Oh No, It's Wobbuffet!
Introduction
Hey everyone, so I decided it was time to post up another team and I'm pretty sure it is my best one yet. I'll start by saying that I've had loads of fun using it and that the team has performed really well getting me up into the top 10 on the OU ladder which is pretty big for me. Although I peaked at this I stayed in the high 1800s and low 1900s for the majority of the time battling with this team before tilt set in! I thought it was time to post this team up with some time before the possible Mawilite ban, so that people could rate and try it out in the current metagame. Anyway, I wanted to create a team around Wobbuffet as it is one of my favourite mons and definitely one of the most interesting competitively, so a few months ago I built a team around it and it flopped. The team was so much built around Wobbuffet that it just didn't work well as a unit. I'm not going to to the whole team building process, but I basically started with a Mawile / Manaphy core and added to this to form a hyper offensive build. I then realised that Wobbuffet would help these two set up and the once failed Wobbuffet team was starting to have a little structure to it. I changed around lots of members before reaching the final 6, but I think the ones I have now work very well together and form a good team. I won't go into detail on the sets in this intro and I better move on pretty quickly because otherwise I'll start rambling randomly. So without further ado, here's the team!
Proof of Peak
Team Preview
In Depth
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Icicle Spear
To get us started we have the Mamoswine, however before I go into more detail about Mamoswine and his role on the team I would like to take this opportunity to discuss why I chose Mamoswine as my hazard setter and not something else.
After the Deoxys form bans, having the luxury of a Pokemon having both Spikes and Stealth Rock all but disappeared and a replacement was needed. Firstly some Pokemon do carry both - Ferrothorn, Skarmory, Smeargle, Forretress etc. but if I were to use one of these it would be an extremely predictable lead, looking at the rest of the team, but also it wouldn't do anything else and with Defog everywhere I'm not sure whether this type of lead is good enough. Secondly you have bulkier rock setters like Chansey and Mew, although this idea seemed appealing, it was difficult to gain any sort of momentum from the start without sacrificing a Pokemon. Finally you have your suicide leads like Terrakion, Garchomp, Infernape and Mamoswine. The reason I chose Mamoswine was for two main reasons. This team can have some difficulties against opposing hyper offensive teams, so Mamoswine works great as it takes on Thundurus (that the team is otherwise somewhat weak to) Landorus, Dragonite, Latios and so on, Mamoswine also has a good matchup generally against other lead rock setters and Breloom, it comes out on top against Garchomp and Terrakion the two most common setters and beats lead sash Breloom which is always nice. Finally, Oblivious is pretty useful, more so than Thick Fat in my opinion on this set. So that is the reason why I chose Mamoswine, for good lead matchups as well as a good revenge killer against hyper offense.
Onto the set. Okay, I know this set looks very weird but it is effective and I have found it to be the best way to fill up the 4 moves. So firstly Stealth Rock and Ice Shard are pretty much essential, Stealth Rock for obvious reasons as it is the purpose of this set, and Ice Shard for revenge killing late game if I decide to save Mamoswine. Next Endeavor, I find this move incredibly useful and the number of Pokemon it takes down to 1% and then revenge kills is crazy, most people also do not expect it as it is not so popular anymore. Finally Icicle Spear, this move is important as it allows me to beat easily Garchomp, Breloom and Smeargle leads which are very popular especially the first two. Beating sash mons with one move is incredibly useful and although the power output is lower than Icicle Crash, the ability to break through Substitutes and Sashes is too good to pass up on. And then we have Earthquake! Oh wait... I filled up 4 moves.. This is the weird thing about this set, there is no STAB Earthquake, and although this would be good to have I have found the other moves far more useful and without a Life Orb it does not hit that hard anyway. Also most things that cannot take an Earthquake such as Heatran are not going to be staying in regardless, which is partly why it is not worth it at the cost of the other moves. The remainder of the set is pretty self explanatory, speed is maximised as well as attack as investing in anything else would be rather pointless. The item is a Focus Sash of course to guarantee rocks and so that it can work with Endeavor.
Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 136 Def / 124 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Counter
- Mirror Coat
- Safeguard
Oh no, it's Wobbuffet.. Haha this phrase isn't so common now, but I think Wobbuffet is underrated and should be used more. Banned in 4th gen, and although it is not going anywhere this generation it is still a force to be reckoned with.
I'll start by discussing the set and then Wobbuffet's role on the team. So Counter and Mirror Coat are of course essential, as they are the only way of actually dealing damage to the opponents Pokemon. Encore is the crux of this set, the reason why Wobbuffet is so strong on this team. Finally the last slot comes down to two options really, Safeguard or Destiny Bond. Now, whilst Destiny Bond is useful, the fact that Wobbuffet is almost always slower also means it is a little redundant in most scenarios. However Safeguard is incredibly useful and pairs well with Encore. Most foes Wobbuffet traps do not especially wish to attack Wobbuffet as Wobbuffet will take little damage and KO back due to its huge HP stat. They will therefore more often than not use a set up move, or use a status move. Status moves are very common, so let's say that the opposing Rotom-W uses Will-O-Wisp, Wobbuffet uses Encore followed by Safeguard hence giving me a free switch into anything I want. Safeguard is also a very useful move to use as it protects Azumarill and Mawile from Burns or Paralysis, the only thing stopping them once they have set up really, bar a few specific Pokemon which the other members can hopefully deal with.
Onto the EV spread, this is not the recommended EV spread but I believe it is better. Although Wobbuffet takes a little more damage from both physical and special moves, it also loses relatively far more HP points, meaning that Counter and Mirror Coat deal a lot more damage. This turns a huge amount of 2hkos into 1hkos and I find this very important. The spread favours the physical side slightly whilst keeping good special bulk, which reflects what Wobbuffet traps basically. There is no particular reason for the exact number of EVs in defence and special defence, I simply wanted a decent balance as I don't think it is worth making sure it doesn't get 2hkoed by Xs attack or 3hkoed by Ys. Wobbuffet isn't going to really be regularly switching into a certain Pokemon, so there is little point to this.
Wobbuffet performs best against Stall and Balanced teams as it gives Azumarill and Mawile opportunities to set up. This is very easy to achieve and is basically why the team works. The strategy is rather simple but also difficult to execute as Wobbuffet requires good prediction in lots of cases. Wobbuffet also performs another role: when I look at team Preview, there will sometimes be a Pokemon that my team will struggle with, or one that gives me lots of problems. Wobbuffet can proceed to remove this threat or weaken it enough so that other members can revenge kill. Admittedly in this case, Wobbuffet probably seems like a poor man's Gothitelle but it isn't because it is far more bulky learns encore and performs this as a secondary role in reality. Leftovers as the item of course as it really increases Wobba's longevity which is key as it lets it take repeated hits more easiy.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt
Next up is the first of two genies, I don't need to go into a lot of depth on Thundurus as it is a pretty common Pokemon on Hyper Offense. I use a Life Orb over Leftovers for the extra power and multitude of additional KOs. Thunderbolt is of course essential and Hidden Power ice is a lot more useful on this team as the only reason to run flying is Mega Venusaur who is less common than a few months ago and is not really much of a problem with Landorus' psychic. Thunder Wave is another given as it is a great move in general and also a fantastic resort against Talonflame, Pinsir, Greninja etc. also against this team paralysed Pokemon are also as good as KOed Pokemon with Mega Mawile around! But seriously, paralysis really helps Mawile and Azumarill against faster more offensive Pokemon who can outspeed and KO them. The final moveslot may appear a little weird. Why not run Nasty Plot? Well I've tried Nasty Plot out and I haven't been very impressed, although Wobbuffet can grant set up opportunities, the fact that Thundurus is so frail, unlike Azumarill or Mawile means any form of priority when added to Life Orb damage and Stealth Rock damage means it can't do that much. Taunt however proves to be very useful in wearing down Pokemon such as Chansey and Mew as well as combining well with Wobbuffet's Counter and Mirror Coat. Also, if Thundurus were Nasty Plot then I would have four set up sweepers which is perhaps a little excessive. The EV spread is self explanatory, hit as hard as possible as fast as possible!
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Rock Polish
Genie number 2! Rock Polish Landorus is definitely my favourite set, it's ability to sweep late game is in my opinion unequaled. After a Rock Polish it outspeeds the entire scarfed metagame, well the usable scarfed metagame anyway (scarf Accelgor anyone?!) meaning against offensive teams it can clean up incredibly easily, taking out Pokemon like Greninja, Keldeo and many weakened Pokemon who are usually faster like Thundurus without problem. I rarely use Rock Polish after an Encore from Wobbuffet, just because I will only set up if I can very late game or once all checks have been removed and Wobbuffet has usually taken too much damage at this point, although sometimes this does happen. Landorus is also fantastic in general for taking out very common threats such as Mawile, Excadrill, Bisharp etc. which can trouble the team somewhat. For coverage moves, psychic is there to hit Mega-Venusaur primarily as otherwise it can be difficult to break through, as well as beating others like Conkeldurr or Keldeo after a Rock Polish. The last move slot comes down to Sludge Wave or Focus Blast, and although Focus Blast is a horrible move for reasons that we all know! It does provide some pretty good coverage against things like Balloon Excadrill or Pokemon like Kyurem that could otherwise prevent a Rock Polish sweep. This does mean that Landorus is pretty much hard walled by the Lati twins but Mega Mawile and to some extent Azumarill help here. Again, the EV spread is standard and Life Orb is the only sensible item on Landorus, well perhaps a scarf for surprise value, but I won't go into that!
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Belly Drum
- Play Rough
How can a Pokemon so cute be so powerful?! Huge Power is the greatest gift Azumarill could ever receive and with its dual typing it has helped shape the metagame. Azumarill is the first of two attacking fairy set up sweepers and forms a nice core with Mawile as they wear each others counters down well. Belly Drum works excellently in conjunction with Wobbuffet who grants Azumarill free set up opportunities. Once the few Pokemon that can beat a +6 Azumarill are gone, the game can be very quickly over. Azumarill takes out defensively inclined Pokemon with its sheer force (no pun!) and takes out faster frailer threats with Aqua Jet. Azumarill also has great bulk so even without Wobbuffet setting up on resisted attack or predicted switch can be easy. The set is very standard, but I run a little more than 196 speed to speed creep. Although some sets do run a lot less speed, the fact that Azumarill has a relatively easy time setting up with Wobbuffet means that the speed is important to outpace as much as possible whilst still retaining decent bulk. 52 HP also ensures that Sitrus Berry will always activate if Azumarill uses Belly Drum at full HP and this is crucial as obtaining this immediate recovery is one of Azumarill's strengths.
Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Fire Fang
- Play Rough
- Sucker Punch
Last and most definitely not least is Mega Mawile. This monster is being suspected and for good reason (whether or not I support the ban being a completely different matter). A free set up can often mean game over as few things counter Mawile. Mawile can also set up very easily without any help due to its impressive bulk and great typing. The only real down side is its speed which is rather lacking but Sucker Punch does make up for that in part. As for the set, Sword Dance is used over Sub Punch as although the latter set would most likely let me take out one of my opponents Pokemon at a time, it probably wouldn't be much more than that. However getting up a free Sword Dance can often be the end of the game as a few of the replays show. Play Rough is also essential really as Mawile's main STAB attack and this inflicts massive damage on pretty much everything that doesn't resist it. Sucker Punch is probably the crux of this set as it is the only thing that let's Mawile beat faster threats who could otherwise revenge Mawile. This does create mind games but my general advice would be to spam Sucker Punch 8 times or at least 7 and hope they attack you once. Finally I chose Fire Fang as it wrecks Skarmory, Ferrothorn and Scizor who tend to like to switch in to Mawile. The EVs are stolen (shameless!) and I'ge kept them as they are because they work well and I'm not going to mess with them. Enough speed for uninvested Tyranitar I believe or something similar to that, but basically it retains some bulk whilst also outspeeding lots of common Pokemon. As a final note, Intimidate is fantastic as it helps give Mawile so many free set up opportunities.
Conclusion
Well that's it! I don't really have much left to say. I've included some replays of the team in action, most of them being high ladder matches and they are generally short and interesting to see. Also there is an importable if you feel like giving the team a go, and I would encourage you to do so! The team is definitely a lot of fun to play with, but an important note is that it is not, I would say, easy to play. I think quite a lot of thought has to go into how you play the team, particularly Wobbuffet, and looking for opportunities to set up and sweep, as well as recognising when Mamoswine should be kept or sacrificed as a lead. I'm not going to include a threat list because I'm too lazy and it is hyper offense anyway(!). But I guess I'll mention a few things here. Hyper offense teams give me some problems occasionally, this is because Wobbuffet can often become a little deadweight if I'm not careful. Greninja is a problem as it beats Wobbuffet with Dark Pulse and if it carries a grass move then Azumarill isn't really a check anymore. I'll often have to sacrifice Thundurus to paralyse it or try and Rock Polish on Landorus late game to beat it of it is still around. Finally Rotom Wash is a pain because it burns my physical attackers and just switches from my special attackers only to switch back in on the physical ones later, it also laughs at Mamoswine, wearing it down is usually the easiest. That is I believe everything, so if you have been I hope you have enjoyed reading and I will try out pretty much anything which is suggested to me. No shoutouts because this team was all my own work, see ya :]
Replays
Importable

Introduction
Hey everyone, so I decided it was time to post up another team and I'm pretty sure it is my best one yet. I'll start by saying that I've had loads of fun using it and that the team has performed really well getting me up into the top 10 on the OU ladder which is pretty big for me. Although I peaked at this I stayed in the high 1800s and low 1900s for the majority of the time battling with this team before tilt set in! I thought it was time to post this team up with some time before the possible Mawilite ban, so that people could rate and try it out in the current metagame. Anyway, I wanted to create a team around Wobbuffet as it is one of my favourite mons and definitely one of the most interesting competitively, so a few months ago I built a team around it and it flopped. The team was so much built around Wobbuffet that it just didn't work well as a unit. I'm not going to to the whole team building process, but I basically started with a Mawile / Manaphy core and added to this to form a hyper offensive build. I then realised that Wobbuffet would help these two set up and the once failed Wobbuffet team was starting to have a little structure to it. I changed around lots of members before reaching the final 6, but I think the ones I have now work very well together and form a good team. I won't go into detail on the sets in this intro and I better move on pretty quickly because otherwise I'll start rambling randomly. So without further ado, here's the team!
Proof of Peak
Team Preview






In Depth

Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Icicle Spear
To get us started we have the Mamoswine, however before I go into more detail about Mamoswine and his role on the team I would like to take this opportunity to discuss why I chose Mamoswine as my hazard setter and not something else.
After the Deoxys form bans, having the luxury of a Pokemon having both Spikes and Stealth Rock all but disappeared and a replacement was needed. Firstly some Pokemon do carry both - Ferrothorn, Skarmory, Smeargle, Forretress etc. but if I were to use one of these it would be an extremely predictable lead, looking at the rest of the team, but also it wouldn't do anything else and with Defog everywhere I'm not sure whether this type of lead is good enough. Secondly you have bulkier rock setters like Chansey and Mew, although this idea seemed appealing, it was difficult to gain any sort of momentum from the start without sacrificing a Pokemon. Finally you have your suicide leads like Terrakion, Garchomp, Infernape and Mamoswine. The reason I chose Mamoswine was for two main reasons. This team can have some difficulties against opposing hyper offensive teams, so Mamoswine works great as it takes on Thundurus (that the team is otherwise somewhat weak to) Landorus, Dragonite, Latios and so on, Mamoswine also has a good matchup generally against other lead rock setters and Breloom, it comes out on top against Garchomp and Terrakion the two most common setters and beats lead sash Breloom which is always nice. Finally, Oblivious is pretty useful, more so than Thick Fat in my opinion on this set. So that is the reason why I chose Mamoswine, for good lead matchups as well as a good revenge killer against hyper offense.
Onto the set. Okay, I know this set looks very weird but it is effective and I have found it to be the best way to fill up the 4 moves. So firstly Stealth Rock and Ice Shard are pretty much essential, Stealth Rock for obvious reasons as it is the purpose of this set, and Ice Shard for revenge killing late game if I decide to save Mamoswine. Next Endeavor, I find this move incredibly useful and the number of Pokemon it takes down to 1% and then revenge kills is crazy, most people also do not expect it as it is not so popular anymore. Finally Icicle Spear, this move is important as it allows me to beat easily Garchomp, Breloom and Smeargle leads which are very popular especially the first two. Beating sash mons with one move is incredibly useful and although the power output is lower than Icicle Crash, the ability to break through Substitutes and Sashes is too good to pass up on. And then we have Earthquake! Oh wait... I filled up 4 moves.. This is the weird thing about this set, there is no STAB Earthquake, and although this would be good to have I have found the other moves far more useful and without a Life Orb it does not hit that hard anyway. Also most things that cannot take an Earthquake such as Heatran are not going to be staying in regardless, which is partly why it is not worth it at the cost of the other moves. The remainder of the set is pretty self explanatory, speed is maximised as well as attack as investing in anything else would be rather pointless. The item is a Focus Sash of course to guarantee rocks and so that it can work with Endeavor.

Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 136 Def / 124 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Counter
- Mirror Coat
- Safeguard
Oh no, it's Wobbuffet.. Haha this phrase isn't so common now, but I think Wobbuffet is underrated and should be used more. Banned in 4th gen, and although it is not going anywhere this generation it is still a force to be reckoned with.
I'll start by discussing the set and then Wobbuffet's role on the team. So Counter and Mirror Coat are of course essential, as they are the only way of actually dealing damage to the opponents Pokemon. Encore is the crux of this set, the reason why Wobbuffet is so strong on this team. Finally the last slot comes down to two options really, Safeguard or Destiny Bond. Now, whilst Destiny Bond is useful, the fact that Wobbuffet is almost always slower also means it is a little redundant in most scenarios. However Safeguard is incredibly useful and pairs well with Encore. Most foes Wobbuffet traps do not especially wish to attack Wobbuffet as Wobbuffet will take little damage and KO back due to its huge HP stat. They will therefore more often than not use a set up move, or use a status move. Status moves are very common, so let's say that the opposing Rotom-W uses Will-O-Wisp, Wobbuffet uses Encore followed by Safeguard hence giving me a free switch into anything I want. Safeguard is also a very useful move to use as it protects Azumarill and Mawile from Burns or Paralysis, the only thing stopping them once they have set up really, bar a few specific Pokemon which the other members can hopefully deal with.
Onto the EV spread, this is not the recommended EV spread but I believe it is better. Although Wobbuffet takes a little more damage from both physical and special moves, it also loses relatively far more HP points, meaning that Counter and Mirror Coat deal a lot more damage. This turns a huge amount of 2hkos into 1hkos and I find this very important. The spread favours the physical side slightly whilst keeping good special bulk, which reflects what Wobbuffet traps basically. There is no particular reason for the exact number of EVs in defence and special defence, I simply wanted a decent balance as I don't think it is worth making sure it doesn't get 2hkoed by Xs attack or 3hkoed by Ys. Wobbuffet isn't going to really be regularly switching into a certain Pokemon, so there is little point to this.
Wobbuffet performs best against Stall and Balanced teams as it gives Azumarill and Mawile opportunities to set up. This is very easy to achieve and is basically why the team works. The strategy is rather simple but also difficult to execute as Wobbuffet requires good prediction in lots of cases. Wobbuffet also performs another role: when I look at team Preview, there will sometimes be a Pokemon that my team will struggle with, or one that gives me lots of problems. Wobbuffet can proceed to remove this threat or weaken it enough so that other members can revenge kill. Admittedly in this case, Wobbuffet probably seems like a poor man's Gothitelle but it isn't because it is far more bulky learns encore and performs this as a secondary role in reality. Leftovers as the item of course as it really increases Wobba's longevity which is key as it lets it take repeated hits more easiy.

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt
Next up is the first of two genies, I don't need to go into a lot of depth on Thundurus as it is a pretty common Pokemon on Hyper Offense. I use a Life Orb over Leftovers for the extra power and multitude of additional KOs. Thunderbolt is of course essential and Hidden Power ice is a lot more useful on this team as the only reason to run flying is Mega Venusaur who is less common than a few months ago and is not really much of a problem with Landorus' psychic. Thunder Wave is another given as it is a great move in general and also a fantastic resort against Talonflame, Pinsir, Greninja etc. also against this team paralysed Pokemon are also as good as KOed Pokemon with Mega Mawile around! But seriously, paralysis really helps Mawile and Azumarill against faster more offensive Pokemon who can outspeed and KO them. The final moveslot may appear a little weird. Why not run Nasty Plot? Well I've tried Nasty Plot out and I haven't been very impressed, although Wobbuffet can grant set up opportunities, the fact that Thundurus is so frail, unlike Azumarill or Mawile means any form of priority when added to Life Orb damage and Stealth Rock damage means it can't do that much. Taunt however proves to be very useful in wearing down Pokemon such as Chansey and Mew as well as combining well with Wobbuffet's Counter and Mirror Coat. Also, if Thundurus were Nasty Plot then I would have four set up sweepers which is perhaps a little excessive. The EV spread is self explanatory, hit as hard as possible as fast as possible!

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Rock Polish
Genie number 2! Rock Polish Landorus is definitely my favourite set, it's ability to sweep late game is in my opinion unequaled. After a Rock Polish it outspeeds the entire scarfed metagame, well the usable scarfed metagame anyway (scarf Accelgor anyone?!) meaning against offensive teams it can clean up incredibly easily, taking out Pokemon like Greninja, Keldeo and many weakened Pokemon who are usually faster like Thundurus without problem. I rarely use Rock Polish after an Encore from Wobbuffet, just because I will only set up if I can very late game or once all checks have been removed and Wobbuffet has usually taken too much damage at this point, although sometimes this does happen. Landorus is also fantastic in general for taking out very common threats such as Mawile, Excadrill, Bisharp etc. which can trouble the team somewhat. For coverage moves, psychic is there to hit Mega-Venusaur primarily as otherwise it can be difficult to break through, as well as beating others like Conkeldurr or Keldeo after a Rock Polish. The last move slot comes down to Sludge Wave or Focus Blast, and although Focus Blast is a horrible move for reasons that we all know! It does provide some pretty good coverage against things like Balloon Excadrill or Pokemon like Kyurem that could otherwise prevent a Rock Polish sweep. This does mean that Landorus is pretty much hard walled by the Lati twins but Mega Mawile and to some extent Azumarill help here. Again, the EV spread is standard and Life Orb is the only sensible item on Landorus, well perhaps a scarf for surprise value, but I won't go into that!

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Belly Drum
- Play Rough
How can a Pokemon so cute be so powerful?! Huge Power is the greatest gift Azumarill could ever receive and with its dual typing it has helped shape the metagame. Azumarill is the first of two attacking fairy set up sweepers and forms a nice core with Mawile as they wear each others counters down well. Belly Drum works excellently in conjunction with Wobbuffet who grants Azumarill free set up opportunities. Once the few Pokemon that can beat a +6 Azumarill are gone, the game can be very quickly over. Azumarill takes out defensively inclined Pokemon with its sheer force (no pun!) and takes out faster frailer threats with Aqua Jet. Azumarill also has great bulk so even without Wobbuffet setting up on resisted attack or predicted switch can be easy. The set is very standard, but I run a little more than 196 speed to speed creep. Although some sets do run a lot less speed, the fact that Azumarill has a relatively easy time setting up with Wobbuffet means that the speed is important to outpace as much as possible whilst still retaining decent bulk. 52 HP also ensures that Sitrus Berry will always activate if Azumarill uses Belly Drum at full HP and this is crucial as obtaining this immediate recovery is one of Azumarill's strengths.

Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Fire Fang
- Play Rough
- Sucker Punch
Last and most definitely not least is Mega Mawile. This monster is being suspected and for good reason (whether or not I support the ban being a completely different matter). A free set up can often mean game over as few things counter Mawile. Mawile can also set up very easily without any help due to its impressive bulk and great typing. The only real down side is its speed which is rather lacking but Sucker Punch does make up for that in part. As for the set, Sword Dance is used over Sub Punch as although the latter set would most likely let me take out one of my opponents Pokemon at a time, it probably wouldn't be much more than that. However getting up a free Sword Dance can often be the end of the game as a few of the replays show. Play Rough is also essential really as Mawile's main STAB attack and this inflicts massive damage on pretty much everything that doesn't resist it. Sucker Punch is probably the crux of this set as it is the only thing that let's Mawile beat faster threats who could otherwise revenge Mawile. This does create mind games but my general advice would be to spam Sucker Punch 8 times or at least 7 and hope they attack you once. Finally I chose Fire Fang as it wrecks Skarmory, Ferrothorn and Scizor who tend to like to switch in to Mawile. The EVs are stolen (shameless!) and I'ge kept them as they are because they work well and I'm not going to mess with them. Enough speed for uninvested Tyranitar I believe or something similar to that, but basically it retains some bulk whilst also outspeeding lots of common Pokemon. As a final note, Intimidate is fantastic as it helps give Mawile so many free set up opportunities.
Conclusion
Well that's it! I don't really have much left to say. I've included some replays of the team in action, most of them being high ladder matches and they are generally short and interesting to see. Also there is an importable if you feel like giving the team a go, and I would encourage you to do so! The team is definitely a lot of fun to play with, but an important note is that it is not, I would say, easy to play. I think quite a lot of thought has to go into how you play the team, particularly Wobbuffet, and looking for opportunities to set up and sweep, as well as recognising when Mamoswine should be kept or sacrificed as a lead. I'm not going to include a threat list because I'm too lazy and it is hyper offense anyway(!). But I guess I'll mention a few things here. Hyper offense teams give me some problems occasionally, this is because Wobbuffet can often become a little deadweight if I'm not careful. Greninja is a problem as it beats Wobbuffet with Dark Pulse and if it carries a grass move then Azumarill isn't really a check anymore. I'll often have to sacrifice Thundurus to paralyse it or try and Rock Polish on Landorus late game to beat it of it is still around. Finally Rotom Wash is a pain because it burns my physical attackers and just switches from my special attackers only to switch back in on the physical ones later, it also laughs at Mamoswine, wearing it down is usually the easiest. That is I believe everything, so if you have been I hope you have enjoyed reading and I will try out pretty much anything which is suggested to me. No shoutouts because this team was all my own work, see ya :]
Replays
http://replay.pokemonshowdown.com/ou-145749038 This game played against WCAR showcases Mega-Mawile's raw power and the momentum that Wobbuffet can give to the team right from the start.
http://replay.pokemonshowdown.com/ou-146004187 A game that demonstrates Mamoswine's potential against Kami spam, as well as it's revenge killing capabilities in general.
http://replay.pokemonshowdown.com/ou-146769219 A battle against a user who was 9th on the ladder at the time of the game. A good example of how the team really can demolish stall/balanced teams relatively easily if Wobbuffet is played correctly.
http://replay.pokemonshowdown.com/ou-147401032 Mega-Mawile brutally demolishes a stall team claiming 6 kills in 6 turns. This replay doesn't really show off the the team but is a good short watch lasting only 9 turns!
http://replay.pokemonshowdown.com/ou-147441348 A really great example of Wobbuffet's potential and how single handedly he basically wins the game, albeit indirectly.
http://replay.pokemonshowdown.com/ou-147539110 More of the same, this game against a 1900+ opponent using semi stall.
http://replay.pokemonshowdown.com/ou-146004187 A game that demonstrates Mamoswine's potential against Kami spam, as well as it's revenge killing capabilities in general.
http://replay.pokemonshowdown.com/ou-146769219 A battle against a user who was 9th on the ladder at the time of the game. A good example of how the team really can demolish stall/balanced teams relatively easily if Wobbuffet is played correctly.
http://replay.pokemonshowdown.com/ou-147401032 Mega-Mawile brutally demolishes a stall team claiming 6 kills in 6 turns. This replay doesn't really show off the the team but is a good short watch lasting only 9 turns!
http://replay.pokemonshowdown.com/ou-147441348 A really great example of Wobbuffet's potential and how single handedly he basically wins the game, albeit indirectly.
http://replay.pokemonshowdown.com/ou-147539110 More of the same, this game against a 1900+ opponent using semi stall.
Importable
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Rock Polish
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Belly Drum
- Play Rough
Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 136 Def / 124 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Counter
- Mirror Coat
- Safeguard
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt
Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Fire Fang
- Play Rough
- Sucker Punch
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Endeavor
- Icicle Spear
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Rock Polish
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Belly Drum
- Play Rough
Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 136 Def / 124 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Counter
- Mirror Coat
- Safeguard
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt
Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Fire Fang
- Play Rough
- Sucker Punch
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Endeavor
- Icicle Spear
Attachments
Last edited: