XY OU Oh No, It's Wobbuffet! (Peaked 1938, #10)

Oh No, It's Wobbuffet!

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Introduction

Hey everyone, so I decided it was time to post up another team and I'm pretty sure it is my best one yet. I'll start by saying that I've had loads of fun using it and that the team has performed really well getting me up into the top 10 on the OU ladder which is pretty big for me. Although I peaked at this I stayed in the high 1800s and low 1900s for the majority of the time battling with this team before tilt set in! I thought it was time to post this team up with some time before the possible Mawilite ban, so that people could rate and try it out in the current metagame. Anyway, I wanted to create a team around Wobbuffet as it is one of my favourite mons and definitely one of the most interesting competitively, so a few months ago I built a team around it and it flopped. The team was so much built around Wobbuffet that it just didn't work well as a unit. I'm not going to to the whole team building process, but I basically started with a Mawile / Manaphy core and added to this to form a hyper offensive build. I then realised that Wobbuffet would help these two set up and the once failed Wobbuffet team was starting to have a little structure to it. I changed around lots of members before reaching the final 6, but I think the ones I have now work very well together and form a good team. I won't go into detail on the sets in this intro and I better move on pretty quickly because otherwise I'll start rambling randomly. So without further ado, here's the team!

Proof of Peak

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Team Preview

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In Depth

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Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Icicle Spear

To get us started we have the Mamoswine, however before I go into more detail about Mamoswine and his role on the team I would like to take this opportunity to discuss why I chose Mamoswine as my hazard setter and not something else.
After the Deoxys form bans, having the luxury of a Pokemon having both Spikes and Stealth Rock all but disappeared and a replacement was needed. Firstly some Pokemon do carry both - Ferrothorn, Skarmory, Smeargle, Forretress etc. but if I were to use one of these it would be an extremely predictable lead, looking at the rest of the team, but also it wouldn't do anything else and with Defog everywhere I'm not sure whether this type of lead is good enough. Secondly you have bulkier rock setters like Chansey and Mew, although this idea seemed appealing, it was difficult to gain any sort of momentum from the start without sacrificing a Pokemon. Finally you have your suicide leads like Terrakion, Garchomp, Infernape and Mamoswine. The reason I chose Mamoswine was for two main reasons. This team can have some difficulties against opposing hyper offensive teams, so Mamoswine works great as it takes on Thundurus (that the team is otherwise somewhat weak to) Landorus, Dragonite, Latios and so on, Mamoswine also has a good matchup generally against other lead rock setters and Breloom, it comes out on top against Garchomp and Terrakion the two most common setters and beats lead sash Breloom which is always nice. Finally, Oblivious is pretty useful, more so than Thick Fat in my opinion on this set. So that is the reason why I chose Mamoswine, for good lead matchups as well as a good revenge killer against hyper offense.
Onto the set. Okay, I know this set looks very weird but it is effective and I have found it to be the best way to fill up the 4 moves. So firstly Stealth Rock and Ice Shard are pretty much essential, Stealth Rock for obvious reasons as it is the purpose of this set, and Ice Shard for revenge killing late game if I decide to save Mamoswine. Next Endeavor, I find this move incredibly useful and the number of Pokemon it takes down to 1% and then revenge kills is crazy, most people also do not expect it as it is not so popular anymore. Finally Icicle Spear, this move is important as it allows me to beat easily Garchomp, Breloom and Smeargle leads which are very popular especially the first two. Beating sash mons with one move is incredibly useful and although the power output is lower than Icicle Crash, the ability to break through Substitutes and Sashes is too good to pass up on. And then we have Earthquake! Oh wait... I filled up 4 moves.. This is the weird thing about this set, there is no STAB Earthquake, and although this would be good to have I have found the other moves far more useful and without a Life Orb it does not hit that hard anyway. Also most things that cannot take an Earthquake such as Heatran are not going to be staying in regardless, which is partly why it is not worth it at the cost of the other moves. The remainder of the set is pretty self explanatory, speed is maximised as well as attack as investing in anything else would be rather pointless. The item is a Focus Sash of course to guarantee rocks and so that it can work with Endeavor.

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Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 136 Def / 124 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Counter
- Mirror Coat
- Safeguard

Oh no, it's Wobbuffet.. Haha this phrase isn't so common now, but I think Wobbuffet is underrated and should be used more. Banned in 4th gen, and although it is not going anywhere this generation it is still a force to be reckoned with.
I'll start by discussing the set and then Wobbuffet's role on the team. So Counter and Mirror Coat are of course essential, as they are the only way of actually dealing damage to the opponents Pokemon. Encore is the crux of this set, the reason why Wobbuffet is so strong on this team. Finally the last slot comes down to two options really, Safeguard or Destiny Bond. Now, whilst Destiny Bond is useful, the fact that Wobbuffet is almost always slower also means it is a little redundant in most scenarios. However Safeguard is incredibly useful and pairs well with Encore. Most foes Wobbuffet traps do not especially wish to attack Wobbuffet as Wobbuffet will take little damage and KO back due to its huge HP stat. They will therefore more often than not use a set up move, or use a status move. Status moves are very common, so let's say that the opposing Rotom-W uses Will-O-Wisp, Wobbuffet uses Encore followed by Safeguard hence giving me a free switch into anything I want. Safeguard is also a very useful move to use as it protects Azumarill and Mawile from Burns or Paralysis, the only thing stopping them once they have set up really, bar a few specific Pokemon which the other members can hopefully deal with.
Onto the EV spread, this is not the recommended EV spread but I believe it is better. Although Wobbuffet takes a little more damage from both physical and special moves, it also loses relatively far more HP points, meaning that Counter and Mirror Coat deal a lot more damage. This turns a huge amount of 2hkos into 1hkos and I find this very important. The spread favours the physical side slightly whilst keeping good special bulk, which reflects what Wobbuffet traps basically. There is no particular reason for the exact number of EVs in defence and special defence, I simply wanted a decent balance as I don't think it is worth making sure it doesn't get 2hkoed by Xs attack or 3hkoed by Ys. Wobbuffet isn't going to really be regularly switching into a certain Pokemon, so there is little point to this.
Wobbuffet performs best against Stall and Balanced teams as it gives Azumarill and Mawile opportunities to set up. This is very easy to achieve and is basically why the team works. The strategy is rather simple but also difficult to execute as Wobbuffet requires good prediction in lots of cases. Wobbuffet also performs another role: when I look at team Preview, there will sometimes be a Pokemon that my team will struggle with, or one that gives me lots of problems. Wobbuffet can proceed to remove this threat or weaken it enough so that other members can revenge kill. Admittedly in this case, Wobbuffet probably seems like a poor man's Gothitelle but it isn't because it is far more bulky learns encore and performs this as a secondary role in reality. Leftovers as the item of course as it really increases Wobba's longevity which is key as it lets it take repeated hits more easiy.

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Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt

Next up is the first of two genies, I don't need to go into a lot of depth on Thundurus as it is a pretty common Pokemon on Hyper Offense. I use a Life Orb over Leftovers for the extra power and multitude of additional KOs. Thunderbolt is of course essential and Hidden Power ice is a lot more useful on this team as the only reason to run flying is Mega Venusaur who is less common than a few months ago and is not really much of a problem with Landorus' psychic. Thunder Wave is another given as it is a great move in general and also a fantastic resort against Talonflame, Pinsir, Greninja etc. also against this team paralysed Pokemon are also as good as KOed Pokemon with Mega Mawile around! But seriously, paralysis really helps Mawile and Azumarill against faster more offensive Pokemon who can outspeed and KO them. The final moveslot may appear a little weird. Why not run Nasty Plot? Well I've tried Nasty Plot out and I haven't been very impressed, although Wobbuffet can grant set up opportunities, the fact that Thundurus is so frail, unlike Azumarill or Mawile means any form of priority when added to Life Orb damage and Stealth Rock damage means it can't do that much. Taunt however proves to be very useful in wearing down Pokemon such as Chansey and Mew as well as combining well with Wobbuffet's Counter and Mirror Coat. Also, if Thundurus were Nasty Plot then I would have four set up sweepers which is perhaps a little excessive. The EV spread is self explanatory, hit as hard as possible as fast as possible!

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Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Rock Polish

Genie number 2! Rock Polish Landorus is definitely my favourite set, it's ability to sweep late game is in my opinion unequaled. After a Rock Polish it outspeeds the entire scarfed metagame, well the usable scarfed metagame anyway (scarf Accelgor anyone?!) meaning against offensive teams it can clean up incredibly easily, taking out Pokemon like Greninja, Keldeo and many weakened Pokemon who are usually faster like Thundurus without problem. I rarely use Rock Polish after an Encore from Wobbuffet, just because I will only set up if I can very late game or once all checks have been removed and Wobbuffet has usually taken too much damage at this point, although sometimes this does happen. Landorus is also fantastic in general for taking out very common threats such as Mawile, Excadrill, Bisharp etc. which can trouble the team somewhat. For coverage moves, psychic is there to hit Mega-Venusaur primarily as otherwise it can be difficult to break through, as well as beating others like Conkeldurr or Keldeo after a Rock Polish. The last move slot comes down to Sludge Wave or Focus Blast, and although Focus Blast is a horrible move for reasons that we all know! It does provide some pretty good coverage against things like Balloon Excadrill or Pokemon like Kyurem that could otherwise prevent a Rock Polish sweep. This does mean that Landorus is pretty much hard walled by the Lati twins but Mega Mawile and to some extent Azumarill help here. Again, the EV spread is standard and Life Orb is the only sensible item on Landorus, well perhaps a scarf for surprise value, but I won't go into that!

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Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Belly Drum
- Play Rough

How can a Pokemon so cute be so powerful?! Huge Power is the greatest gift Azumarill could ever receive and with its dual typing it has helped shape the metagame. Azumarill is the first of two attacking fairy set up sweepers and forms a nice core with Mawile as they wear each others counters down well. Belly Drum works excellently in conjunction with Wobbuffet who grants Azumarill free set up opportunities. Once the few Pokemon that can beat a +6 Azumarill are gone, the game can be very quickly over. Azumarill takes out defensively inclined Pokemon with its sheer force (no pun!) and takes out faster frailer threats with Aqua Jet. Azumarill also has great bulk so even without Wobbuffet setting up on resisted attack or predicted switch can be easy. The set is very standard, but I run a little more than 196 speed to speed creep. Although some sets do run a lot less speed, the fact that Azumarill has a relatively easy time setting up with Wobbuffet means that the speed is important to outpace as much as possible whilst still retaining decent bulk. 52 HP also ensures that Sitrus Berry will always activate if Azumarill uses Belly Drum at full HP and this is crucial as obtaining this immediate recovery is one of Azumarill's strengths.

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Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Fire Fang
- Play Rough
- Sucker Punch

Last and most definitely not least is Mega Mawile. This monster is being suspected and for good reason (whether or not I support the ban being a completely different matter). A free set up can often mean game over as few things counter Mawile. Mawile can also set up very easily without any help due to its impressive bulk and great typing. The only real down side is its speed which is rather lacking but Sucker Punch does make up for that in part. As for the set, Sword Dance is used over Sub Punch as although the latter set would most likely let me take out one of my opponents Pokemon at a time, it probably wouldn't be much more than that. However getting up a free Sword Dance can often be the end of the game as a few of the replays show. Play Rough is also essential really as Mawile's main STAB attack and this inflicts massive damage on pretty much everything that doesn't resist it. Sucker Punch is probably the crux of this set as it is the only thing that let's Mawile beat faster threats who could otherwise revenge Mawile. This does create mind games but my general advice would be to spam Sucker Punch 8 times or at least 7 and hope they attack you once. Finally I chose Fire Fang as it wrecks Skarmory, Ferrothorn and Scizor who tend to like to switch in to Mawile. The EVs are stolen (shameless!) and I'ge kept them as they are because they work well and I'm not going to mess with them. Enough speed for uninvested Tyranitar I believe or something similar to that, but basically it retains some bulk whilst also outspeeding lots of common Pokemon. As a final note, Intimidate is fantastic as it helps give Mawile so many free set up opportunities.

Conclusion

Well that's it! I don't really have much left to say. I've included some replays of the team in action, most of them being high ladder matches and they are generally short and interesting to see. Also there is an importable if you feel like giving the team a go, and I would encourage you to do so! The team is definitely a lot of fun to play with, but an important note is that it is not, I would say, easy to play. I think quite a lot of thought has to go into how you play the team, particularly Wobbuffet, and looking for opportunities to set up and sweep, as well as recognising when Mamoswine should be kept or sacrificed as a lead. I'm not going to include a threat list because I'm too lazy and it is hyper offense anyway(!). But I guess I'll mention a few things here. Hyper offense teams give me some problems occasionally, this is because Wobbuffet can often become a little deadweight if I'm not careful. Greninja is a problem as it beats Wobbuffet with Dark Pulse and if it carries a grass move then Azumarill isn't really a check anymore. I'll often have to sacrifice Thundurus to paralyse it or try and Rock Polish on Landorus late game to beat it of it is still around. Finally Rotom Wash is a pain because it burns my physical attackers and just switches from my special attackers only to switch back in on the physical ones later, it also laughs at Mamoswine, wearing it down is usually the easiest. That is I believe everything, so if you have been I hope you have enjoyed reading and I will try out pretty much anything which is suggested to me. No shoutouts because this team was all my own work, see ya :]

Replays

http://replay.pokemonshowdown.com/ou-145749038 This game played against WCAR showcases Mega-Mawile's raw power and the momentum that Wobbuffet can give to the team right from the start.

http://replay.pokemonshowdown.com/ou-146004187 A game that demonstrates Mamoswine's potential against Kami spam, as well as it's revenge killing capabilities in general.

http://replay.pokemonshowdown.com/ou-146769219 A battle against a user who was 9th on the ladder at the time of the game. A good example of how the team really can demolish stall/balanced teams relatively easily if Wobbuffet is played correctly.

http://replay.pokemonshowdown.com/ou-147401032 Mega-Mawile brutally demolishes a stall team claiming 6 kills in 6 turns. This replay doesn't really show off the the team but is a good short watch lasting only 9 turns!

http://replay.pokemonshowdown.com/ou-147441348 A really great example of Wobbuffet's potential and how single handedly he basically wins the game, albeit indirectly.

http://replay.pokemonshowdown.com/ou-147539110 More of the same, this game against a 1900+ opponent using semi stall.


Importable

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Rock Polish

Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Belly Drum
- Play Rough

Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 136 Def / 124 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Counter
- Mirror Coat
- Safeguard

Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
- Taunt

Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Swords Dance
- Fire Fang
- Play Rough
- Sucker Punch

Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Endeavor
- Icicle Spear
 

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Watching these replays is hilarious just watching Wobbuffet handle some of the OU threats we still fear. The team is really well built and provides nice chests and counters to practically everything in the tier that you would see at 1600+. My only suggestion is when running encore on Wobbuffet you create opportunities for Mawile to tear through teams. Considering you have Azumarill as the BD set, I would highly suggest replacing Sword Dance for Substitute. I agree you lose a potential to sweep with Sucker Punch plus Play Rough on pretty much any pokemon eager to switch in, however you increase his duration of stay against pretty much any pokemon allowing you to hit a powerful play rough and potential check Rotom-W if played right.

If that doesn't suit you so well another alternative is to switch Azumarill to a Assault Vest set. Belly Drum Azumarill was the scariest thing to see last October when X and Y came out and it forced Rotom-W to become such a staple on teams to check not only Talonflame but Azumarill. However because of how fast paced this meta is, most players find a very hard opportunity to set up a BD versus anything. Assault Vest asumarill again will allow you to check Keldeo really well, which barring Wobbuffet, shreds your team rather well. This is another great way to make a counter to Greninja.

I haven't tested this team at all so what my observations are are based completely on what I know of the meta. Again completely powerful team with Wobbuffet as a nice and powerful pivot. I'll look forward to testing this team out later today, sorry if we run into each other on the ladder. :]
 
Ey man this team is pretty sweet. I ran a squad with wobb on it to setup mega luke, azu and rp lando back when mega luke was still around and it was nice. Your team looks like it'd behave similarly so I could help you out.

Like blunder said, eq on mamoswine is a must. Ice/Ground stabs are amazing and way too good to pass up. Endeavor is cool but eq seems like it'd be a lot better.

Wobb is super underrated but with most of your team being setup sweepers, clef and quag can be very annoying. I'd fix your spread on wobb to outspeed quag (idr off the top of my head but it was like 30 evs or something) so you can try and encore it into scald and kill it with wobb without risking a scald burn on your only water resist. Quag walls a big portion of your team except mawile but playing with scalds is dangerous ofc. Might wanna try sitrus berry over lefties too.

Bird spam looks tricky. Esp jolly beak talonflame but as long as rocks are up you should be ok.

I'd switch to leftovers on thundurus though because with only two attacks, the extra power isn't even worth it since you can't 2hko venu or anything worthwhile.

Personally I'd run cm landorus on a team like this or knock off+rp to handle stall better.Knock off+rp beats offensive teams better from my experience and it still does work to stall too.
 
Thanks to everyone for the feedback! Much appreciated :] I'll go through each change separately I suppose.

Hi chipsquared I like the possibility of Substitute on Mawile and I think this could work pretty well, granted I lose sweeping potential but it would help me beat Rotom W and other Will O Wispers who are incredibly annoying! I might try it with Focus Punch over Fire Fang as well as I feel like this would be more useful if I am running Substitute, whilst also letting me beat Heatran which has a tendency to switch in and pretty much hard wall my Mawile. I'll be definitely trying this out, I am not sure whether AV Azumarill would be as good but I'll try it out all the same. Enjoy using the team and let me know whether you think of any other good ideas after giving it a go, thanks for the rate :].

Hey blunder I am for some reason very sceptical on that Wobba set because I feel like so many moves do about 30% to Wobbuffet and having that extra HP means it can KO so in the long term taking less damage, but then again that is the normal spread and I suppose that it should in theory be best so I'll try it out again. Yeah, I really want Earthquake on Mamoswine, it is extremely annoying when I'm against say a lead TTar and I end up using an Ice move, I guess it would also help against threats like Mawile and Manectric and Bisharp. I agree that Endeavour would probably have to be the move to disappear as Icicle Spear is so good, I'll try it out but most probably alter that. Funnily enough I have not found stall difficult to deal with! If anything I find it easier to play against stall with this team than against any other play style, I think this is partly down to Mawile and Azumarill just breaking through the opposing defensive walls. However Calm Mind would definitely be another great option against bulkier teams as that extra power as well as special defence boost really comes through. Thanks a lot for the great advice! :]

Hi Exeggutive so I'll basically give it a quick go but Earthquake on Mamoswine will be there pretty soon. Yeah I'll try a little speed on Wobbuffet maybe as Quagsire is awkward, I faced a stockpile Quagsire and a few moves later it was game over! Bird Spam is annoying, I effectively often end up sacking a min to bring in Thundurus half the time.. Wobbuffet can take out banded Talonflame but not actually switch into it so it is a pain, but as you say Rocks are very helpful here. I'll try out leftovers but I have a feeling I'll be missing out on some important OHKOs like Garchomp and other stuff, but on the other hand the extra longevity would be pretty nice. Finally as I said I'll be trying out CM Landorus but running Knock Off with RP definitely seems like an interesting idea I had not really considered so I'll try that out too, thanks for all the input!

So yeah, thanks to everyone I'll be trying out all these changes :]
 
Really enjoyed your team with Wobuffet and decided to do the testing I told you before with Mega Mawile and running substitute. Honestly it has helped more than hindered the team and has created opportunities to just absolutely destroy other teams by not only dodging hazards but hitting anything hard after encoring pokemon into setup moves.

As stated before I still struggle to set up a Belly Drum, but honestly it came in clutch at the last second in my last battle and honestly and shockingly made me clutch a victory. Although I will still test the Assault Vest set on my own behalf and if you would like to know the feedback just let me know.

The Calm Mind Landorus might have helped toward the end of my last battle but I never was in a situation where I felt like I really absolutely needed it. However I could see how mega venusaur could be a threat if you don't play around it well.

Wobuffet eats peoples faces off and just creates the most perfect pivot switch. Whether you are setting up a safeguard or encoring a setup pokemon, it allows free roam for Mawile to come in and break stall without question.

Thundurus was alright to use, but I still feel more confident in a Superpower mixed set to combat excadrill and Tyranitar rather well. However I will say that taunt does help again break stall.

Not much to say about Mamoswine other than he either shines bright or just dies in 3 turns. I mostly use him to force a different lead than Landorus and setup rocks or in the rare instance earthquake something.

Despite my own opinions it all depends on what is comfortable for you. I play very hyper offence and having the Wobuffet as a great way to allow me to start a setup sweep. Charizard Y is not as much of a problem as you think and the only thing I can truly think of that I hated seeing in team preview was Scizor, which definitely puts in work.

Check out my YouTube channel if you'd like to see your team in action as I do give credit where it's due. Definitely helped break my tilt streak and helped me push the early 1500s again as I climb back to the top. Also check out my most recent RMT if you'd like a fun team to run besides yours.

Thanks for the help breaking tilt!
chipsquared
 
Thanks a lot chipsquared for getting back to me! Yeah running sub does sound like a pretty cool option, I'll have to test it out when I have time. I guess Belly Drum can be hard to set up sometimes, but when you do set one up it can basically win you the game so it's like a high risk / high reward tactic in some ways. And yeah, any feedback is most welcome as anything that can help improve the team is great! I'll be trying out the CM Landorus, I've used it before but not on this team so I'll play around with it a bit and see how it works. Running Superpower on Thundurus is not something I had really considered but I'm going to try that because the number of times that Chansey or Ttar switches in is absolutely crazy! And sure, I'll check out the channel as you'll probably use the team better than I do! And I love trying out new teams so I'll take a look at the RMT. Thanks again for the advice :]
 
Hey Balloon Rotom pretty cool team! I'm liking the appearance of Wobbuffet as it is definitely an underrated pokemon. Gonna echo blunder a bit here and suggest the addition of Earthquake over Endeavor on Mamoswine. While Endeavor (as he said) was a pretty nice move in BW, in 5th gen, Earthquake is way to powerful of a move to give up. Mamoswine forces switches, always. Being able to dent those switch ins with powerful ground and ice type attacks is what Mamoswine does best. Endeavor does allow you to beat pokemon like Skarmory, but with Fire Fang Mega Mawile, Thundurus and Landorus, I feel that Skarmory is not a problem at all. I'd definitely keep Icicle Spear for Lead Breloom and Gliscor, as blunder said, and Ice Shard is a given. Also agreeing with Calm Mind Landorus over Rock Polish as you have the support to get rid of CM Lando's biggest threat, the Lati twins, allowing Landorus to just sweep.
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Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Icicle Spear

landorus.gif


Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Psychic
- Focus Blast
- Calm Mind

While I understand the addition of Belly Drum Azumarill, i feel that with Talonflame running around with that priority Brave Bird, it really doesn't have much chances at sweeping at this stage of XY. Greninja is a problem for your team. Dark Pulse variants, albeit rare, beat Wobbuffet 1 v 1 as you can't Mirror Coat a dark type. Greninja has no same switch ins for your team. I feel that changing Azumarill to Assault Vest makes it just a bit more sturdy against the pesky ninja frog. Like i said before, with Talonflame running around and the Lati twins, it's kinda hard for Belly Drum Azu to sweep. So try out AV and tell me how it works haha!
azumarill.gif


Azumarill @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Play Rough
- Knock Off
- Aqua Jet
Anyway, that's all i've got! Pretty sick team! Hope i helped :]
 
Hey aim after a little testing I'm definitely going to change out Endeavour for Earthquake as you and Blunder suggested as it is useful to just have a solid STAB option and it helps me demolish Hyper Offense so easily with Ground Ice coverage. So I'll edit the OP with that soon. I haven't given CM a go on Landorus yet but I'm definitely going to soon, it should help a lot, especially against Stall and Balanced teams. Yeah, Assault Vest might work on Greninja I can't tell whether it will without some prior testing but it certainly would help against Greninja and Keldeo, I'm just not certain whether it outweighs Belly Drum's potential or not, but it would definitely help me from a defensive point of view, giving me another solid pivot to work with which is also great. Anyway, I think that's it so thanks a lot for taking a look at the team! I really appreciate it :]
 
Hey Ohioisonfire aha, thanks a lot! Well I've been testing out Assault Vest Azumarill as Aim and Chipsquared suggested and I'm not 100% sure yet! It does provide the team with a nice pivot, but then often I think to myself.. "I could sweep this team with Belly Drum if I had it!". So I guess it has its pros and cons and changes the nature of the team a little. I haven't tried out Banded, but I will do although I think it might be kind of similar to the AV change although a little more attacking power at the same time which would be nice.

Well, I'm not too sure actually! I've been considering a few things, it would definitely be a set up sweeper and a Mega Pokemon that can take out an opposing team if given the chance to set up, so maybe Mega Pinsir? After an SD this thing is seriously scary and it had good speed and priority so on paper it looks like it might fit the team well, although then again, weakness to Stealth Rock is annoying. I'll have to wait and see I suppose. Thanks for the advice! I'll definitely try out banded Azu :]
 
Hi there, huge fan of this team.

Given Mawl's upgrade to Ubers, these would be the two most logical replacements I think:

Bisharp @ BlackGlasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Pursuit

or

Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Taunt
- Waterfall
- Earthquake
 
i reckon mega manectric is annoying as shit to this team, seeing as he outspeeds your entire team and has a SE move against your entirre team minus wobbuffet. with all your priority moves put together its still not enough to take him out. i would definitely equip Azu with an AV for this reason.

252 SpA Mega Manectric Hidden Power Ice vs. 0 HP / 0- SpD Landorus: 360-428 (112.8 - 134.1%) -- guaranteed OHKO

252 SpA Mega Manectric Thunderbolt vs. 0 HP / 0 SpD Thundurus: 183-216 (61.2 - 72.2%) -- guaranteed 2HKO
252 SpA Life Orb Thundurus Thunderbolt vs. 0 HP / 0 SpD Mega Manectric: 112-133 (39.8 - 47.3%) -- guaranteed 3HKO

252 SpA Mega Manectric Thunderbolt vs. 52 HP / 0 SpD Azumarill: 366-432 (103.3 - 122%) -- guaranteed OHKO
-1 252+ Atk Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Mega Manectric: 64-76 (22.7 - 27%) -- 38.2% chance to 4HKO

252 SpA Mega Manectric Overheat vs. 48 HP / 0 SpD Mega Mawile: 306-360 (120.9 - 142.2%) -- guaranteed OHKO
-1 252+ Atk Huge Power Mega Mawile Sucker Punch vs. 0 HP / 4 Def Mega Manectric: 132-156 (46.9 - 55.5%) -- 74.2% chance to 2HKO

I know you can get kills with mirror coat when manectric volt switches out against wobbuffet, but with Mamoswine dead or his sash gone, Manectric is the only pokemon they will need to sweep your team which is pretty sad if you ask me. Another thing that could help with this problem is a mixed Thundurus. IMO mixed Thundurus is an even bigger threat in this meta than prankster t-wave thanks to defog. Here is the set:

Thundurus (M) @ Life Orb
Ability: Defiant
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Hidden Power [Ice]
- Superpower
- Knock Off

+1 76 Atk Life Orb Thundurus Superpower vs. 0 HP / 4 Def Mega Manectric: 243-286 (86.4 - 101.7%) -- 93.8% chance to OHKO after Stealth Rock
 
Hey GrepherDK thanks a lot! Yeah I've been thinking about replacements for Mawile a bit as I think I could revamp the team a little and it could still work well. I haven't really considered Bisharp, as I felt the need to use a Mega Evolution as I have one free but I have definitely considered Gyarados who has great bulk and can run through teams often with ease. I've also been thinking about Mega Pinsir who is devastating at +2! I'll try out Bisharp though. Unfortunately, I have not had a chance to actually play on Showdown this past week and will not be able this next week as I lack a solid internet connection :[ but when I get back I'll be testing out some Mega Mawile replacements as soon as possible! Thanks for the ideas :]

Hi Rustyy I agree that Mega Manectric is one of the biggest problems for this team, but then again if you look at hyper offense as a whole, all of Mega Manectric, Greninja and Mamoswine cause huge problems, this team included. Part of the problem is of course that I lack any very fast Pokemon, or a Choice Scarf user as this would somewhat mitigate the problem, however finding a place for one on the team is somewhat difficult. As for the suggestions, I have not really had a chance to test out AV Azu any more than last time due to connection problems stated above and although I think this would be a good change for some reasons but one of those is not to help deal with Manectric as it does not make it a check. Admittedly I could switch into to a potential Overheat and tank a Volt Switch but this does not help me much. Generally, when facing a Mega Manectric, I have a little less trouble dealing with it in practice than it appears in theory, keeping Mamoswine healthy is definitely a good start as if it switches in on an electric type move or HP ice it takes little damage, also it is not very easy for Mega Manectric to actually come in, apart from after one Pokemon on the opponent's team has just fainted. Of course I am not denying that Manectric is a problem, but perhaps slightly less of one than one might imagine. As for Thundurus, I like the idea of a mixed set, I had considered Super Power over Taunt, but going with a Defiant set could be very interesting and something I'll be trying out. So summing up, I think the nature of Hyper Offensive teams mean that certain Pokemon like the ones I stated can often cause huge problems but playing around these problems is not as difficult as it might seem. With all that said I'll be trying out that Thundurus set as soon as possible and I look forward to catching Chanseys off guard! Thanks for the rate :]

Okay, with the Mega Mawile ban, and me wanting to keep this team going, any suggestions as for a replacement? My initial ideas are Mega Gyarados or Pinsir, but this is all theoretical as I cannot play on Showdown right now!
 
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