common defog arc I think it's a possible option here.

Updated RMT (pokepast.es)
Here's what I came up with when looking at it, I hope it can do well for you if you try it out! Again I think the original was well built, so I just tried picking pokemon with very similar roles like ndm > mag and defog yvel > defog mence that could try and patch up the weaknesses that I could see and the ones you mentioned. Regardless of if you prefer mine or your version, really cool team imo that helps showcase Gothitelle quite well, as Marshadow is always a deadly partner. You also asked about the format of the rmt which I think was also perfectly fine, thought process and detailed explanations worked well and helped me when trying to figure things out with what might be decent to change.
Thank you for the response! I only have one question, can I change the Yveltal set to this set? With the replacement of Magearna it loses the teams pivot and I slightly need a pivot to not double switch all the time
 
Thank you for the response! I only have one question, can I change the Yveltal set to this set? With the replacement of Magearna it loses the teams pivot and I slightly need a pivot to not double switch all the time
I'm not super sold on the idea of not having roost on Yveltal seeing as it's the only defogger, I've been testing the version with the edits on ladder quite a bit and it's actually done fairly solid if played right. I originally wanted it to be scarf and to fit an Arceus somewhere but I don't know if it's possible. If you want U-turn though running U-turn > toxic is probably the way to go for that as a pivot since toxic doesn't have to wear down arceus if Gothitelle is there. CM Arc without refresh might be a little more annoying, but nothing unbeatable. I think the team has some good walls though and Gothitelle forces a lot of switches naturally so just playing around things like doubles seems like it can be fine with the pressure Goth puts out.
 
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