Introducing:
Myself. I'm SenorKetchum! This is my first RMT, as well as my first post on Smogon. Since 2 days ago, when I started Shoddying, I've made 3 teams. This would be the third one, since the other 2 were basically me trying to get the hang of battling competitively. I asked for help in the main chat, and a few users were kind enough to help me get to the point where I win a large majority of my matches with the find tab. However, I'm sure that I could be way better, which is all I really wanna do. Again, I'm new at this, so I'm open to any criticism/advice/"hey do this." So without further ado,
MY TEAM
Starmie @ Life Orb
Ability: Natural Cure
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Surf
- Ice Beam
- Rapid Spin
- Grass Knot
The major change. In my battles I would have major problems with entry hazards. They hurt, and I hate Toxic Spikes. I brought in a Rapid Spinner, Starmie. Like Dragonite, it's a very effective anti-lead, beating or really damaging pretty much anything not packing U-Turn. I loved Dragonite against other Dragons, Starmie still can outspeed them mostly and murder with and Ice Beam. Grass Knot helps against Swampert, though I'm not sure if it's overkill with my Rotom-C. Surf rounds out the set, one of the best STAB moves on my team. Most attacks sent at Starmie come from special attackers, which Snorlax loves to come in on.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
-
Protect
While I don't have a Dragonite luring in Ice Beams any longer, Swampert still plays a very important role in my team. Basically a second lead. I still like to bring it out and lay down SR. I use Protect to scout for a grass move on Pokemon like Heatran or Infernape, and if they don't have them EQ does wonders. I have Ice Beam, but I'm wondering if there's a better option due to Starmie and Jirachi being able to handle Dragons already. I have no way to stop Baton Passers once they're set up, so is Roar over Ice Beam sensible maybe? I use Jirachi/Snorlax to receive the grass attacks Swampert will always receive.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 6 HP/252 Atk/252 Spd
Hasty nature (+Spd, -Def)
- Iron Head
- Fire Punch
-
Thunderbolt
- Ice Punch
Late game sweeper/counter to a lot of threats. It's so versatile, and I chose Ice Punch over trick because I like to be able to KO things like Gliscor, as well as the flying Dragons. Fire Punch is basically for Scizor and other steels, as well as other bugs. Iron Head is almost unfair with STAB and Serene Grace, but doesn't one hit Flygon and Salamence. I was told to use this pokemon and it was the best advice I've gotten here yet. I don't have much to really say about this pokemon except that it's saved me from a lot of DD Gyarados sweeps, as well as finishing off matches for me. It does well with Gengar and Dragonite. Plus, flinchhax!
Tbolt did better than Tpunch against Skarm and Gyara
If I feel a fire move I bring out Swampert, a ghost move, then Snorlax, but for ground or fighting I go with
Rotom-c @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Modest nature (+SAtk, -Atk)
- Discharge
- Will-o-wisp
- Leaf Storm
- Shadow Ball
Previously, I used Rotom basically as a Gengar, which was bad. This is the "double status" set, even though Discharge only causes 30% paralysis, it works pretty effectively. Will-o-wisp shuts down physical attackers well, Shadow Ball stings when it's switch into, and Leaf Storm is awesome against Swampert/the reason I chose this appliance. Incoming Ghost moves allow me to switch to..
Snorlax (M) @ Leftovers
Ability:
Thick Fat
EVs: 252 HP/100 Atk/156 SDef
Careful nature (+SDef, -SAtk)
- Body Slam
- Crunch
- Sleep Talk
- Rest
I ended up going with Rest Talk Snorlax, it gave me something for status with Jolteon gone, and played to Snorlax's strengths better. Body Slam's paralysis as well as being a STAB attack is why I chose it over Return, and Crunch allows Snorlax to not be walled against Ghost types, which is what I'm usually switchin Snorlax into. Rest/Sleep Talk keep me alive/helps a lot with status.
Machamp @ Leftovers
Adamant 252 Hp / 252 Atk / 4 Spe
~ Dynamicpunch
~ Payback
~ Substitute
~ Stone Edge
"SubChamp gives you that straight off the bat power, but without the glass cannon-ness of Gengar. Stall is another big issue that needs to be resolved, and SubChamp can clean up a weakened stall team easily. He gives you the physical prowess that your team really lacks. At the moment, it's really anyone's game against the average player's average balance team, but Machamp tips the scales in a battle with the average player. They have a 50% chance to attack you, but when they do they still have to suffer through another attack, AND get another coin flip. Just to put a dent in Machamp. He along with Snorlax should help you out a lot."
-Bad Ass
Let me know what you think! From my experiences so far, I tried to give my best possible descriptions for every pokemon listed. I read other RMTs and improved my own descriptions. If anyone has any advice for this, I'd appreciate it. Thanks!