Monotype Okidogi (Poison) [QC 2/2] [GP: 1/1]

Pengairxan

Shroottaur X Poxes OTP
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[SET]
Okidogi @ Black Sludge
Name: Bulk Up (Poison)
Ability: Toxic Chain / Guard Dog
EVs: 208 HP / 204 SpD / 96 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Taunt / Substitute / Ice Punch

[SET COMMENTS]
Okidogi has cemented itself as an incredible setup sweeper for Poison teams with its diverse movepool and solid natural bulk, allowing it to safely set up and blow through any Steel- or Dark-type that stands in its way. Toxic Chain and Guard Dog are both helpful in allowing Okidogi to break through teams. Toxic Chain puts more pressure on bulky walls like Sableye, Avalugg, Quagsire, and Skeledirge, which forces them to either switch out or repeatedly use recovery moves. Guard Dog, on the other hand, punishes Intimidate from the likes of Landorus-T, Gyarados, and Paldean Tauros-F and stops phazing from threats such as Ting-Lu and Empoleon. Drain Punch is a useful STAB move that keeps Okidogi healthy and deals solid damage against threats like Kingambit, Garganacl, and Heatran. Knock Off is used to punish Ghost-types like Gholdengo, Ceruledge, and Dragapult that effortlessly wall Okidogi otherwise. It also annoys switch-ins like Toxapex, Galarian Weezing, and Quagsire by removing their Black Sludge. For the final moveslot there are three main options. Taunt prevents Haze from Toxapex and Articuno, Substitute is useful to set up in the face of Pokemon like Amoonguss and Galarian Weezing, and Ice Punch blows through Flying- and Ground-types like Dragonite, Clodsire, and Gliscor. 96 Speed EVs allow Okidogi to outspeed threats like Adamant Torterra, Jolly Kingambit, and Jolly Azumarill, with the rest of the EVs maximizing Okidogi's specially defensive bulk, allowing it to comfortably survive offensive Heatran or Glimmora's Earth Power.

Okidogi's crippling weakness to any Psychic-type attack makes Alolan Muk an essential teammate, being able to handle threats like Espathra, Iron Valiant, Hisuian Zoroark, and Hatterene with its STAB moves. Overqwil, while not as specially bulky, still provides a Psychic immunity while providing support in stacking entry hazards to ease Okidogi's sweep. Galarian Weezing similarly fills an important role with its immunity to Ground-type attacks from threats like Great Tusk, Mamoswine, and Clodsire. Once switched in, it can burn physical threats along with removing hazards, allowing Okidogi to have a much easier time switching in and setting up late-game. Assault Vest Galarian Slowking can soak up special attacks from foes such as Greninja and Walking Wake, remove Landorus with Ice beam, and provides a Psychic neutrality and the ability to create Future Sight traps for Okidogi to exploit. Amoonguss provides assistance in scaring off Ground- and Water-types like Great Tusk, Quagsire, and Urshifu-R with its Grass-type STAB attacks and provides Spore support to give Okidogi a safe opportunity to switch in and begin setting up. Toxapex's solid physical bulk in conjunction with Haze and a Rocky Helmet provides utility in wearing threats down like Zamazenta, Mimikyu, and Ceruledge. Salazzle, thank to its high Speed and ability to wear down physical walls like Toxapex, Galarian Weezing, and Corviknight with Corrosion-enabled Toxic and ability to impede setup sweepers, such as Baxcalibur, Manaphy, and Ogerpon formes, with Encore excels at removing threats Okidogi doesn't like. Glimmora provides similar Corrosion utility, along with the ability to set up hazards and threaten dangerous Flying-types like Dragonite, Moltres, and Zapdos with STAB Power Gem. It can also remove hazards with Mortal Spin to give Okidogi safe entry. Choice Specs Iron Moth's Overheat is great at removing dangerous threats such as Gliscor and Landorus instantly, along with using Discharge to remove Flying- and Water-types like Moltres, Enamorus, and Toxapex. Gengar has valuable utility in its ability to remove pesky Ghost-types like Skeledirge, Gholdengo, and Brambleghast along with being able to Trick its Choice Specs onto walls like Clodsire, making them far easier to break through. Choice Scarf Sneasler makes a solid friend for Okidogi, being able to handle faster threats like Baxcalibur and Chien-Pao, along with using Switcheroo against their shared checks like Skeledirge and Quagsire.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------
An Adamant nature can instead be used to to give Okidogi a bit more striking power, which can allow it to OHKO threats like Kingambit or Gliscor with Ice punch after a single Bulk Up. 208 HP / 136 SpD / 164 Spe EVs with a Jolly nature can be used to outspeed Adamant Mamoswine, Frosmoth, and faster Gliscor sets. An ultra bulky set with 248 HP / 244 SpD / 16 Spe can be used to maximize Okidogi's bulk, allowing it to survive threatening attacks like Gholdengo's Psychic, +2 Hydreigon's Earth Power, Choice Specs Walking Wake's Draco Meteor, and Tornadus-T's Hurricane while still getting the jump on threats like Adamant Azumarill, Adamant Kingambit, and Mandibuzz.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/therealbigc.532450/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
Last edited by a moderator:
[SET]
Okidogi @ Black Sludge
name: Bulk Up (Poison)
Ability: Toxic Chain / Guard Dog
EVs: 208 HP / 204 SpD / 96 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Taunt / Substitute / Ice Punch

[SET COMMENTS]
Okidogi has cemented itself as an incredible setup sweeper for Poison-type teams with its diverse movepool, and solid natural bulk and great physical attack stat allowing it to safetly safely et setup set up and blow through anything that stands in its way. Toxic Chain and Guard Dog are both helpful in allowing Okidogi to break through teams with Toxic Chain's 30% Toxic chance putting more pressure onto threats and checks like Iron Hands (setup food, maybe sableye instead? Surely repeated knocking on the swap in would poison), Baxcalibur (Bax doesnt really feel like a target, if anything Avalugg on Ice will try to deal with you if ever), Quagsire, and Skeledirge (so that, even tho dogi cant break them, putting these in a timer / wasting their recovers will make dogi eventually win). Guard Dog on the otherhand punishes Intimidates from the likes of Landorus-Therian, Gyarados, and Tauros-Paldea-Blaze with an attack boost and stops phasing from threats such as Ting-Lu and Empoleon. The 96 Speed EVs gives it enough speed allowing it to get the jump on threats like Adamant Torterra, Kingambit, and (mention jolly?) Azumaril, with the rest of its EVs going into maximizing its defenses allowing it to comfortably survive offensive Heatran or Glimmora's Earth pPower(mention this at the end of this paragraph instead btw). Bulk up(capitalize) is the main star of the show here, allowing Okidogi to boost up to tear through most defensive teams and become even bulkier on the physical side. Drain Punch is used for STAB to keep Okidogi incredibly healthy and deal solid damage into threats like Kingambit, Gargancal(misspelled) and Heatran. Knock off is used to punish (you dont really "punish" Poison-types, its more of giving Dog the ability to hurt them. Idk what word might be better tho) Poison and Ghost-types like Toxapex, Ceruledge (maybe not cerul because it can benefit from the knock with weak armor + sash) and Dragapult who effortlessly wall Okidogi otherwise (also hits Gholdengo, nice in the "steel" matchup too since you sort of threaten BU Corv with Taunt if it exists). For the final moveslot there are three main options, Taunt to block attempts to stop its setup from slower threats like Toxapex and Articunno(mispelled, as well as preventing Amoon and Weez from debilitating you), Substitute to setup in the face of Pokemon like Amoonguss (and Galarian Weezing) and Ice Punch to blow through Flying and Ground-types like Dragonite, Clodsire (unfort clod is sort of setup food for Dog unless its unaware, which is really uncommon rn so Ice punch or Knock wouldnt really matter) and Gliscor.


Okidogi's crippling weakness to any Psychic-type attack makes Alolan Muk is an essential teammate for its immunity to and ability to respond (stave off?) to threats like Espathra, Iron Valiant, and Hisuian-Zoroark (no hypen. Though to be fairrr H.Zoro rarely packs a psychic move, so you can swap this for something like Hatterene if you wanted to) with its Stab Knock off and Poison Jab. Galarian Weezing provides similarly an important role with its immunity to Ground-type attacks from threats like Great Tusk, Mamoswine and Clodsire which it can then burn along with removing hazards allowing Okidogi to have a much easier time getting in and setting up later in the game. Amoonguss provides assistance in scaring off Ground and Water-types like Great Tusk, Quagsire and Urshifu-R with its STAB Grass-type attacks along with providing Spore support to get Okidogi a safe switch in to begin setting up. Toxapex's solid physical bulk, Haze and a Rocky Helmet provides utility in wearing threats down like Zamazenta, Roaring Moon, and Mimikyu. Salazzle, thank to her high speed and ability to wear down physical walls like Toxapex, Galarian Weezing, and (use someone else, Sab wouldnt like to engage with Salazzle if ever) Sableye with Corrosion Toxic along with messing up setup sweepers such as Baxcalibur, Manaphy, and Ogerpon formes with Encore makes her a crucial in removing threats Okidogi doesn't like. Glimmora provides similar Corrosion utility along with being able to setup hazards and threating dangerous Flying-types like Dragonite, Moltres and Zapdos with STAB Power gem. Gengar has valuable utility removing pesky Ghost-types like Skeledirge, Gholdengo, and Brambleghast along with being able to Trick its Choice Item onto Unaware walls like Quagsire and Dondozo (I dont think Quag or Dozo will come into Gengar, but Clodsire, Articuno, and probably Gastrodon/Empoleon would) making them far easier to break through.
*Iron Moth is nice for nuking Gliscor which is annoying :(
*Sneasler (2 Fighting types!) is also oki, Sneasler dealing with faster threats like Baxcalibur and Chien-Poo, and tricking a scarf unto their shared checks is always nice


[STRATEGY COMMENTS]
Other Options
=============
Psychic fangs while worse off than Okidogi's other attacks provides a massive leg up in the Poison mirror being able to massively threaten Poison's defensive backbone like Galarian Weezing and Toxapex which Okidogi is helpless against otherwise along with being able to delete Sneasler even without a boost or chomping through other threats like Salazzle and Iron Moth after a singular boost. Adamant can be ran for the nature over Careful to give Okidogi a bit more striking power which can allow it to one hit threats such as Gliscor with Ice punch after a single Bulk Up (and unconditionally kill faster Kingambit variants with +0 Drain Punch). 208 HP / 116 SpD / 184 Speed EVs can be ran to hit 242 which outspeeds threats like 60 Speed EVs Gliscor and Magnezone. 208 HP / 136 SpD / 164 Spe EVs with a Jolly nature can be used to hit 260 Speed which can outspeed monsters like Adamant Mamoswine, Frosmoth, and faster Gliscor sets. An ultra bulky set with 248 HP / 244 SpD / 16 Spe can be used to maximum Okidogi's bulk to allow it to survive threating attacks like Choice scarf Hisuian Zoroark's Psychic while still getting the jump on threats like Adamant Azumaril and KingambitMandibuzz.


[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
TBD (90% chance of Neko)
TBD
Grammar checked by:
TBD
QC 1/2, thankie Pengairxan
crunch-cat.gif
Rolled the 90% Chance of Neko
 
Last edited:
Been awhile since I decided to back talk but here I am.
(unfort clod is sort of setup food for Dog unless its unaware, which is really uncommon rn so Ice punch or Knock wouldnt really matter)
Even then, being able to 1 hit it at +3 instead of going for a 2 hit which may result in an untimely crit (scary) is better overall. Also helps in the Poison mirror by being a 3 shot on the unaware bastard.

Though to be fairrr H.Zoro rarely packs a psychic move, so you can swap this for something like Hatterene if you wanted to)
This is mostly here because I have seen a fair few packing Psychic (Likely a ladder gaslit) and also to help show off how bulky the Ultra Bulky is by living a scarf Psychic later down the line. (This is also the only Psychic that I could find that didn't have a chance to OKHO.)

(and unconditionally kill faster Kingambit variants with +0 Drain Punch).
Not sure if this one is worth it mentioning, even on just regular Gambit's you've got an 56.3% to OKHO, 93.8% with stealth rock. And on max Speed Gambits, its a 93.8% chance of an OKHO, 100% after stealth rock after stealth rock. (And even if you don't OKHO, Iron head has only 19.1% to 2 hit with 5 allies fainted if it is Jolly.)

Also I mention Mandibuzz because if Okidogi is below 50% without Bulk up, Brave bird can kill it. So we wanna get the jump and Drain punch it before that happens (and if we know its Foul Play, than Taunt it because it is likely in to try and remove rocks for Chien-Pao so Lmao.)
 
Been awhile since I decided to back talk but here I am.

Even then, being able to 1 hit it at +3 instead of going for a 2 hit which may result in an untimely crit (scary) is better overall. Also helps in the Poison mirror by being a 3 shot on the unaware bastard.


This is mostly here because I have seen a fair few packing Psychic (Likely a ladder gaslit) and also to help show off how bulky the Ultra Bulky is by living a scarf Psychic later down the line. (This is also the only Psychic that I could find that didn't have a chance to OKHO.)


Not sure if this one is worth it mentioning, even on just regular Gambit's you've got an 56.3% to OKHO, 93.8% with stealth rock. And on max Speed Gambits, its a 93.8% chance of an OKHO, 100% after stealth rock after stealth rock. (And even if you don't OKHO, Iron head has only 19.1% to 2 hit with 5 allies fainted if it is Jolly.)

Also I mention Mandibuzz because if Okidogi is below 50% without Bulk up, Brave bird can kill it. So we wanna get the jump and Drain punch it before that happens (and if we know its Foul Play, than Taunt it because it is likely in to try and remove rocks for Chien-Pao so Lmao.)
keep clod then, mb

Not sure if this one is worth it mentioning, even on just regular Gambit's you've got an 56.3% to OKHO, 93.8% with stealth rock. And on max Speed Gambits, its a 93.8% chance of an OKHO, 100% after stealth rock after stealth rock.
0+ Atk Okidogi Drain Punch vs. 116 HP / 0 Def Kingambit: 376-448 (101.6 - 121%) -- guaranteed OHKO (This was in junction with the Adamant line in other options)

in the ultra bulky line, Ig you can keep mandibuzz if you want (it wouldnt defog, but u-turn on you to get the psyfanger in I think / BB is pretty weird on mandi in case)

If there's no other psychic-er, Choice Scarf Gholdengo's Psychic, Tornadus-T's Hurricane, 3HKO from Scald from Specs Wake, and +2 Hydreigon EP (lol....) are possible things that you eat if 244+ Spdef

I hope this is fine for you, thankie for talking back Pengairxan :blobnom:
 
add (comment) remove

[SET]
Okidogi @ Black Sludge
Name: Bulk Up (Poison)
Ability: Toxic Chain / Guard Dog
EVs: 208 HP / 204 SpD / 96 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Taunt / Substitute / Ice Punch

[SET COMMENTS]
Okidogi has cemented itself as an incredible setup sweeper for Poison-type teams with its diverse movepool, and solid natural bulk allowing it to safety set up and blow through anything ("anything" is an exaggeration; maybe list MUs it's good for like Fighting and Steel) that stands in its way. Toxic Chain and Guard Dog are both helpful in allowing Okidogi to break through teams (break into two sentences) with Toxic Chain's 30% Toxic chance putting more pressure onto bulky walls like Sableye, Avalugg, Quagsire, and Skeledirge which forces them to either switch out or spam repeatedly use recovery moves. Guard Dog on the other (add space) hand punishes Intimidates from the likes of Landorus-T, Gyarados, and Tauros-Paldea-Blaze Paldean Tauros-F with an attack boost (dex info) and stops phasing phazing from threats such as Ting-Lu and Empoleon. Bulk Up is the main star of the show here, allowing Okidogi to boost up to tear through most defensive teams and become even bulkier on the physical side. (repetition of first sentence + dex info) Drain Punch is used for STAB to keep Okidogi incredibly healthy and deal solid damage into threats like Kingambit, Gargancal Garganacl, and Heatran. Knock off Off is used to punish Ghost-types like Gholdengo, Ceruledge and Dragapult who effortlessly wall Okidogi otherwise (break into two sentences) along with annoying Poison-type switchins switch-ins like Toxapex and Galarian Weezing by removing their Black Sludge. For the final moveslot there are three main options, (run-on sentence, split into two or more) Taunt to block attempts to stop its setup from slower threats like Haze from Toxapex and Articunno Articuno, Substitute to setup in the face of Pokemon like Amoonguss and Galarian Weezing and Ice Punch to blow through Flying and Ground-types like Dragonite, Clodsire and Gliscor. The 96 Speed EVs gives it Okidogi enough speed Speed allowing it to get the jump on threats like Adamant Torterra, Jolly Kingambit, and Jolly Azumaril, with the rest of its the EVs going into maximizing its Okidogi's defenses special bulk, allowing it to comfortably survive offensive Heatran or Glimmora's Earth Power.

Okidogi's crippling weakness to any Psychic-type attack makes Alolan Muk is an essential teammate, for its immunity to and with it being able to handle threats like Espathra, Iron Valiant, and Hisuian Zoroark (and Hatterene) with its Stab Knock off and Poison Jab STAB moves (unnecessary levels of detail). Galarian Weezing provides similarly an important role with its immunity to Ground-type attacks from threats like Great Tusk, Mamoswine and Clodsire (split into two sentences) which it can then burn along with removing hazards allowing Okidogi to have a much easier time getting in and setting up later in the game. Amoonguss provides assistance in scaring off Ground and Water-types like Great Tusk, Quagsire and Urshifu-R with its STAB Grass-type attacks along with providing Spore support to get Okidogi a safe switch in to begin setting up. Toxapex's solid physical bulk in conjunction with Haze and a Rocky Helmet provides utility in wearing threats down like Zamazenta, Roaring Moon (isn't G-Weezing better as a Roaring Moon answer?), and Mimikyu (add Ceruledge). Salazzle, thank to her its (GP rules) high speed Speed and ability to wear down physical walls like Toxapex, Galarian Weezing, and Skeledirge Corviknight (since talking about Corrosion) with Corrosion Toxic along with messing up setup sweepers such as Baxcalibur, Manaphy, and Ogerpon formes with Encore makes her a crucial in it excellent in removing threats Okidogi doesn't like. Glimmora provides similar Corrosion utility along with being able to setup hazards and threating threatening dangerous Flying-types like Dragonite, Moltres and Zapdos with STAB Power gem Gem (can also provide Mortal Spin support to facilitate Okidogi setting up). Iron Moth with Choice specs Specs Overheat is great at removing dangerous threats such as Gliscor and Landorus instantly along with using Discharge to remove Flying-types like Moltres and Enamorus (and Toxapex). Gengar has valuable utility in its ability to remove removing pesky Ghost-types like Skeledirge, Gholdengo, and Brambleghast along with being able to Trick its Choice Item Specs onto walls like Clodsire making them far easier to break through. Sneasler with a Choice sScarf makes a solid friend for Okidogi being able to handle faster threats like Baxcalibur and Chien-Pao along with using Switcheroo onto their shared Checks like Skeledirge and Quagsire. (Assault Vest Galarian Slowking can soak up special attacks from foes such as Greninja and Walking Wake for Okidogi, take out Landorus in a one-on-one, provides a Psychic neutrality and can create Future Sight traps for Okidogi to exploit) (Overqwil is an alternative Psychic immunity that can stack entry hazards to ease Okidogi's sweep)

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------

Psychic fangs while worse off than Okidogi's other attacks provides a massive leg up in the Poison mirror being able to massively threaten Poison's defensive backbone like Galarian Weezing and Toxapex which Okidogi is helpless against otherwise along with being able to delete Sneasler even without a boost or chomping through other threats like Salazzle and Iron Moth after a singular boost. (I think Psychic Fangs barely helps in the Poison mirror, you realistically aren't ever dropping Drain Punch or Knock Off so you don't have Taunt, which means Gweezing burns you and Pex Hazes. Salazzle also just fires off Corrosion Toxic to cripple you for the rest of the game, Okidogi doesn't really care about Sneasler anyway... it doesn't seem like a good enough option to warrant mentioning in an analysis. If you disagree lmk on discord) Adamant can be ran for the as the nature over Careful to give Okidogi a bit more striking power which can allow it to one hit OHKO threats such as, Kingambit or Gliscor with Ice punch after a single Bulk Up. 208 HP / 116 SpD / 184 Speed EVs can be ran to hit 242 which outspeeds threats like 60 Speed EVs Gliscor and Magnezone. (You can only suggest spreads to creep uninvested or max investment benchmarks in analyses, otherwise we're creating our own speed creep wars) 208 HP / 136 SpD / 164 Spe EVs with a Jolly nature can be used to hit 260 Speed which can outspeed monsterslike Adamant Mamoswine, Frosmoth, and faster Gliscor sets. An ultra bulky set with 248 HP / 244 SpD / 16 Spe can be used to maximum maximize Okidogi's bulk to allow it to survive threating attacks like Choice scarf Gholdengo's Psychic, +2 Hydreigon's Earth Power, Choice Specs Walking Wake's Draco Meteor, and Tornadus-T's Hurricane while still getting the jump on threats like Adamant Azumaril Azumarill, Adamant Kingambit, and Mandibuzz.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
TBD
Grammar checked by:
TBD

QC 2/2, thank you Penga. Make sure to look out more for capitalization errors and run-on sentences in the future, there were quite a few obvious grammar errors here

TheRealBigC.gif
 
Last edited:
1/1 GP Team done
add remove comment
[SET]
Okidogi @ Black Sludge
Name: Bulk Up (Poison)
Ability: Toxic Chain / Guard Dog
EVs: 208 HP / 204 SpD / 96 Spe
Careful Nature
- Bulk Up
- Drain Punch
- Knock Off
- Taunt / Substitute / Ice Punch

[SET COMMENTS]
Okidogi has cemented itself as an incredible setup sweeper for Poison teams with its diverse movepool (rc) and solid natural bulk, (ac) allowing it to safety safely set up and blow through any Steel- or Dark-type that stands in its way. Toxic Chain and Guard Dog are both helpful in allowing Okidogi to break through teams. Toxic Chain's 30% Toxic chance putting Toxic Chain puts more pressure onto bulky walls like Sableye, Avalugg, Quagsire, and Skeledirge, (ac) which forces them to either switch out or repeatedly use recovery moves. Guard Dog, (ac) on the other hand, (ac) punishes Intimidate from the likes of Landorus-T, Gyarados, and Paldean Tauros-F and stops phazing from threats such as Ting-Lu and Empoleon. Drain Punch is used for STAB to keep a useful STAB move that keeps Okidogi healthy and deals solid damage into against threats like Kingambit, Garganacl, and Heatran. Knock Off is used to punish Ghost-types like Gholdengo, Ceruledge, (ac) and Dragapult who that effortlessly wall Okidogi otherwise. It also annoys switch-ins like Toxapex, Galarian Weezing, and Quagsire by removing their Black Sludge. For the final moveslot there are three main options. Taunt to block attempts to stop prevents Haze from Toxapex and Articuno, Substitute to setup is useful to set up in the face of Pokemon like Amoonguss and Galarian Weezing, (ac) and Ice Punch to blows through Flying- (ah) and Ground-types like Dragonite, Clodsire, (ac) and Gliscor. 96 Speed EVs gives Okidogi enough Speed to get the jump on allow Okidogi to outspeed threats like Adamant Torterra, Jolly Kingambit, and Jolly Azumaril Azumarill, with the rest of the EVs going into maximizing Okidogi's specially defensive bulk, allowing it to comfortably survive offensive Heatran or Glimmora's Earth Power.

Okidogi's crippling weakness to any Psychic-type attack makes Alolan Muk an essential teammate, with it being able to handle threats like Espathra, Iron Valiant, Hisuian Zoroark, (ac) and Hatterene with its STAB moves. Overqwil, while not as specially bulky, still provides a Psychic immunity while providing support in stacking entry hazards to ease Okidogi's sweep. Galarian Weezing similarly fills provides similarly an important role with its immunity to Ground-type attacks from threats like Great Tusk, Mamoswine, (ac) and Clodsire. Once switched in, it can burn physical threats along with removing hazards, (ac) allowing Okidogi to have a much easier time getting switching in and setting up later in the game late-game. Assault Vest Galarian Slowking can soak up special attacks from foes such as Greninja or and Walking Wake, remove Landorus with Ice beam, (ac) while providing and provides a Psychic neutrality and the ability to create Future Sight traps for Okidogi to exploit. Amoonguss provides assistance in scaring off Ground- (ah) and Water-types like Great Tusk, Quagsire, (ac) and Urshifu-R with its Grass-type STAB Grass-type attacks along with providing and provides Spore support to get give Okidogi a safe opportunity to switch in to and begin setting up. Toxapex's solid physical bulk in conjunction with Haze and a Rocky Helmet provides utility in wearing threats down like Zamazenta, Mimikyu, and Ceruledge. Salazzle, thank to its high Speed and ability to wear down physical walls like Toxapex, Galarian Weezing, and Corviknight with Corrosion-enabled Toxic along with messing up and ability to impede setup sweepers, (ac) such as Baxcalibur, Manaphy, and Ogerpon formes, (ac) with Encore makes it excellent in excels at removing threats Okidogi doesn't like. Glimmora provides similar Corrosion utility, (ac) along with being able the ability to setup set up hazards and threatening dangerous Flying-types like Dragonite, Moltres, (ac) and Zapdos with STAB Power Gem. It can also remove hazards with Mortal Spin to give Okidogi safe entry. Iron Moth with Choice Specs Overheat Choice Specs Iron Moth's Overheat is great at removing dangerous threats such as Gliscor and Landorus instantly, (ac) along with using Discharge to remove Flying- and Water-types like Moltres, Enamorus, and Toxapex. Gengar has valuable utility in its ability to remove pesky Ghost-types like Skeledirge, Gholdengo, and Brambleghast along with being able to Trick its Choice Specs onto walls like Clodsire, (ac) making them far easier to break through. Choice Scarf Sneasler with a Choice Scarf makes a solid friend for Okidogi, (ac) being able to handle faster threats like Baxcalibur and Chien-Pao, (ac) along with using Switcheroo onto against their shared Checks checks like Skeledirge and Quagsire.

[STRATEGY COMMENTS]
Other Options
=============

Poison
--------
Adamant can be ran as the nature over Careful An Adamant nature can instead be used to to give Okidogi a bit more striking power, (ac) which can allow it to OHKO threats such as (rc) like Kingambit or Gliscor with Ice punch after a single Bulk Up. 208 HP / 136 SpD / 164 Spe EVs with a Jolly nature can be used to hit 260 Speed which can outspeed Adamant Mamoswine, Frosmoth, and faster Gliscor sets. An ultra bulky set with 248 HP / 244 SpD / 16 Spe can be used to maximize Okidogi's bulk, (ac) to allowing it to survive threating threatening attacks like Gholdengo's Psychic, +2 Hydreigon's Earth Power, Choice Specs Walking Wake's Draco Meteor, and Tornadus-T's Hurricane while still getting the jump on threats like Adamant Azumarill, Adamant Kingambit, and Mandibuzz.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/pengairxan.622813/
Poison analysis by:
https://www.smogon.com/forums/members/pengairxan.622813/
Quality checked by:
https://www.smogon.com/forums/members/neko.542526/
https://www.smogon.com/forums/members/therealbigc.532450/
Grammar checked by:
https://www.smogon.com/forums/members/ken.594478/
 
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