[overview]
**Draft Order**: Round 6 onwards
**Price Range**: 7-9 points
**Overview**: Okidogi is a solid budget option that primarily fulfils an offensive role with its high Attack and decent bulk, especially on the physical side. With access to powerful moves such as Gunk Shot and Close Combat, only a few Pokemon can switch in safely against it. Toxic Chain lets Okidogi spread status to foes that can be poisoned, and Guard Dog prevents Pokemon with Intimidate from checking it reliably. However, it suffers from having a poor Speed tier, requiring careful positioning, and having competition from other mid-tier Fighting-types that offer higher Speed and pivoting, leaving it regularly undrafted.
[strategy comments]
Common Roles
========
**Wallbreaker**: Okidogi can utilize Choice Band to deal a devastating amount of damage to threats in matches where it may not find the opportunity to set up. Its low Speed, however, makes it vulnerable to revenge killers, forcing it to often switch out after committing to a move.
**Speed Control**: Okidogi can don a Choice Scarf to threaten faster offensive threats. This set works especially well combined with Toxic Chain to cripple opposing defensive pieces and allow its partners to clean up late-game.
**Setup Sweeper**: Okidogi can utilize Bulk Up to turn into a deadly late-game cleaner. This set can be run with Drain Punch to increase longevity.
Common Moves
========
**Primary STAB Moves**: Close Combat, Drain Punch, Body Press, Gunk Shot, Poison Jab
**Setup Moves**: Bulk Up
**Utility Moves**: Taunt, Substitute, Brick Break, Roar
**Coverage**: Knock Off, Psychic Fangs, High Horsepower, Stomping Tantrum, Ice Punch, Thunder Punch, Fire Punch
Niche Moves
========
**Substitute**: Substitute is useful on Bulk Up sets where Okidogi can utilize its STAB attacks most effectively against opposing teams and become a more powerful late-game cleaner.
**Toxic**: Although Toxic Chain is more frequently used to poison foes, Okidogi can use Toxic to guarantee intoxicating defensive walls and pivots to gain progress in a game and help its offensive teammates wallbreak.
**Counter**: By investing in bulk, Okidogi can survive powerful moves inflicted on it and KO an opposing threat with Counter. This is very prediction reliant, however, as a single turn could be wasted with the foe setting up, allowing them to get ahead in the game.
Common Items
========
**Choice Band**: Choice Band maximizes Okidogi's Attack output to punch holes on the opposing team.
**Choice Scarf**: Choice Scarf increases Okidogi's Speed to get the jump on faster threats and revenge kill them.
**Leftovers**: Leftovers give Okidogi passive recovery for Bulk Up sets, turning it into a potent late-game sweeper if not dealt with quickly.
**Resistance Berry**: Resistance Berries allow Okidogi to survive strong super effective hits and fire back with one of its powerful STAB attacks or remove an important item with Knock Off.
Niche Items
========
**Mental Herb**: Mental Herb can be useful to prevent Okidogi from being interrupted while setting up with Bulk Up, gaining a crucial boost.
**Assault Vest**: Assault Vest can be used alongside Okidogi's decent coverage to increase its less impressive Special Defense to stay around longer in a match.
**Rocky Helmet**: Donning a Rocky Helmet allows Okidogi to leverage its physical bulk and punish common pivoting moves such as U-turn and Flip Turn. It is also able to take on a flurry of priority moves such as Aqua Jet and Sucker Punch.
**Heavy-Duty Boots**: Okidogi can run Heavy-Duty Boots to get around Spikes and enter the field more frequently throughout a match.
Tera
========
Okidogi is a suitable low-tier Tera Captain option to consider for your draft. Tera Dark is the most common, since it invalidates Okidogi's major to Psychic, gives Knock Off a damage boost, and threatens opposing Ghost-types. Tera Poison or Fighting are particularly useful to boost Okidogi's existing STAB moves further, and Tera Flying removes its Ground weakness to gain a turn by either setting up or punching holes on a would-be check.
Draft Strategy
========
Okidogi should generally be drafted to provide offensive pressure alongside faster, frailer partners such as Greninja and Meowscarada. Its ability to threaten opponents with Toxic Chain should not go unnoticed, forcing defensive preparations that could limit damage output from the opposing team.
**Entry Hazard Support**: Okidogi greatly appreciates Spikes and Stealth Rock to punish would-be checks that fall victim to its Toxic Chain ability. Choice Band sets with this support can KO opposing threats and cripple defensive pieces to the point that they are no longer able to switch in reliably. Sticky Web also provides a massive opportunity for it to use Bulk Up more reliably against faster threats. Okidogi appreciates having Ting-Lu as a partner to deal with opposing Ghost- and Poison-types that otherwise wall it, but other entry hazard setters like Iron Treads and Hisuian Samurott are effective.
**Fast Pivots**: Okidogi can use its impressive physical bulk to tank hits, allowing fast pivots like Greninja and Meowscarada to safely pivot to it. This can provide great opportunities for it to punch holes in opposing threats and allow revenge killers to finish off late-game.
**Special Wallbreakers**: Okidogi can lure in physically defensive threats to allow special wallbreakers such as Chi-Yu, Latios, and Darkrai to cripple them throughout the course of the game. These teammates also appreciate foes taking damage over time from Okidogi's Toxic Chain.
Checks and Counters
========
**Poison- and Ghost-types**: Okidogi's STAB combination is resisted by both Poison- and Ghost-types, with Poison-types also being immune to Toxic Chain. While Okidogi has coverage to handle most of its checks, Pokemon such as Gholdengo can reliably switch in and prey on its lower Special Defense, forcing it out.
**Faster Offensive Pokemon**: Against faster threats such as Great Tusk, Iron Boulder, and Tornadus-T, Okidogi is heavily limited in its role as a physically offensive wallbreaker, often having to rely on Choice Scarf to make some sort of progress, and it can easily be revenged killed by the aforementioned foes.
**Physically Defensive Pokemon**: Okidogi struggles to make progress against physically bulky Pokemon, which may also use Rocky Helmet to slowly whittle it down. This is especially dangerous, as almost all of Okidogi's moves make contact. Examples of these checks include Alomomola and Skarmory.
[credits]
Written by:
https://www.smogon.com/forums/members/theuncultured.629845/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/vmnunes.613460/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
**Draft Order**: Round 6 onwards
**Price Range**: 7-9 points
**Overview**: Okidogi is a solid budget option that primarily fulfils an offensive role with its high Attack and decent bulk, especially on the physical side. With access to powerful moves such as Gunk Shot and Close Combat, only a few Pokemon can switch in safely against it. Toxic Chain lets Okidogi spread status to foes that can be poisoned, and Guard Dog prevents Pokemon with Intimidate from checking it reliably. However, it suffers from having a poor Speed tier, requiring careful positioning, and having competition from other mid-tier Fighting-types that offer higher Speed and pivoting, leaving it regularly undrafted.
[strategy comments]
Common Roles
========
**Wallbreaker**: Okidogi can utilize Choice Band to deal a devastating amount of damage to threats in matches where it may not find the opportunity to set up. Its low Speed, however, makes it vulnerable to revenge killers, forcing it to often switch out after committing to a move.
**Speed Control**: Okidogi can don a Choice Scarf to threaten faster offensive threats. This set works especially well combined with Toxic Chain to cripple opposing defensive pieces and allow its partners to clean up late-game.
**Setup Sweeper**: Okidogi can utilize Bulk Up to turn into a deadly late-game cleaner. This set can be run with Drain Punch to increase longevity.
Common Moves
========
**Primary STAB Moves**: Close Combat, Drain Punch, Body Press, Gunk Shot, Poison Jab
**Setup Moves**: Bulk Up
**Utility Moves**: Taunt, Substitute, Brick Break, Roar
**Coverage**: Knock Off, Psychic Fangs, High Horsepower, Stomping Tantrum, Ice Punch, Thunder Punch, Fire Punch
Niche Moves
========
**Substitute**: Substitute is useful on Bulk Up sets where Okidogi can utilize its STAB attacks most effectively against opposing teams and become a more powerful late-game cleaner.
**Toxic**: Although Toxic Chain is more frequently used to poison foes, Okidogi can use Toxic to guarantee intoxicating defensive walls and pivots to gain progress in a game and help its offensive teammates wallbreak.
**Counter**: By investing in bulk, Okidogi can survive powerful moves inflicted on it and KO an opposing threat with Counter. This is very prediction reliant, however, as a single turn could be wasted with the foe setting up, allowing them to get ahead in the game.
Common Items
========
**Choice Band**: Choice Band maximizes Okidogi's Attack output to punch holes on the opposing team.
**Choice Scarf**: Choice Scarf increases Okidogi's Speed to get the jump on faster threats and revenge kill them.
**Leftovers**: Leftovers give Okidogi passive recovery for Bulk Up sets, turning it into a potent late-game sweeper if not dealt with quickly.
**Resistance Berry**: Resistance Berries allow Okidogi to survive strong super effective hits and fire back with one of its powerful STAB attacks or remove an important item with Knock Off.
Niche Items
========
**Mental Herb**: Mental Herb can be useful to prevent Okidogi from being interrupted while setting up with Bulk Up, gaining a crucial boost.
**Assault Vest**: Assault Vest can be used alongside Okidogi's decent coverage to increase its less impressive Special Defense to stay around longer in a match.
**Rocky Helmet**: Donning a Rocky Helmet allows Okidogi to leverage its physical bulk and punish common pivoting moves such as U-turn and Flip Turn. It is also able to take on a flurry of priority moves such as Aqua Jet and Sucker Punch.
**Heavy-Duty Boots**: Okidogi can run Heavy-Duty Boots to get around Spikes and enter the field more frequently throughout a match.
Tera
========
Okidogi is a suitable low-tier Tera Captain option to consider for your draft. Tera Dark is the most common, since it invalidates Okidogi's major to Psychic, gives Knock Off a damage boost, and threatens opposing Ghost-types. Tera Poison or Fighting are particularly useful to boost Okidogi's existing STAB moves further, and Tera Flying removes its Ground weakness to gain a turn by either setting up or punching holes on a would-be check.
Draft Strategy
========
Okidogi should generally be drafted to provide offensive pressure alongside faster, frailer partners such as Greninja and Meowscarada. Its ability to threaten opponents with Toxic Chain should not go unnoticed, forcing defensive preparations that could limit damage output from the opposing team.
**Entry Hazard Support**: Okidogi greatly appreciates Spikes and Stealth Rock to punish would-be checks that fall victim to its Toxic Chain ability. Choice Band sets with this support can KO opposing threats and cripple defensive pieces to the point that they are no longer able to switch in reliably. Sticky Web also provides a massive opportunity for it to use Bulk Up more reliably against faster threats. Okidogi appreciates having Ting-Lu as a partner to deal with opposing Ghost- and Poison-types that otherwise wall it, but other entry hazard setters like Iron Treads and Hisuian Samurott are effective.
**Fast Pivots**: Okidogi can use its impressive physical bulk to tank hits, allowing fast pivots like Greninja and Meowscarada to safely pivot to it. This can provide great opportunities for it to punch holes in opposing threats and allow revenge killers to finish off late-game.
**Special Wallbreakers**: Okidogi can lure in physically defensive threats to allow special wallbreakers such as Chi-Yu, Latios, and Darkrai to cripple them throughout the course of the game. These teammates also appreciate foes taking damage over time from Okidogi's Toxic Chain.
Checks and Counters
========
**Poison- and Ghost-types**: Okidogi's STAB combination is resisted by both Poison- and Ghost-types, with Poison-types also being immune to Toxic Chain. While Okidogi has coverage to handle most of its checks, Pokemon such as Gholdengo can reliably switch in and prey on its lower Special Defense, forcing it out.
**Faster Offensive Pokemon**: Against faster threats such as Great Tusk, Iron Boulder, and Tornadus-T, Okidogi is heavily limited in its role as a physically offensive wallbreaker, often having to rely on Choice Scarf to make some sort of progress, and it can easily be revenged killed by the aforementioned foes.
**Physically Defensive Pokemon**: Okidogi struggles to make progress against physically bulky Pokemon, which may also use Rocky Helmet to slowly whittle it down. This is especially dangerous, as almost all of Okidogi's moves make contact. Examples of these checks include Alomomola and Skarmory.
[credits]
Written by:
https://www.smogon.com/forums/members/theuncultured.629845/
Quality checked by:
https://www.smogon.com/forums/members/abriel.473082/
https://www.smogon.com/forums/members/vmnunes.613460/
Grammar checked by:
https://www.smogon.com/forums/members/techno.527276/
Last edited: